AR骑行和对战

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lishuo committed 2022-08-17 18:28:28 +08:00
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using Assets.Scenes.Ride.Scripts;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.Scenes.Scripts
{
class GameRoomPlayerList : MonoBehaviour
{
private CyclingController manager { get; set; }
protected GameObject nearByItem;
protected GameObject nearByMajorItem;
public Transform parent;
private Text num;
private void Start()
{
manager = FindObjectOfType<CyclingController>();
nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingMajorItem");
nearByItem = Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingItem");
num = transform.Find("Head/OnlineUserNum").GetComponent<Text>();
}
private void InitData()
{
Utils.DestroyChildren(parent);
manager = FindObjectOfType<CyclingController>();
var list = MapUDPService.GetOnlineUsers(App.RouteIdParam, manager.roomId).OrderByDescending(c=>c.EndDistance);
int index = 1;
num.text = list.Count().ToString();
foreach (var item in list)
{
GameObject prefabItem = item.IsSelf ? nearByMajorItem : nearByItem;
GameObject newObj = (GameObject)Instantiate(prefabItem, parent);
var competitionRankingItem = newObj.GetComponent<CompetitionRankingItem>();
competitionRankingItem.setUserId(item.Id);
#if UNITY_IOS || UNITY_ANDROID
competitionRankingItem.SetRank(index);
#else
competitionRankingItem.SetRank(index);
#endif
competitionRankingItem.setName(item.Name);
competitionRankingItem.setRatio(item.WeightKg.ToString("f2") + "W/KG");
competitionRankingItem.setSpeed(item.Speed.ToString() + "KM/H");
competitionRankingItem.setHead(item.HeadImage);
var countryTexture = manager.GetCountryImageByName(item.Country);
competitionRankingItem.setCountry(countryTexture);
var near = Math.Round((item.EndDistance - manager.currentPlayer.TotalDistance) * 1000);
competitionRankingItem.setDistance(manager.currentPlayer.UserId == item.Id ? "0M" : near.ToString() + "M");
#if UNITY_IOS || UNITY_ANDROID
competitionRankingItem.transform.SetSiblingIndex(index);
#else
competitionRankingItem.transform.SetSiblingIndex(index);
#endif
index++;
}
}
float timer = 0f;
private void Update()
{
timer -= Time.deltaTime;
while (timer < 0)
{
InitData();
//if (manager.currentPlayer == null)
//var totalDitance = manager.GetMapData().TotalDistance;
//var currentDistance = manager.currentPlayer.TotalDistance;
////var currenList = GetComponentsInChildren<ListItem>(true);
//var list = MapUDPService.GetOnlineUsers(App.RouteIdParam, manager.cyclingController.recorderData.RoomId);
//var currentPlayerInfo = list.Where(c => c.Id.ToString() == manager.currentPlayer.UserId.ToString()).FirstOrDefault();
//list = list.Where(c => c.Id != App.CurrentUser.Id).ToList();
//var currentPlayer = FindObjectOfType<AbstractPlayer>();
//foreach (ListItem o in currenList)
//{
// if (currentPlayer.UserId.ToString() == o.Id)
// continue;
// var needUpdate = list.Where(c => c.Id.ToString() == o.Id).FirstOrDefault();
// if (needUpdate != null && currentPlayerInfo != null)
// {
// var left = Math.Round((needUpdate.EndDistance - currentPlayerInfo.EndDistance) * 1000);
// o.UpdateItem(needUpdate.Name, left.ToString() + "M", needUpdate.Id.ToString());
// o.gameObject.SetActive(true);
// }
// else
// {
// o.gameObject.SetActive(false);
// }
//}
timer += 1f;
}
}
}
}
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using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using Assets.Scripts;
using Assets.Scripts.UI.UIEffect;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using DG.Tweening;
using System;
using Facebook.Unity;
namespace Assets.Scenes.Ride.Scripts
{
public class GameRoomResultScript : MonoBehaviour
{
CyclingController cyclingController;
RawImage Head;
Text Ranking;
Text Timer;
GameObject Mine { get; set; }
GameObject TitleImage { get; set; }
GameObject WatchTitle { get; set; }
GameObject RankingPanel { get; set; }
GameObject ShareButton { get; set; }
GameObject ToolBarPanel { get; set; }
GameObject WeChatButton { get; set; }
GameObject WeChatGpButton { get; set; }
RawImage TopHead { get; set; }
RawImage SecondHead { get; set; }
RawImage ThirdHead { get; set; }
Image Top { get; set; }
Sprite SpriteTop { get; set; }
Sprite SpriteSecond { get; set; }
Sprite SpriteThrid { get; set; }
Text RankingTitle { get; set; }
Text TimerTitle { get; set; }
Text CloseTime { get; set; }
Text CloseTitle { get; set; }
private void Awake()
{
cyclingController = FindObjectOfType<CyclingController>();
var closeBtn = transform.Find("Close").gameObject;
Head = transform.Find("Mine/Head").GetComponent<RawImage>();
Ranking = transform.Find("Mine/Ranking").GetComponent<Text>();
RankingTitle = transform.Find("Mine/RankingTitle").GetComponent<Text>();
TimerTitle = transform.Find("Mine/TimerTitle").GetComponent<Text>();
Timer = transform.Find("Mine/Timer").GetComponent<Text>();
Top = transform.Find("Mine/TOP").GetComponent<Image>();
Mine = transform.Find("Mine").gameObject;
RankingPanel = transform.Find("Ranking").gameObject;
TopHead = transform.Find("Ranking/TopHead").GetComponent<RawImage>();
SecondHead = transform.Find("Ranking/SecondHead").GetComponent<RawImage>();
ThirdHead = transform.Find("Ranking/ThirdHead").GetComponent<RawImage>();
TitleImage = transform.Find("TitleImage").gameObject;
WatchTitle = transform.Find("WatchTitle").gameObject;
CloseTitle = transform.Find("CloseTitle").GetComponent<Text>();
CloseTime = transform.Find("CloseTime").GetComponent<Text>();
#if UNITY_IOS || UNITY_ANDROID
ShareButton = transform.Find("ShareButton").gameObject;
ToolBarPanel = transform.Find("ToolBarPanel").gameObject;
WeChatButton = transform.Find("ToolBarPanel/WeChatButton").gameObject;
WeChatGpButton = transform.Find("ToolBarPanel/GoogleButton").gameObject;
UIManager.AddEvent(WeChatButton, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShareWechat);
UIManager.AddEvent(WeChatGpButton, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShareWechatGp);
var fbButton = transform.Find("ToolBarPanel/FaceBookButton").gameObject;
UIManager.AddEvent(fbButton, EventTriggerType.PointerClick, shareFb);
#endif
SpriteTop = Resources.Load<Sprite>("Images/Ride/Match/top-1");
SpriteSecond = Resources.Load<Sprite>("Images/Ride/Match/top-2");
SpriteThrid = Resources.Load<Sprite>("Images/Ride/Match/top-3");
UIManager.AddEvent(closeBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, Close);
}
float time = 1;
private void Update()
{
//var model = cyclingController.cyclingController as GameModel;
//if (model != null)
//{
///var s = model.EndCountDown();
//显示关门时间
//var isshow = s.Item3 && s.Item1 >= 0 && !cyclingController.isWatch;
//CloseTime.text = Helper.FormatTicks(s.Item1);
//CloseTitle.gameObject.SetActive(isshow);
//CloseTime.gameObject.SetActive(isshow);
//}
time -= Time.deltaTime;
while (time < 0)
{
Refresh();
time += 1;
}
}
private Color RED = new Color(0.9764706f, 0.1882353f, 0.5254902f);
private Color SHALLOW_RED = new Color(1f, 0.454902f, 0.5215687f);
private Color PURPLE = new Color(0.1568628f, 0.4431373f, 0.8745098f);
private Color SHALLOW_PURPLE = new Color(0.3843137f, 0.7764706f, 1f);
private Color BLUE = new Color(0.4352941f, 0.3333333f, 0.9372549f);
private Color SHALLOW_BLUE = new Color(0.772549f, 0.5529412f, 1f);
private Color WHITE = new Color(1f, 1f, 1f);
public void Refresh()
{
if (cyclingController.cyclingController is GameModel model)
{
var list = model?.mapWorkoutRecordRankings;
if (list == null) return;
var parent = transform.Find("ScrollView/Viewport/Content");
Mine.SetActive(!cyclingController.isWatch);
RankingPanel.SetActive(cyclingController.isWatch);
TitleImage.SetActive(!cyclingController.isWatch);
WatchTitle.SetActive(cyclingController.isWatch);
if (model.FirstEndTime.HasValue)
{
var gap = model.FirstEndTime.Value - UIManager.Now.GetDateTime();
var seconds = (int)Math.Floor(gap.TotalSeconds);
CloseTime.text = Helper.FormatTicks(seconds);
CloseTitle.gameObject.SetActive(true);
CloseTime.gameObject.SetActive(true);
}
if (!cyclingController.isWatch)
{
//当前用户排名
var currentRanking = list.Where(c => c.UserId == cyclingController.currentPlayer.UserId).FirstOrDefault();
if (currentRanking != null)
{
Utils.DisplayImage(Head, currentRanking.WxHeadImg, true);
Ranking.text = currentRanking.Rank.ToString().PadLeft(3, '0');
Timer.text = currentRanking.TotalTime;
var uigradient = Mine.transform.GetComponent<UIGradient>();
if (currentRanking.Rank <= 3)
{
TimerTitle.color = WHITE;
RankingTitle.color = WHITE;
}
if (currentRanking.Rank == 1)
{
uigradient.color1 = RED;
uigradient.color2 = SHALLOW_RED;
Top.sprite = SpriteTop;
Top.gameObject.SetActive(true);
}
if (currentRanking.Rank == 2)
{
uigradient.color1 = PURPLE;
uigradient.color2 = SHALLOW_PURPLE;
Top.sprite = SpriteSecond;
Top.gameObject.SetActive(true);
}
if (currentRanking.Rank == 3)
{
uigradient.color1 = BLUE;
uigradient.color2 = SHALLOW_BLUE;
Top.sprite = SpriteThrid;
Top.gameObject.SetActive(true);
}
}
}
else
{
//观察者模式左边显示前三名
var topList = list.OrderBy(c => c.Rank).Take(3);
foreach (var item in topList)
{
if (item.Rank == 1)
{
Utils.DisplayImage(TopHead, item.WxHeadImg, true);
var name = TopHead.transform.Find("Name").GetComponent<Text>();
name.text = item.NickName;
TopHead.gameObject.SetActive(true);
}
if (item.Rank == 2)
{
Utils.DisplayImage(SecondHead, item.WxHeadImg, true);
var name = SecondHead.transform.Find("Name").GetComponent<Text>();
name.text = item.NickName;
SecondHead.gameObject.SetActive(true);
}
if (item.Rank == 3)
{
Utils.DisplayImage(ThirdHead, item.WxHeadImg, true);
var name = ThirdHead.transform.Find("Name").GetComponent<Text>();
name.text = item.NickName;
ThirdHead.gameObject.SetActive(true);
}
}
}
//排名列表
var rankingList = FindObjectsOfType<FinalRankingItemScript>();
foreach (var item in list)
{
var finalRankingItemScript = rankingList.Where(c => c.UserId == item.UserId).FirstOrDefault();
//没有就创建
if (finalRankingItemScript == null)
{
#if UNITY_IOS || UNITY_ANDROID
var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/FinalRankingItem"), parent);
#else
var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/FinalRankingItem"), parent);
#endif
finalRankingItemScript = finalRankingItem.GetComponent<FinalRankingItemScript>();
}
//有就更新
finalRankingItemScript.setGap(item.Gap);
//finalRankingItemScript.setSource(item.de);
finalRankingItemScript.setUserId(item.UserId, item.WxHeadImg);
finalRankingItemScript.setRanking(item.Rank);
finalRankingItemScript.setHeartRate(item.HeartRate);
finalRankingItemScript.setName(item.NickName);
finalRankingItemScript.setPower(item.Power.ToString());
finalRankingItemScript.setRatio(item.WeightKG);
finalRankingItemScript.setTimer(item.TotalTime);
finalRankingItemScript.transform.SetSiblingIndex(item.Rank);
}
}
}
private void Close(BaseEventData baseEventData)
{
this.gameObject.SetActive(false);
this.Destroy();
SceneManager.LoadScene("MainScene");
//App.MainSceneParam["Name"] = "RaceHomePanel";
}
private void OpenShare(BaseEventData baseEventData)
{
((RectTransform)ToolBarPanel.transform).pivot = new Vector2(0, ((RectTransform)ToolBarPanel.transform).pivot.y);
ShareButton.SetActive(false);
ToolBarPanel.transform.DOScaleX(1, 1);
}
private void ShareWechat(BaseEventData baseEventData)
{
if (!App.weChatController.IsWeChatAppInstalled())
{
App.weChatController.ShareWebpageToWX(0, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.Title, "By " + App.CurrentUser.Nickname, null);
}
else
{
Utils.showToast(null, "未安装微信");
}
}
private void shareFb(BaseEventData arg0)
{
//cyclingController.competition.Title, "By " + App.CurrentUser.Nickname, null)
FB.ShareLink(contentURL: new Uri($"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}"),
contentTitle: cyclingController.competition.Title,
contentDescription: "By " + App.CurrentUser.Nickname,
photoURL: new Uri(cyclingController.competition.CoverImage));
}
private void ShareWechatGp(BaseEventData baseEventData)
{
if (App.weChatController.IsWeChatAppInstalled())
{
App.weChatController.ShareWebpageToWX(1, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.Title, "By " + App.CurrentUser.Nickname, null);
}
else
{
Utils.showToast(null, "未安装微信");
}
}
}
}
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using UnityEngine;
using DG.Tweening;
using Assets.Scenes.Ride.Scripts.Model;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using System;
namespace Assets.Scenes.Ride.Scripts
{
public class GameRoomUIManager : BaseUIManager
{
protected override void Awake()
{
base.Awake();
}
GameObject countDownPanel { get; set; }
Text title { get; set; }
Text timer { get; set; }
GameObject raceViewBtn { get; set; }
GameObject timerIcon { get; set; }
GameModel model { get; set; }
protected override void Start()
{
base.Start();
reviewPanel.SetActive(false);
//隐藏单人骑行时间
var spilitLineH2 = uipanel.transform.Find("ComputerPanel/SpilitLineH2").gameObject;
raceViewBtn = uipanel.transform.Find("RaceViewButton").gameObject;
#if UNITY_IOS || UNITY_ANDROID
timerIcon = uipanel.transform.Find("ComputerPanel/TimerIcon").gameObject;
timerIcon.SetActive(false);
#else
viewButton.gameObject.SetActive(false);
#endif
UIManager.AddEvent(raceViewBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, ChangeView);
spilitLineH2.SetActive(false);
//timerTxt.gameObject.SetActive(false);
//timerTxtTitle.gameObject.SetActive(false);
//观察者模式隐藏坡度
if (mainController.isWatch)
{
nextSlopePanel.SetActive(false);
currentSlopePanel.SetActive(false);
}
altitudeGraph.gameObject.SetActive(false);
//暂停按钮禁用
pauseButton.interactable = false;
InitGameObject();
}
protected override void Update()
{
base.Update();
CountDown();
}
//开始游戏触发事件
public void StartRide(BaseEventData baseEventData)
{
this.StartRide();
}
public void StartRide(int seconds)
{
mainController.SetCyclingModel(CyclingModel.GameRoom);
count = seconds;
startPanel.SetActive(false);
startBtn.gameObject.SetActive(false);
countDownTxt.gameObject.SetActive(true);
countDownTxt.text = count.ToString();
}
bool canStart = false;
GameObject watchPanel { get; set; }
//开始骑行-加个5秒钟倒计时
public override void StartRide()
{
}
public void InitGameObject()
{
miniMap.SetActive(false); //隐藏小地图
#if UNITY_IOS || UNITY_ANDROID
countDownPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CountDownPanel"), uipanel.transform);
title = countDownPanel.transform.Find("Title").GetComponent<Text>();
timer = countDownPanel.transform.Find("Timer").GetComponent<Text>();
competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitionRankingPanel"), uipanel.transform);
topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/TopRankPanel"), uipanel.transform);
watchPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/WatcherPanel"), uipanel.transform);
#else
//countDownPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CountDownPanel"), uipanel.transform);
//title = countDownPanel.transform.Find("Title").GetComponent<Text>();
//timer = countDownPanel.transform.Find("Timer").GetComponent<Text>();
competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/GameRoom/GameRoomRankingPanel"), uipanel.transform);
topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/TopRankPanel"), uipanel.transform);
//watchPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/WatcherPanel"), uipanel.transform);
#endif
}
private void CountDown()
{
//倒计时开始对战
if (count > 0)
{
timeRemaining -= Time.deltaTime;
if (timeRemaining <= 0)//定时器
{
count--;
if (count == 0)
{
mainController.SetStart();
var canvasGroup = countDownTxt.transform.GetComponent<CanvasGroup>();
canvasGroup.DOFade(0, 1).onComplete += () => {
countDownTxt.gameObject.SetActive(false);
canvasGroup.alpha = 1;
};
}
if (count == 1 && mainController.cyclingModel == CyclingModel.Single)
{
reviewPanel.GetComponent<CanvasGroup>().DOFade(0, 1).onComplete += () => {
reviewPanel.gameObject.SetActive(false);
};
}
countDownTxt.transform.DOPunchScale(new Vector3(1.2f, 1.2f, 1.2f), 1, 1, 1);
timeRemaining = 1.0f;
}
}
countDownTxt.text = count == 0 ? App.GetLocalString("GO!") : count.ToString();
model = mainController.cyclingController as GameModel;
//第一名诞生开始倒计时,倒计时结束自动保存
if (model != null && model.FirstEndTime.HasValue && !FirstCompleted && App.CurrentUser.Id != model.FirstUserId)
{
FirstCompleted = true;
var gap = model.FirstEndTime.Value - UIManager.Now.GetDateTime();
var seconds = Math.Floor(gap.TotalSeconds);
UIManager.ShowGameRoomCountDownPanel((int)seconds, () =>
{
SaveRide(null);
}, true);
}
if (mainController.isQuit && !Saved)
{
Saved = true;
ShowResultList();
FindObjectOfType<GameRoomCountDownController>()?.Close();
}
}
private bool FirstCompleted;
private bool Saved;
public override void SaveRide(BaseEventData baseEventData)
{
//观察者退出
if (mainController.isWatch)
{
SceneManager.LoadScene("MainScene");
return;
}
//参赛者保存并弹出赛事结果
if (!mainController.isQuit)
{
mainController.SetQuit();
playerController.Upload();
quitPanel.SetActive(false);
transform.Find("ModalPanel").gameObject.SetActive(false);
}
ShowResultList();//保存显示当前排名
}
public override void ContinueRide()
{
//mainController.SetCyclingModel(CyclingModel.GameRoom);
}
public override void PauseRide(BaseEventData baseEventData)
{
return;
}
//实时显示当前比赛排名
GameObject competitionRankingList;
public void ShowCurrentRanking()
{
if (competitionRankingList == null)
{
#if UNITY_IOS || UNITY_ANDROID
competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitionRankingPanel"), uipanel.transform);
#else
competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/GameRoom/GameRoomRankingPanel"), uipanel.transform);
#endif
}
if (topRankPanel == null)
{
#if UNITY_IOS || UNITY_ANDROID
topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/TopRankPanel"), uipanel.transform);
#else
topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/TopRankPanel"), uipanel.transform);
#endif
}
}
GameObject competitionResultPanel;
GameObject topRankPanel;
//实时刷新显示比赛结果
public void ShowResultList()
{
if (competitionResultPanel == null)
{
#if UNITY_IOS || UNITY_ANDROID
competitionResultPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/GameRoomResultPanel"), uipanel.transform);
#else
competitionResultPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/GameRoom/GameRoomResultPanel"), uipanel.transform);
#endif
}
}
//极简模式
public override void ClearPanel(BaseEventData baseEventData)
{
if (clearLock)
{
base.ClearPanel(baseEventData);
//countDownPanel.transform.DOLocalMove(new Vector3(countDownPanel.transform.localPosition.x + isSimple * -430f, countDownPanel.transform.localPosition.y, countDownPanel.transform.localPosition.z), 1);
topRankPanel.transform.DOLocalMove(new Vector3(topRankPanel.transform.localPosition.x + isSimple * -430f, topRankPanel.transform.localPosition.y, topRankPanel.transform.localPosition.z), 1);
competitionRankingList.transform.DOLocalMove(new Vector3(competitionRankingList.transform.localPosition.x + isSimple * 430f, competitionRankingList.transform.localPosition.y, competitionRankingList.transform.localPosition.z), 1);
//watchPanel.transform.DOLocalMove(new Vector3(watchPanel.transform.localPosition.x, watchPanel.transform.localPosition.y + isSimple * 260f, watchPanel.transform.localPosition.z), 1);
}
}
public void SetMobileViewButton(bool enabled)
{
#if UNITY_IOS || UNITY_ANDROID
//viewButton.enabled = enabled;
viewButton.interactable = enabled;
#endif
}
protected override void StopRide(BaseEventData baseEventData)
{
if (mainController.isWatch)
{
UIManager.ShowConfirm("Quit", "Do you want to quit?", async () =>
{
SceneManager.LoadScene("MainScene");
UIManager.CloseConfirm();
});
}
//参赛者:提醒是否退出并保存赛事结果
else
{
base.StopRide(baseEventData);
}
}
}
}
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@@ -153,20 +153,27 @@ namespace Assets.Scenes.Ride.Scripts
//人物动画控制
if (characterAnimator != null)
{
characterAnimator.SetFloat("Speed", (float)speed);
characterAnimator.SetFloat("Slope", (float)currentSlope);
if (currentSlope > 6)
{
characterAnimator.speed = 0.45f;
}
else
{
characterAnimator.speed = 0.65f;
}
if (speed > 40)
//characterAnimator.SetFloat("Speed", (float)speed);
//characterAnimator.SetFloat("Slope", (float)currentSlope);
if (characterAnimator != null)
{
characterAnimator.speed = 0.75f;
//characterAnimator.SetFloat("preSpeed", (float)preSpeed);
characterAnimator.SetFloat("speed", (float)speed);
characterAnimator.SetFloat("grade", (float)currentSlope);
characterAnimator.SetFloat("power", (float)power);
}
//if (currentSlope > 6)
// {
// characterAnimator.speed = 0.45f;
//}
// else
// {
// characterAnimator.speed = 0.65f;
//}
//if (speed > 40)
//{
// characterAnimator.speed = 0.75f;
//}
//if (totalDistance >= mapData.TotalDistance)
//{
@@ -327,7 +334,7 @@ namespace Assets.Scenes.Ride.Scripts
{
if (prePos != nextPos)
{
Quaternion neededRotation = Quaternion.LookRotation(prePos - nextPos);
Quaternion neededRotation = Quaternion.LookRotation(nextPos-prePos);
float t = 0;
while (t < 1.0f)
@@ -53,7 +53,7 @@ public class CyclingController : DeviceServiceMonoBase
public BaseCycling cyclingController { get; set; }
private int routeId;
public int competitionId { get; set; }
public int roomId { get; set; }
private MapApi mapApi;
public DateTime startTime { get; set; }
public DateTime endTime;
@@ -90,6 +90,7 @@ public class CyclingController : DeviceServiceMonoBase
mapApi = ConfigHelper.mapApi;
routeId = App.RouteIdParam > 0 ? App.RouteIdParam : 2633;
competitionId = App.CompetionId;
roomId = App.gameRoomDetail?.RoomId ??0;
App.CompetionId = 0;//清空比赛参数
//处理异常中断的骑行
@@ -104,10 +105,8 @@ public class CyclingController : DeviceServiceMonoBase
void OnDestroy()
{
//MapUDPService.Dispose();
TouchKit.removeAllGestureRecognizers();
Resources.UnloadUnusedAssets();
GC.Collect();
}
Transform target;
GameObject watcher;
@@ -242,21 +241,23 @@ public class CyclingController : DeviceServiceMonoBase
HandleTouchAndInput();
StartCoroutine(Ping());
//进入对战房间
if (App.gameRoomDetail != null)
{
this.cyclingModel = CyclingModel.GameRoom;
StartCoroutine(InitGameRoom());
}
//进入比赛
if (competitionId > 0)
else if(competitionId > 0)
{
this.cyclingModel = CyclingModel.Competition;
StartCoroutine(InitRace());
return;
}
//进入单人骑行
if (routeId > 0)
else if(routeId > 0)
{
StartCoroutine(Init());
return;
}
}
private IEnumerator Ping()
{
@@ -566,7 +567,7 @@ public class CyclingController : DeviceServiceMonoBase
}
private IEnumerator Init()
{
yield return null; //new WaitForSeconds(1);
yield return null;
mapRoute = mapApi.GetById(routeId).data;
loadingController.Init();//初始化loading页面
loadingController.AddProcess(10);
@@ -575,7 +576,19 @@ public class CyclingController : DeviceServiceMonoBase
MapUDPService.Init();//初始化TCP
loadingController.AddProcess(10);
}
//初始对战
private IEnumerator InitGameRoom()
{
yield return null;
mapRoute = mapApi.GetById(routeId).data;
loadingController.Init();
loadingController.AddProcess(10);
InitGameRoomData();
InitGameRoomObject();
loadingController.AddProcess(10);
}
//初始比赛
private IEnumerator InitRace()
{
@@ -641,6 +654,30 @@ public class CyclingController : DeviceServiceMonoBase
}
}
private void InitGameRoomData()
{
mapData = mapApi.GetData(routeId);//获取路书地理数据
route = new Route(mapData, mapRoute);
loadingController.AddProcess(10);
#region 其他场景传参处理
selectParamModel = new RouteResultParam
{
CompetitionId = 0,
ContinueIndex = 0,
ContinueMark = "",
GlobalContinue = false,
EndDistance = 0,
RankingsId = new List<string>(),
OnlineUserId = 0,
RouteId = App.RouteIdParam,
};
#endregion
double endDistance = selectParamModel.EndDistance;
//计算上次骑行距离调整地图中心点
coordiantes = Along(endDistance);
}
private void InitRaceData()
{
mapData = mapApi.GetData(routeId);//获取路书地理数据
@@ -680,6 +717,27 @@ public class CyclingController : DeviceServiceMonoBase
map.OnTileFinished += Map_OnTileFinished;
mapPos = map.transform.position;
}
private void InitGameRoomObject()
{
#if !(UNITY_IOS || UNITY_ANDROID)
minicamera.SetActive(true);
map.gameObject.SetActive(true);
player.SetActive(true);
UIObject.SetActive(true);
singleUIManager = UIObject.AddComponent<GameRoomUIManager>();
map.OnTileFinished += Map_OnTileFinished;
mapPos = map.transform.position;
//为了解决比赛观看模式下,切换观看用户之前跨度过大导致地图海拔信息不完整的问题
RangeAroundTransformTileProviderOptions options = new RangeAroundTransformTileProviderOptions
{
targetTransform = target,
visibleBuffer = 2,
disposeBuffer = 2
};
map.SetExtent(MapExtentType.RangeAroundTransform, options);
map.SetExtentOptions(options);
#endif
}
private void InitRaceGameObject()
{
@@ -1207,14 +1265,13 @@ public BaseUIManager singleUIManager;
public void Save(double totalDistance)
{
ClearTempFile();
cyclingController.recorderData.EndTime = UIManager.Now.GetDateTime();
isQuit = true;
isStart = false;
//string recordId = Guid.NewGuid().ToString();
//var path = Helper.GetDataDir("MapWorkoutRecords/"+ recordId);
var path = PFConstants.MapWorkoutRecordFolder + "/" + recordId;
Helper.CreateDirectoryIfNotExsit(path);
string imageFileName = path +"/"+ Guid.NewGuid().ToString() + ".png";
CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f), imageFileName);
cyclingController.recorderData.StartTime = startTime;
@@ -1226,7 +1283,7 @@ public BaseUIManager singleUIManager;
cyclingController.recorderData.DeviceNumber = DeviceNumber;
RankingId =cyclingController.recorderData.SaveWithLocalRecordAysnc(cyclingModel, selectParamModel, imageFileName, recordId, path);
//显示骑行结果(如果是比赛模式显示比赛最终排名)
if (cyclingModel != CyclingModel.Competition)
if (cyclingModel != CyclingModel.Competition && cyclingModel != CyclingModel.GameRoom)
{
resultPanel.SetActive(true);
var rs = resultPanel.GetComponent<ResultPanelScript>();
@@ -1267,10 +1324,7 @@ public BaseUIManager singleUIManager;
protected void CaptureCamera(Camera camera, Rect rect,string fileName)
{
byte[] bytes = CaptureCameraReturnByte(camera, rect);
//var path = Helper.GetDataDir("MapWorkoutRecords/images");
//string filename = path + "/" + Guid.NewGuid().ToString() + ".png";
System.IO.File.WriteAllBytes(fileName, bytes);
//Debug.Log(string.Format("截屏了一张照片: {0}", filename));
}
public Vector2d GetCenterCoordinate()
@@ -39,7 +39,7 @@ namespace Assets.Scenes.Ride.Scripts
return ((GeographicPosition)((GeoJSON.Net.Geometry.Point)pt1.Geometry).Coordinates);
}
public double Bearing(double[] p1, double[] p2)
public static double Bearing(double[] p1, double[] p2)
{
var pt1 = Turf.Point(p1);
var pt2 = Turf.Point(p2);
@@ -159,9 +159,10 @@ namespace Assets.Scripts.Scenes.VideoRide
}
protected CustomRange pre { get; set; }
protected CustomRange next { get; set; }
public CustomRange next { get; set; }
protected float t { get; set; }
protected float t { get; set; }
protected Vector3 currentRotation;
protected virtual void Turn()
{
//控制人物的转向
@@ -179,12 +180,13 @@ namespace Assets.Scripts.Scenes.VideoRide
break;
}
}
t = next.KeyFrame - pre.KeyFrame == 0 ? 1 : (float)(currentFrame - pre.KeyFrame) / (float)(next.KeyFrame - pre.KeyFrame);
var p = new Vector3(0, pre.RotationY, pre.RotationZ);
var q = new Vector3(0, next.RotationY, next.RotationZ);
t = next.KeyFrame - pre.KeyFrame == 0 ? 1 : (float)(currentFrame - pre.KeyFrame) / (float)(next.KeyFrame - pre.KeyFrame);
var rt = Vector3.Lerp(p, q, t);
transform.DORotate(rt, 0, RotateMode.Fast);
currentRotation = Vector3.Lerp(p, q, t);
transform.DORotate(currentRotation, 0, RotateMode.Fast);
}
//计算人物当前属性
@@ -280,7 +282,6 @@ namespace Assets.Scripts.Scenes.VideoRide
decimal right = (decimal)sumDistance;
if (left <= right)
{
Debug.Log($"当前索引{i}");
currentIndex = i;
break;
}
@@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Assets.Scenes.Ride.Scripts;
using DG.Tweening;
using UnityEngine;
@@ -10,9 +12,21 @@ namespace Assets.Scripts.Scenes.VideoRide
public Transform target;
public double diff;
public int frames;
private void Start()
{
base.Start();
ydic.Add(0, -1);
ydic.Add(1555, 0);
}
protected override void Update()
{
base.Update();
//如果当前用户是被观察则控制视频播放
if (manager.CurrentPlayer.UserId == UserId)
{
manager.Play(manager.CurrentPlayer.totalDistance);
}
}
//计算
@@ -24,22 +38,72 @@ namespace Assets.Scripts.Scenes.VideoRide
//var left = totalDistance % mapData.TotalDistance;
//var right = current.totalDistance % mapData.TotalDistance;
//diff = (left - right) * 1000;
if (Math.Abs(diff) > 100)
if (Math.Abs(diff*1000) > 150)
{
Destroy();
}
}
}
private const int rate = 20;// z轴与帧数的比例 1 :20
private const int zrate = 20;// z轴与帧数的比例 1 :20 与真实距离 1:2
private const int yrate = 3;// y轴与帧数的比例 1 :3
private const int xrate = 20;// x轴与帧数的比例 1 :20
private Dictionary<int, float> ydic = new Dictionary<int, float>();
//人物向前超车 右边超车
protected override void Turn()
{
base.Turn();
//计算前后位移
var current = manager.CurrentPlayer;
var interval = this.currentFrame - manager.GetCurrentFrame();
var z = current.transform.position.z + interval / rate;
transform.DOMoveZ((float)z, 1f);
var z = current.transform.position.z + interval / zrate;//diff * 500;//
transform.DOMoveZ((float)z,1f);
//计算上下位移
var targetIndex = manager.CurrentPlayer.currentIndex;
var pointList = mapData.List;
var currentHeight = pointList[currentIndex].Elevation;//当前海拔,
var targetHeight = pointList[targetIndex].Elevation;//目标海拔
var heightOffset = (currentHeight - targetHeight);
var maxEl = pointList.Max(c => c.Elevation);
var minEl = pointList.Min(c => c.Elevation);
var y = diff != 0 ? heightOffset / (diff * 1000) * z-1 : 0;
var target = manager.CurrentPlayer.transform;
if (diff > 0)
{
var h = heightOffset / (diff*1000);
var height = h * (z - target.position.z) - 1;
//if (heightOffset < 0)
//{
// heightOffset *= 2;
//}
//else
//{
// heightOffset /= 100;
//}
if (height != 0)
{
transform.DOMoveY((float)height, 1f);
}
else
{
transform.DOMoveY(-1, 1f);
}
}
////计算左右倾斜角度
var targetLatlon = manager.CurrentPlayer.currentlatLon; //目标gps
var bearing = TurfHelper.Bearing(targetLatlon.ToArray(), currentlatLon.ToArray());
//currentRotation.y += (float)bearing;
//transform.DORotate(currentRotation, 1, RotateMode.Fast);
//计算左右位移
//x =(z - z1)/tanp + x1;
bearing = (next.RotationY + manager.CurrentPlayer.next.RotationY) * Math.PI / 180;//转化为弧度值
var x =(z - target.position.z) * Math.Tan(bearing) + target.position.x;
Debug.Log($"当前海拔差{heightOffset} 当前角度{bearing} 距离{(z - target.position.z)}*Tan(bearing){Math.Tanh(bearing)}+目标x{target.position.x}=当前x{x}");
transform.DOMoveX((float)x, 1f);
//x轴位移
//var x = bearing + current.bearing;
//transform.DOMove(new Vector3(x, transform.position.y, (float)z), 1); // ((float)z, 1f);
@@ -85,7 +149,7 @@ namespace Assets.Scripts.Scenes.VideoRide
{
var result = manager.mockDirection.Where(c => c.Start < currentFrame && c.End > currentFrame).FirstOrDefault();
bearing = result?.RotationY ?? 0;
animator.SetFloat("bearing", bearing);
//animator.SetFloat("bearing", bearing);
}
}
protected override int GetCurrentFrame()
@@ -74,7 +74,7 @@ namespace Assets.Scripts.Scenes.VideoRide
public DateTime startTime { get; set; }
public int FrameKM { get; private set; }//一米对应的帧数
public CyclingModel cyclingModel;
public BaseCycling cyclingController;
public BaseCycling cyclingController { get; set; }
public List<CustomRange> mockDirection = new List<CustomRange>();
private double endDistance { get; set; }
public List<float> slots = new List<float>();
@@ -140,7 +140,6 @@ namespace Assets.Scripts.Scenes.VideoRide
yield return null;
videoLoading.Init();//初始化loading页面
}
public int GetFrameKm()
{
var s = mediaPlayer.Info.GetDurationFrames();
@@ -158,15 +157,16 @@ namespace Assets.Scripts.Scenes.VideoRide
if (cyclingController == null)
return;
cyclingController.Run(null);
var onlineRiders = cyclingController.riders;
try
{
CreateOnlineUser(onlineRiders);
}
catch (Exception e)
{
Debug.Log(e.Message);
}
//TODO:发布单人骑行暂时注释
//var onlineRiders = cyclingController.riders;
//try
//{
// CreateOnlineUser(onlineRiders);
//}
//catch (Exception e)
//{
// Debug.Log(e.Message);
//}
timer += 1f;
}
}
@@ -186,6 +186,8 @@ namespace Assets.Scripts.Scenes.VideoRide
//创建当前线路其他选手
private void CreateOnlineUser(List<BaseRider> list)
{
if (list == null)
return;
//观察者模式随机选择当前骑行的人作为观察对象
if (_aRMode == ARMode.INSPECT && CurrentPlayer == null)
{
@@ -243,7 +245,7 @@ namespace Assets.Scripts.Scenes.VideoRide
if (currentPlayerInfo != null)
{
var diff = item.EndDistance % mapData.TotalDistance - currentPlayerInfo.EndDistance % mapData.TotalDistance;
if (Math.Abs(diff * 1000) <= 100)
if (Math.Abs(diff * 1000) <= 150)
{
GameObject obj;
if (currentPlayerInfo.Sex == 1)
@@ -274,6 +276,10 @@ namespace Assets.Scripts.Scenes.VideoRide
InitCurrentPlayer();
ContinueAsync();
}
else
{
SetCyclingModel(CyclingModel.Single);
}
}
//初始化人物模型
public void InitCurrentPlayer()
@@ -365,7 +371,9 @@ namespace Assets.Scripts.Scenes.VideoRide
private void MockDirection()
{
var arr = mapRoute.ARConfig.Replace("\r\n", " ").Split(' ');
//var arr = mapRoute.ARConfig.Replace("\r\n", " ").Split(' ');
var text = Resources.Load<TextAsset>("UI/direction");
var arr = text.text.Replace("\r\n", " ").Split(' ');
foreach (var item in arr)
{
if (string.IsNullOrEmpty(item))
@@ -521,7 +529,8 @@ namespace Assets.Scripts.Scenes.VideoRide
{
var mapApi = ConfigHelper.mapApi;
int routeId = App.RouteIdParam;
mapData = mapApi.GetData(routeId,20);//获取路书地理数据
if(routeId > 0)
mapData = mapApi.GetData(routeId,0);//获取路书地理数据
}
return mapData;
}
@@ -270,12 +270,12 @@ namespace Assets.Scripts.Scenes.VideoRide
//进入观察模式
private void WatchHandler(BaseEventData data)
{
manager.SetCurrentMode(VideoGameManager.ARMode.INSPECT);
var canvasGroup = transform.GetComponent<CanvasGroup>();
var ui = manager.GetCanvasTransform();
canvasGroup.DOFade(0, 1).onComplete += () => {
gameObject.SetActive(false);
ui.Find("Panel").gameObject.SetActive(true);
ui.gameObject.SetActive(true);
manager.SetCurrentMode(VideoGameManager.ARMode.INSPECT);
};
}
protected void Cancel(BaseEventData baseEvent)
@@ -72,7 +72,10 @@ namespace Assets.Scripts.Scenes.VideoRide
{
mapName.text = manager.GetMapRoute().Name;
#if UNITY_EDITOR
infoText.gameObject.SetActive(true);
infoText.text = $"帧数:{manager.GetCurrentFrame()}";
#endif
if (manager.CurrentPlayer != null)
{
power.text = Math.Round(manager.CurrentPlayer.power).ToString();
@@ -230,6 +233,8 @@ namespace Assets.Scripts.Scenes.VideoRide
}
public void SaveAndShowResult()
{
if (manager._aRMode == VideoGameManager.ARMode.INSPECT)
SceneManager.LoadScene("MainScene");
videoPlayer = FindObjectOfType<VideoPlayer>();
videoPlayer?.Upload();
//show result