powerfun-unity/Assets/Editor/XCodePostProcessBuild.cs

102 lines
4.4 KiB
C#
Raw Normal View History

2021-08-23 09:28:14 +08:00

2021-08-24 17:50:14 +08:00
#if UNITY_IOS && UNITY_EDITOR
2021-08-23 09:28:14 +08:00
using UnityEditor;
using System.IO;
using UnityEngine;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
#endif
public static class XCodePostProcessBuild
{
#if UNITY_IOS && UNITY_EDITOR
private static readonly string[] csAddFrameworks = new string[]{
"Security.framework","WebKit.framework", "CoreGraphics.framework"
};
[PostProcessBuild(1)]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
if (BuildTarget.iOS != buildTarget)
{
return;
}
string projectPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
SetFrameworksAndBuildSettings(projectPath);
SetInfoList(pathToBuiltProject, "com.ZhiXingPai.PowerFun", "wxe3573a84e7e29902");
2021-08-23 09:28:14 +08:00
SetAssociatedDomains(projectPath, "wx.powerfun.com.cn");
}
private static void SetFrameworksAndBuildSettings(string path)
{
PBXProject proj = new PBXProject();
proj.ReadFromString(File.ReadAllText(path));
string target = proj.GetUnityMainTargetGuid();
Debug.Log("Target Name is " + target);
// 设置 BuildSettings
proj.AddBuildProperty(target, "Other Linker Flags", "-Objc -all_load");
proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
//根据微信SDK文档的要求加入相关的Frameworks
for (int i = 0; i < csAddFrameworks.Length; ++i)
{
if (!proj.ContainsFramework(target, csAddFrameworks[i]))
proj.AddFrameworkToProject(target, csAddFrameworks[i], false);
}
File.WriteAllText(path, proj.WriteToString());
}
public static void SetInfoList(string buildPath, string wxUrlName, string wxScheme)
{
string listPath = buildPath + "/Info.plist";
PlistDocument plist = new PlistDocument();
plist.ReadFromString(File.ReadAllText(listPath));
// 在“info”标签栏的“URL type“添加“URL scheme”,值为你在微信后台注册的应用程序的 AppID
PlistElementArray urlArray = plist.root.CreateArray("CFBundleURLTypes");
PlistElementDict dict = urlArray.AddDict();
dict.SetString("CFBundleTypeRole", "Editor");
dict.SetString("CFBundleURLName", wxUrlName);
PlistElementArray urlSchemes = dict.CreateArray("CFBundleURLSchemes");
urlSchemes.AddString(wxScheme);
PlistElementDict dictMine = urlArray.AddDict();
dictMine.SetString("CFBundleTypeRole", "Editor");
dictMine.SetString("CFBundleURLName", "powerfunx");
PlistElementArray urlSchemesMine = dictMine.CreateArray("CFBundleURLSchemes");
urlSchemesMine.AddString("powerfunx");
2021-08-23 09:28:14 +08:00
// 在 “info”标签栏的“LSApplicationQueriesSchemes“添加weixin wechat和weixinULAPI
PlistElementArray wxArray = plist.root.CreateArray("LSApplicationQueriesSchemes");
wxArray.AddString("weixin");
wxArray.AddString("wechat");
wxArray.AddString("weixinULAPI");
2021-08-26 15:08:02 +08:00
wxArray.AddString("powerfun");
2021-08-23 09:28:14 +08:00
PlistElementDict qxLoc = plist.root.CreateDict("NSLocationWhenInUseUsageDescription");
qxLoc.SetBoolean("NSLocationWhenInUseUsageDescription", true);
plist.root.SetString("NSCameraUsageDescription","cameraDesciption");
plist.root.SetString("NSContactsUsageDescription", "contactsDesciption");
plist.root.SetString("NSMicrophoneUsageDescription", "microphoneDesciption");
plist.root.SetString("NSPhotoLibraryUsageDescription", "photoLibraryDesciption");
plist.root.SetString("NSLocationWhenInUseUsageDescription", "locationWhenInUseUsageDescription");
plist.root.SetBoolean("ITSAppUsesNonExemptEncryption", false);
2021-08-23 09:28:14 +08:00
File.WriteAllText(listPath, plist.WriteToString());
}
// 设置Associated Domains
public static void SetAssociatedDomains(string pbxProjectPath, string domainUrl)
{
//默认 Target Name, 你自己的可能不一样
string targetName = "Unity-iPhone";
//Set the entitlements file name to what you want but make sure it has this extension
string entitlementsFileName = "my_app.entitlements";
var entitlements = new ProjectCapabilityManager(pbxProjectPath, entitlementsFileName, targetName);
entitlements.AddAssociatedDomains(new string[] { "applinks:" + domainUrl });
entitlements.WriteToFile();
}
#endif
}