骑行页面增加错误诊断,解决视角切换箭头位置回到起点问题
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@ -59,8 +59,10 @@ public class CyclingController : DeviceServiceMonoBase
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}
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GameObject miniMap;
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GameObject resultPanel;
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void Awake()
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protected override void Awake()
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{
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base.Awake();
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#if UNITY_EDITOR
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if (App.CurrentUser == null)
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{
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@ -390,9 +392,7 @@ public class CyclingController : DeviceServiceMonoBase
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player.transform.position = pos;
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player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
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target.position = pos;
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playerController.currentPos = Vector3.zero;
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//playerController.currentPos = Vector3.zero;
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arrowGameObj.SetActive(true);
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Is3dView = false;
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}
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@ -608,8 +608,4 @@ public class CyclingController : DeviceServiceMonoBase
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return list;
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}
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#endregion
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private void OnApplicationQuit()
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{
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App.MainDeviceAdapter.Dispose();
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}
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}
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@ -3,6 +3,7 @@ using Assets.Scripts.Devices;
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using Assets.Scripts.Devices.Ant;
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using Assets.Scripts.Devices.Ant.Interfaces;
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using Assets.Scripts.Devices.Ble;
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using Assets.Scripts.Scenes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -10,7 +11,7 @@ using UnityEngine;
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namespace Assets.Scenes.Ride.Scripts
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{
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public class DeviceServiceMonoBase: MonoBehaviour
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public class DeviceServiceMonoBase: BaseScene
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{
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public void TrackResistance(double grade)
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{
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@ -280,7 +280,7 @@ namespace Assets.Scenes.Ride.Scripts
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//开发者视角调整
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cameraSlider = transform.Find("Panel/CameraSlider").GetComponent<Slider>();
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Text CameraText = transform.Find("Panel/CameraSlider/Text").GetComponent<Text>();
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string[] phoneList = new string[] { "18120141032", "15651831367", "13115011550", "15261826280" };
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string[] phoneList = new string[] { "18120141032", "15651831367", "18120141031", "15261826280", "18662240319" };
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if (phoneList.Contains(App.CurrentUser.Phone))
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{
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cameraSlider.gameObject.SetActive(true);
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