暂存
1
.gitignore
vendored
@ -71,3 +71,4 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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Assets/Packages
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Assets/Packages.meta
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Assets/Shader2D-master
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6
.vsconfig
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8
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3204
Assets/Cyp/1-Login.unity
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7
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954
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7
Assets/Cyp/4-Demo.unity.meta
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31
Assets/Cyp/BScript.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class ButtonHoverScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
|
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{
|
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public void OnPointerEnter(PointerEventData eventData)
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{
|
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Debug.Log("鼠标悬浮");
|
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gameObject.transform.localScale = new Vector3(1.03f, 1.03f, 1f);
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}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
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{
|
||||
Debug.Log("鼠标松开");
|
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gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
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}
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||||
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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|
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Cyp/BScript.cs.meta
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31
Assets/Cyp/ButtonHoverScript.cs
Normal file
@ -0,0 +1,31 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
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|
||||
public class BScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
|
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{
|
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public void OnPointerEnter(PointerEventData eventData)
|
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{
|
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Debug.Log("鼠标悬浮");
|
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gameObject.transform.localScale = new Vector3(1.03f, 1.03f, 1f);
|
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}
|
||||
|
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public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
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Debug.Log("鼠标松开");
|
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gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
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}
|
||||
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
|
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}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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}
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11
Assets/Cyp/ButtonHoverScript.cs.meta
Normal file
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71
Assets/Cyp/ButtonScript.cs
Normal file
@ -0,0 +1,71 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class ButtonScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Button button;
|
||||
[SerializeField] Text text;
|
||||
[SerializeField] GUISkin skin;
|
||||
[SerializeField] InputField input;
|
||||
[SerializeField] Image image;
|
||||
[SerializeField] RawImage rawImage;
|
||||
[SerializeField] EventSystem ec;
|
||||
[SerializeField] UnityEngine.UIElements.ScrollView scroll;
|
||||
private string btnText = "This is a button";
|
||||
// Start is called before the first frame update
|
||||
private void OnGUI()
|
||||
{
|
||||
//GUI.skin = skin;
|
||||
GUI.Label(new Rect(0, 0, 200, 100), "Hi - I'm a label looking like a box", "box");
|
||||
|
||||
// 创建使用"“切换键" GUIStyle 的按钮
|
||||
if (Time.time % 2 < 1 && GUI.Button(new Rect(10, 140, 180, 20), btnText))
|
||||
{
|
||||
btnText = "hello world" + Time.time;
|
||||
}
|
||||
GUI.Button(new Rect(100, 100, 300, 30), "Skinned Button");
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
var a = GameObject.Find("ViewportGrid");
|
||||
Debug.Log($"{Screen.width},{Screen.height}");
|
||||
Debug.Log(gameObject.name);
|
||||
button.onClick.AddListener(() =>
|
||||
{
|
||||
if (SceneManager.GetActiveScene().name == "Demo1")
|
||||
{
|
||||
SceneManager.LoadScene("Demo2");
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneManager.LoadScene("Demo1");
|
||||
}
|
||||
});
|
||||
input.onEndEdit.AddListener((t)=>
|
||||
{
|
||||
Debug.Log(t);
|
||||
text.text = t;
|
||||
});
|
||||
//image.flexibleWidth = Screen.width;
|
||||
//image.flexibleHeight = Screen.height;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
button.onClick.RemoveAllListeners();
|
||||
input.onEndEdit.RemoveAllListeners();
|
||||
}
|
||||
|
||||
}
|
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|
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11
Assets/Cyp/ButtonScript.cs.meta
Normal file
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8
Assets/Cyp/Common.meta
Normal file
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19
Assets/Cyp/Common/Global.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using Assets.Scripts.Apis;
|
||||
using Assets.Scripts.Apis.Models;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Assets.Cyp.Common
|
||||
{
|
||||
public static class Global
|
||||
{
|
||||
public static UserResultModel CurrentUser { get; set; }
|
||||
public static UserApi userApi = new UserApi();
|
||||
public static MapApi mapApi = new MapApi();
|
||||
public static MapInterruptRecordApi mapInterruptRecordApi = new MapInterruptRecordApi();
|
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}
|
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}
|
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11
Assets/Cyp/Common/Global.cs.meta
Normal file
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93
Assets/Cyp/Common/Toast.cs
Normal file
@ -0,0 +1,93 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class Toast : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (toast!=null)
|
||||
{
|
||||
//toast.SetActive(false);
|
||||
//txt = toast.transform.Find("Toast").GetComponent<Text>();
|
||||
}
|
||||
//if (txt != null)
|
||||
//{
|
||||
// txt.enabled = false;
|
||||
//}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
[SerializeField] GameObject toast;
|
||||
[SerializeField] Text txt;
|
||||
|
||||
public void showToast(string json)
|
||||
{
|
||||
JObject JO = (JObject)JsonConvert.DeserializeObject(json);
|
||||
toast.SetActive(true);
|
||||
StartCoroutine(showToastCOR(JO.Value<string>("text"), JO.Value<int>("duration")));
|
||||
}
|
||||
|
||||
private IEnumerator showToastCOR(string text,
|
||||
int duration)
|
||||
{
|
||||
Color orginalColor = txt.color;
|
||||
Color otoastColor = toast.GetComponent<Image>().color;
|
||||
txt.text = text;
|
||||
txt.enabled = true;
|
||||
//Fade in
|
||||
yield return fadeInAndOut(txt, true, 0.5f);
|
||||
|
||||
//Wait for the duration
|
||||
float counter = 0;
|
||||
while (counter < duration)
|
||||
{
|
||||
counter += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
//Fade out
|
||||
yield return fadeInAndOut(txt, false, 0.5f);
|
||||
|
||||
txt.enabled = false;
|
||||
toast.SetActive(false);
|
||||
txt.color = orginalColor;
|
||||
toast.GetComponent<Image>().color = otoastColor;
|
||||
}
|
||||
|
||||
IEnumerator fadeInAndOut(Text targetText, bool fadeIn, float duration)
|
||||
{
|
||||
//Set Values depending on if fadeIn or fadeOut
|
||||
float a, b;
|
||||
if (fadeIn)
|
||||
{
|
||||
a = 0f;
|
||||
b = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
a = 1f;
|
||||
b = 0f;
|
||||
}
|
||||
|
||||
Color currentColor = txt.color;
|
||||
Color toastColor = toast.GetComponent<Image>().color;
|
||||
float counter = 0f;
|
||||
|
||||
while (counter < duration)
|
||||
{
|
||||
counter += Time.deltaTime;
|
||||
float alpha = Mathf.Lerp(a, b, counter / duration);
|
||||
toast.GetComponent<Image>().color = new Color(toastColor.r, toastColor.g, toastColor.b, alpha);
|
||||
targetText.color = new Color(currentColor.r, currentColor.g, currentColor.b, alpha);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Cyp/Common/Toast.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
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59
Assets/Cyp/Common/Utils.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Cyp.Common
|
||||
{
|
||||
public static class Utils
|
||||
{
|
||||
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
|
||||
public static void showToast(GameObject game,string text,int duration = 1)
|
||||
{
|
||||
var toast = Utils.FindUpParent(game.transform).Find("ToastContainer");
|
||||
if (toast!=null)
|
||||
{
|
||||
toast.GetComponent<Toast>().showToast(JsonConvert.SerializeObject(new
|
||||
{
|
||||
text,
|
||||
duration
|
||||
}));
|
||||
//toast.SendMessage("showToast", );
|
||||
}
|
||||
}
|
||||
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
|
||||
|
||||
/*显示网络图片*/
|
||||
public delegate Coroutine StartCoroutine(IEnumerator routine);
|
||||
public static void DisplayImage(StartCoroutine startCoroutine,RawImage img, string url)
|
||||
{
|
||||
startCoroutine(DownloadImage(img, url));
|
||||
}
|
||||
static IEnumerator DownloadImage(RawImage img,string MediaUrl)
|
||||
{
|
||||
UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
|
||||
yield return request.SendWebRequest();
|
||||
if (request.isNetworkError || request.isHttpError)
|
||||
Debug.Log(request.error);
|
||||
else
|
||||
img.texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
|
||||
}
|
||||
/*显示网络图片*/
|
||||
|
||||
/*获取最顶层对象*/
|
||||
public static Transform FindUpParent(Transform zi)
|
||||
{
|
||||
if (zi.parent == null)
|
||||
return zi;
|
||||
else
|
||||
return FindUpParent(zi.parent);
|
||||
}
|
||||
/*获取最顶层对象*/
|
||||
}
|
||||
}
|
||||
11
Assets/Cyp/Common/Utils.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b26057ccd9f0954f8ffbddd5c7ca8a8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
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|
||||
assetBundleVariant:
|
||||
1480
Assets/Cyp/Demo1.unity
Normal file
7
Assets/Cyp/Demo1.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b7f613e45c7cb44b95d09b1966102e3
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
24
Assets/Cyp/DemoScript.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class DemoScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Button button;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
button.onClick.AddListener(()=>
|
||||
{
|
||||
SceneManager.UnloadSceneAsync("4-Demo");
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Cyp/DemoScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 232bc1a830e1f7344887323f3b110026
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
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|
||||
defaultReferences: []
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
78
Assets/Cyp/Login.cs
Normal file
@ -0,0 +1,78 @@
|
||||
using Assets.Cyp;
|
||||
using Assets.Cyp.Common;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Login : MonoBehaviour
|
||||
{
|
||||
[SerializeField] InputField phone;
|
||||
[SerializeField] InputField pwd;
|
||||
[SerializeField] Button login;
|
||||
[SerializeField] RawImage loading;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (login != null)
|
||||
{
|
||||
login.onClick.AddListener(Submit);
|
||||
}
|
||||
if (loading != null)
|
||||
{
|
||||
loading.texture.wrapMode = TextureWrapMode.Repeat;
|
||||
}
|
||||
}
|
||||
|
||||
async void Submit()
|
||||
{
|
||||
if (phone == null || pwd == null)
|
||||
{
|
||||
Utils.showToast(gameObject, "未绑定", 1);
|
||||
return;
|
||||
}
|
||||
//if (string.IsNullOrEmpty(phone.text) || string.IsNullOrEmpty(pwd.text))
|
||||
//{
|
||||
// Utils.showToast(gameObject, "请输入信息", 1);
|
||||
// return;
|
||||
//}
|
||||
//var res = await Global.userApi.Login(phone.text, pwd.text, "");
|
||||
//测试用
|
||||
var res = await Global.userApi.Login("15651831367", "123456", "");
|
||||
//var res = await NoAuthApi.Login(phone.text, pwd.text);
|
||||
if (res.result)
|
||||
{
|
||||
Global.CurrentUser = res.data;
|
||||
SceneManager.LoadScene("2-Main");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (phone.isFocused && pwd != null && Input.GetKeyDown(KeyCode.Tab))
|
||||
{
|
||||
pwd.ActivateInputField();
|
||||
}
|
||||
//if (Input.GetKeyDown(KeyCode.Return) && )
|
||||
//{
|
||||
//}
|
||||
//if (Input.GetKeyDown(KeyCode.Return)) {
|
||||
// Debug.Log("回车键");
|
||||
// if (pwd.isFocused)
|
||||
// {
|
||||
// this.Submit();
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Cyp/Login.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
assetBundleVariant:
|
||||
68
Assets/Cyp/Main.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using Assets.Cyp.Common;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Main : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Text NickName;
|
||||
[SerializeField] Text TotalKM;
|
||||
[SerializeField] RawImage Avatar;
|
||||
[SerializeField] GameObject BtnRide;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (Global.CurrentUser != null)
|
||||
{
|
||||
SetCurrentUser();
|
||||
}
|
||||
GetSummary();
|
||||
if (BtnRide != null)
|
||||
{
|
||||
BtnRide.GetComponent<Button>().onClick.AddListener(GoRide);
|
||||
}
|
||||
}
|
||||
void GoRide()
|
||||
{
|
||||
SceneManager.LoadScene("3-MapList");
|
||||
Utils.showToast(gameObject,"去骑行");
|
||||
}
|
||||
void SetCurrentUser()
|
||||
{
|
||||
var user = Global.CurrentUser;
|
||||
NickName.text = user.Nickname;
|
||||
Utils.DisplayImage(StartCoroutine, Avatar, user.WxHeadImg);
|
||||
}
|
||||
void GetSummary()
|
||||
{
|
||||
var res = Global.userApi.GetSummary();
|
||||
if (res.result)
|
||||
{
|
||||
TotalKM.text = $"{res.data.TotalDistance.ToString("#0.00")}KM";
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.showToast(gameObject, res.errMsg);
|
||||
}
|
||||
//var res = await NoAuthApi.GetCurrentUser();
|
||||
//if (res.result)
|
||||
//{
|
||||
// Global.CurrentUser = res.data;
|
||||
// SetCurrentUser();
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Utils.showToast(gameObject, res.errMsg);
|
||||
//}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Cyp/Main.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
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|
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|
||||
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|
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|
||||
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||||
1007
Assets/Cyp/Map.prefab
Normal file
7
Assets/Cyp/Map.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb5f2cc3db40bc44589a1d265794a77b
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
101
Assets/Cyp/MapList.cs
Normal file
@ -0,0 +1,101 @@
|
||||
using Assets.Cyp.Common;
|
||||
using Assets.Scripts.Apis.Models;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MapList : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
[SerializeField] GameObject map;
|
||||
[SerializeField] GameObject content;
|
||||
[SerializeField] Dropdown hardSelector;
|
||||
[HideInInspector] public int pageIndex = 0;
|
||||
[HideInInspector] public int pageSize = 20;
|
||||
[HideInInspector] public string hard = "全部";
|
||||
public GameObject Content {
|
||||
get
|
||||
{
|
||||
return content;
|
||||
}
|
||||
}
|
||||
private bool isEnd = false;
|
||||
void Start()
|
||||
{
|
||||
if (hardSelector != null)
|
||||
{
|
||||
hardSelector.onValueChanged.AddListener(ChangeHard);
|
||||
}
|
||||
if (content!=null)
|
||||
{
|
||||
var transform = content.transform.GetComponent<RectTransform>();
|
||||
var layout = content.GetComponent<GridLayoutGroup>();
|
||||
if (layout != null)
|
||||
{
|
||||
var width = transform.rect.width;
|
||||
layout.cellSize = new Vector2((width - 120) / 5, (width - 120) / 5);
|
||||
}
|
||||
}
|
||||
GetList();
|
||||
|
||||
//var obj = Instantiate(Resources.Load<GameObject>("Canvas"));
|
||||
//obj.transform.parent = transform.parent;
|
||||
}
|
||||
|
||||
private void ChangeHard(int index)
|
||||
{
|
||||
var text = hardSelector.options[index].text;
|
||||
if (text == "全部难度")
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void GetList()
|
||||
{
|
||||
if (isEnd) return;
|
||||
var res = Global.mapApi.GetList(pageIndex, pageSize, "");
|
||||
if (res.result)
|
||||
{
|
||||
|
||||
if (res.data.Count == 0)
|
||||
{
|
||||
isEnd = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
DisplayMaps(res.data);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
void DisplayMaps(List<MapRoute> list)
|
||||
{
|
||||
if (map != null)
|
||||
{
|
||||
foreach (var item in list)
|
||||
{
|
||||
var obj = Instantiate(map);
|
||||
obj.GetComponent<MapScript>().Initial(item);
|
||||
//obj.SendMessage("Initial", );
|
||||
obj.transform.parent = content.transform;
|
||||
obj.transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Refresh()
|
||||
{
|
||||
content.transform.DestroyChildren();
|
||||
pageIndex = 0;
|
||||
GetList();
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Cyp/MapList.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
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|
||||
guid: e87cee7d1f8eeb94d986bf6d6eaf4cbc
|
||||
MonoImporter:
|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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21
Assets/Cyp/MapListScript.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class MapListScript : MonoBehaviour, IEndDragHandler
|
||||
{
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
var sc = gameObject.transform.parent.GetComponent<MapList>();
|
||||
if (eventData.position.y < 0)
|
||||
{
|
||||
sc.Refresh();
|
||||
}
|
||||
if (eventData.position.y + Screen.height > sc.Content.GetComponent<RectTransform>().rect.height)
|
||||
{
|
||||
sc.pageIndex++;
|
||||
sc.GetList();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Cyp/MapListScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b590b8b6670b334ea1953fea1deba17
|
||||
MonoImporter:
|
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|
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|
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|
||||
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49
Assets/Cyp/MapScript.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using Assets.Cyp.Common;
|
||||
using Assets.Scripts.Apis.Models;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MyMap
|
||||
{
|
||||
public string name { get; set; }
|
||||
public int rank { get; set; }
|
||||
public string image { get; set; }
|
||||
}
|
||||
public class MapScript : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
[SerializeField] Text text;
|
||||
[SerializeField] GameObject panel;
|
||||
[SerializeField] RawImage rawImage;
|
||||
void Start()
|
||||
{
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void Initial(MapRoute myMap)
|
||||
{
|
||||
gameObject.GetComponent<Button>().onClick.AddListener(()=>
|
||||
{
|
||||
SceneManager.LoadScene("4-Demo", LoadSceneMode.Additive);
|
||||
});
|
||||
text.text = myMap.Name;
|
||||
Utils.DisplayImage(StartCoroutine, rawImage, myMap.CoverImage);
|
||||
int i = 0;
|
||||
foreach (RectTransform transform in panel.transform)
|
||||
{
|
||||
//if (i < myMap.rank && i < 5)
|
||||
if (i < 3 && i<5)
|
||||
{
|
||||
transform.GetComponent<Image>().color = new Color(255, 255, 0);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Cyp/MapScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
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1560
Assets/Cyp/New GUISkin.guiskin
Normal file
8
Assets/Cyp/New GUISkin.guiskin.meta
Normal file
@ -0,0 +1,8 @@
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8
Assets/Cyp/Prefab.meta
Normal file
@ -0,0 +1,8 @@
|
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|
||||
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||||
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|
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assetBundleVariant:
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681
Assets/Cyp/Prefab/MainFuncContainer.prefab
Normal file
@ -0,0 +1,681 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3324359233287607678
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
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7
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85
Assets/Cyp/Prefab/UserInfo.cs
Normal file
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using Assets.Cyp.Common;
|
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using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
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|
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public class UserInfo : MonoBehaviour
|
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{
|
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[SerializeField] Text Ftp;
|
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[SerializeField] RawImage Avatar;
|
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[SerializeField] Text Weight;
|
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[SerializeField] Text WKG;
|
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[SerializeField] Text Calories;
|
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[SerializeField] Text KM;
|
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[SerializeField] Text Climb;
|
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[SerializeField] Text NickName;
|
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[SerializeField] Button More;
|
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// Start is called before the first frame update
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void Start()
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{
|
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var parent = Utils.FindUpParent(gameObject.transform);
|
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if (parent.Find("ToastContainer") == null)
|
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{
|
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var toast = Instantiate(Resources.Load<GameObject>("ToastContainer"));
|
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toast.name = "ToastContainer";
|
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toast.GetComponent<RectTransform>().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
|
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toast.transform.parent = parent;
|
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}
|
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if (Global.CurrentUser != null)
|
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{
|
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SetCurrentUser();
|
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GetSummary();
|
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}
|
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if (More != null)
|
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{
|
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|
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}
|
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}
|
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|
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void MoreFunc()
|
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{
|
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|
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}
|
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|
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void SetCurrentUser()
|
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{
|
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var user = Global.CurrentUser;
|
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Ftp.text = user.FTP.ToString();
|
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Weight.text = user.Weight.ToString();
|
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WKG.text = $"{user.Weight}KG/{user.BicycleWeight}KG";
|
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NickName.text = user.Nickname;
|
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Utils.DisplayImage(StartCoroutine, Avatar, user.WxHeadImg);
|
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}
|
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void GetSummary()
|
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{
|
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var res = Global.userApi.GetSummary();
|
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if (res.result)
|
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{
|
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|
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Climb.text = $"{res.data.TotalClimb.ToString()}M";
|
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Calories.text = $"{res.data.Kcal.ToString()}KCAL";
|
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//Calories.text = res.data.
|
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}
|
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else
|
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{
|
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Utils.showToast(gameObject, res.errMsg);
|
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}
|
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//var res = await NoAuthApi.GetCurrentUser();
|
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//if (res.result)
|
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//{
|
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// Global.CurrentUser = res.data;
|
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// SetCurrentUser();
|
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//}
|
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//else
|
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//{
|
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// Utils.showToast(gameObject, res.errMsg);
|
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//}
|
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}
|
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// Update is called once per frame
|
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void Update()
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{
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}
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}
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11
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2632
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7
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84
Assets/Cyp/UV.mat
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