动态海拔图,全路线小地图,骑行记录上传增加截图
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@ -21,11 +21,13 @@ namespace Assets.Scenes.Ride.Scripts
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GameObject character;
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[SerializeField]
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Animator characterAnimator;
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[SerializeField]
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AbstractMap map;
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//AbstractMap map;
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#region 动画控制参数
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Vector3 nextPos;
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Vector3 prePos;
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Vector3 prePos = Vector3.zero;
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float timer = 1.0f;//计时器
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#endregion
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@ -104,11 +106,11 @@ namespace Assets.Scenes.Ride.Scripts
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void Update()
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{
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Excute();
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}
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private void FixedUpdate()
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{
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Excute();
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}
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#region 骑行逻辑
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//初始化骑行数据
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@ -118,7 +120,7 @@ namespace Assets.Scenes.Ride.Scripts
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{
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characterAnimator = GetComponentInChildren<Animator>();
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mainController = transform.parent.GetComponent<CyclingController>();
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map = FindObjectOfType<AbstractMap>();
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//map = FindObjectOfType<AbstractMap>();
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mapData = mainController.GetMapData();//获取路书信息
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nextlatlong = new Vector2d(mapData.List[0].Point[0], mapData.List[0].Point[1]);//初始化人物位置 TODO加上之前骑行距离
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cyclingExcutor = mainController.cyclingController;
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@ -126,6 +128,7 @@ namespace Assets.Scenes.Ride.Scripts
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protected virtual void Excute()
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{
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//CamControl();
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timer -= Time.deltaTime;
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if (timer <= 0)//定时器 一秒执行一次
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{
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@ -147,7 +150,7 @@ namespace Assets.Scenes.Ride.Scripts
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//数据处理
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nextlatlong = Along(totalDistance);//下一个坐标
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nextPos = map.GeoToWorldPosition(nextlatlong);//下一个点
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nextPos.y += 0.3f;//提高y轴让人物站在地图上面
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nextPos.y += 0.5f;//提高y轴让人物站在地图上面
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prePos = transform.localPosition;//当前点
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thisRotation = transform.localRotation;
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//动画控制
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@ -181,11 +184,42 @@ namespace Assets.Scenes.Ride.Scripts
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//当前用户调用来上传骑行记录
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protected virtual void Upload()
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{
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}
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#endregion
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#region 工具类
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protected string CaptureCamera(Camera camera, Rect rect)
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{
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// 创建一个RenderTexture对象
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RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0);
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// 临时设置相关相机的targetTexture为rt, 并手动渲染相关相机
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camera.targetTexture = rt;
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camera.Render();
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//ps: --- 如果这样加上第二个相机,可以实现只截图某几个指定的相机一起看到的图像。
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//ps: camera2.targetTexture = rt;
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//ps: camera2.Render();
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//ps: -------------------------------------------------------------------
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// 激活这个rt, 并从中中读取像素。
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RenderTexture.active = rt;
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Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
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screenShot.ReadPixels(rect, 0, 0);// 注:这个时候,它是从RenderTexture.active中读取像素
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screenShot.Apply();
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// 重置相关参数,以使用camera继续在屏幕上显示
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camera.targetTexture = null;
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//ps: camera2.targetTexture = null;
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RenderTexture.active = null; // JC: added to avoid errors
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GameObject.Destroy(rt);
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// 最后将这些纹理数据,成一个图片文件
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byte[] bytes = screenShot.EncodeToJPG();
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string filename = Application.dataPath + "/"+Guid.NewGuid().ToString() +".jpg";
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System.IO.File.WriteAllBytes(filename, bytes);
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//Debug.Log(string.Format("截屏了一张照片: {0}", filename));
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return filename;
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}
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public int CurrentIndex;
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//当前距离所在的海拔/坡度/距离 下一个点的坡度以及剩余距离
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void ComputeNextSlope()
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@ -244,7 +278,15 @@ namespace Assets.Scenes.Ride.Scripts
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yield return null;
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}
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}
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Vector3 deltaPos = Vector3.zero;
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Vector3 previousPos = Vector3.zero;
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void CamControl()
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{
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deltaPos = transform.position - previousPos;
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deltaPos.y = 0;
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Camera.main.transform.position = Vector3.Lerp(Camera.main.transform.position, Camera.main.transform.position + deltaPos, Time.time);
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previousPos = transform.position;
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}
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//人物移动控制
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IEnumerator MoveTo()
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{
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@ -255,8 +297,13 @@ namespace Assets.Scenes.Ride.Scripts
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{
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t += Time.deltaTime;
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Vector3 v = Vector3.Lerp(prePos, nextPos, t);
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Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2));
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if (!nextPosition.Equals(transform.localPosition))
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{
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transform.localPosition = nextPosition;
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//Camera.main.transform.localPosition = nextPosition;
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}
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transform.localPosition = new Vector3((float)Math.Round(v.x,4), (float)Math.Round(v.y, 4), (float)Math.Round(v.z, 4));
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//控制海拔图的位置
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yield return null;
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}
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File diff suppressed because one or more lines are too long
149
Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs
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149
Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs
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@ -0,0 +1,149 @@
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using Mapbox.Unity.Map;
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using Mapbox.Unity.MeshGeneration.Data;
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using Mapbox.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Assets.Scenes.Ride.Scripts
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{
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public class InitMiniMapProvider : MonoBehaviour
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{
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[SerializeField]
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AbstractMap _map;
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[SerializeField]
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Camera _minicamera;
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[SerializeField]
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GameObject _player;
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CyclingController cyclingCotroller;
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PlayerController playerController;
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GameObject _mipMapRoute;
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void Start()
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{
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cyclingCotroller = FindObjectOfType<CyclingController>();
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playerController = FindObjectOfType<PlayerController>();
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if (cyclingCotroller != null)
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{
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var mapdata = cyclingCotroller.GetMapData();
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//初始化map
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var point = cyclingCotroller.GetCenterCoordinate();
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if (_map != null)
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{
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_map.OnInitialized += _map_OnInitialized;
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_map.OnUpdated += _map_OnUpdated;
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_map.Initialize(new Vector2d(mapdata.Center[0], mapdata.Center[1]), 12);
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var bbox = mapdata.Bbox;
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var targetbounds = new Vector2dBounds(new Vector2d(bbox[0], bbox[1]), new Vector2d(bbox[2], bbox[3]));
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var screenBounds = GetScreenBounds();
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SetZoomToFitBounds(targetbounds, screenBounds);
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}
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}
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}
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private void Update()
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{
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_player.transform.localPosition = _map.GeoToWorldPosition(playerController.Nextlatlong);
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}
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private bool init = false;
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private void _map_OnInitialized()
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{
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init = true;
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}
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#region Camera 自适应
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/// <summary>
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/// https://github.com/mapbox/mapbox-unity-sdk/issues/1580
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/// </summary>
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/// <param name="targetBounds">路线的边界</param>
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/// <param name="screenBounds">小地图边界</param>
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private void SetZoomToFitBounds(Vector2dBounds targetBounds, Vector2dBounds screenBounds)
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{
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var targetLonDelta = targetBounds.East - targetBounds.West;
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var targetLatDelta = targetBounds.North - targetBounds.South;
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var screenLonDelta = screenBounds.East - screenBounds.West;
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var screenLatDelta = screenBounds.North - screenBounds.South;
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var zoomLatMultiplier = screenLatDelta / targetLatDelta;
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var zoomLonMultiplier = screenLonDelta / targetLonDelta;
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var latZoom = Math.Log(zoomLatMultiplier, 2);
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var lonZoom = Math.Log(zoomLonMultiplier, 2);
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var zoom = (float)(_map.Zoom + Math.Min(latZoom, lonZoom));
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_map.SetZoom((float)Math.Floor(zoom));
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_map.UpdateMap();
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}
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private Vector2dBounds GetScreenBounds()
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{
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var screenWidth = UnityEngine.Screen.width;
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var screenHeight = UnityEngine.Screen.height;
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var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0, 0, 180));
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var sw = _map.WorldToGeoPosition(sw_world);
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var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(0.6f, 0.6f, 180));
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var ne = _map.WorldToGeoPosition(ne_world);
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return new Vector2dBounds(new Vector2d(sw.x, sw.y), new Vector2d(ne.x, ne.y));
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}
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#endregion
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#region 创建小地图路线
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private void _map_OnUpdated()
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{
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CreateMiniRoute();
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}
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void CreateMiniRoute()
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{
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var meshData = new MeshData();
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var dat = new List<Vector3>();
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var mapData = cyclingCotroller.GetMapData();
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if (mapData != null)
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{
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var count = mapData.List.Count;
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var interval = Math.Max(Math.Ceiling(count / 500D),1f);
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for (int i = 0; i < mapData.List.Count; i++)
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{
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if(i% interval == 0)
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{
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var point = mapData.List[i].Point;
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Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
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item.y += 1f;
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dat.Add(item);
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}
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}
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var feat = new VectorFeatureUnity();
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feat.Points.Add(dat);
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CreateLineRender(feat);//创建小地图路线
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}
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}
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//创建小地图路线
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void CreateLineRender(VectorFeatureUnity feat)
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{
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if (_mipMapRoute != null)
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{
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_mipMapRoute.Destroy();
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}
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_mipMapRoute = new GameObject("MiniMapRoute");
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_mipMapRoute.transform.parent = transform;
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var lineRender = _mipMapRoute.AddComponent<LineRenderer>();
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lineRender.material = new Material(Shader.Find("Sprites/Default"));
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var dat = feat.Points[0];
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lineRender.endColor = Color.blue;
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lineRender.startColor = Color.blue;
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//设置宽度
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lineRender.startWidth = 0.6f;
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lineRender.endWidth = 0.6f;
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lineRender.positionCount = dat.Count;
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lineRender.SetPositions(feat.Points[0].ToArray());
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lineRender.numCornerVertices = 90;
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_mipMapRoute.layer = 9;
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}
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#endregion
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}
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}
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11
Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs.meta
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11
Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7e94e95c463c5914d99fb16ff1047af4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -71,7 +71,6 @@ namespace Assets.Scenes.Ride.Scripts
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void Update()
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{
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var t = _curve.Evaluate(Time.time);
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Debug.Log(t);
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_text.color = Color.Lerp(Color.clear, Color.white, t);
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}
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}
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@ -109,7 +109,7 @@ namespace Assets.Scenes.Ride.Scripts.Model
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/// </summary>
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/// <param name="base64Image"></param>
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/// <returns></returns>
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public JsonResult<AddMapRecordResultModel> SaveData(CyclingModel cyclingModel, SelectParamModel selectParam, string base64Image = "")
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public JsonResult<AddMapRecordResultModel> SaveData(CyclingModel cyclingModel, SelectParamModel selectParam, string imageName = "")
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{
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if (RiderDatas.Count <= 0)
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{
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@ -196,19 +196,10 @@ namespace Assets.Scenes.Ride.Scripts.Model
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stream.Close();
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files.Add(fname);
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}
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#region TODO 截图
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if (!string.IsNullOrEmpty(base64Image))
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#region 截图
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if (!string.IsNullOrEmpty(imageName))
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{
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//var imageName = path + "/" + Guid.NewGuid().ToString() + ".png";
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//base64Image = base64Image.Replace("data:image/png;base64,", "").Replace("data:image/jgp;base64,", "").Replace("data:image/jpg;base64,", "").Replace("data:image/jpeg;base64,", ""); ;
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//byte[] image = Convert.FromBase64String(base64Image);
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//using (MemoryStream ms = new MemoryStream(image))
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//using (Image img = Image.FromStream(ms))
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//{
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// img.Save(imageName, System.Drawing.Imaging.ImageFormat.Png);
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// //img.Dispose();
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//}
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//files.Add(imageName);
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files.Add(imageName);
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}
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#endregion
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var result = service.Add(interruptRecord, files);
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@ -35,9 +35,7 @@ namespace Assets.Scenes.Ride.Scripts
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distance = mainController.UpdateDistance(speed);
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totalDistance += distance;
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//记录骑行数据
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var recordText = string.Format($"{ ticks },{ power.ToString(CultureInfo.InvariantCulture) },{ speed.ToString(CultureInfo.InvariantCulture) },{ Math.Round(totalDistance, 6).ToString(CultureInfo.InvariantCulture) },{ cadance.ToString(CultureInfo.InvariantCulture) },{ heartRate.ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.x, 6).ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.y, 6).ToString(CultureInfo.InvariantCulture) }");
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Debug.Log(recordText);
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#if !UNITY_EDITOR
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#if UNITY_EDITOR
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var recorderData = cyclingExcutor.recorderData;
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recorderData.RiderDatas.Add(new TargetData
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{
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@ -51,14 +49,15 @@ namespace Assets.Scenes.Ride.Scripts
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_Lon = nextlatlong.y
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});
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#endif
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}
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//上传数据
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protected override void Upload()
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}
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//上传数据
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protected override void Upload()
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{
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#if !UNITY_EDITOR
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#if UNITY_EDITOR
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string imageFileName = base.CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f));
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cyclingExcutor.recorderData.IsCompleted = totalDistance == mapData.TotalDistance;
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cyclingExcutor.recorderData.EndDistance = totalDistance;
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cyclingExcutor.recorderData.SaveData(cyclingExcutor.Mode,null,string.Empty);
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cyclingExcutor.recorderData.SaveData(cyclingExcutor.Mode,null, imageFileName);
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#endif
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}
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#endregion
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@ -7,6 +7,7 @@ using System.Collections;
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using Mapbox.Unity.MeshGeneration.Modifiers;
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using Mapbox.Unity.MeshGeneration.Data;
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using Mapbox.Unity.Utilities;
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using System;
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namespace Assets.Scenes.Ride.Scripts
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{
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@ -18,7 +19,6 @@ namespace Assets.Scenes.Ride.Scripts
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MeshModifier SnapModifier;
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[SerializeField]
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Material _material;
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[SerializeField]
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[Range(1, 10)]
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private float UpdateFrequency = 2;
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@ -36,14 +36,14 @@ namespace Assets.Scenes.Ride.Scripts
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{
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_map = FindObjectOfType<AbstractMap>();
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}
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// _map.OnInitialized += _map_OnInitialized; ;
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// _map.OnInitialized += _map_OnInitialized; ;
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//_map.OnUpdated += _map_OnUpdated; ;
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//_map.OnTileFinished += _map_OnTileFinished; ;
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}
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private void _map_OnUpdated()
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private void _map_OnUpdated()
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{
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Debug.Log("_map_OnUpdated");
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}
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@ -59,7 +59,6 @@ namespace Assets.Scenes.Ride.Scripts
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if (!initComplete)
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{
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Debug.Log(47);
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CreateRoute(obj);
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initComplete = true;
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}
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@ -71,6 +70,7 @@ namespace Assets.Scenes.Ride.Scripts
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{
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cyclingCotroller = transform.parent.GetComponent<CyclingController>();
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playerController = FindObjectOfType<PlayerController>();
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_map.OnTileFinished += _map_OnTileFinished;
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StartCoroutine(QueryTimer());
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//CreateRoute();
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}
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@ -85,9 +85,8 @@ namespace Assets.Scenes.Ride.Scripts
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{
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while (true)
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{
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Debug.Log(88);
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yield return new WaitForSeconds(UpdateFrequency);
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CreateRoute(null);
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yield return new WaitForSeconds(UpdateFrequency);
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}
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}
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@ -100,15 +99,18 @@ namespace Assets.Scenes.Ride.Scripts
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var mapData = cyclingCotroller.GetMapData();
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if (mapData != null)
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{
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foreach (var mapDataItem in mapData.List)
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//foreach (var mapDataItem in mapData.List)
|
||||
for (int i = 0; i < mapData.List.Count; i++)
|
||||
{
|
||||
var point = mapDataItem.Point;
|
||||
|
||||
var point = mapData.List[i].Point;
|
||||
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
|
||||
var distance = TurfCS.Turf.Distance(TurfCS.Turf.Point(new double[] { playerController.Nextlatlong.x, playerController.Nextlatlong.y }), TurfCS.Turf.Point(new double[] { point[0], point[1]}));
|
||||
if (distance<10)
|
||||
item.y += 0.3f;
|
||||
if (!posInScreen(item) && i > playerController.CurrentIndex)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if (posInScreen(item))
|
||||
{
|
||||
item.y += 0.3f;
|
||||
dat.Add(item);
|
||||
}
|
||||
}
|
||||
@ -117,7 +119,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
//处理海拔高度的问题
|
||||
//SnapModifier.Run(feat, meshData, tile);
|
||||
CreatMapRoute(feat);//创建路线
|
||||
CreateMiniMapRoute(feat);//创建小地图路线
|
||||
//CreateMiniMapRoute(feat);//创建小地图路线
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -127,7 +129,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
Vector3 viewPos = Camera.main.WorldToViewportPoint(position);
|
||||
Vector3 dir = (position - camreatra.position).normalized;
|
||||
float dot = Vector3.Dot(camreatra.forward, dir);
|
||||
if (dot > 0 && viewPos.x > 0 && viewPos.x < 1 && viewPos.y > 0 && viewPos.y < 1)
|
||||
if (dot > -1 && viewPos.x > -1 && viewPos.x < 2 && viewPos.y > -1 && viewPos.y < 2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -155,9 +157,10 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
var feat = new VectorFeatureUnity();
|
||||
feat.Points.Add(dat);
|
||||
//处理海拔高度的问题
|
||||
SnapModifier.Run(feat, meshData, tile);
|
||||
CreatMapRoute(feat);//创建路线
|
||||
CreateMiniMapRoute(feat);//创建小地图路线
|
||||
//SnapModifier.Run(feat, meshData, tile);
|
||||
//CreatMapRoute(feat);//创建路线
|
||||
//CreateMiniMapRoute(feat);//创建小地图路线
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -176,7 +179,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
lineRender.endColor = c;
|
||||
lineRender.startColor = c;
|
||||
//设置宽度
|
||||
lineRender.SetWidth(0.5f, 0.5f);
|
||||
lineRender.SetWidth(0.2f, 0.2f);
|
||||
lineRender.SetVertexCount(dat.Count);
|
||||
lineRender.SetPositions(feat.Points[0].ToArray());
|
||||
//lineRender.numCapVertices = 90;
|
||||
@ -190,33 +193,5 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
lineRender.numCornerVertices = 90;
|
||||
|
||||
}
|
||||
void CreateMiniMapRoute(VectorFeatureUnity feat)
|
||||
{
|
||||
if (_mipMapRoute != null)
|
||||
{
|
||||
_mipMapRoute.Destroy();
|
||||
}
|
||||
_mipMapRoute = new GameObject("MiniMapRoute");
|
||||
_mipMapRoute.transform.parent = transform;
|
||||
var lineRender = _mipMapRoute.AddComponent<LineRenderer>();
|
||||
lineRender.material = new Material(Shader.Find("Sprites/Default"));
|
||||
var dat = feat.Points[0];
|
||||
lineRender.endColor = Color.white;
|
||||
lineRender.startColor = Color.white;
|
||||
//设置宽度
|
||||
lineRender.SetWidth(3f, 3f);
|
||||
lineRender.SetVertexCount(dat.Count);
|
||||
lineRender.SetPositions(feat.Points[0].ToArray());
|
||||
//lineRender.numCapVertices = 90;
|
||||
float alpha = 1.0f;
|
||||
//Gradient gradient = new Gradient();
|
||||
//gradient.SetKeys(
|
||||
// new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) },
|
||||
// new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) }
|
||||
//);
|
||||
//lineRender.colorGradient = gradient;
|
||||
lineRender.numCornerVertices = 90;
|
||||
_mipMapRoute.layer = 9;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -9,6 +9,8 @@ using DG.Tweening;
|
||||
using System;
|
||||
using Assets.Scenes.Ride.Scripts.Model;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Collections.Generic;
|
||||
using Assets.Cyp.Common;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
@ -57,7 +59,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
[SerializeField]
|
||||
Text mapName;//路书名称
|
||||
[SerializeField] LineChart elevationChart;//海拔图
|
||||
[SerializeField] Image img;//当前用户头像
|
||||
[SerializeField] RawImage img;//当前用户头像
|
||||
[SerializeField]
|
||||
Button StartOrPauseButton;//暂停按钮
|
||||
[SerializeField]
|
||||
@ -66,6 +68,9 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
Button DeviceButton;//设备按钮
|
||||
[SerializeField]
|
||||
Button ExitButton;//退出按钮
|
||||
|
||||
[SerializeField]
|
||||
GameObject target;//开始按钮
|
||||
#endregion
|
||||
|
||||
#region 控制器
|
||||
@ -86,8 +91,6 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
SettingButton.onClick.AddListener(ShowSettingPanel);
|
||||
DeviceButton.onClick.AddListener(ShowDevicePanel);
|
||||
ExitButton.onClick.AddListener(StopRide);
|
||||
|
||||
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
@ -97,6 +100,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
mapName.text = route.RouteInstance.Name;
|
||||
totalDistance.text = "/" + Math.Round(mainController.GetMapData().TotalDistance, 2).ToString() + "KM";
|
||||
RenderChart();
|
||||
startIndex = playerController.CurrentIndex;
|
||||
}
|
||||
// Update is called once per frame
|
||||
float tt = 1f;
|
||||
@ -139,15 +143,20 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%";
|
||||
currentSlopeDistanceText.text = Math.Round(playerController.CurrentSlopeDistance, 0).ToString() + "M";
|
||||
//移动海拔图头像 TODO:移动所有人的头像
|
||||
MoveChartMarkPoint();
|
||||
UpdateRealTimeChart();
|
||||
//MoveChartMarkPoint();
|
||||
}
|
||||
}
|
||||
|
||||
//根据不同的骑行模式渲染不同的UI界面
|
||||
void InitUI(CyclingModel cyclingModel)
|
||||
private void LateUpdate()
|
||||
{
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
target.transform.position = playerController.transform.position; //new Vector3((float)Math.Round(player.transform.position.x,1), 0, (float)Math.Round(player.transform.position.z,1));
|
||||
target.transform.rotation = new Quaternion(playerController.transform.rotation.x, playerController.transform.rotation.y + 180, playerController.transform.rotation.z, playerController.transform.rotation.w);
|
||||
}
|
||||
}
|
||||
|
||||
private void StartRide()
|
||||
{
|
||||
//加个5秒钟倒计时
|
||||
@ -188,25 +197,79 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
isSimple *= -1;
|
||||
}
|
||||
|
||||
|
||||
private int maxCacheDataNumber = 100;//海拔图最大点数
|
||||
private int totalCount;//路线实际点数
|
||||
private int startIndex;//选中玩家起始索引
|
||||
private int interval = 50;//选中玩家移动索引个数
|
||||
private float[] elevationList;
|
||||
//初始化海拔图
|
||||
void RenderChart()
|
||||
{
|
||||
elevationChart.ClearData();
|
||||
var elevationArr = mainController.GetLineChartData();
|
||||
foreach (var elevation in elevationArr)
|
||||
elevationList = mainController.GetLineChartData();
|
||||
totalCount = elevationList.Length;
|
||||
maxCacheDataNumber = Math.Min(totalCount, maxCacheDataNumber);
|
||||
elevationChart.SetMaxCache(maxCacheDataNumber);
|
||||
//for (int i = 0; i < maxCacheDataNumber; i++)
|
||||
//{
|
||||
// elevationChart.AddData(0, elevationList[i]);
|
||||
//}
|
||||
//elevationChart.RefreshChart();
|
||||
|
||||
var endIndex = playerController.CurrentIndex;
|
||||
var s = endIndex / maxCacheDataNumber;
|
||||
var v = endIndex % maxCacheDataNumber;
|
||||
|
||||
maxCacheDataNumber = Math.Min(totalCount-s* maxCacheDataNumber, maxCacheDataNumber);
|
||||
|
||||
for (int i = 0; i < maxCacheDataNumber; i++)
|
||||
{
|
||||
elevationChart.AddData(0, elevation);
|
||||
initCount++;
|
||||
if (initCount > maxCacheDataNumber) break;
|
||||
AddOneData(s * maxCacheDataNumber + v + i);
|
||||
}
|
||||
|
||||
elevationChart.RefreshChart();
|
||||
Utils.DisplayImage(StartCoroutine, img, App.CurrentUser.WxHeadImg);
|
||||
}
|
||||
//长路线动态更新chart
|
||||
private int initCount;
|
||||
private float updateTime;
|
||||
private int lastIndex;
|
||||
private int chartAddNum;
|
||||
void UpdateRealTimeChart()
|
||||
{
|
||||
var endIndex = playerController.CurrentIndex;
|
||||
updateTime += Time.deltaTime;
|
||||
if (updateTime >= 1)
|
||||
{
|
||||
int delta = endIndex - lastIndex;
|
||||
if (delta >0 && initCount < totalCount)
|
||||
{
|
||||
lastIndex = endIndex;
|
||||
AddOneData(initCount);
|
||||
initCount++;
|
||||
updateTime = 0;
|
||||
chartAddNum++;
|
||||
}
|
||||
var v = (endIndex - chartAddNum) % maxCacheDataNumber;
|
||||
MoveChartMarkPoint(v);
|
||||
}
|
||||
}
|
||||
void AddOneData(int index)
|
||||
{
|
||||
elevationChart.AddData(0, elevationList[index]);
|
||||
//elevationChart.AddXAxisData(index.ToString(), index);
|
||||
|
||||
}
|
||||
|
||||
void MoveChartMarkPoint()
|
||||
void MoveChartMarkPoint(int index)
|
||||
{
|
||||
var dataPoints = elevationChart.series.list[0].dataPoints.OrderBy(c=>c.x).ToList();
|
||||
if (dataPoints.Count > 0)
|
||||
{
|
||||
var pinLoction = dataPoints[playerController.CurrentIndex];
|
||||
pinLoction.y += 10;
|
||||
var pinLoction = dataPoints[index];
|
||||
pinLoction.y = img.transform.localPosition.y;
|
||||
img.transform.localPosition = pinLoction;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using GeoJSON.Net.Geometry;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@ -64,6 +65,8 @@ namespace Assets.Scripts.Apis.Models
|
||||
if (_List == null) return;
|
||||
this.CalcDistance();
|
||||
this.CalcGrade();
|
||||
this.CalcBbox();
|
||||
this.CalcCenter();
|
||||
}
|
||||
}
|
||||
|
||||
@ -117,7 +120,22 @@ namespace Assets.Scripts.Apis.Models
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void CalcCenter()
|
||||
{
|
||||
var list = this.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1]));
|
||||
LineString lineString = new LineString(list);
|
||||
var ll = Turf.Centroid(lineString);
|
||||
var p1 = ((Point)ll.Geometry).Coordinates;
|
||||
Center = new double[] { ((GeographicPosition)p1).Latitude, ((GeographicPosition)p1).Longitude };
|
||||
}
|
||||
private void CalcBbox()
|
||||
{
|
||||
var list = this.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1]));
|
||||
LineString lineString = new LineString(list);
|
||||
Bbox = Turf.Bbox(lineString);
|
||||
}
|
||||
public Double[] Center { set; get; }
|
||||
public List<Double> Bbox { set; get; }
|
||||
public MapDataModel()
|
||||
{
|
||||
//List = new List<Item>();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user