场景加载处理一些卡顿的情况

This commit is contained in:
lishuo committed 2021-04-02 19:17:23 +08:00
1 parent e7a3214cb5
commit 65fc5b5c50
35 files changed
+8668 -2075

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@@ -64,7 +64,7 @@ namespace Mapbox.Unity.MeshGeneration.Modifiers
public override void Initialize()
{
_scaledWidth = _options.Width;
_scaledWidth = 1;//_options.Width;
_vertexList = new List<Vector3>();
_normalList = new List<Vector3>();
_triangleList = new List<int>();
@@ -80,13 +80,13 @@ namespace Mapbox.Unity.MeshGeneration.Modifiers
public override void Run(VectorFeatureUnity feature, MeshData md, float scale)
{
_scaledWidth = _options.Width * scale;
_scaledWidth = 1 * scale;
ExtrudeLine(feature, md);
}
public override void Run(VectorFeatureUnity feature, MeshData md, UnityTile tile = null)
{
_scaledWidth = tile.TileScale * 20;// tile != null ? _options.Width * tile.TileScale : _options.Width;
_scaledWidth = tile.TileScale * 10;// tile != null ? _options.Width * tile.TileScale : _options.Width;
ExtrudeLine(feature, md);
}