房间状态为进行中,如果房间为空也要删除房间

This commit is contained in:
lishuo 2022-08-24 18:45:03 +08:00
parent 22e77b1d46
commit bc0499b9f4
2 changed files with 8 additions and 8 deletions

View File

@ -10,7 +10,7 @@ namespace OnlineUserPool.Model
public int RoomId { get; set; }
public string Name { get; set; }
public int UserId { get; set; }//房主
public int Status { get; set; }//房间状态 0 :准备状态 1开始loading
public int Status { get; set; }//房间状态 0 :准备状态 1开始loading 2结束
public DateTime StatusChangedTime { get; set; }
public DateTime CreateTime { get; set; }//创建时间
public DateTime? StartTime { get; set; }//开始时间

View File

@ -528,7 +528,7 @@ namespace OnlineUserPool.ViewModels
if (needRemove != null)
{
list.Remove(needRemove);
//如果当前是房主退出房间,房主替换成其他人
//如果当前是房主退出房间,房主替换成其他人 房主客户端中断也算
if (needRemove.IsOwner && list.Count() > 0)
{
var newOwner = list.FirstOrDefault();
@ -537,7 +537,7 @@ namespace OnlineUserPool.ViewModels
}
}
//人数为0删除房间
if (list.Count() == 0 && room.Status == 0)
if (list.Count() == 0)
{
RoomList.Remove(room);
}
@ -845,18 +845,18 @@ namespace OnlineUserPool.ViewModels
private void GameRoomDisConnectHandler(HostModel client)
{
//如果是在对战房间或者对战列表掉线执行,骑行阶段断开连接不移除房间信息
if (client.Model != null && !client.Model.Equals("GameRoom"))
return;
////如果是在对战房间或者对战列表掉线执行,骑行阶段断开连接不移除房间信息
//if (client.Model != null && !client.Model.Equals("GameRoom"))
// return;
RoomList.ToList().ForEach(o => {
if (o.List != null && o.Status == 0)
if (o.List != null && o.Status != 2)
{
var needRemove = o.List.Where(c => c.UserId == client.MemberId).FirstOrDefault();
o.List.Remove(needRemove);
}
});
var needRemoveList = RoomList.ToList().Where(c => c.List.Count == 0 && c.Status == 0).ToList();
var needRemoveList = RoomList.ToList().Where(c => c.List.Count == 0 && c.Status != 2).ToList();
foreach (var item in needRemoveList)
{
RoomList.Remove(item);