工具栏问题修改,中文
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@@ -391,11 +391,20 @@ public class MainController : BaseScene
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float emptyt = 0;//用于无消息计时
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float t = 1f;
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float scanTicks = 0;
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float clearcachet = 30;
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// Update is called once per frame
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protected override void Update()
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{
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base.Update();
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clearcachet -= Time.deltaTime;
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if (clearcachet <= 0)
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{
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Debug.Log("清一次");
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Resources.UnloadUnusedAssets();
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GC.Collect();
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clearcachet = 30;
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}
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if (App.canvasWidth != transform.GetComponent<RectTransform>().sizeDelta.x)
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{
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App.canvasWidth = transform.GetComponent<RectTransform>().sizeDelta.x;
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