powerfun-unity/Assets/Scenes/Ride/Scripts/SingleUIManager.cs

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using UnityEngine;
using UnityEngine.UI;
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using XCharts;
using XUGL;
using System.Linq;
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using System.Collections;
using Mapbox.Unity.Map;
using DG.Tweening;
using System;
using Assets.Scenes.Ride.Scripts.Model;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using Assets.Cyp.Common;
namespace Assets.Scenes.Ride.Scripts
{
public class SingleUIManager : MonoBehaviour
{
#region UI control
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Text Fps;//fps
Button startBtn;//开始按钮
Button simpleBtn;//进入简约模式按钮
Text ditance;//当前骑行距离
Text totalDistance;//当前骑行距离
Text candance;//踏频
Text heartRate;//心率
GameObject rightPanel;//右边列表
GameObject leftPanel;//左边列表
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GameObject nextSlopePanel;//下一个坡度面板
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GameObject currentSlopePanel;//当前坡度面板
[SerializeField]
Text nextSlopeText;//下一个坡度
[SerializeField]
Text nextSlopeDistanceText;//下一个坡度距离
[SerializeField]
Text currentSlopeText;//当前坡度
[SerializeField]
Text currentSlopeDistanceText;//当前坡度距离
[SerializeField]
Text speedTxt;//当前速度
[SerializeField]
Text powerTxt;//功率
[SerializeField]
Text timerTxt;//计时器
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[SerializeField]
Text countDownTxt;//倒计时5s
[SerializeField]
Text mapName;//路书名称
[SerializeField] LineChart elevationChart;//海拔图
[SerializeField] RawImage img;//当前用户头像
[SerializeField]
Button StartOrPauseButton;//暂停按钮
[SerializeField]
Button SettingButton;//设置那妞
[SerializeField]
Button DeviceButton;//设备按钮
[SerializeField]
Button ExitButton;//退出按钮
[SerializeField]
GameObject target;//开始按钮
#endregion
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#region
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public PlayerController playerController;//当前用户
public CyclingController mainController;//主控制器
#endregion
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private float timeRemaining = 1f;
private int count = 0;
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void Awake()
{
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Fps = transform.Find("Panel/FPS").GetComponent<Text>();
leftPanel = transform.Find("Panel/ReviewPanel").gameObject;
rightPanel = transform.Find("Panel/NearPanel").gameObject;
startBtn = transform.Find("Panel/StartButton").GetComponent<Button>();
simpleBtn = transform.Find("Panel/SimpleButton").GetComponent<Button>();
ditance = transform.Find("Panel/CyclingComputerPanel/Distance").GetComponent<Text>();
totalDistance = transform.Find("Panel/TotalDistancePanel/TotalDistance").GetComponent<Text>();
candance = transform.Find("Panel/PowerPanel/Cadance").GetComponent<Text>();
heartRate = transform.Find("Panel/PowerPanel/Hrv").GetComponent<Text>();
nextSlopePanel = transform.Find("Panel/NextSlopePanel").gameObject;
currentSlopePanel = transform.Find("Panel/CurrentSlopePanel").gameObject;
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startBtn.onClick.AddListener(StartRide);
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simpleBtn.onClick.AddListener(ClearPanel);
StartOrPauseButton.onClick.AddListener(PauseRide);
SettingButton.onClick.AddListener(ShowSettingPanel);
DeviceButton.onClick.AddListener(ShowDevicePanel);
ExitButton.onClick.AddListener(StopRide);
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}
void Start()
{
playerController = FindObjectOfType<PlayerController>();
mainController = FindObjectOfType<CyclingController>();
var route = mainController.GetRoute();
mapName.text = route.RouteInstance.Name;
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totalDistance.text = Math.Round(mainController.GetMapData().TotalDistance, 2).ToString() + "KM";//总里程
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RenderChart();
startIndex = playerController.CurrentIndex;
}
// Update is called once per frame
float tt = 1f;
void Update()
{
tt -= Time.deltaTime;
while (tt < 0) {
Fps.text = (1 / Time.deltaTime).ToString();
tt = 1;
}
//获取当前选中玩家绑定当前UI
if (playerController != null)
{
//绑定UI
speedTxt.text = $"{playerController.Speed}";
powerTxt.text = $"{playerController.Power}";
timerTxt.text = Helper.FormatTicks(playerController.TotalTicks);
ditance.text = Math.Round(playerController.TotalDistance, 2).ToString("f2")+"KM";
heartRate.text = $"{Math.Round(playerController.HeartRate, 0)}";
candance.text = $"{Math.Round(playerController.Cadance, 0)}";
//倒计时
if (count > 0)
{
timeRemaining -= Time.deltaTime;
if (timeRemaining <= 0)//定时器
{
count--;
if (count == 0)
{
playerController.SetStart();
countDownTxt.gameObject.SetActive(false);
}
timeRemaining = 1.0f;
}
}
countDownTxt.text = count.ToString();
//坡度相关数据
nextSlopeText.text = Math.Round(playerController.NextSlope, 1).ToString() + "%";
nextSlopeDistanceText.text ="-" + Math.Round(playerController.NextSlopeDistance, 0).ToString()+"M";
currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%";
currentSlopeDistanceText.text = Math.Round(playerController.CurrentSlopeDistance, 0).ToString() + "M";
//移动海拔图头像 TODO移动所有人的头像
UpdateRealTimeChart();
//MoveChartMarkPoint();
}
}
private void LateUpdate()
{
if (target != null)
{
target.transform.position = playerController.transform.position; //new Vector3((float)Math.Round(player.transform.position.x,1), 0, (float)Math.Round(player.transform.position.z,1));
target.transform.rotation = new Quaternion(playerController.transform.rotation.x, playerController.transform.rotation.y + 180, playerController.transform.rotation.z, playerController.transform.rotation.w);
}
}
private void StartRide()
{
//加个5秒钟倒计时
count = 5;
startBtn.gameObject.SetActive(false);
countDownTxt.gameObject.SetActive(true);
countDownTxt.text = count.ToString();
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}
//暂停游戏
private void PauseRide()
{
playerController.SetPause();
startBtn.gameObject.SetActive(true);
}
//结束游戏
private void StopRide()
{
//TODO:主动保存或者舍弃保存
//切换到路数列表
SceneManager.LoadScene("MainScene");
}
//显示设备连接
private void ShowDevicePanel()
{
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UIManager.Show(UIManager.Instance.DevicePanel, transform.Find("Panel").gameObject);
}
//显示设置
private void ShowSettingPanel()
{
}
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int isSimple = 1;
//TODO:简约模式
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private void ClearPanel()
{
leftPanel.transform.DOLocalMove(new Vector3(leftPanel.transform.localPosition.x + isSimple * -430f, leftPanel.transform.localPosition.y, leftPanel.transform.localPosition.z), 1);
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rightPanel.transform.DOLocalMove(new Vector3(rightPanel.transform.localPosition.x + isSimple * 330f, rightPanel.transform.localPosition.y, rightPanel.transform.localPosition.z), 1);
isSimple *= -1;
}
private int maxCacheDataNumber = 100;//海拔图最大点数
private int totalCount;//路线实际点数
private int startIndex;//选中玩家起始索引
private int interval = 50;//选中玩家移动索引个数
private float[] elevationList;
//初始化海拔图
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void RenderChart()
{
elevationChart.ClearData();
elevationList = mainController.GetLineChartData();
totalCount = elevationList.Length;
maxCacheDataNumber = Math.Min(totalCount, maxCacheDataNumber);
elevationChart.SetMaxCache(maxCacheDataNumber);
//for (int i = 0; i < maxCacheDataNumber; i++)
//{
// elevationChart.AddData(0, elevationList[i]);
//}
//elevationChart.RefreshChart();
var endIndex = playerController.CurrentIndex;
var s = endIndex / maxCacheDataNumber;
var v = endIndex % maxCacheDataNumber;
maxCacheDataNumber = Math.Min(totalCount-s* maxCacheDataNumber, maxCacheDataNumber);
for (int i = 0; i < maxCacheDataNumber; i++)
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{
initCount++;
if (initCount > maxCacheDataNumber) break;
AddOneData(s * maxCacheDataNumber + v + i);
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}
elevationChart.RefreshChart();
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if (App.CurrentUser != null)
{
Utils.DisplayImage(StartCoroutine, img, App.CurrentUser.WxHeadImg);
}
}
//长路线动态更新chart
private int initCount;
private float updateTime;
private int lastIndex;
private int chartAddNum;
void UpdateRealTimeChart()
{
var endIndex = playerController.CurrentIndex;
updateTime += Time.deltaTime;
if (updateTime >= 1)
{
int delta = endIndex - lastIndex;
if (delta >0 && initCount < totalCount)
{
lastIndex = endIndex;
AddOneData(initCount);
initCount++;
updateTime = 0;
chartAddNum++;
}
var v = (endIndex - chartAddNum) % maxCacheDataNumber;
MoveChartMarkPoint(v);
}
}
void AddOneData(int index)
{
elevationChart.AddData(0, elevationList[index]);
//elevationChart.AddXAxisData(index.ToString(), index);
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}
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void MoveChartMarkPoint(int index)
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{
var dataPoints = elevationChart.series.list[0].dataPoints.OrderBy(c=>c.x).ToList();
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if (dataPoints.Count > 0)
{
var pinLoction = dataPoints[index];
pinLoction.y = img.transform.localPosition.y;
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img.transform.localPosition = pinLoction;
}
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}
}
}