powerfun-unity/Assets/Scripts/Mobile/WeChatController.cs

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using System.Runtime.InteropServices;
using UnityEngine;
/// <summary>
/// Create By Jooki: https://www.yuque.com/jooki
/// 使用流程:
/// WeChatController是一个单例 请自行给变量 _className 赋值
/// 使用前先调用 Init() 进行初始化,然后调用 IsWeChatAppInstalled() 检查用户设备上是否安装了微信;
/// 之后为保险起见调用 IsWeChatAppInstalled() 判断微信是否已经安装;
/// 最后就是按照需要分享的消息类型调用对应的方法
/// </summary>
public class WeChatController
{
#region iOS微信SDK
#if UNITY_IOS
[DllImport("__Internal")]
private static extern void RegisterApp(string appid);
[DllImport("__Internal")]
private static extern bool IsWechatInstalled_iOS();
[DllImport("__Internal")]
private static extern void WechatLogin(string scope,string state);
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[DllImport("__Internal")]
private static extern bool checkAPPIsExist(string URLScheme);
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[DllImport("__Internal")]
private static extern bool checkLocation();
[DllImport("__Internal")]
private static extern void ShareImgToWX(int scene, byte[] msgByteArrayData, int arrayLength);
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[DllImport("__Internal")]
private static extern void ShareUrlToWX(int scene, string url, string title, string description);
[DllImport("__Internal")]
private static extern void authorizationAppleID();
[DllImport("__Internal")]
private static extern void authorizationGoogleID();
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#endif
#endregion
/// <summary>
/// com.unityplugins.wechatshare是在Android Studio中创建的 Module,
/// MainActivity 是一个Activity 对外供C#调用的方法都写在这个Activity内
/// </summary>
private readonly string _className = "com.unityplugins.wechatshare.MainActivity";
private string _APP_ID = "";
private AndroidJavaClass mainActivityClass = null;
private static WeChatController _instance;
public static WeChatController Instance
{
get
{
if (_instance == null)
{
_instance = new WeChatController();
}
return _instance;
}
}
/// <summary>
/// 初始化微信SDK APPID是用户在微信开放平台注册是所分配的应用唯一标识 可在微信开放平台找到
/// </summary>
/// <param name="APPID"></param>
public void Init(string APPID)
{
_APP_ID = APPID;
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#if UNITY_ANDROID
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mainActivityClass = new AndroidJavaClass(_className);
// 第一个参数: MainActivity中的方法名
// 第二、三个参数: 分别是SendMessageToUnity需要接收的第一和第二个参数对比上面Java的代码
mainActivityClass.CallStatic("InitWeChat", Application.identifier, _APP_ID);
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#elif UNITY_IOS && !UNITY_EDITOR
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RegisterApp(_APP_ID);
#endif
}
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public void SignWithApple()
{
#if UNITY_IOS
authorizationAppleID();
#endif
}
public void SignWithGoogle()
{
#if UNITY_IOS
authorizationGoogleID();
#endif
}
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/// <summary>
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/// 判断是否是否安装了微信
/// </summary>
/// <returns></returns>
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public bool IsWeChatAppInstalled()
{
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#if !UNITY_EDITOR
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#if UNITY_ANDROID
return mainActivityClass.CallStatic<bool>("IsWeChatInstalled");
#elif UNITY_IOS
return IsWechatInstalled_iOS();
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#else
return false;
#endif
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#else
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return false;
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#endif
}
/// <summary>
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/// 判断应用是否存在
/// </summary>
/// <param name="pkgName"></param>
/// <returns></returns>
public bool isApplicationAvilible(string pkgName,string URLScheme)
{
#if UNITY_ANDROID
return mainActivityClass.CallStatic<bool>("isApplicationAvilible",pkgName);
#elif UNITY_IOS
return checkAPPIsExist(URLScheme);
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#else
return false;
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#endif
}
/// <summary>
/// 分享链接至微信缩略图用的是APP Icon
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="url">网页链接</param>
/// <param name="title">标题</param>
/// <param name="description">描述</param>
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public void ShareWebpageToWX(int scene, string url, string title, string description, byte[] image)
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{
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#if UNITY_ANDROID
mainActivityClass.CallStatic("ShareWebpageToWX", scene, url, title, description, image);
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#elif UNITY_IOS
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ShareUrlToWX(scene, url, title, description);
#endif
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}
/// <summary>
/// 分享文字至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="text">要分享的文本内容</param>
public void ShareTextToWX(int scene, string text)
{
mainActivityClass.CallStatic("ShareTextToWX", scene, text);
}
/// <summary>
/// 分享图片至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="image">要分享的图片</param>
public void ShareImageToWX(int scene, Texture2D image)
{
mainActivityClass.CallStatic("ShareImageToWX", scene, ImageToBytes(image));
}
public void ShareImageToWX(int scene, byte[] image)
{
#if UNITY_ANDROID
mainActivityClass.CallStatic("ShareImageToWX", scene, image);
#elif UNITY_IOS
ShareImgToWX(scene,image,image.Length);
#endif
}
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/// <summary>
/// 分享音乐至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="musicUrl">音乐的URL</param>
/// <param name="title">标题</param>
/// <param name="description">描述</param>
public void ShareMusicToWX(int scene, string musicUrl, string title, string description)
{
mainActivityClass.CallStatic("ShareMusicToWX", scene, musicUrl, title, description);
}
/// <summary>
/// 分享视频至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="videoUrl">视频的URL</param>
/// <param name="title">标题</param>
/// <param name="description">描述</param>
public void ShareVideoToWX(int scene, string videoUrl, string title, string description)
{
mainActivityClass.CallStatic("ShareVideoToWX", scene, videoUrl, title, description);
}
/// <summary>
/// 分享小程序至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="lowVersionUrl">兼容低版本的网页链接</param>
/// <param name="miniProgramAPPID">小程序原始ID, 获取方法:登录小程序管理后台-设置-基本设置-帐号信息</param>
/// <param name="path">小程序页面路径;对于小游戏,可以只传入 query 部分,来实现传参效果,如:传入 "?foo=bar"</param>
/// <param name="title">标题</param>
/// <param name="description">描述</param>
/// <param name="coverImg">分享封面图片</param>
public void ShareMinniProgramToWX(int scene, string lowVersionUrl, string miniProgramAPPID, string path,
string title, string description, Texture2D coverImg)
{
mainActivityClass.CallStatic("ShareMinniProgramToWX", scene, lowVersionUrl, miniProgramAPPID, path, title, description, ImageToBytes(coverImg));
}
public void WxLogin(string scope, string state)
{
#if UNITY_ANDROID
mainActivityClass.CallStatic("WxLogin", scope, state);
#elif UNITY_IOS
WechatLogin(scope, state);
#endif
}
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#if UNITY_IOS
public bool CheckLocation()
{
return checkLocation();
}
#endif
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public void SendMessageToUnity(string gameObjectName, string UnityMethodName)
{
mainActivityClass.CallStatic("SendMessageToUnity",gameObjectName, UnityMethodName);
}
/// <summary>
/// 把一张Texture2D的图片信息转为Byte[]
/// </summary>
/// <param name="texture"></param>
/// <returns></returns>
private byte[] ImageToBytes(Texture2D texture)
{
var imageData = texture.EncodeToPNG();
return imageData;
}
}