测试包;退出骑行场景释放tcp资源
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@ -109,8 +109,8 @@ public static class App
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//Host = "http://192.168.0.101:5087/";
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//UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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//TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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Host = "https://wx.powerfun.com.cn/";
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//Host = "http://192.168.0.101:5084/";
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//Host = "https://wx.powerfun.com.cn/";
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Host = "http://192.168.0.101:5085/";
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UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
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TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
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Debug.unityLogger.logEnabled = false;
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@ -167,6 +167,7 @@ namespace Assets.Scenes.Ride.Scripts
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/// </summary>
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public static void SendGizpModel()
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{
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LastActiveTime = DateTime.Now;
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var client = App.AppVersion;
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#if UNITY_ANDROID
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client = "Unity-Android" + App.AppVersion;
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@ -267,6 +268,10 @@ namespace Assets.Scenes.Ride.Scripts
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}
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finally
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{
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if (_udpService != null)
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{
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_udpService.Close();
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}
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//停止计时
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if (heartbeat != null)
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{
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@ -89,6 +89,7 @@ public class CyclingController : DeviceServiceMonoBase
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void OnDestroy()
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{
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MapUDPService.Dispose();
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Resources.UnloadUnusedAssets();
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GC.Collect();
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}
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@ -6,8 +6,8 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Login.unity
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guid: 6dce3e17997730b4492f91dd8fede429
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path: Assets/Scenes/Login-Mobile.unity
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guid: 4be878da00cf764499988cf403faf94d
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- enabled: 1
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path: Assets/Scenes/MainScene.unity
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guid: ab586a3c1bacd4a48a55178eb06fe0cc
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@ -38,6 +38,7 @@ GraphicsSettings:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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@ -133,7 +133,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 2.0.7
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bundleVersion: 2.0.8
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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@ -180,7 +180,7 @@ PlayerSettings:
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Android: com.ZhiXingPai.PowerFunUnity
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buildNumber:
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iPhone: 2.0.7.0
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AndroidBundleVersionCode: 10
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AndroidBundleVersionCode: 11
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AndroidMinSdkVersion: 24
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AndroidTargetSdkVersion: 30
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AndroidPreferredInstallLocation: 1
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@ -256,7 +256,7 @@ PlayerSettings:
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clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
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templatePackageId: com.unity.template.3d@4.2.8
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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AndroidTargetArchitectures: 3
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AndroidTargetArchitectures: 1
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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AndroidKeystoreName: '{inproject}: Assets/Plugins/Android/powerfun.keystore'
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@ -868,7 +868,7 @@ PlayerSettings:
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platformArchitecture:
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iPhone: 1
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scriptingBackend:
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Android: 1
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Android: 0
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Standalone: 0
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il2cppCompilerConfiguration:
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Standalone: 0
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