消息通知逻辑

This commit is contained in:
Caiyanpeng committed 2022-01-26 10:53:11 +08:00
1 parent 28487b295b
commit 5edd784080
5 files changed
+37 -10

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@@ -17,10 +17,19 @@ public class NewsController : PFUIPanel
UIManager.AddEvent(exit.gameObject, EventTriggerType.PointerClick, (b) =>
{
Close();
if (App.multiNotifyContent.Count > 0)
{
transform.Find("Main").Find("Inner").Find("Content").GetComponent<Text>().text = App.multiNotifyContent.Dequeue();
Invoke("Open", 0.3f);
}
});
}
Get();
}
void Open()
{
gameObject.SetActive(true);
}
Transform content,exit;
void Get()
{
@@ -326,7 +326,7 @@ public class MapListController : PFUIPanel
mc.GetComponent<CanvasGroup>().alpha = 0;
mc.GetComponent<CanvasGroup>().DOFade(1, 0.3f);
#else
var topRect = topContainer;
var topRect = transform.Find("Panel/Top/Container");
#endif
if (isFocusSearch)
{