修改maplist;苹果处理
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@ -19,6 +19,8 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
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void Awake()
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{
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transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/otherContainer/Wechat")
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.gameObject.SetActive(App.weChatController.IsWeChatAppInstalled());
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loginScrollView = transform.Find("Panel/LoginContainer/LoginScrollView").GetComponent<ScrollRect>();
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thirdLoginPage = loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer-third");
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//UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer/BtnThirdLogin").gameObject,
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@ -93,6 +95,7 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
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}
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App.WorkoutsUrl = r.data.Value<JObject>("Apk").Value<string>("Url");
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#elif UNITY_IOS
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//var sw = r.data.Value<string>("ThirdPartSwitch");
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//transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/BtnThirdLogin")
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// .gameObject.SetActive(sw.Equals("on") && App.weChatController.IsWeChatAppInstalled());
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@ -89,10 +89,14 @@ public class WeChatController
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/// <returns></returns>
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public bool IsWeChatAppInstalled()
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{
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#if !UNITY_EDITOR
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#if UNITY_ANDROID
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return mainActivityClass.CallStatic<bool>("IsWeChatInstalled");
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#elif UNITY_IOS
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return IsWechatInstalled_iOS();
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#else
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return false;
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#endif
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#else
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return false;
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#endif
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@ -94,7 +94,7 @@ public class MapListController : PFUIPanel
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UIManager.AddEvent(transform.Find("Upload").gameObject, EventTriggerType.PointerClick, b =>
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{
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UIManager.ShowConfirm(App.GetLocalLanguage()=="zh"?"上传线路":"Upload Route",
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App.GetLocalLanguage() == "zh"? @"复制www.powerfun.com至电脑端登录后点击""上传活动""按钮上传你的.fit或者.gpx文件": @"Copy www.powerfun.com to the computer and log in and click the ""Upload Activity"" button to upload your .fit or .gpx file", () =>
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App.GetLocalLanguage() == "zh"? @"复制www.powerfun.com至电脑端,登录后点击""上传活动""按钮上传你的.fit或者.gpx文件" : @"Copy www.powerfun.com to the computer, then log in and click the button ""Upload an Activity"" to upload your .fit or .gpx file", () =>
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{
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UnityEngine.GUIUtility.systemCopyBuffer = "http://www.powerfun.com";
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UIManager.CloseConfirm();
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@ -38,7 +38,6 @@ GraphicsSettings:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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