工具栏问题修改,中文

This commit is contained in:
CaiYanPeng 2022-01-13 22:56:47 +08:00
parent 0458a23c20
commit 45b3ee5bbc
9 changed files with 97 additions and 18 deletions

View File

@ -57,6 +57,8 @@ GameObject:
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m_Layer: 5
m_Name: Text
m_TagString: Untagged
@ -124,6 +126,62 @@ MonoBehaviour:
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: NO RIDERS
--- !u!114 &352352729889857952
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View File

@ -313,7 +313,8 @@
"Climbing King": "爬坡王",
"WAIT": "稍后",
"RIDERS": "骑行人数",
"Current ride distance too short to save.": "当前骑行距离过短无法保存"
"Current ride distance too short to save.": "当前骑行距离过短无法保存",
"NO RIDERS": "暂无用户"
},
"en": {
"HOT ROUTES": "HOT ROUTES",
@ -621,6 +622,7 @@
"Climbing King": "Climbing King",
"WAIT": "WAIT",
"RIDERS": "RIDERS",
"Current ride distance too short to save.": "Current ride distance too short to save."
"Current ride distance too short to save.": "Current ride distance too short to save.",
"NO RIDERS": "NO RIDERS"
}
}

View File

@ -205,8 +205,8 @@ public static class App
#else
//Host = "http://pf.juze.pro/";
//Host = "http://192.168.0.101:5087/";
UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
//UdpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
//TcpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
#endif

View File

@ -391,11 +391,20 @@ public class MainController : BaseScene
float emptyt = 0;//用于无消息计时
float t = 1f;
float scanTicks = 0;
float clearcachet = 30;
// Update is called once per frame
protected override void Update()
{
base.Update();
clearcachet -= Time.deltaTime;
if (clearcachet <= 0)
{
Debug.Log("清一次");
Resources.UnloadUnusedAssets();
GC.Collect();
clearcachet = 30;
}
if (App.canvasWidth != transform.GetComponent<RectTransform>().sizeDelta.x)
{
App.canvasWidth = transform.GetComponent<RectTransform>().sizeDelta.x;

View File

@ -10,6 +10,8 @@ using UnityEngine.Events;
using DG.Tweening;
using System.Timers;
using System.Collections;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
namespace Assets.Scripts.UI.Control
{
@ -33,6 +35,9 @@ namespace Assets.Scripts.UI.Control
private Outline outline;
private Button mButton;
private Sequence se = null;
private Sequence a;
private TweenerCore<float, float, FloatOptions> b;
private TweenerCore<float, float, FloatOptions> c;
protected void Awake()
{
@ -146,7 +151,7 @@ namespace Assets.Scripts.UI.Control
if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip)
{
#endif
//tooltips.SetActive(true);
//tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
@ -157,12 +162,13 @@ namespace Assets.Scripts.UI.Control
se.SetDelay(1);
se.AppendCallback(() =>
{
DOTween.Complete(tooltips,true);
if(a!=null) a.Complete(true);
if (b != null) b.Complete(true);
tooltips.SetActive(true);
tooltips.GetComponent<CanvasGroup>().alpha = 0f;
tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
c = tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
});
se.Play();
a = se.Play();
//StartCoroutine(DelayShowTooltip());
//timer.Start();
}
@ -200,9 +206,11 @@ namespace Assets.Scripts.UI.Control
#else
if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip)
{
#endif
DOTween.Complete(tooltips,true);
group.DOFade(0, 1f).onComplete += () => {
#endif
if (a != null) a.Complete(true);
if (c != null) c.Complete(true);
b = group.DOFade(0, 1f);
b.onComplete += () => {
tooltips.SetActive(false);
};
}
@ -234,8 +242,11 @@ namespace Assets.Scripts.UI.Control
UIManager.AddEvent(this.gameObject, EventTriggerType.PointerDown, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
{
if (!this.isActiveAndEnabled) return;
DOTween.Complete(tooltips,true);
if (a != null) a.Complete(true);
if (b != null) b.Complete(true);
if (c != null) c.Complete(true);
tooltips.SetActive(false);
//else
//{
// DOTween.CompleteAll(true);

View File

@ -22,7 +22,7 @@
<setting name="packageDir" value="Assets/Plugins/Android" />
<setting name="patchAndroidManifest" value="True" />
<setting name="patchMainTemplateGradle" value="True" />
<setting name="projectExportEnabled" value="True" />
<setting name="projectExportEnabled" value="False" />
<setting name="useJetifier" value="False" />
</settings>
</dependencies>

View File

@ -6,8 +6,8 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/Login-Mobile.unity
guid: 4be878da00cf764499988cf403faf94d
path: Assets/Scenes/Login.unity
guid: 6dce3e17997730b4492f91dd8fede429
- enabled: 1
path: Assets/Scenes/MainScene.unity
guid: ab586a3c1bacd4a48a55178eb06fe0cc

View File

@ -38,7 +38,6 @@ GraphicsSettings:
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}

View File

@ -179,7 +179,7 @@ PlayerSettings:
applicationIdentifier:
Android: com.ZhiXingPai.PowerFunUnity
buildNumber:
iPhone: 2.1.1.1
iPhone: 2.1.1.2
AndroidBundleVersionCode: 15
AndroidMinSdkVersion: 24
AndroidTargetSdkVersion: 30