自主拍摄视频测试
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@@ -113,7 +113,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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if (animator != null)
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{
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animator.SetFloat("preSpeed", (float)preSpeed);
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animator.SetFloat("speed", (float)speed);
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animator.SetFloat("speed", (float)Speed);
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animator.SetFloat("grade", (float)currentSlope);
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animator.SetFloat("power", (float)power);
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}
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@@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace Assets.Scripts.Scenes.VideoRide
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{
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@@ -45,12 +44,17 @@ namespace Assets.Scripts.Scenes.VideoRide
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this.userId = userId;
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this.power = power;
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this.speed = speed;
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this.Speed = speed/3.6;
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this.Speed = speed;
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this.OnlineSpeed = this.Speed/3.6f;
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this.Diff = endDistance - currentPlayerDistance;
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this.currentFrame = frame;
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this.PreDistance = preDistance * 1000;
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this.EndDistance = endDistance * 1000;
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this.OnlineSpeed = speed / 3.6;
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}
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public override void ComputePlayer()
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{
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distance = this.speed;
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}
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}
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}
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@@ -31,6 +31,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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public void Complete()
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{
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start = false;
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UIManager.CloseGameRoomCountDownPanel();
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var uimanager= FindObjectOfType<VideoUIManager>();
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if (uimanager!= null)
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{
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@@ -142,8 +143,8 @@ namespace Assets.Scripts.Scenes.VideoRide
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}
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this.PreDistance = preDistance * 1000;
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this.EndDistance = endDistance * 1000;
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this.Speed = speed;
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if (manager.IsQuit())
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{
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this.OnlineSpeed = 0;
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