This commit is contained in:
CaiYanPeng 2021-03-25 16:55:36 +08:00
parent f557e2f5df
commit 6f7c4e78bd
110 changed files with 20745 additions and 0 deletions

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.gitignore vendored
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@ -71,3 +71,4 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa/*
Assets/Packages
Assets/Packages.meta
Assets/Shader2D-master

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.vsconfig Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ButtonHoverScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
{
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("鼠标悬浮");
gameObject.transform.localScale = new Vector3(1.03f, 1.03f, 1f);
}
public void OnPointerExit(PointerEventData eventData)
{
Debug.Log("鼠标松开");
gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class BScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
{
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("鼠标悬浮");
gameObject.transform.localScale = new Vector3(1.03f, 1.03f, 1f);
}
public void OnPointerExit(PointerEventData eventData)
{
Debug.Log("鼠标松开");
gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
public class ButtonScript : MonoBehaviour
{
[SerializeField] Button button;
[SerializeField] Text text;
[SerializeField] GUISkin skin;
[SerializeField] InputField input;
[SerializeField] Image image;
[SerializeField] RawImage rawImage;
[SerializeField] EventSystem ec;
[SerializeField] UnityEngine.UIElements.ScrollView scroll;
private string btnText = "This is a button";
// Start is called before the first frame update
private void OnGUI()
{
//GUI.skin = skin;
GUI.Label(new Rect(0, 0, 200, 100), "Hi - I'm a label looking like a box", "box");
// 创建使用"“切换键" GUIStyle 的按钮
if (Time.time % 2 < 1 && GUI.Button(new Rect(10, 140, 180, 20), btnText))
{
btnText = "hello world" + Time.time;
}
GUI.Button(new Rect(100, 100, 300, 30), "Skinned Button");
}
void Start()
{
var a = GameObject.Find("ViewportGrid");
Debug.Log($"{Screen.width},{Screen.height}");
Debug.Log(gameObject.name);
button.onClick.AddListener(() =>
{
if (SceneManager.GetActiveScene().name == "Demo1")
{
SceneManager.LoadScene("Demo2");
}
else
{
SceneManager.LoadScene("Demo1");
}
});
input.onEndEdit.AddListener((t)=>
{
Debug.Log(t);
text.text = t;
});
//image.flexibleWidth = Screen.width;
//image.flexibleHeight = Screen.height;
}
// Update is called once per frame
void Update()
{
}
void OnDestroy()
{
button.onClick.RemoveAllListeners();
input.onEndEdit.RemoveAllListeners();
}
}

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using Assets.Scripts.Apis;
using Assets.Scripts.Apis.Models;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Cyp.Common
{
public static class Global
{
public static UserResultModel CurrentUser { get; set; }
public static UserApi userApi = new UserApi();
public static MapApi mapApi = new MapApi();
public static MapInterruptRecordApi mapInterruptRecordApi = new MapInterruptRecordApi();
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Toast : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
if (toast!=null)
{
//toast.SetActive(false);
//txt = toast.transform.Find("Toast").GetComponent<Text>();
}
//if (txt != null)
//{
// txt.enabled = false;
//}
}
// Update is called once per frame
void Update()
{
}
[SerializeField] GameObject toast;
[SerializeField] Text txt;
public void showToast(string json)
{
JObject JO = (JObject)JsonConvert.DeserializeObject(json);
toast.SetActive(true);
StartCoroutine(showToastCOR(JO.Value<string>("text"), JO.Value<int>("duration")));
}
private IEnumerator showToastCOR(string text,
int duration)
{
Color orginalColor = txt.color;
Color otoastColor = toast.GetComponent<Image>().color;
txt.text = text;
txt.enabled = true;
//Fade in
yield return fadeInAndOut(txt, true, 0.5f);
//Wait for the duration
float counter = 0;
while (counter < duration)
{
counter += Time.deltaTime;
yield return null;
}
//Fade out
yield return fadeInAndOut(txt, false, 0.5f);
txt.enabled = false;
toast.SetActive(false);
txt.color = orginalColor;
toast.GetComponent<Image>().color = otoastColor;
}
IEnumerator fadeInAndOut(Text targetText, bool fadeIn, float duration)
{
//Set Values depending on if fadeIn or fadeOut
float a, b;
if (fadeIn)
{
a = 0f;
b = 1f;
}
else
{
a = 1f;
b = 0f;
}
Color currentColor = txt.color;
Color toastColor = toast.GetComponent<Image>().color;
float counter = 0f;
while (counter < duration)
{
counter += Time.deltaTime;
float alpha = Mathf.Lerp(a, b, counter / duration);
toast.GetComponent<Image>().color = new Color(toastColor.r, toastColor.g, toastColor.b, alpha);
targetText.color = new Color(currentColor.r, currentColor.g, currentColor.b, alpha);
yield return null;
}
}
}

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using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
namespace Assets.Cyp.Common
{
public static class Utils
{
/*显示简略提示需要拖Toast的预制件且保证其他组件名字不是Toast,ToastContainer*/
public static void showToast(GameObject game,string text,int duration = 1)
{
var toast = Utils.FindUpParent(game.transform).Find("ToastContainer");
if (toast!=null)
{
toast.GetComponent<Toast>().showToast(JsonConvert.SerializeObject(new
{
text,
duration
}));
//toast.SendMessage("showToast", );
}
}
/*显示简略提示需要拖Toast的预制件且保证其他组件名字不是Toast,ToastContainer*/
/*显示网络图片*/
public delegate Coroutine StartCoroutine(IEnumerator routine);
public static void DisplayImage(StartCoroutine startCoroutine,RawImage img, string url)
{
startCoroutine(DownloadImage(img, url));
}
static IEnumerator DownloadImage(RawImage img,string MediaUrl)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
Debug.Log(request.error);
else
img.texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
}
/*显示网络图片*/
/*获取最顶层对象*/
public static Transform FindUpParent(Transform zi)
{
if (zi.parent == null)
return zi;
else
return FindUpParent(zi.parent);
}
/*获取最顶层对象*/
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class DemoScript : MonoBehaviour
{
[SerializeField] Button button;
// Start is called before the first frame update
void Start()
{
button.onClick.AddListener(()=>
{
SceneManager.UnloadSceneAsync("4-Demo");
});
}
// Update is called once per frame
void Update()
{
}
}

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using Assets.Cyp;
using Assets.Cyp.Common;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Login : MonoBehaviour
{
[SerializeField] InputField phone;
[SerializeField] InputField pwd;
[SerializeField] Button login;
[SerializeField] RawImage loading;
// Start is called before the first frame update
void Start()
{
if (login != null)
{
login.onClick.AddListener(Submit);
}
if (loading != null)
{
loading.texture.wrapMode = TextureWrapMode.Repeat;
}
}
async void Submit()
{
if (phone == null || pwd == null)
{
Utils.showToast(gameObject, "未绑定", 1);
return;
}
//if (string.IsNullOrEmpty(phone.text) || string.IsNullOrEmpty(pwd.text))
//{
// Utils.showToast(gameObject, "请输入信息", 1);
// return;
//}
//var res = await Global.userApi.Login(phone.text, pwd.text, "");
//测试用
var res = await Global.userApi.Login("15651831367", "123456", "");
//var res = await NoAuthApi.Login(phone.text, pwd.text);
if (res.result)
{
Global.CurrentUser = res.data;
SceneManager.LoadScene("2-Main");
}
else
{
}
}
// Update is called once per frame
void Update()
{
if (phone.isFocused && pwd != null && Input.GetKeyDown(KeyCode.Tab))
{
pwd.ActivateInputField();
}
//if (Input.GetKeyDown(KeyCode.Return) && )
//{
//}
//if (Input.GetKeyDown(KeyCode.Return)) {
// Debug.Log("回车键");
// if (pwd.isFocused)
// {
// this.Submit();
// }
//}
}
}

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68
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using Assets.Cyp.Common;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Main : MonoBehaviour
{
[SerializeField] Text NickName;
[SerializeField] Text TotalKM;
[SerializeField] RawImage Avatar;
[SerializeField] GameObject BtnRide;
// Start is called before the first frame update
void Start()
{
if (Global.CurrentUser != null)
{
SetCurrentUser();
}
GetSummary();
if (BtnRide != null)
{
BtnRide.GetComponent<Button>().onClick.AddListener(GoRide);
}
}
void GoRide()
{
SceneManager.LoadScene("3-MapList");
Utils.showToast(gameObject,"去骑行");
}
void SetCurrentUser()
{
var user = Global.CurrentUser;
NickName.text = user.Nickname;
Utils.DisplayImage(StartCoroutine, Avatar, user.WxHeadImg);
}
void GetSummary()
{
var res = Global.userApi.GetSummary();
if (res.result)
{
TotalKM.text = $"{res.data.TotalDistance.ToString("#0.00")}KM";
}
else
{
Utils.showToast(gameObject, res.errMsg);
}
//var res = await NoAuthApi.GetCurrentUser();
//if (res.result)
//{
// Global.CurrentUser = res.data;
// SetCurrentUser();
//}
//else
//{
// Utils.showToast(gameObject, res.errMsg);
//}
}
// Update is called once per frame
void Update()
{
}
}

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using Assets.Cyp.Common;
using Assets.Scripts.Apis.Models;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MapList : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] GameObject map;
[SerializeField] GameObject content;
[SerializeField] Dropdown hardSelector;
[HideInInspector] public int pageIndex = 0;
[HideInInspector] public int pageSize = 20;
[HideInInspector] public string hard = "全部";
public GameObject Content {
get
{
return content;
}
}
private bool isEnd = false;
void Start()
{
if (hardSelector != null)
{
hardSelector.onValueChanged.AddListener(ChangeHard);
}
if (content!=null)
{
var transform = content.transform.GetComponent<RectTransform>();
var layout = content.GetComponent<GridLayoutGroup>();
if (layout != null)
{
var width = transform.rect.width;
layout.cellSize = new Vector2((width - 120) / 5, (width - 120) / 5);
}
}
GetList();
//var obj = Instantiate(Resources.Load<GameObject>("Canvas"));
//obj.transform.parent = transform.parent;
}
private void ChangeHard(int index)
{
var text = hardSelector.options[index].text;
if (text == "全部难度")
{
}
}
public void GetList()
{
if (isEnd) return;
var res = Global.mapApi.GetList(pageIndex, pageSize, "");
if (res.result)
{
if (res.data.Count == 0)
{
isEnd = true;
}
else
{
DisplayMaps(res.data);
}
}
}
void DisplayMaps(List<MapRoute> list)
{
if (map != null)
{
foreach (var item in list)
{
var obj = Instantiate(map);
obj.GetComponent<MapScript>().Initial(item);
//obj.SendMessage("Initial", );
obj.transform.parent = content.transform;
obj.transform.localScale = new Vector3(1, 1, 1);
}
}
}
public void Refresh()
{
content.transform.DestroyChildren();
pageIndex = 0;
GetList();
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MapListScript : MonoBehaviour, IEndDragHandler
{
public void OnEndDrag(PointerEventData eventData)
{
var sc = gameObject.transform.parent.GetComponent<MapList>();
if (eventData.position.y < 0)
{
sc.Refresh();
}
if (eventData.position.y + Screen.height > sc.Content.GetComponent<RectTransform>().rect.height)
{
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sc.GetList();
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Assets/Cyp/MapScript.cs Normal file
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using Assets.Cyp.Common;
using Assets.Scripts.Apis.Models;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MyMap
{
public string name { get; set; }
public int rank { get; set; }
public string image { get; set; }
}
public class MapScript : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] Text text;
[SerializeField] GameObject panel;
[SerializeField] RawImage rawImage;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Initial(MapRoute myMap)
{
gameObject.GetComponent<Button>().onClick.AddListener(()=>
{
SceneManager.LoadScene("4-Demo", LoadSceneMode.Additive);
});
text.text = myMap.Name;
Utils.DisplayImage(StartCoroutine, rawImage, myMap.CoverImage);
int i = 0;
foreach (RectTransform transform in panel.transform)
{
//if (i < myMap.rank && i < 5)
if (i < 3 && i<5)
{
transform.GetComponent<Image>().color = new Color(255, 255, 0);
i++;
}
}
}
}

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using Assets.Cyp.Common;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UserInfo : MonoBehaviour
{
[SerializeField] Text Ftp;
[SerializeField] RawImage Avatar;
[SerializeField] Text Weight;
[SerializeField] Text WKG;
[SerializeField] Text Calories;
[SerializeField] Text KM;
[SerializeField] Text Climb;
[SerializeField] Text NickName;
[SerializeField] Button More;
// Start is called before the first frame update
void Start()
{
var parent = Utils.FindUpParent(gameObject.transform);
if (parent.Find("ToastContainer") == null)
{
var toast = Instantiate(Resources.Load<GameObject>("ToastContainer"));
toast.name = "ToastContainer";
toast.GetComponent<RectTransform>().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
toast.transform.parent = parent;
}
if (Global.CurrentUser != null)
{
SetCurrentUser();
GetSummary();
}
if (More != null)
{
More.onClick.AddListener(MoreFunc);
}
}
void MoreFunc()
{
Utils.showToast(gameObject, "更多信息", 1);
}
void SetCurrentUser()
{
var user = Global.CurrentUser;
Ftp.text = user.FTP.ToString();
Weight.text = user.Weight.ToString();
WKG.text = $"{user.Weight}KG/{user.BicycleWeight}KG";
NickName.text = user.Nickname;
Utils.DisplayImage(StartCoroutine, Avatar, user.WxHeadImg);
}
void GetSummary()
{
var res = Global.userApi.GetSummary();
if (res.result)
{
KM.text = $"{res.data.TotalDistance.ToString("#0.00")}KM";
Climb.text = $"{res.data.TotalClimb.ToString()}M";
Calories.text = $"{res.data.Kcal.ToString()}KCAL";
//Calories.text = res.data.
}
else
{
Utils.showToast(gameObject, res.errMsg);
}
//var res = await NoAuthApi.GetCurrentUser();
//if (res.result)
//{
// Global.CurrentUser = res.data;
// SetCurrentUser();
//}
//else
//{
// Utils.showToast(gameObject, res.errMsg);
//}
}
// Update is called once per frame
void Update()
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}
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Properties
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CGPROGRAM
#pragma vertex vert
#pragma fragment frag
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struct appdata
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float4 vertex: POSITION;
float2 uv: TEXCOORD0;
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struct v2f
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float2 uv: TEXCOORD0;
float4 vertex: SV_POSITION;
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float4 _MainTex_ST;
float _Speed;
v2f vert(appdata v)
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v2f o;
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