ios选择图片功能,结果列表扩大
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parent
510cd11049
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@ -70,7 +70,10 @@ public static class XCodePostProcessBuild
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PlistElementDict qxLoc = plist.root.CreateDict("NSLocationWhenInUseUsageDescription");
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qxLoc.SetBoolean("NSLocationWhenInUseUsageDescription", true);
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plist.root.SetString("NSCameraUsageDescription","cameraDesciption");
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plist.root.SetString("NSContactsUsageDescription", "contactsDesciption");
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plist.root.SetString("NSMicrophoneUsageDescription", "microphoneDesciption");
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plist.root.SetString("NSPhotoLibraryUsageDescription", "photoLibraryDesciption");
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File.WriteAllText(listPath, plist.WriteToString());
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}
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5
Assets/Plugins/iOS/IOSCameraController.h
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5
Assets/Plugins/iOS/IOSCameraController.h
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@ -0,0 +1,5 @@
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//import 引用头文件 相当于Using
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#import<QuartzCore/CADisplayLink.h>
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//声明一个IOSCameraController类 继承自UIViewController <>里面是是协议/代理的调用声明 可以理解为c#的接口
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@interface IOSCameraController : UIViewController<UIImagePickerControllerDelegate,UINavigationControllerDelegate>
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@end
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33
Assets/Plugins/iOS/IOSCameraController.h.meta
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33
Assets/Plugins/iOS/IOSCameraController.h.meta
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@ -0,0 +1,33 @@
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fileFormatVersion: 2
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guid: a11b3afe071c6854388ea27186ccaf4f
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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iPhone: iOS
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second:
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enabled: 1
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settings:
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AddToEmbeddedBinaries: false
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userData:
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assetBundleName:
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assetBundleVariant:
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173
Assets/Plugins/iOS/IOSCameraController.m
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173
Assets/Plugins/iOS/IOSCameraController.m
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@ -0,0 +1,173 @@
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#import "IOSCameraController.h"
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@implementation IOSCameraController
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-(void)OpenTarget:(UIImagePickerControllerSourceType)type{
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//创建UIImagePickerController实例
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UIImagePickerController *picker;
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picker= [[UIImagePickerController alloc]init];
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//设置代理
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picker.delegate = self;
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//是否允许编辑 (默认为NO)
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picker.allowsEditing = YES;
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//设置照片的来源
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// UIImagePickerControllerSourceTypePhotoLibrary, // 来自图库
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// UIImagePickerControllerSourceTypeCamera, // 来自相机
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// UIImagePickerControllerSourceTypeSavedPhotosAlbum // 来自相册
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picker.sourceType = type;
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//这里需要判断设备是iphone还是ipad 如果使用的是iphone并没有问题 但是如果 是在ipad上调用相册获取图片 会出现没有确定(选择)的按钮 所以这里判断
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//了一下设备,针对ipad 使用另一种方法 但是这种方法是弹出一个界面 并不是覆盖整个界面 需要改进 试过另一种方式 重写一个相册界面
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//(QQ的ipad选择头像的界面 就使用了这种方式 但是这里我们先不讲 (因为我也不太懂 但是我按照简书的一位老哥的文章写出来了 这里放一下这个简书的链接
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//https://www.tlbyxzcx.com)
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if (picker.sourceType == UIImagePickerControllerSourceTypePhotoLibrary &&[[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad) {
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// 设置弹出的控制器的显示样式
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picker.modalPresentationStyle = UIModalPresentationPopover;
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//获取这个弹出控制器
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UIPopoverPresentationController *popover = picker.popoverPresentationController;
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//设置代理
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popover.delegate = self;
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//下面两个属性设置弹出位置
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popover.sourceRect = CGRectMake(0, 0, 0, 0);
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popover.sourceView = self.view;
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//设置箭头的位置
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popover.permittedArrowDirections = UIPopoverArrowDirectionAny;
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//展示选取照片控制器
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[self presentViewController:picker animated:YES completion:nil];
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} else {
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//展示选取照片控制器
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[self presentViewController:picker animated:YES completion:^{}];
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}
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}
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//选择完成,点击界面中的某个图片或者选择(Choose)按钮时触发
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-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary<NSString *,id> *)info{
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//关闭界面
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[picker dismissViewControllerAnimated:YES completion:^{}];
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//得到照片
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UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"];
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if (image == nil) {
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image = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
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}
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//有些时候我们拍照后经常发现导出的照片方向会有问题,要么横着,要么颠倒着,需要旋转才适合观看。但是在ios设备上是正常的
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//所以在这里处理了图片 让他旋转成我们需要的
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if (image.imageOrientation != UIImageOrientationUp) {
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//图片旋转
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image = [self fixOrientation:image];
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}
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//获取保存图片的地址
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NSString *imagePath = [self GetSavePath:@"Temp.jpg"];
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//保存图片到沙盒路径 对应unity中的Application.persistentDataPath 之后我们取图片就需要在这个路径下取 这是一个可读可写的路径
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[self SaveFileToDoc:image path:imagePath];
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}
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//获取保存文件的路径 如果有返回路径 没有创建一个返回
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-(NSString*)GetSavePath:(NSString *)filename{
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NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *docPath = [pathArray objectAtIndex:0];
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return [docPath stringByAppendingPathComponent:filename];
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}
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//将图片保存到沙盒路径
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-(void)SaveFileToDoc:(UIImage *)image path:(NSString *)path{
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NSData *data;
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if (UIImagePNGRepresentation(image)==nil) {
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data = UIImageJPEGRepresentation(image, 1);
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}else{
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data = UIImagePNGRepresentation(image);
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}
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[data writeToFile:path atomically:YES];
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//保存之后通知unity 执行对应的回调
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//UnitySendMessage 是用来给unity发消息的 有三个参数 1.挂载对应回调脚本的物体名 2.回调函数的名称 3.对应回调上的参数
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UnitySendMessage("FeedbackModal(Clone)", "OnMobileImageSelect", [NSString stringWithFormat:@"true,%@",path ].UTF8String);
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}
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#pragma mark 图片处理方法
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//图片旋转处理
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- (UIImage *)fixOrientation:(UIImage *)aImage {
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CGAffineTransform transform = CGAffineTransformIdentity;
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switch (aImage.imageOrientation) {
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case UIImageOrientationDown:
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case UIImageOrientationDownMirrored:
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transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
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transform = CGAffineTransformRotate(transform, M_PI);
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break;
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case UIImageOrientationLeft:
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case UIImageOrientationLeftMirrored:
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transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
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transform = CGAffineTransformRotate(transform, M_PI_2);
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break;
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case UIImageOrientationRight:
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case UIImageOrientationRightMirrored:
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transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
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transform = CGAffineTransformRotate(transform, -M_PI_2);
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break;
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default:
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break;
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}
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switch (aImage.imageOrientation) {
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case UIImageOrientationUpMirrored:
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case UIImageOrientationDownMirrored:
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transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
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transform = CGAffineTransformScale(transform, -1, 1);
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break;
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case UIImageOrientationLeftMirrored:
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case UIImageOrientationRightMirrored:
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transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
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transform = CGAffineTransformScale(transform, -1, 1);
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break;
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default:
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break;
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}
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// Now we draw the underlying CGImage into a new context, applying the transform
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// calculated above.
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CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
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CGImageGetBitsPerComponent(aImage.CGImage), 0,
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CGImageGetColorSpace(aImage.CGImage),
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CGImageGetBitmapInfo(aImage.CGImage));
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CGContextConcatCTM(ctx, transform);
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switch (aImage.imageOrientation) {
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case UIImageOrientationLeft:
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case UIImageOrientationLeftMirrored:
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case UIImageOrientationRight:
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case UIImageOrientationRightMirrored:
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// Grr...
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CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
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break;
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default:
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CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
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break;
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}
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// And now we just create a new UIImage from the drawing context
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CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
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UIImage *img = [UIImage imageWithCGImage:cgimg];
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CGContextRelease(ctx);
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CGImageRelease(cgimg);
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return img;
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}
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@end
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//由于C++编译器需要支持函数的重载,会改变函数的名称,因此dll的导出函数通常是标准C定义的。
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//这就使得C和C++的互相调用变得很常见。但是有时可能又会直接用C来调用,不想重新写代码,
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//让标准C编写的dll函数定义在C和C++编译器下都能编译通过,通常会使用以下的格式:(这个格式在很多成熟的代码中很常见)
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#if defined(__cplusplus)
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extern "C" {
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#endif
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//导出接口供unity使用
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void IOS_OpenCamera(){
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IOSCameraController *app = [[IOSCameraController alloc]init];
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UIViewController *vc = UnityGetGLViewController();
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[vc.view addSubview:app.view];
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[app OpenTarget:UIImagePickerControllerSourceTypeCamera];
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}
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void IOS_OpenAlbum(){
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IOSCameraController *app = [[IOSCameraController alloc]init];
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UIViewController *vc = UnityGetGLViewController();
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[vc.view addSubview:app.view];
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[app OpenTarget:UIImagePickerControllerSourceTypePhotoLibrary];
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}
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#if defined(__cplusplus)
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}
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#endif
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33
Assets/Plugins/iOS/IOSCameraController.m.meta
Normal file
33
Assets/Plugins/iOS/IOSCameraController.m.meta
Normal file
@ -0,0 +1,33 @@
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fileFormatVersion: 2
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guid: abaf756c4b6577148bdfc4e32d4e7a8e
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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iPhone: iOS
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second:
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enabled: 1
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settings:
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AddToEmbeddedBinaries: false
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -120,10 +120,10 @@ RectTransform:
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 390}
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m_SizeDelta: {x: 844, y: 390}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &465239219729653175
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CanvasRenderer:
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@ -249,9 +249,9 @@ RectTransform:
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m_Father: {fileID: 3070817481054122626}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 30, y: -5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 30, y: 190}
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m_SizeDelta: {x: 0, y: 52}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &3070817480521919872
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@ -512,10 +512,10 @@ RectTransform:
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 844, y: 390}
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m_SizeDelta: {x: 844, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3070817481054122627
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CanvasRenderer:
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@ -1361,9 +1361,9 @@ RectTransform:
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m_Father: {fileID: 5897250536070262098}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -20, y: -140}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: -20, y: 245}
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m_SizeDelta: {x: 90, y: 1}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &4134945106620816021
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@ -1499,7 +1499,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 674, y: 385}
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m_SizeDelta: {x: 674, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4915624194418938829
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CanvasRenderer:
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@ -1575,7 +1575,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 674, y: 385}
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m_SizeDelta: {x: 674, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4915624194703378359
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CanvasRenderer:
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@ -2087,9 +2087,9 @@ RectTransform:
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m_Father: {fileID: 5897250536070262098}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -132, y: -151}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: -132, y: 234}
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m_SizeDelta: {x: 134, y: 28}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &5897250536639853673
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@ -2340,7 +2340,7 @@ MonoBehaviour:
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildControlHeight: 1
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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--- !u!1 &5897250537694636682
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@ -2376,9 +2376,9 @@ RectTransform:
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m_Father: {fileID: 5897250536070262098}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -23, y: -102}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: -23, y: 283}
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m_SizeDelta: {x: 84, y: 28}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &5897250537694636678
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@ -11,7 +11,7 @@ using Assets.Scripts.Devices;
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public static class App
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{
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public static string Host = "http://192.168.0.102:5082/";
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public static string Host = "http://192.168.0.101:5184/";
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public static string AppVersion = Application.version;
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@ -85,7 +85,6 @@ public static class App
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public readonly static bool isFullScreen = width/height>1.8;
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static App()
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{
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Debug.Log(isFullScreen);
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#if !UNITY_EDITOR
|
||||
//Host = "http://pf.juze.pro/";
|
||||
//UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
|
||||
|
||||
@ -6,16 +6,23 @@ using UnityEngine;
|
||||
public class ImageSelectorController
|
||||
{
|
||||
private AndroidJavaObject mainActivityObject = null;
|
||||
|
||||
#if UNITY_IOS
|
||||
[DllImport("__Internal")]
|
||||
private static extern void IOS_OpenCamera();
|
||||
[DllImport("__Internal")]
|
||||
private static extern void IOS_OpenAlbum();
|
||||
#endif
|
||||
private static ImageSelectorController _instance;
|
||||
public static ImageSelectorController Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
#if !UNITY_EDITOR
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = new ImageSelectorController();
|
||||
}
|
||||
#endif
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
@ -30,6 +37,10 @@ public class ImageSelectorController
|
||||
}
|
||||
public void Select()
|
||||
{
|
||||
#if UNITY_IOS
|
||||
IOS_OpenAlbum();
|
||||
#else
|
||||
mainActivityObject.Call("Select");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -47,13 +47,18 @@ public class MapListController : PFUIPanel
|
||||
{
|
||||
#if (UNITY_ANDROID || UNITY_IOS)
|
||||
topContainer = transform.Find("Top");
|
||||
var rectTransform = transform.GetComponent<RectTransform>();
|
||||
var offsetMax = rectTransform.offsetMax;
|
||||
rectTransform.offsetMax = new Vector2(0, offsetMax.y);
|
||||
var offsetMin = rectTransform.offsetMin;
|
||||
rectTransform.offsetMin = new Vector2(0, offsetMin.y);
|
||||
//var rectTransform = transform.GetComponent<RectTransform>();
|
||||
//var offsetMax = rectTransform.offsetMax;
|
||||
//rectTransform.offsetMax = new Vector2(0, offsetMax.y);
|
||||
//var offsetMin = rectTransform.offsetMin;
|
||||
//rectTransform.offsetMin = new Vector2(0, offsetMin.y);
|
||||
var widthDelta = (transform.parent.parent.GetComponent<RectTransform>().sizeDelta.x -
|
||||
transform.GetComponent<RectTransform>().sizeDelta.x)/2;
|
||||
Debug.Log(widthDelta);
|
||||
//筛选按钮
|
||||
var topRect = topContainer.GetComponent<RectTransform>();
|
||||
topRect.localPosition = new Vector3(topRect.localPosition.x - widthDelta
|
||||
, topRect.localPosition.y, topRect.localPosition.z);
|
||||
if (!App.topRectStartX.HasValue)
|
||||
{
|
||||
App.topRectStartX = topRect.localPosition.x;
|
||||
|
||||
@ -15,6 +15,9 @@ public class ResultListPanelController : PFUIPanel
|
||||
{
|
||||
UIManager.SwitchAccount();
|
||||
});
|
||||
var rect = transform.GetComponent<RectTransform>();
|
||||
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
|
||||
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
|
||||
}
|
||||
public override void Show()
|
||||
{
|
||||
|
||||
@ -38,7 +38,6 @@ GraphicsSettings:
|
||||
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user