场景加载处理一些卡顿的情况

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lishuo committed 2021-04-02 19:17:23 +08:00
1 parent e7a3214cb5
commit 65fc5b5c50
35 files changed
+8668 -2075

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+78 -4
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@@ -28,6 +28,7 @@ namespace Assets.Scenes.Ride.Scripts
GameObject _directionsGO;
GameObject _mipMapRoute;
CyclingController cyclingCotroller;
private bool initComplete = false;
protected virtual void Awake()
{
@@ -35,14 +36,41 @@ namespace Assets.Scenes.Ride.Scripts
{
_map = FindObjectOfType<AbstractMap>();
}
_map.OnInitialized += CreateRoute;
_map.OnUpdated += CreateRoute;
// _map.OnInitialized += _map_OnInitialized; ;
//_map.OnUpdated += _map_OnUpdated; ;
//_map.OnTileFinished += _map_OnTileFinished; ;
}
private void _map_OnUpdated()
{
Debug.Log("_map_OnUpdated");
}
private void _map_OnInitialized()
{
Debug.Log("_map_OnInitialized");
CreateRoute();
}
private void _map_OnTileFinished(UnityTile obj)
{
if (!initComplete)
{
Debug.Log(47);
CreateRoute(obj);
initComplete = true;
}
}
PlayerController playerController;
public void Start()
{
cyclingCotroller = transform.parent.GetComponent<CyclingController>();
playerController = FindObjectOfType<PlayerController>();
StartCoroutine(QueryTimer());
//CreateRoute();
}
@@ -57,10 +85,54 @@ namespace Assets.Scenes.Ride.Scripts
{
while (true)
{
Debug.Log(88);
yield return new WaitForSeconds(UpdateFrequency);
CreateRoute();
CreateRoute(null);
}
}
void CreateRoute(UnityTile tile)
{
{
var meshData = new MeshData();
var dat = new List<Vector3>();
var mapData = cyclingCotroller.GetMapData();
if (mapData != null)
{
foreach (var mapDataItem in mapData.List)
{
var point = mapDataItem.Point;
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
var distance = TurfCS.Turf.Distance(TurfCS.Turf.Point(new double[] { playerController.Nextlatlong.x, playerController.Nextlatlong.y }), TurfCS.Turf.Point(new double[] { point[0], point[1]}));
if (distance<10)
{
item.y += 0.3f;
dat.Add(item);
}
}
var feat = new VectorFeatureUnity();
feat.Points.Add(dat);
//处理海拔高度的问题
//SnapModifier.Run(feat, meshData, tile);
CreatMapRoute(feat);//创建路线
CreateMiniMapRoute(feat);//创建小地图路线
}
}
}
bool posInScreen(Vector3 position)
{
Transform camreatra = Camera.main.transform;
Vector3 viewPos = Camera.main.WorldToViewportPoint(position);
Vector3 dir = (position - camreatra.position).normalized;
float dot = Vector3.Dot(camreatra.forward, dir);
if (dot > 0 && viewPos.x > 0 && viewPos.x < 1 && viewPos.y > 0 && viewPos.y < 1)
{
return true;
}
return false;
}
void CreateRoute()
{
UnityTile tile;
@@ -96,6 +168,7 @@ namespace Assets.Scenes.Ride.Scripts
_directionsGO.Destroy();
}
_directionsGO = new GameObject("MapRoute");
_directionsGO.transform.parent = transform;
var lineRender = _directionsGO.AddComponent<LineRenderer>();
lineRender.material = new Material(Shader.Find("Sprites/Default"));
var dat = feat.Points[0];
@@ -124,6 +197,7 @@ namespace Assets.Scenes.Ride.Scripts
_mipMapRoute.Destroy();
}
_mipMapRoute = new GameObject("MiniMapRoute");
_mipMapRoute.transform.parent = transform;
var lineRender = _mipMapRoute.AddComponent<LineRenderer>();
lineRender.material = new Material(Shader.Find("Sprites/Default"));
var dat = feat.Points[0];