2022-04-11 11:40:02 +08:00
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using DG.Tweening;
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using System.Collections;
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2022-02-18 18:12:31 +08:00
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using System.Collections.Generic;
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using UnityEngine;
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public class test : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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2022-04-11 11:40:02 +08:00
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UIManager.AddEvent(transform.Find("Button").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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transform.Find("Container").GetComponent<RowerTraceAnimated>().startAnimation(0.5f, () => { }).Play();
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});
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2022-04-11 17:24:36 +08:00
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UIManager.AddEvent(transform.Find("BtnUp").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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transform.Find("Container").GetComponent<RowerTraceAnimated>().startAnimation(0.5f, () => { },1).Play();
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});
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2022-02-18 18:12:31 +08:00
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}
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2022-04-27 14:48:06 +08:00
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float timer = 1f;
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2022-02-18 18:12:31 +08:00
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// Update is called once per frame
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void Update()
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{
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2022-04-27 14:48:06 +08:00
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timer -= Time.deltaTime;
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if (timer < 0)
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{
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transform.Find("Image").DOLocalMoveX(-100* UnityEngine.Random.Range(0, 1.5f), 0.5f);
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timer += 1f;
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}
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2022-02-18 18:12:31 +08:00
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}
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}
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