工具栏问题修改,中文
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0458a23c20
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@ -57,6 +57,8 @@ GameObject:
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- component: {fileID: 1204184041306570108}
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- component: {fileID: 1204184041306570108}
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- component: {fileID: 6241200257939278553}
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- component: {fileID: 6241200257939278553}
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- component: {fileID: 1901175034002257139}
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- component: {fileID: 1901175034002257139}
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- component: {fileID: 352352729889857952}
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- component: {fileID: 6046467388211646977}
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m_Layer: 5
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m_Layer: 5
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m_Name: Text
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m_Name: Text
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m_TagString: Untagged
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m_TagString: Untagged
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@ -124,6 +126,62 @@ MonoBehaviour:
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: NO RIDERS
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m_Text: NO RIDERS
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--- !u!114 &352352729889857952
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 835134348180586308}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 1901175034002257139}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &6046467388211646977
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 835134348180586308}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e47f6ee11b78f3247a0b474b6c36e2cd, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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key:
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--- !u!1 &1089974325122592620
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--- !u!1 &1089974325122592620
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -313,7 +313,8 @@
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"Climbing King": "爬坡王",
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"Climbing King": "爬坡王",
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"WAIT": "稍后",
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"WAIT": "稍后",
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"RIDERS": "骑行人数",
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"RIDERS": "骑行人数",
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"Current ride distance too short to save.": "当前骑行距离过短无法保存"
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"Current ride distance too short to save.": "当前骑行距离过短无法保存",
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"NO RIDERS": "暂无用户"
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},
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},
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"en": {
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"en": {
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"HOT ROUTES": "HOT ROUTES",
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"HOT ROUTES": "HOT ROUTES",
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@ -621,6 +622,7 @@
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"Climbing King": "Climbing King",
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"Climbing King": "Climbing King",
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"WAIT": "WAIT",
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"WAIT": "WAIT",
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"RIDERS": "RIDERS",
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"RIDERS": "RIDERS",
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"Current ride distance too short to save.": "Current ride distance too short to save."
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"Current ride distance too short to save.": "Current ride distance too short to save.",
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"NO RIDERS": "NO RIDERS"
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}
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}
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}
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}
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@ -205,8 +205,8 @@ public static class App
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#else
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#else
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//Host = "http://pf.juze.pro/";
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//Host = "http://pf.juze.pro/";
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//Host = "http://192.168.0.101:5087/";
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//Host = "http://192.168.0.101:5087/";
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UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
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TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
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//UdpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
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//UdpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
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//TcpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
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//TcpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
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#endif
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#endif
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@ -391,11 +391,20 @@ public class MainController : BaseScene
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float emptyt = 0;//用于无消息计时
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float emptyt = 0;//用于无消息计时
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float t = 1f;
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float t = 1f;
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float scanTicks = 0;
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float scanTicks = 0;
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float clearcachet = 30;
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// Update is called once per frame
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// Update is called once per frame
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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clearcachet -= Time.deltaTime;
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if (clearcachet <= 0)
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{
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Debug.Log("清一次");
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Resources.UnloadUnusedAssets();
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GC.Collect();
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clearcachet = 30;
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}
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if (App.canvasWidth != transform.GetComponent<RectTransform>().sizeDelta.x)
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if (App.canvasWidth != transform.GetComponent<RectTransform>().sizeDelta.x)
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{
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{
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App.canvasWidth = transform.GetComponent<RectTransform>().sizeDelta.x;
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App.canvasWidth = transform.GetComponent<RectTransform>().sizeDelta.x;
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@ -10,6 +10,8 @@ using UnityEngine.Events;
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using DG.Tweening;
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using DG.Tweening;
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using System.Timers;
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using System.Timers;
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using System.Collections;
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using System.Collections;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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namespace Assets.Scripts.UI.Control
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namespace Assets.Scripts.UI.Control
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{
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{
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@ -33,6 +35,9 @@ namespace Assets.Scripts.UI.Control
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private Outline outline;
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private Outline outline;
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private Button mButton;
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private Button mButton;
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private Sequence se = null;
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private Sequence se = null;
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private Sequence a;
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private TweenerCore<float, float, FloatOptions> b;
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private TweenerCore<float, float, FloatOptions> c;
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protected void Awake()
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protected void Awake()
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{
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{
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@ -146,7 +151,7 @@ namespace Assets.Scripts.UI.Control
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if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip)
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if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip)
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{
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{
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#endif
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#endif
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//tooltips.SetActive(true);
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//tooltips.SetActive(true);
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//tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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//tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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@ -157,12 +162,13 @@ namespace Assets.Scripts.UI.Control
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se.SetDelay(1);
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se.SetDelay(1);
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se.AppendCallback(() =>
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se.AppendCallback(() =>
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{
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{
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DOTween.Complete(tooltips,true);
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if(a!=null) a.Complete(true);
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if (b != null) b.Complete(true);
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tooltips.SetActive(true);
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tooltips.SetActive(true);
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tooltips.GetComponent<CanvasGroup>().alpha = 0f;
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tooltips.GetComponent<CanvasGroup>().alpha = 0f;
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tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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c = tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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});
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});
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se.Play();
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a = se.Play();
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//StartCoroutine(DelayShowTooltip());
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//StartCoroutine(DelayShowTooltip());
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//timer.Start();
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//timer.Start();
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}
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}
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@ -200,9 +206,11 @@ namespace Assets.Scripts.UI.Control
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#else
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#else
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if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip)
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if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip)
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{
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{
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#endif
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#endif
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DOTween.Complete(tooltips,true);
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if (a != null) a.Complete(true);
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group.DOFade(0, 1f).onComplete += () => {
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if (c != null) c.Complete(true);
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b = group.DOFade(0, 1f);
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b.onComplete += () => {
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tooltips.SetActive(false);
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tooltips.SetActive(false);
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};
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};
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}
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}
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@ -234,8 +242,11 @@ namespace Assets.Scripts.UI.Control
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UIManager.AddEvent(this.gameObject, EventTriggerType.PointerDown, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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UIManager.AddEvent(this.gameObject, EventTriggerType.PointerDown, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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{
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if (!this.isActiveAndEnabled) return;
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if (!this.isActiveAndEnabled) return;
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DOTween.Complete(tooltips,true);
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if (a != null) a.Complete(true);
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if (b != null) b.Complete(true);
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if (c != null) c.Complete(true);
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tooltips.SetActive(false);
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tooltips.SetActive(false);
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//else
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//else
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//{
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//{
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// DOTween.CompleteAll(true);
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// DOTween.CompleteAll(true);
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@ -22,7 +22,7 @@
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<setting name="packageDir" value="Assets/Plugins/Android" />
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<setting name="packageDir" value="Assets/Plugins/Android" />
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<setting name="patchAndroidManifest" value="True" />
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<setting name="patchAndroidManifest" value="True" />
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<setting name="patchMainTemplateGradle" value="True" />
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<setting name="patchMainTemplateGradle" value="True" />
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<setting name="projectExportEnabled" value="True" />
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<setting name="projectExportEnabled" value="False" />
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<setting name="useJetifier" value="False" />
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<setting name="useJetifier" value="False" />
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</settings>
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</settings>
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</dependencies>
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</dependencies>
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@ -6,8 +6,8 @@ EditorBuildSettings:
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serializedVersion: 2
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serializedVersion: 2
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m_Scenes:
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m_Scenes:
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/Login-Mobile.unity
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path: Assets/Scenes/Login.unity
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guid: 4be878da00cf764499988cf403faf94d
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guid: 6dce3e17997730b4492f91dd8fede429
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/MainScene.unity
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path: Assets/Scenes/MainScene.unity
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guid: ab586a3c1bacd4a48a55178eb06fe0cc
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guid: ab586a3c1bacd4a48a55178eb06fe0cc
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@ -38,7 +38,6 @@ GraphicsSettings:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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type: 0}
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@ -179,7 +179,7 @@ PlayerSettings:
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applicationIdentifier:
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applicationIdentifier:
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Android: com.ZhiXingPai.PowerFunUnity
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Android: com.ZhiXingPai.PowerFunUnity
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buildNumber:
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buildNumber:
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iPhone: 2.1.1.1
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iPhone: 2.1.1.2
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AndroidBundleVersionCode: 15
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AndroidBundleVersionCode: 15
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AndroidMinSdkVersion: 24
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AndroidMinSdkVersion: 24
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AndroidTargetSdkVersion: 30
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AndroidTargetSdkVersion: 30
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