2021-04-06 15:30:36 +08:00
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using DG.Tweening;
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using System.Collections;
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2021-03-25 16:55:36 +08:00
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class ButtonHoverScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
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{
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public void OnPointerEnter(PointerEventData eventData)
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{
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2021-04-06 15:30:36 +08:00
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//transform.DOMove
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2021-04-23 09:22:12 +08:00
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//Debug.Log("鼠标悬浮");
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2021-04-06 15:30:36 +08:00
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//gameObject.transform.localScale = new Vector3(1.01f, 1.01f, 1f);
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transform.DOScale(new Vector3(1.01f, 1.01f, 1f),0.2f);
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2021-03-25 16:55:36 +08:00
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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2021-04-23 09:22:12 +08:00
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//Debug.Log("鼠标松开");
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2021-04-06 15:30:36 +08:00
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transform.DOScale(new Vector3(1f, 1f, 1f), 0.2f);
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//gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
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2021-03-25 16:55:36 +08:00
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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