方法重命名
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46821d34a2
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@ -32,45 +32,45 @@ namespace Assets.AR
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ARGameObjectFactory.CreateVertices(frame, route, lOffset, rOffset, out left, out right, margin);
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if (ARGameObjectFactory.IsValidVertex(left) && ARGameObjectFactory.IsValidVertex(right))
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{
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Vector3[] vector3Array2 = vector3Array1;
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int index1 = num2;
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int num4 = index1 + 1;
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Vector3 vector3_1 = left;
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var vector3Array2 = vector3Array1;
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var index1 = num2;
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var num4 = index1 + 1;
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var vector3_1 = left;
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vector3Array2[index1] = vector3_1;
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Vector3[] vector3Array3 = vector3Array1;
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int index2 = num4;
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var vector3Array3 = vector3Array1;
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var index2 = num4;
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num2 = index2 + 1;
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Vector3 vector3_2 = right;
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vector3Array3[index2] = vector3_2;
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int[] numArray1 = indices;
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int index3 = num3;
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int num5 = index3 + 1;
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int num6 = num2 - 3;
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var numArray1 = indices;
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var index3 = num3;
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var num5 = index3 + 1;
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var num6 = num2 - 3;
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numArray1[index3] = num6;
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int[] numArray2 = indices;
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int index4 = num5;
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int num7 = index4 + 1;
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int num8 = num2 - 4;
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var numArray2 = indices;
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var index4 = num5;
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var num7 = index4 + 1;
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var num8 = num2 - 4;
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numArray2[index4] = num8;
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int[] numArray3 = indices;
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int index5 = num7;
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int num9 = index5 + 1;
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int num10 = num2 - 1;
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var numArray3 = indices;
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var index5 = num7;
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var num9 = index5 + 1;
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var num10 = num2 - 1;
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numArray3[index5] = num10;
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int[] numArray4 = indices;
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int index6 = num9;
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int num11 = index6 + 1;
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int num12 = num2 - 4;
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var numArray4 = indices;
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var index6 = num9;
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var num11 = index6 + 1;
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var num12 = num2 - 4;
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numArray4[index6] = num12;
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int[] numArray5 = indices;
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int index7 = num11;
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int num13 = index7 + 1;
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int num14 = num2 - 2;
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var numArray5 = indices;
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var index7 = num11;
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var num13 = index7 + 1;
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var num14 = num2 - 2;
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numArray5[index7] = num14;
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int[] numArray6 = indices;
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int index8 = num13;
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var numArray6 = indices;
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var index8 = num13;
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num3 = index8 + 1;
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int num15 = num2 - 1;
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var num15 = num2 - 1;
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numArray6[index8] = num15;
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}
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}
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@ -87,7 +87,7 @@ namespace Assets.AR
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//this.trajectoryObject.layer = 9;
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}
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protected virtual void UpdateObjects(
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protected virtual void UpdateGameObjects(
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float videoFrame,
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float visibilityRear,
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float visibilityFront)
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@ -97,22 +97,14 @@ namespace Assets.AR
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arObject.CameraPositionOffset = this.cameraPositionOffset;
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if (arObject is ARLaneGameObject arLaneObject)
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arLaneObject.FrameIndexDistanceCorrection = this.FrameIndexDistanceCorrection;
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//if (this.SelectedPanorama != null && (arObject.ObjectType == ARObjectType.Box || arObject.ObjectType == ARObjectType.Sphere))
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//{
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// arObject.gameObject.SetActive(false);
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//}
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//else
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{
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if (arObject.TimeTransforms != null && arObject.TimeTransforms.Length > 1)
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arObject.UpdateByTimeDefinitions(videoFrame);
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arObject.UpdateVisibility(videoFrame, visibilityRear, visibilityFront, this.IsMultilap);
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bool flag = this.IsArObjectActive(arObject);
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arObject.gameObject.SetActive(flag);
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}
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bool flag = this.IsObjectActive(arObject);
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}
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}
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protected virtual bool IsArObjectActive(ARGameObject arObject) => (double)arObject.VisibilityLevel > 0.0 ;
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protected virtual bool IsObjectActive(ARGameObject arObject) => (double)arObject.VisibilityLevel > 0.0 ;
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protected virtual Material GetTrajectoryMaterial() => this.matShadow;
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@ -123,23 +115,23 @@ namespace Assets.AR
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if (this.Route == null)
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return;
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float num1 = this.videoPlayer.CurrentFrame - (float)this.Route.VideoFrameOffset;
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var num1 = this.videoPlayer.CurrentFrame - (float)this.Route.VideoFrameOffset;
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{
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this.cameraPositionOffset = this.Route.GetCameraPosition(num1) - this.CameraOriginOffset;
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Camera.main.transform.position = this.CameraOriginOffset;
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Camera.main.transform.rotation = this.Route.GetCameraRotation(num1);
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UnityCamera.transform.position = this.CameraOriginOffset;
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UnityCamera.transform.rotation = this.Route.GetCameraRotation(num1);
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//this.Route.SetCameraProjection(num1, Camera.main); //TODO:暂时注释掉
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}
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this.CameraDistance = this.videoSync.GetDistanceForVideoFrame(num1 + this.FrameIndexDistanceCorrection);
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float num2 = Mathf.Min(float.MaxValue, this.Route.GetVisibility(num1));
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float num3 = num2;
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float visibilityRear = 200f;
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var num2 = Mathf.Min(float.MaxValue, this.Route.GetVisibility(num1));
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var num3 = num2;
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var visibilityRear = 200f;
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if ((double)num3 == 0.0)
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num3 = 600f;
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if ((double)visibilityRear == 0.0)
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visibilityRear = 600f;
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this.UpdateTrajectory(num1, num3);//更新轨迹
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this.UpdateObjects(num1, visibilityRear, num3);//更新骑手等位置
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this.UpdateGameObjects(num1, visibilityRear, num3);//更新骑手等位置
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}
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@ -1,5 +1,4 @@
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using UnityEngine;
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using DG.Tweening;
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namespace Assets.AR
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{
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@ -56,9 +55,9 @@ namespace Assets.AR
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public override void UpdateTransform()
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{
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PositionOffset = Vector3.up * route.CameraHeight * (-1);
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Quaternion cameraRotation = this.GetCameraRotation(this.frame - this.FrameIndexDistanceCorrection);
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Vector3 filteredCameraPosition = this.GetFilteredCameraPosition(this.frame - this.FrameIndexDistanceCorrection);
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Vector3 vector3 = Vector3.left * (this.route.LeftHanded ? -1f : 1f) * (this.LaneWidth * (this.Lane + this.LaneCamera) - this.BaseOffset);
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var cameraRotation = this.GetCameraRotation(this.frame - this.FrameIndexDistanceCorrection);
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var filteredCameraPosition = this.GetFilteredCameraPosition(this.frame - this.FrameIndexDistanceCorrection);
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var vector3 = Vector3.left * (this.route.LeftHanded ? -1f : 1f) * (this.LaneWidth * (this.Lane + this.LaneCamera) - this.BaseOffset);
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var targetPos = filteredCameraPosition + cameraRotation * (vector3 + this.PositionOffset);
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this.transform.position = targetPos;
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this.transform.rotation = cameraRotation * Quaternion.Euler(this.RotationOffset) * Quaternion.Euler(this.Lean);
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@ -37,12 +37,12 @@ namespace Assets.AR
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this.RiderCountInStartRow = Mathf.Max(1, Mathf.CeilToInt(this.StartRegionRouteWidth / 0.7f));
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}
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protected override void UpdateObjects(
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protected override void UpdateGameObjects(
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float videoFrame,
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float visibilityRear,
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float visibilityFront)
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{
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base.UpdateObjects(videoFrame, visibilityRear, visibilityFront);//控制3d物体显示隐藏
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base.UpdateGameObjects(videoFrame, visibilityRear, visibilityFront);//控制3d物体显示隐藏
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if (this.Route == null || this.videoSync == null)
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return;
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this.DetectRidersCollisions(this.CameraDistance);//计算3d物体的位置和转向
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@ -68,7 +68,7 @@ namespace Assets.AR
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{
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if ((double)collision.RouteDistance < 200.0)
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{
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collision.Distance = this.GetModelRouteDistance(collision.StartPosition, collision.RouteDistance);
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collision.Distance = this.GetRouteDistance(collision.StartPosition, collision.RouteDistance);
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collision.DistanceSort = collision.Distance;
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}
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}
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@ -229,7 +229,7 @@ namespace Assets.AR
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return startOffset;
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}
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public float GetModelRouteDistance(int startPosition, float routeDistance)
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public float GetRouteDistance(int startPosition, float routeDistance)
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{
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if (!this.AllowStartOrder || (double)routeDistance >= 200.0)
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return routeDistance;
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@ -143,7 +143,7 @@ namespace Assets.AR
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this.FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection;
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//this.FollowedRiderId = mainObject.Id;
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this.UpdateCameraFollowDistance();
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VideoPlayerControl.UpdateVideoPlaybackSpeed(mainRiderObject.PreSpeed, mainRiderObject.Distance);
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VideoPlayerControl.UpdateVideoPlayRate(mainRiderObject.PreSpeed, mainRiderObject.Distance);
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base.Update();
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this.UpdateRidersVisibility();
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this.UpdateRidersLean();
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@ -207,9 +207,9 @@ namespace Assets.AR
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this.VideoPlayerControl.CameraFollowDistance = cameraFollowDistance;
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}
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//人物是否显示
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protected override bool IsArObjectActive(ARGameObject arObject)
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protected override bool IsObjectActive(ARGameObject arObject)
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{
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bool flag = base.IsArObjectActive(arObject);
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var flag = base.IsObjectActive(arObject);
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if ((UnityEngine.Object)arObject != (UnityEngine.Object)this.mainRiderObject)
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return flag;
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if ((double)this.VideoPlayerControl.CameraFollowDistance > 0.0 || this.AR360Version)
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@ -451,23 +451,18 @@ namespace Assets.AR
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public int VisibleRiderTitlesLimit => this.VisibleModelsLimit + 10;
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private void UpdateVisibleRiders()
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{
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float visibilityModels = ARGameObject.MaxDistanceVisibilityModels;
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float visibilityDistance = this.MaximumVisibilityDistance;
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float routeDistance = this.CameraDistance;
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bool flag = this.AllowStartOrder && (double)routeDistance < 200.0;
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float num1 = flag ? visibilityModels : visibilityDistance;
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float a1 = this.videoPlayer.IsRear ? visibilityDistance : 1f;
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int riderTitlesLimit = this.VisibleRiderTitlesLimit;
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int a2 = 5;
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//if (this.SelectedPanorama != null && this.RouteVideo.Rider != null)
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//{
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// routeDistance = this.GetModelRouteDistance(this.RouteVideo.Rider.Id, (float)this.RouteVideo.Rider.LapDistance);
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// a1 = flag ? visibilityModels : visibilityDistance;
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// a2 = riderTitlesLimit / 2;
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//}
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float num2 = Mathf.Max(a1, this.GetOvertakingThreshold(routeDistance) + 1f);
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float distance1 = routeDistance - num2;
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float distance2 = routeDistance + num1;
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var visibilityModels = ARGameObject.MaxDistanceVisibilityModels;
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var visibilityDistance = this.MaximumVisibilityDistance;
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var routeDistance = this.CameraDistance;
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var flag = this.AllowStartOrder && (double)routeDistance < 200.0;
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var num1 = flag ? visibilityModels : visibilityDistance;
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var a1 = this.videoPlayer.IsRear ? visibilityDistance : 1f;
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var riderTitlesLimit = this.VisibleRiderTitlesLimit;
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var a2 = 5;
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var num2 = Mathf.Max(a1, this.GetOvertakingThreshold(routeDistance) + 1f);
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var distance1 = routeDistance - num2;
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var distance2 = routeDistance + num1;
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float num3;
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if (flag)
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{
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@ -475,33 +470,23 @@ namespace Assets.AR
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}
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else
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{
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float videoFrameAtDistance1 = this.videoSync.GetVideoFrameAtDistance(distance1);
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float videoFrameAtDistance2 = this.videoSync.GetVideoFrameAtDistance(distance2);
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var videoFrameAtDistance1 = this.videoSync.GetVideoFrameAtDistance(distance1);
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var videoFrameAtDistance2 = this.videoSync.GetVideoFrameAtDistance(distance2);
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num3 = (float)(0.5 * ((double)(this.Route.GetLeftSideOffset(videoFrameAtDistance1) + this.Route.GetRightSideOffset(videoFrameAtDistance1)) + (double)(this.Route.GetLeftSideOffset(videoFrameAtDistance2) + this.Route.GetRightSideOffset(videoFrameAtDistance2))));
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}
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float num4 = num3 / 0.7f;
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float num5 = this.paused ? 0.0f : 0.5f;
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float maxLane = Math.Max(0.0f, num4 - num5);
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List<VisibleRiderItem> visibleRiderItemList1 = new List<VisibleRiderItem>();
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List<VisibleRiderItem> visibleRiderItemList2 = new List<VisibleRiderItem>();
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//if (this.SelectedPanorama == null || this.RouteVideo.Rider == null || this.RouteVideo.Rider.Id != this.panoramaRidersPivotId)
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//{
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// this.panoramaRiders = (List<IRouteRider>)null;
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// this.panoramaRidersPivotId = -1;
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//}
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//if (this.panoramaRidersPivotId != -1 && this.riderObjects.ContainsKey(this.panoramaRidersPivotId) && ((!(this.riderObjects[this.panoramaRidersPivotId] is BaseRenderer riderObject) ? 0 : (riderObject.Paused ? 1 : 0)) != 0 || this.riders[this.panoramaRidersPivotId].Speed == 0.0))
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//{
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// this.panoramaRiders = (List<IRouteRider>)null;
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// this.panoramaRidersPivotId = -1;
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//}
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var num4 = num3 / 0.7f;
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var num5 = this.paused ? 0.0f : 0.5f;
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var maxLane = Math.Max(0.0f, num4 - num5);
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var visibleRiderItemList1 = new List<VisibleRiderItem>();
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var visibleRiderItemList2 = new List<VisibleRiderItem>();
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var routeRiders = this.riders.Values;
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//if (this.SelectedPanorama != null && this.panoramaRiders != null)
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// routeRiders = (IEnumerable<IRouteRider>)this.panoramaRiders;
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foreach (var rider in routeRiders)
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{
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if (!rider.IsFinished)
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{
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float modelRouteDistance = this.GetModelRouteDistance(0, (float)rider.RouteDistance);
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float modelRouteDistance = this.GetRouteDistance(0, (float)rider.RouteDistance);
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float num6 = modelRouteDistance - routeDistance;
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if (this.IsMultilap)
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{
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@ -558,14 +543,9 @@ namespace Assets.AR
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visibleRiderItemList2.Sort((Comparison<VisibleRiderItem>)((p1, p2) => p1.DeltaDistance.CompareTo(p2.DeltaDistance)));
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this.RemoveRidersOutside(visibleRiderItemList1, maxLane);
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this.RemoveRidersOutside(visibleRiderItemList2, maxLane);
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//if (this.GroupLeaderUserId > 0)
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//{
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// this.PrioritizeRider(visibleRiderItemList1, (Predicate<VisibleRiderItem>)(i => this.IsGroupLeader(i.Rider)));
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// this.PrioritizeRider(visibleRiderItemList2, (Predicate<VisibleRiderItem>)(i => this.IsGroupLeader(i.Rider)));
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//}
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this.PrioritizeRider(visibleRiderItemList1, (Predicate<VisibleRiderItem>)(i => this.IsMainRider(i.Rider)));
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this.PrioritizeRider(visibleRiderItemList2, (Predicate<VisibleRiderItem>)(i => this.IsMainRider(i.Rider)));
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List<VisibleRiderItem> visibleRiderItemList3 = new List<VisibleRiderItem>();
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var visibleRiderItemList3 = new List<VisibleRiderItem>();
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if (!this.videoPlayer.IsRear)
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{
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int num8 = Mathf.Min(a2, visibleRiderItemList1.Count);
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@ -606,12 +586,6 @@ namespace Assets.AR
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}
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}
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this.VisibleModels = num12;
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//if (this.SelectedPanorama == null || this.RouteVideo.Rider == null || this.panoramaRiders != null)
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// return;
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//this.panoramaRiders = new List<IRouteRider>();
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//foreach (VisibleRiderItem visibleRiderItem in this.visibleRiders.Values)
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// this.panoramaRiders.Add(visibleRiderItem.Rider);
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//this.panoramaRidersPivotId = this.RouteVideo.Rider.Id;
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}
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private void PrioritizeRider(
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@ -621,7 +595,7 @@ namespace Assets.AR
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int index = list.FindIndex(predicate);
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if (index == -1)
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return;
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VisibleRiderItem visibleRiderItem = list[index];
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var visibleRiderItem = list[index];
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list.RemoveAt(index);
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list.Insert(0, visibleRiderItem);
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}
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@ -82,7 +82,7 @@ namespace Assets.AR
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private void SkipVideoToFrame(long frame) => this.VideoPlayer.Seek(frame);
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public void UpdateVideoPlaybackSpeed(float speed, float routeDistance)
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public void UpdateVideoPlayRate(float speed, float routeDistance)
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{
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if (!this.AllowUpdate)
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return;
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@ -138,22 +138,22 @@ namespace Assets.AR
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}
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else
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{
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double totalSeconds = DateTime.UtcNow.Subtract(this.lastPlaybackSpeedChange).TotalSeconds;
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var totalSeconds = DateTime.UtcNow.Subtract(this.lastPlaybackSpeedChange).TotalSeconds;
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if (totalSeconds >= 0.0 && totalSeconds < 0.20000000298023224)
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return;
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float num3 = (float)totalSeconds;
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float num4 = num3 * speed;
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var num3 = (float)totalSeconds;
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var num4 = num3 * speed;
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var offset = this.VideoSyncSource.GetDistanceForVideoFrame((float)((double)this.VideoPlayer.CurrentFrame - (double)this.VideoFrameOffset + (double)num3 * (double)this.VideoPlayer.PlaybackSpeed * (double)this.VideoPlayer.FrameRate));
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var left = (double)Math.Abs(distance + num4 - offset);
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var right = (double)Math.Abs(this.CameraDistanceError);
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if (left <= right)
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return;
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float videoFrameAtDistance2 = this.VideoSyncSource.GetVideoFrameAtDistance(routeDistance + num4);
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float num5 = this.VideoSyncSource.AverageVideoSpeed(videoFrameAtDistance1, videoFrameAtDistance2);
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var videoFrameAtDistance2 = this.VideoSyncSource.GetVideoFrameAtDistance(routeDistance + num4);
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var num5 = this.VideoSyncSource.AverageVideoSpeed(videoFrameAtDistance1, videoFrameAtDistance2);
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var ratio = ((double)num5 != 0.0 ? speed / num5 : 0.0f);
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var deltaRatio = (float)(((double)frame - ((double)this.VideoPlayer.CurrentFrame - (double)this.VideoFrameOffset)) / 2.0) / this.VideoPlayer.FrameRate;
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float playbackSpeed = Mathf.Clamp(ratio + deltaRatio, 0.0f, 1.5f);
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var playbackSpeed = Mathf.Clamp(ratio + deltaRatio, 0.0f, 1.5f);
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//Debug.Log(playbackSpeed);
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if ((double)playbackSpeed == (double)this.VideoPlayer.PlaybackSpeed || !this.VideoPlayer.SetPlaybackSpeed(playbackSpeed))
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return;
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@ -161,10 +161,5 @@ namespace Assets.AR
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}
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}
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}
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internal void UpdateVideoPlaybackSpeed(double speed, float distance)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -126,7 +126,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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}
|
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}
|
||||
this.UpdateCameraFollowDistance();
|
||||
VideoPlayerControl.UpdateVideoPlaybackSpeed(mainObject.Speed, mainObject.distance);
|
||||
VideoPlayerControl.UpdateVideoPlayRate(mainObject.Speed, mainObject.distance);
|
||||
Fps.text = this.mediaPlayer.Control.GetCurrentTimeFrames().ToString();
|
||||
this.FollowedRiderId = 1;
|
||||
base.Update();
|
||||
@ -163,12 +163,12 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
{
|
||||
this.RiderCameraDistance = AR.CameraDistance.Middle;
|
||||
this.NearViewMode = this.RiderCameraDistance == AR.CameraDistance.Near;
|
||||
float cameraFollowDistance = GetCameraFollowDistance(this.RiderCameraDistance);
|
||||
var cameraFollowDistance = GetCameraFollowDistance(this.RiderCameraDistance);
|
||||
this.VideoPlayerControl.CameraFollowDistance = cameraFollowDistance;
|
||||
}
|
||||
protected override bool IsArObjectActive(ARGameObject arObject)
|
||||
protected override bool IsObjectActive(ARGameObject arObject)
|
||||
{
|
||||
bool flag = base.IsArObjectActive(arObject);
|
||||
var flag = base.IsObjectActive(arObject);
|
||||
if ((UnityEngine.Object)arObject != (UnityEngine.Object)this.mainObject)
|
||||
return flag;
|
||||
if ((double)this.VideoPlayerControl.CameraFollowDistance > 0.0 || this.AR360Version)
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user