骑行界面字体

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lishuo committed 2021-04-19 18:03:04 +08:00
1 parent af63072f29
commit 82923fe4f8
13 files changed
+2390 -2188

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@@ -1,17 +1,10 @@
using UnityEngine;
using Assets.Scripts.Apis.Models;
using System;
using Assets.Scripts.Apis;
using System.Linq;
using System.Collections.Generic;
using System.Globalization;
using Assets.Scenes.Ride.Scripts.Model;
using System.IO;
using System.Threading;
using UnityEngine.SceneManagement;
namespace Assets.Scenes.Ride.Scripts
{
public class PlayerController : AbstractPlayer
public class PlayerController : AbstractPlayer
{
#region 骑行逻辑
@@ -74,16 +67,8 @@ namespace Assets.Scenes.Ride.Scripts
//上传数据
public override void Upload()
{
mainController.isStart = false;
string imageFileName = base.CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f));
mainController.cyclingController.recorderData.StartTime = startTime;
mainController.cyclingController.recorderData.IsCompleted = totalDistance == mapData.TotalDistance;
mainController.cyclingController.recorderData.EndDistance = totalDistance;
mainController.cyclingController.recorderData.AntModelId = mainController.AntModelId;
mainController.cyclingController.recorderData.ManufacturerId = mainController.ManufacturerId;
mainController.cyclingController.recorderData.DeviceNumber = mainController.DeviceNumber;
mainController.cyclingController.recorderData.SaveData(mainController.cyclingModel, mainController.selectParamModel, imageFileName);
mainController.Save(TotalDistance);
SceneManager.LoadScene("MainScene");
}
#endregion
}