去掉ping和單點登錄前端
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@ -10,7 +10,7 @@ using System.Linq;
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using Assets.Scenes.Ride.Scripts;
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[HelpURL("https://docs.microsoft.com/en-us/appcenter/sdk/crashes/unity")]
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public class AppCenterBehavior : MonoSingleton<AppCenterBehavior>
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public class AppCenterBehavior : MonoBehaviour
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{
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public static event Action InitializingServices;
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public static event Action InitializedAppCenterAndServices;
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@ -25,8 +25,8 @@ public class AppCenterBehavior : MonoSingleton<AppCenterBehavior>
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// Make sure that App Center have only one instance.
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if (_instance != null)
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{
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//Debug.LogError("App Center Behavior should have only one instance!");
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//DestroyImmediate(gameObject);
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Debug.LogError("App Center Behavior should have only one instance!");
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DestroyImmediate(gameObject);
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return;
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}
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_instance = this;
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@ -1093,7 +1098,7 @@ PrefabInstance:
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@ -29,13 +29,12 @@ namespace Assets.Scripts.Apis
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}
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//protected static EasyHttp.Http.HttpClient http;
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private static System.Net.Http.HttpClient httpClient;
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private static PfHttpClientHandler httpClientHandler;
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private static HttpClientHandler httpClientHandler;
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static ApiBase()
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{
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//http = new EasyHttp.Http.HttpClient();
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//http.Request.PersistCookies = true;
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httpClientHandler = new PfHttpClientHandler();
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httpClientHandler = new HttpClientHandler();
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httpClientHandler.AutomaticDecompression = DecompressionMethods.GZip | DecompressionMethods.Deflate;
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httpClientHandler.Proxy = WebRequest.GetSystemWebProxy();
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httpClientHandler.CookieContainer = _cookieCollection;
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@ -17,8 +17,8 @@ namespace Assets.Scripts.Scenes
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{
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Debug.Log("base scene awake");
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Application.logMessageReceived += Application_logMessageReceived;
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StopCoroutine("Ping");
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StartCoroutine(Ping());
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//StopCoroutine("Ping");
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//StartCoroutine(Ping());
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}
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private IEnumerator Ping()
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@ -64,19 +64,19 @@ namespace Assets.Scripts.Scenes
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}
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protected virtual void Update()
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{
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if (Application.internetReachability == NetworkReachability.NotReachable)
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{
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isNetWorkLose = true;
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App.delayTime = -1;
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}
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else if (null != ping && ping.isDone)
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{
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isNetWorkLose = false;
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App.delayTime = ping.time;
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Debug.Log(App.delayTime);
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ping.DestroyPing();
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ping = null;
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}
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//if (Application.internetReachability == NetworkReachability.NotReachable)
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//{
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// isNetWorkLose = true;
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// App.delayTime = -1;
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//}
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//else if (null != ping && ping.isDone)
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//{
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// isNetWorkLose = false;
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// App.delayTime = ping.time;
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// Debug.Log(App.delayTime);
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// ping.DestroyPing();
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// ping = null;
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//}
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}
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}
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}
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@ -6,8 +6,8 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Login-Mobile.unity
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guid: 4be878da00cf764499988cf403faf94d
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path: Assets/Scenes/Login.unity
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guid: 6dce3e17997730b4492f91dd8fede429
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- enabled: 1
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path: Assets/Scenes/MainScene.unity
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guid: ab586a3c1bacd4a48a55178eb06fe0cc
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