本地合并备份

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lishuo committed 2021-04-27 15:15:51 +08:00
1 parent 2b275d6dc5
commit 4353a38c96
44 files changed
+5568 -4294

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+18 -12
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@@ -106,7 +106,7 @@ namespace Assets.Scenes.Ride.Scripts
{
var point = mapData.List[i].Point;
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
item.y += 0.3f;
item.y += 1f;
//if (!posInScreen(item) && i > playerController.CurrentIndex)
//{
// break;
@@ -116,7 +116,7 @@ namespace Assets.Scenes.Ride.Scripts
// dat.Add(item);
//}
//前后取50个点
decimal diff = i - playerController.CurrentIndex;
decimal diff = i - playerController.CurrentIndex+1;
decimal diffAbs = Math.Abs(diff);
if (diffAbs <= 200)
{
@@ -124,7 +124,7 @@ namespace Assets.Scenes.Ride.Scripts
}
if (diff < 0 && diff > -200)
{
item.y += 0.30001f;
item.y += 0.15f;
path.Add(item);
}
}
@@ -202,12 +202,12 @@ namespace Assets.Scenes.Ride.Scripts
lineRender.endWidth = 1f;
lineRender.positionCount = dat.Count;
lineRender.SetPositions(feat.Points[0].ToArray());
lineRender.loop = false;
lineRender.numCapVertices = 90;
lineRender.numCornerVertices = 90;
lineRender.loop = false;
//lineRender.numCapVertices = 10;
lineRender.numCornerVertices = 10;
}
}
void CreatPathRoute(List<Vector3> feat)
{
@@ -219,7 +219,7 @@ namespace Assets.Scenes.Ride.Scripts
_pathRoute.transform.parent = transform;
var lineRender = _pathRoute.AddComponent<LineRenderer>();
lineRender.material = new Material(Shader.Find("Sprites/Default"));
//lineRender.material = Resources.Load<Material>("UI/Material/lineStyle9");
lineRender.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
@@ -228,10 +228,16 @@ namespace Assets.Scenes.Ride.Scripts
lineRender.endWidth = 1f;
lineRender.positionCount = feat.Count;
lineRender.SetPositions(feat.ToArray());
lineRender.loop = false;
lineRender.numCapVertices = 90;
lineRender.numCornerVertices = 90;
//lineRender.loop = false;
lineRender.numCapVertices = 10;
lineRender.numCornerVertices = 10;
//
lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
lineRender.allowOcclusionWhenDynamic = false;
lineRender.textureMode = LineTextureMode.Tile;
lineRender.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
lineRender.receiveShadows = false;
lineRender.rayTracingMode = UnityEngine.Experimental.Rendering.RayTracingMode.Off;
}
}
}