ar Demo完善
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@ -54,13 +54,11 @@ namespace Assets.AR
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{
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PositionOffset = Vector3.up * route.CameraHeight * (-1);
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Quaternion cameraRotation = this.GetCameraRotation(this.frame - this.FrameIndexDistanceCorrection);
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Vector3 filteredCameraPosition = this.GetFilteredCameraPosition(this.frame + this.FrameIndexDistanceCorrection);
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Debug.Log($"{filteredCameraPosition}={this.CameraPositionOffset}:{this.Route.GetFilteredCameraPosition(this.frame )}");
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Vector3 filteredCameraPosition = this.GetFilteredCameraPosition(this.frame - this.FrameIndexDistanceCorrection);
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Debug.Log(FrameIndexDistanceCorrection);
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Vector3 vector3 = Vector3.left * (this.route.LeftHanded ? -1f : 1f) * (this.LaneWidth * (this.Lane + this.LaneCamera) - this.BaseOffset);
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this.transform.position = filteredCameraPosition + cameraRotation * (vector3 + this.PositionOffset);
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var targetPos = filteredCameraPosition + cameraRotation * (vector3 + this.PositionOffset);
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this.transform.position = targetPos;
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this.transform.rotation = cameraRotation * Quaternion.Euler(this.RotationOffset) * Quaternion.Euler(this.Lean);
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this.transform.localScale = this.Scale;
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@ -28,6 +28,8 @@ namespace Assets.AR
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private float FrameRate = 29.97f;
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public ARObjectTimeTransform[] TimeTransforms { get; set; }
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public string CustomUrl { get; set; }
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public string ArName { get; set; }
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@ -64,6 +66,9 @@ namespace Assets.AR
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}
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}
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public float DeltaDistance { get; set; }
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public float PreDistance { get; set; }
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public float Distance
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{
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get => this.distance;
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@ -86,7 +91,35 @@ namespace Assets.AR
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this.transform.position = filteredCameraPosition + cameraRotation * this.PositionOffset;
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this.transform.localScale = this.Scale;
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}
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public void UpdateByTimeDefinitions(float currentFrame)
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{
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if (this.TimeTransforms == null || this.TimeTransforms.Length == 0)
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return;
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if (this.nextTimeDefIndex > this.TimeTransforms.Length - 1)
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this.nextTimeDefIndex = 0;
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if (this.nextTimeDefIndex > 0 && (double)this.TimeTransforms[this.nextTimeDefIndex - 1].Frame > (double)currentFrame)
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this.nextTimeDefIndex = 0;
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while (this.nextTimeDefIndex < this.TimeTransforms.Length - 1 && (double)this.TimeTransforms[this.nextTimeDefIndex].Frame <= (double)currentFrame)
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++this.nextTimeDefIndex;
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if (this.nextTimeDefIndex == 0)
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{
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this.Distance = this.TimeTransforms[0].Distance;
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this.PositionOffset = this.TimeTransforms[0].PositionOffset;
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this.Scale = this.TimeTransforms[0].Scale;
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this.RotationOffset = this.TimeTransforms[0].RotationOffset;
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}
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else
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{
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float t = Mathf.Clamp01((currentFrame - (float)this.TimeTransforms[this.nextTimeDefIndex - 1].Frame) / (float)(this.TimeTransforms[this.nextTimeDefIndex].Frame - this.TimeTransforms[this.nextTimeDefIndex - 1].Frame));
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this.Distance = Mathf.Lerp(this.TimeTransforms[this.nextTimeDefIndex - 1].Distance, this.TimeTransforms[this.nextTimeDefIndex].Distance, t);
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this.PositionOffset = Vector3.Lerp(this.TimeTransforms[this.nextTimeDefIndex - 1].PositionOffset, this.TimeTransforms[this.nextTimeDefIndex].PositionOffset, t);
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this.Scale = Vector3.Lerp(this.TimeTransforms[this.nextTimeDefIndex - 1].Scale, this.TimeTransforms[this.nextTimeDefIndex].Scale, t);
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this.RotationOffset = Vector3.Lerp(this.TimeTransforms[this.nextTimeDefIndex - 1].RotationOffset, this.TimeTransforms[this.nextTimeDefIndex].RotationOffset, t);
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}
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}
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public void UpdateOffsets()
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{
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13
Assets/AR/ARObjectTimeTransform.cs
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13
Assets/AR/ARObjectTimeTransform.cs
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@ -0,0 +1,13 @@
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using UnityEngine;
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namespace Assets.AR
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{
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public class ARObjectTimeTransform
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{
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public int Frame;
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public float Distance;
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public Vector3 PositionOffset;
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public Vector3 RotationOffset;
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public Vector3 Scale;
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}
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}
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11
Assets/AR/ARObjectTimeTransform.cs.meta
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11
Assets/AR/ARObjectTimeTransform.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 301eba5f832d14449ac634fb05589194
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -100,11 +100,17 @@ namespace Assets.AR
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arObject.CameraPositionOffset = this.cameraPositionOffset;
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if (arObject is ARLaneObject arLaneObject)
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arLaneObject.FrameIndexDistanceCorrection = this.FrameIndexDistanceCorrection;
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//if (this.SelectedPanorama != null && (arObject.ObjectType == ARObjectType.Box || arObject.ObjectType == ARObjectType.Sphere))
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//{
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// arObject.gameObject.SetActive(false);
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//}
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//else
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{
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if (arObject.TimeTransforms != null && arObject.TimeTransforms.Length > 1)
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arObject.UpdateByTimeDefinitions(videoFrame);
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arObject.UpdateVisibility(videoFrame, visibilityRear, visibilityFront, this.IsMultilap);
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bool flag = this.IsArObjectActive(arObject);
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//arObject.gameObject.SetActive(flag); TODO
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arObject.gameObject.SetActive(flag);
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}
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}
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}
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@ -6,6 +6,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scripts.Scenes.VideoRide
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{
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@ -27,6 +28,8 @@ namespace Assets.Scripts.Scenes.VideoRide
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private Light arLight;
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private Light arBackLight;
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public Text Fps;
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protected override void Start()
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{
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base.Start();
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@ -69,7 +72,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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}
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#if UNITY_EDITOR
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float timers = 0f;
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float timers = 1f;
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double weight = 70;
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double bikeWeight = 20;
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@ -81,9 +84,12 @@ namespace Assets.Scripts.Scenes.VideoRide
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{
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foreach (var item in rides)
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{
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if (item.StartPosition == 1)
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{
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item.TestPower = new System.Random().Next(90, 120);
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}
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item.Speed = (float)(Assets.Scenes.Ride.Scripts.Helper.CalculateSpeed(0, 0, item.TestPower, weight, bikeWeight) / 3.6d);
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item.Distance += item.Speed;
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item.RouteDistance = item.Distance;
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item.DeltaDistance = item.Speed;
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item.Route = Route;
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item.VideoSync = videoPointsSync;
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if (!this.riderObjects.ContainsKey(item.GetInstanceID()))
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@ -92,11 +98,16 @@ namespace Assets.Scripts.Scenes.VideoRide
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timers += 1f;
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}
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this.FollowedRiderId = 1;
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this.UpdateCameraFollowDistance();
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VideoPlayerControl.UpdateVideoPlaybackSpeed(mainObject.Speed, mainObject.distance-this.CameraDistance);
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this.FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection;
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foreach (var item in rides)
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{
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item.Distance += item.DeltaDistance * Time.deltaTime;
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item.RouteDistance += item.DeltaDistance * Time.deltaTime;
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}
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this.UpdateCameraFollowDistance();
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VideoPlayerControl.UpdateVideoPlaybackSpeed(mainObject.Speed, mainObject.distance);
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Fps.text = this.mediaPlayer.Control.GetCurrentTimeFrames().ToString();
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this.FollowedRiderId = 1;
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base.Update();
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this.UpdateRidersVisibility();
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this.UpdateRidersLean();
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@ -141,10 +152,10 @@ namespace Assets.Scripts.Scenes.VideoRide
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//更新摄像机的位置
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private void UpdateCameraFollowDistance()
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{
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this.RiderCameraDistance = RiderCameraDistance.Near;
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this.RiderCameraDistance = RiderCameraDistance.Middle;
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this.NearViewMode = this.RiderCameraDistance == RiderCameraDistance.Near;
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float cameraFollowDistance = GetCameraFollowDistance(this.RiderCameraDistance);
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this.VideoPlayerControl.CameraFollowDistance = this.videoPlayer.IsRear ? cameraFollowDistance * -1f : cameraFollowDistance;
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this.VideoPlayerControl.CameraFollowDistance = cameraFollowDistance;
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}
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protected override bool IsArObjectActive(ARObject arObject)
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{
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@ -163,7 +174,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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case RiderCameraDistance.FirstPerson:
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return 0.0f;
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case RiderCameraDistance.Near:
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return 1.5f;
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return 2.5f;
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case RiderCameraDistance.Middle:
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return 5f;
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case RiderCameraDistance.Far:
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@ -252,32 +263,6 @@ namespace Assets.Scripts.Scenes.VideoRide
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riderObject.Lean = new Vector3(0.0f, y, z1);
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}
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}
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DateTime lastPlaybackSpeedChange = DateTime.UtcNow;
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bool pausedByPlaybackSpeed = false;
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bool pausedByTrainingPause = false;
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float frame = 0f;
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public bool SetPlaybackSpeed(float playbackSpeed)
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{
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if (this.mediaPlayer.Control.IsSeeking() || DateTime.UtcNow.Subtract(this.lastPlaybackSpeedChange).TotalSeconds < 1.0)
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return false;
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if ((double)playbackSpeed == 0.0 && !this.pausedByPlaybackSpeed)
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{
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this.pausedByPlaybackSpeed = true;
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this.mediaPlayer.Pause();
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}
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else if ((double)playbackSpeed > 0.0 && this.pausedByPlaybackSpeed)
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{
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this.pausedByPlaybackSpeed = false;
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if (!this.pausedByTrainingPause)
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this.mediaPlayer.Play();
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}
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this.mediaPlayer.Control.SetPlaybackRate(playbackSpeed);
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this.lastPlaybackSpeedChange = DateTime.UtcNow;
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mediaPlayer.Play();
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return true;
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}
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#endif
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//人物状态
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private string ConfigPath = Application.streamingAssetsPath + "/newdirection.txt";
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@ -65,18 +65,18 @@ namespace Assets.AR
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this.VideoPlayer.Seek((long)frame, true);
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}
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//public void UnFixTime()
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//{
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// this.IsTimeFixed = false;
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// float videoFrameAtDistance = this.VideoSyncSource.GetVideoFrameAtDistance(this.RiderDistance.LapDistance);
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// float num = this.VideoSyncSource.AverageVideoSpeed(videoFrameAtDistance, videoFrameAtDistance);
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// float playbackSpeed = (double)num != 0.0 ? this.RiderSpeed.Speed / num : 0.0f;
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// if (this.VideoPlayer.IsPaused)
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// this.VideoPlayer.Resume();
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// this.VideoPlayer.SetPlaybackSpeed(playbackSpeed);
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// this.lastPlaybackSpeedChange = DateTime.UtcNow;
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// this.VideoPlayer.Seek((long)videoFrameAtDistance, true);
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//}
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public void UnFixTime()
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{
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//this.IsTimeFixed = false;
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//float videoFrameAtDistance = this.VideoSyncSource.GetVideoFrameAtDistance(this.RiderDistance.LapDistance);
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//float num = this.VideoSyncSource.AverageVideoSpeed(videoFrameAtDistance, videoFrameAtDistance);
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//float playbackSpeed = (double)num != 0.0 ? this.RiderSpeed.Speed / num : 0.0f;
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//if (this.VideoPlayer.IsPaused)
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// this.VideoPlayer.Resume();
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//this.VideoPlayer.SetPlaybackSpeed(playbackSpeed);
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//this.lastPlaybackSpeedChange = DateTime.UtcNow;
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//this.VideoPlayer.Seek((long)videoFrameAtDistance, true);
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}
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private void SkipVideoToDistance(float distance) => this.SkipVideoToFrame((long)this.VideoSyncSource.GetVideoFrameAtDistance(distance));
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@ -96,7 +96,8 @@ namespace Assets.AR
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return;
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if ((double)this.VideoPlayer.CurrentFrame > (double)this.fixedTimeFrame)
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this.VideoPlayer.Pause();
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//if (this.VideoPlayer is RouvyVideoPlayer.RouvyVideoPlayer videoPlayer)
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// videoPlayer.TargetFrame = this.fixedTimeFrame;
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this.VideoPlayer.UpdateCurrentFrame();
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this.FrameIndexDistanceCorrection = 0.0f;
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}
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@ -104,15 +105,15 @@ namespace Assets.AR
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{
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float videoFrameAtDistance1 = this.VideoSyncSource.GetVideoFrameAtDistance(routeDistance);
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float val2 = routeDistance - this.CameraFollowDistance;
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//if (this.IsMultilap && (double)this.RiderDistance.RouteDistance > (double)distance && (double)val2 < 0.0)
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//if (this.IsMultilap && (double)this.RiderDistance.RouteDistance > (double)this.RiderDistance.LapDistance && (double)val2 < 0.0)
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// val2 += (float)this.lapLength;
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float distance = Math.Max(0.0f, val2);
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float frame = this.VideoSyncSource.GetVideoFrameAtDistance(distance) + (float)this.VideoFrameOffset;
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if (this.Route != null && (double)this.Route.GetVisibility(frame) > 10.0)
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frame = (float)this.Route.GetFrameAtDistance(Math.Max(0.0, this.Route.GetDistanceForFrame((double)videoFrameAtDistance1) - (double)this.CameraFollowDistance)) + (float)this.VideoFrameOffset;
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//if (this.VideoPlayer is RouvyLib.Video.RouvyVideoPlayer.RouvyVideoPlayer videoPlayer)
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// videoPlayer.TargetFrame = frame;
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this.VideoPlayer.UpdateCurrentFrame();
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float distanceForVideoFrame = this.VideoSyncSource.GetDistanceForVideoFrame(this.VideoPlayer.CurrentFrame - (float)this.VideoFrameOffset);
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float f;
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if (this.Route != null)
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@ -142,11 +143,18 @@ namespace Assets.AR
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return;
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float num3 = 1f;
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float num4 = num3 * speed;
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if ((double)Math.Abs(distance + num4 - this.VideoSyncSource.GetDistanceForVideoFrame((float)((double)this.VideoPlayer.CurrentFrame - (double)this.VideoFrameOffset + (double)num3 * (double)this.VideoPlayer.PlaybackSpeed * (double)this.VideoPlayer.FrameRate))) <= (double)Math.Abs(this.CameraDistanceError))
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var offset = this.VideoSyncSource.GetDistanceForVideoFrame((float)((double)this.VideoPlayer.CurrentFrame - (double)this.VideoFrameOffset + (double)num3 * (double)this.VideoPlayer.PlaybackSpeed * (double)this.VideoPlayer.FrameRate));
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var left = (double)Math.Abs(distance + num4 - offset);
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var right = (double)Math.Abs(this.CameraDistanceError);
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if (left <= right)
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return;
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float videoFrameAtDistance2 = this.VideoSyncSource.GetVideoFrameAtDistance(routeDistance + num4);
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float num5 = this.VideoSyncSource.AverageVideoSpeed(videoFrameAtDistance1, videoFrameAtDistance2);
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float playbackSpeed = Mathf.Clamp(((double)num5 != 0.0 ? speed / num5 : 0.0f) + (float)(((double)frame - ((double)this.VideoPlayer.CurrentFrame - (double)this.VideoFrameOffset)) / 2.0) / this.VideoPlayer.FrameRate, 0.0f, 1.5f);
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var ratio = ((double)num5 != 0.0 ? speed / num5 : 0.0f);
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var deltaRatio = (float)(((double)frame - ((double)this.VideoPlayer.CurrentFrame - (double)this.VideoFrameOffset)) / 2.0) / this.VideoPlayer.FrameRate;
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float playbackSpeed = Mathf.Clamp(ratio + deltaRatio, 0.0f, 1.5f);
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if ((double)playbackSpeed == (double)this.VideoPlayer.PlaybackSpeed || !this.VideoPlayer.SetPlaybackSpeed(playbackSpeed))
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return;
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this.lastPlaybackSpeedChange = DateTime.UtcNow;
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File diff suppressed because one or more lines are too long
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m_IsActive: 1
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--- !u!4 &8136284
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Transform:
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m_ObjectHideFlags: 0
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@ -978,7 +978,7 @@ MonoBehaviour:
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RotationOffset: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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StartPosition: 4
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TestPower: 203
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TestPower: 103
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--- !u!95 &8136286
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Animator:
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serializedVersion: 3
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@ -14361,7 +14361,7 @@ MonoBehaviour:
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_audioVolume: 1
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_audioBalance: 0
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_audioMuted: 0
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_playbackRate: 1
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_playbackRate: 0
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_useResampler: 0
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@ -72394,6 +72394,105 @@ Transform:
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Loading…
x
Reference in New Issue
Block a user