骑行界面字体
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@@ -159,7 +159,7 @@ namespace Assets.Scenes.Ride.Scripts
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mainController = FindObjectOfType<CyclingController>();
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var route = mainController.GetRoute();
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mapName.text = route.RouteInstance.Name;
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totalDistance.text = Math.Round(mainController.GetMapData().TotalDistance, 2).ToString() + "KM";//总里程
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totalDistance.text = Math.Round(mainController.GetMapData().TotalDistance, 1).ToString() + "KM";//总里程
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RenderChart();
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startIndex = playerController.CurrentIndex;
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//继续骑行如果有伴侣就自动进入伴侣骑行
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@@ -193,10 +193,10 @@ namespace Assets.Scenes.Ride.Scripts
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if (playerController != null)
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{
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//绑定UI
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speedTxt.text = $"{playerController.Speed}";
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speedTxt.text = $"{Math.Round(playerController.Speed,1)}";
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powerTxt.text = $"{playerController.Power}";
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timerTxt.text = Helper.FormatTicks(playerController.TotalTicks);
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ditance.text = Math.Round(playerController.TotalDistance, 2).ToString("f2")+"KM";
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ditance.text = Math.Round(playerController.TotalDistance, 1).ToString("f1");
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heartRate.text = $"{Math.Round(playerController.HeartRate, 0)}";
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candance.text = $"{Math.Round(playerController.Cadance, 0)}";
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//倒计时
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@@ -208,7 +208,7 @@ namespace Assets.Scenes.Ride.Scripts
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count--;
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if (count == 0)
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{
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playerController.SetStart();
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mainController.SetStart();
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countDownTxt.gameObject.SetActive(false);
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}
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timeRemaining = 1.0f;
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@@ -270,13 +270,13 @@ namespace Assets.Scenes.Ride.Scripts
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//暂停游戏
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private void PauseRide(BaseEventData baseEventData)
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{
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playerController.SetPause();
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mainController.SetPause();
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startBtn.gameObject.SetActive(true);
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}
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private void SaveRide(BaseEventData baseEventData)
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{
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playerController.SetPause();
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if (playerController.TotalTicks > 0 && !playerController.isQuit )
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mainController.SetQuit();
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if (playerController.TotalTicks > 0 && !mainController.isQuit )
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{
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playerController.Upload();
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quitPanel.SetActive(false);
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