修复单人骑行ridingtime差一秒
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@ -35,7 +35,7 @@ namespace Assets.Scenes.Ride.Scripts
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protected Text currentSlopeToatalDistanceText;//当前坡度总距离
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protected Text speedTxt;//当前速度
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protected Text powerTxt;//功率
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protected Text timerTxt;//计时器
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protected Text timerTxt { get; set; }//计时器
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protected Text timerTxtTitle;//计时器标题
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protected Text ditance;//当前骑行距离
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protected Text totalDistance;//当前骑行距离
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@ -354,9 +354,14 @@ namespace Assets.Scenes.Ride.Scripts
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var currentPlayer = mainController.currentPlayer;
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if (currentPlayer != null)
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{
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int ticks = 0;
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if (mainController.cyclingController != null)
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{
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ticks = mainController.cyclingController.recorderData.RiderDatas.LastOrDefault()?.Ticks ?? 0;
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}
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speedTxt.text = $"{Math.Round(currentPlayer.Speed, 1)}";
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powerTxt.text = $"{currentPlayer.Power}";
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timerTxt.text = Helper.FormatTicks(currentPlayer.TotalTicks);
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timerTxt.text = Helper.FormatTicks(ticks);
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ditance.text = Math.Round(currentPlayer.TotalDistance, 1).ToString("f1");
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heartRate.text = (currentPlayer.HeartRate ?? 0).ToString();
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candance.text = $"{Math.Round(currentPlayer.Cadance, 0)}";
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