AR文件更新流程&AR网络延时问题

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lishuo committed 2023-05-18 19:06:40 +08:00
1 parent 16cd2fd26b
commit 74ba5790f9
18 files changed
+867 -508

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using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Assets.Scenes.Ride.Scripts;
using Assets.Scripts.Apis.Models;
using Cysharp.Threading.Tasks;
using UnityEngine.Networking;
namespace Assets.AR
{
public class ARDownloader
{
private MapRoute _route;
private readonly string _localARDataPath;
private readonly string _localARRoutePath;
private readonly string _localVideoPath;
private readonly string _serverARDataPath;
private readonly string _serverARRoutePath;
private readonly string _serverVideoPath;
public bool IsVideoDownloaded { get; private set; }
public bool IsARDataDownloaded { get; private set; }
public bool IsARRouteDownloaded { get; private set; }
public float Total { get; private set; } = 0;
public ARDownloader(MapRoute route)
{
this._route = route;
var dataPath = $"{PFConstants.ARFolder}/{_route.Id}";
var path = PFConstants.VideoFolder;
Helper.CreateDirectoryIfNotExsit(dataPath);
_localARDataPath = $"{dataPath}/{_route.Id}.json";
_localARRoutePath = $"{dataPath}/route-{_route.Id}.json";
_localVideoPath = $"{path}/{_route.FileName}";
_serverARDataPath = _route.ARConfig;
_serverARRoutePath = _route.VideoRoute;
_serverVideoPath = _route.Url;
}
public async UniTask<UnityWebRequest> DownLoadVideoAsync(IProgress<float> progress = null,
CancellationTokenSource cancellation = default(CancellationTokenSource))
{
return await DownloadToFileAsync(_serverVideoPath, _localVideoPath, progress, cancellation);
}
public async UniTask<UnityWebRequest> DownLoadARRouteAsync(IProgress<float> progress = null,
CancellationTokenSource cancellation = default(CancellationTokenSource))
{
return await DownloadToFileAsync(_serverARRoutePath, _localARRoutePath, progress, cancellation);
}
public async UniTask<UnityWebRequest> DownLoadARDataAsync(IProgress<float> progress = null,
CancellationTokenSource cancellation = default(CancellationTokenSource))
{
return await DownloadToFileAsync(_serverARDataPath, _localARDataPath, progress, cancellation);
}
public async Task<bool> CheckAllAsync()
{
IsARRouteDownloaded = await CheckARRouteAsync();
IsARDataDownloaded = await CheckARDataAsync();
IsVideoDownloaded = await CheckVideoAsync();
if (IsVideoDownloaded)
Total += 1f;
if (IsARRouteDownloaded)
Total += 1f;
if (IsARDataDownloaded)
Total += 1f;
return IsVideoDownloaded || IsARRouteDownloaded || IsARDataDownloaded;
}
/// <summary>
/// return true if the video is needed to download
/// </summary>
/// <returns></returns>
public async Task<bool> CheckVideoAsync()
{
try
{
if (!File.Exists(_localVideoPath)) return true;
var result = await HeadFileAsync(_serverVideoPath, _localVideoPath);
return result.responseCode != 304;
}
catch (Exception e)
{
return false;
}
}
/// <summary>
/// return true if the video is needed to download
/// </summary>
/// <returns></returns>
public async Task<bool> CheckARRouteAsync()
{
if (!File.Exists(_localARRoutePath)) return true;
var result = await HeadFileAsync(_serverARRoutePath, _localARRoutePath);
return result.responseCode != 304;
}
/// <summary>
/// return true if the video is needed to download
/// </summary>
/// <returns></returns>
public async Task<bool> CheckARDataAsync()
{
if (!File.Exists(_localARDataPath)) return true;
var result = await HeadFileAsync(_serverARDataPath, _localARDataPath);
return result.responseCode != 304;
}
/// <summary>
/// 下载文件到本地(持续存入磁盘减少内存占用)
/// </summary>
/// <param name="downloadUrl">文件连接</param>
/// <param name="fullPath">本地文件全路径</param>
/// <param name="progress">下载进度</param>
public static async UniTask<UnityWebRequest> DownloadToFileAsync(string downloadUrl, string fullPath,
IProgress<float> progress = null, CancellationTokenSource cancellation = default(CancellationTokenSource))
{
var dh = new DownloadHandlerFile(fullPath)
{
removeFileOnAbort = true
};
var request = UnityWebRequest.Get(downloadUrl);
request.downloadHandler = dh;
request.method = UnityWebRequest.kHttpVerbGET;
var result = await request.SendWebRequest().ToUniTask(progress, PlayerLoopTiming.Update,
(cancellation?.Token ?? default(CancellationToken)));
var etag = result.GetResponseHeader("ETag");
var path = fullPath + ".etag";
if (!File.Exists(path))
{
File.Create(path);
}
File.WriteAllText(path, etag);
return result;
}
/// <summary>
/// head request for file meta info such as etag.
/// </summary>
/// <param name="downloadUrl">download url</param>
/// <param name="fullPath">local path for storage</param>
/// <returns></returns>
public static async UniTask<UnityWebRequest> HeadFileAsync(string downloadUrl, string fullPath,
IProgress<float> progress = null, CancellationTokenSource cancellation = default(CancellationTokenSource))
{
try
{
var etagFile = fullPath + ".etag";
var etag = string.Empty;
if (File.Exists(etagFile))
{
etag = File.ReadAllText(etagFile);
}
var request = UnityWebRequest.Head(downloadUrl);
if (!string.IsNullOrEmpty(etag))
request.SetRequestHeader("If-None-Match", etag);
var result =
await request
.SendWebRequest().ToUniTask(progress, PlayerLoopTiming.Update,
(cancellation?.Token ?? default(CancellationToken)));
if (result.responseCode != 304)
{
etag = result.GetResponseHeader("ETag");
File.WriteAllText(fullPath + ".etag", etag);
}
return result;
}
catch (Exception e)
{
return null;
}
}
}
}
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fileFormatVersion: 2
guid: 84a219eba2114884a2e246578ade9ab9
timeCreated: 1684373675
+7 -4
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@@ -39,13 +39,16 @@ namespace Assets.AR
public int TestPower { get; set; }
public float ZOffset { get; set; }
protected void Start()
{
this.Lane = route.Lane;//轨迹上的距离
}
//重置碰撞检测参数
public void ResetCollisionDetectionParameters()
{
this.StartPosition = 0;//开始位置
this.Lane = 0.0f;//轨迹上的距离
this.Lane = route.Lane;//轨迹上的距离
this.DeltaLane = 0.0f;//差距
this.LaneWidth = 0.0f;//轨迹宽度
this.LaneCamera = 0.0f;//轨迹上摄像头的位置
@@ -59,10 +62,10 @@ namespace Assets.AR
{
PositionOffset = Vector3.up * route.CameraHeight * (-1);
var cameraRotation = this.GetCameraRotation(this.frame - this.FrameIndexDistanceCorrection);
var normalizeCameraRotation = Quaternion.Euler(new Vector3(cameraRotation.eulerAngles.x, cameraRotation.eulerAngles.y, cameraRotation.eulerAngles.z+ZOffset));
var normalizeCameraRotation = Quaternion.Euler(new Vector3(cameraRotation.eulerAngles.x+route.CameraRotationsOffset.x, cameraRotation.eulerAngles.y+route.CameraRotationsOffset.y, cameraRotation.eulerAngles.z+route.CameraRotationsOffset.z));
var filteredCameraPosition = this.GetFilteredCameraPosition(this.frame - this.FrameIndexDistanceCorrection);
var vector3 = Vector3.left * (this.route.LeftHanded ? -1f : 1f) * (this.LaneWidth * (this.Lane + this.LaneCamera) - this.BaseOffset);
var vector3 = Vector3.left * (this.route.LeftHanded ? -1f : 1f) * (this.LaneWidth * (this.Lane + this.LaneCamera + this.route.Lane) - this.BaseOffset);
var targetPos = filteredCameraPosition + normalizeCameraRotation * (vector3 + this.PositionOffset);
this.transform.position = targetPos;
+7 -10
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@@ -8,7 +8,7 @@ namespace Assets.AR
{
protected const float LaneWidth = 0.7f;
protected const float StartRegionDistance = 200f;
private const float StartRowsGap = 2.2f;
private const float StartRowsGap = 1.0f;
private const float StartRowsRandomDistance = 0.4f;
private const float StartRowsRandomWidth = 0.15f;
private const float MinCollisionDistance = 1.33f;
@@ -34,7 +34,7 @@ namespace Assets.AR
{
var frame = 100f;
this.StartRegionRouteWidth = this.GetRouteLeftOffset(frame) + this.GetRouteRightOffset(frame);
this.RiderCountInStartRow = Mathf.Max(2, Mathf.CeilToInt(this.StartRegionRouteWidth / 0.7f));
this.RiderCountInStartRow = Mathf.Max(1, Mathf.CeilToInt(this.StartRegionRouteWidth / LaneWidth));
}
protected override void UpdateGameObjects(
@@ -96,9 +96,9 @@ namespace Assets.AR
this.CalculateOvertakingParameters();
foreach (ARLaneGameObject collision in this.collisionList)
{
collision.LaneWidth = 0.7f;
collision.LaneWidth = LaneWidth;
var num6 = this.Route.LeftHanded ? this.GetRouteLeftOffset(collision.Frame) : this.GetRouteRightOffset(collision.Frame);
var num7 = Mathf.Lerp(this.GetStartOffset(collision.StartPosition).x, 0.0f, collision.Distance / 200f);
var num7 = Mathf.Lerp(this.GetStartOffset(collision.StartPosition).x, 0.0f, collision.Distance / StartRegionDistance);
collision.BaseOffset = num6 + num7;
}
this.CalculateCameraAvoidance(cameraDistance);
@@ -224,22 +224,19 @@ namespace Assets.AR
Vector2 startOffset;
if (this.randomizedStartOffsets.TryGetValue(atIndex, out startOffset))
return startOffset;
startOffset = new Vector2(UnityEngine.Random.Range(-0.15f, 0.15f), UnityEngine.Random.Range(-0.4f, 0.4f));
startOffset = new Vector2(UnityEngine.Random.Range(-StartRowsRandomWidth, StartRowsRandomWidth), UnityEngine.Random.Range(-StartRowsRandomDistance,StartRowsRandomDistance));
this.randomizedStartOffsets.Add(atIndex, startOffset);
return startOffset;
}
public float GetRouteDistance(int startPosition, float routeDistance)
{
if (!this.AllowStartOrder || (double)routeDistance >= 200.0)
if (!this.AllowStartOrder || (double)routeDistance >= StartRegionDistance)
return routeDistance;
var start = (float)((RiderCountInStartRow == 0 ? 0 : (startPosition - 1) / this.RiderCountInStartRow) * 2.2000000476837158 + 6.0) + this.GetStartOffset(startPosition).y;
var num = Mathf.Lerp(start , 0.0f, routeDistance / 200f);
float num = Mathf.Lerp((float) ((double) ((startPosition - 1) / this.RiderCountInStartRow) * StartRowsGap + 6.0) + this.GetStartOffset(startPosition).y, 0.0f, routeDistance / StartRegionDistance);
return routeDistance + num;
}
//计算碰撞距离
protected static float GetCollisionParameter(
float distSource,
+7 -10
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@@ -59,8 +59,6 @@ namespace Assets.AR
public int VideoFrameOffset { get; set; }
public float CameraHeight { get; set; }
public float ZOffset { get; set; }
public float RiderScale { get; set; } = 1f;
@@ -73,10 +71,15 @@ namespace Assets.AR
public int FrameCount => this.CameraPositions.Length;
public double Lenght => this.FrameDistances[this.FrameCount - 1];
public VectorData CameraRotationsOffset { get; set; }
public float Lane { get; set; }
private float DefaultLeftSideOffset => !this.LeftHanded ? 4f : 0.0f;
private float DefaultRightSideOffset => !this.LeftHanded ? 0.0f : 4f;
public int GetVisibilityAt(int frame)
{
@@ -431,17 +434,9 @@ namespace Assets.AR
public void LoadData(ARRouteData data)
{
// //todo:修改rotation z
// foreach (var rotation in data.CameraRotations)
// {
// rotation.z += 4f;
// }
//
// var str = JsonConvert.SerializeObject(data);
this.Visibility = data.Visibility;
this.VideoFrameOffset = data.VideoFrameOffset;
this.LeftHanded = data.LeftHanded;
this.ZOffset = data.Zoffset;
this.SlamSegments = data.SlamSegments;
this.CameraHeight = data.CameraHeight;
this.RiderScale = (double)data.RiderScale != 0.0 ? data.RiderScale : 1f;
@@ -454,6 +449,8 @@ namespace Assets.AR
this.LeftSideOffsets = data.LeftSideOffsets;
this.RightSideOffsetFrames = data.RightSideOffsetFrames;
this.RightSideOffsets = data.RightSideOffsets;
this.CameraRotationsOffset = data.CameraRotationsOffset;
this.Lane = data.Lane;
if (data.LightRotationFrames == null || data.LightRotationFrames.Length == 0)
{
this.LightRotationFrames = new float[0];
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@@ -248,11 +248,12 @@ namespace Assets.AR
public int VideoFrameOffsetMac = -1;
public float CameraHeight;
public float RiderScale = 1f;
public float Zoffset = 0f;
public int[] LeftSideOffsetFrames;
public float[] LeftSideOffsets;
public int[] RightSideOffsetFrames;
public float[] RightSideOffsets;
public VectorData CameraRotationsOffset;
public float Lane;
}
public class VectorData
{
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@@ -91,17 +91,10 @@ namespace Assets.AR
}
private string LastAnimatorState { get; set; }
protected override void Start()
{
base.Start();
SetZOffset();
}
protected override void Update()
{
if (this.route == null)
return;
SetMainRiderLane();
base.Update();
var num = this.Speed;
this.Paused = this.Speed == 0;
@@ -168,24 +161,6 @@ namespace Assets.AR
this.lastVisibilitylevel = this.VisibilityLevel;
}
private void SetZOffset()
{
var manager = FindObjectOfType<VideoGameManager>();
var map = manager.GetMapRoute();
this.ZOffset = map.Id == 6296 ? -4f : 0f;
}
private void SetMainRiderLane()
{
if (IsMain)
{
var manager = FindObjectOfType<VideoGameManager>();
var map = manager.GetMapRoute();
if(map.Id == 6296)//TODO:这里写死溧阳AR骑行
Lane = -2f;
}
}
private void FixedUpdate()
{
//if (this.Paused || (double)this.Speed <= 0.0)