界面调整
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@ -66,6 +66,7 @@ namespace Assets.Scenes.Ride.Scripts
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public double HeartRate { get => heartRate; }
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public int TotalTicks { get => ticks; }
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public double TotalDistance { get => totalDistance; }
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public double Distance { get => distance; }
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public double CurrentSlope { get => currentSlope; }
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public double NextSlope { get => nextSlope; }
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public double NextSlopeDistance { get => nextSlopeDistance; }
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@ -190,6 +191,7 @@ namespace Assets.Scenes.Ride.Scripts
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public int CurrentIndex;
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private int index;
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public double CurrentDistance;//当前所处区间距离
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//当前距离所在的海拔/坡度/距离 下一个点的坡度以及剩余距离
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void ComputeNextSlope()
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{
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@ -217,6 +219,8 @@ namespace Assets.Scenes.Ride.Scripts
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nextSlope = pointList[nextIndex].Grade;
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nextSlopeDistance = sumDistance - totalDistance * 1000;
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currentSlopeDistance = totalDistance * 1000 - (sumDistance - pointList[index].Distance);
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//计算当前区间距离
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CurrentDistance = pointList[CurrentIndex].Grade;
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}
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//根据距离计算坐标
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Vector2d Along(double endDistance)
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40
Assets/Scenes/Ride/Scripts/ArrowSpirteRenderScript.cs
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40
Assets/Scenes/Ride/Scripts/ArrowSpirteRenderScript.cs
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@ -0,0 +1,40 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scenes.Ride.Scripts
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{
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public class ArrowSpirteRenderScript:MonoBehaviour
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{
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List<Sprite> sprites;
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Image image;
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private void Start()
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{
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sprites = new List<Sprite>();
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for (int i = 1; i < 51; i++)
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{
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sprites.Add(Resources.Load<Sprite>($"Images/Ride/Ride Bright/Ride_bright{i.ToString("0000")}"));
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}
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image = transform.GetComponent<Image>();
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}
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int index = 0;
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float time = 0;
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void Update()
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{
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time += Time.deltaTime;
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if (time < 0.03)
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{
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return;
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}
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time = 0;
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if (index % 49 == 0)
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{
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index = 0;
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}
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image.sprite = sprites[index];
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index ++;
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}
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}
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}
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11
Assets/Scenes/Ride/Scripts/ArrowSpirteRenderScript.cs.meta
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11
Assets/Scenes/Ride/Scripts/ArrowSpirteRenderScript.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f34d1e1c66a3f8a418997dd9d78c8f29
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -43,10 +43,10 @@ namespace Assets.Scenes.Ride.Scripts
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}
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}
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public int total;
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void LoadWithDownSampling(int start, int end)
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{
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int total = end - start;
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total = end - start;
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if (DownSampleToPoints >= total)
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{
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@ -62,7 +62,7 @@ public class CyclingController : DeviceServiceMonoBase
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#endif
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//获取路书信息
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mapApi = ConfigHelper.mapApi;
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routeId = App.RouteIdParam > 0? App.RouteIdParam : 5492;
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routeId = App.RouteIdParam > 0? App.RouteIdParam : 2633;
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mapRoute = mapApi.GetById(routeId).data;
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miniMap = transform.Find("MiniMap").gameObject;//小地图
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resultPanel = transform.Find("SingleUI/Panel/ResultPanel").gameObject;
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@ -147,7 +147,7 @@ public class CyclingController : DeviceServiceMonoBase
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loadingController.AddProcess(10);
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}
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//异步请求mapbox画出当前路书路线图
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//loadingController.DrawMapRoute(mapData);
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loadingController.DrawMapRoute(mapData);
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loadingController.AddProcess(10);
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}
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//加载人物和地图以及UI界面
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@ -344,7 +344,8 @@ namespace Assets.Scenes.Ride.Scripts
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var polyline = Encode(result);
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var encodeline = UnityWebRequest.EscapeURL(polyline); //HttpUtility.UrlEncode(polyline);
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//获取封面图片
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var url = $"https://api.mapbox.com/styles/v1/mapbox/dark-v10/static/path-4+35ace1-1({encodeline})/auto/1280x1280?access_token={App.MapBoxAccessToken}";
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var url = $"https://api.mapbox.com/styles/v1/mapbox/dark-v10/static/path-4+35ace1-1({encodeline})/auto/1280x768?access_token={App.MapBoxAccessToken}&padding=200&pitch=60";
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return url;
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}
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}
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@ -66,7 +66,7 @@ namespace Assets.Scenes.Ride.Scripts
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public void DrawMapRoute(MapDataModel mapData)
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{
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var url = Helper.GetMapboxApiUrl(mapData.List);
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//Utils.DisplayImage(StartCoroutine, mapRouteImage, url);
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Utils.DisplayImage(StartCoroutine, mapRouteImage, url);
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}
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//设定当前loading进度
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public void AddProcess(float v)
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@ -34,30 +34,30 @@ namespace Assets.Scenes.Ride.Scripts
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bicycleWeight = App.CurrentUser.BicycleWeight;
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#if UNITY_EDITOR
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power = Random.Range(1,2000);//测试功率
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power = Random.Range(1,200);//测试功率
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#endif
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mainController.TrackResistance(currentSlope);//TODO
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speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
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distance = mainController.UpdateDistance(speed);
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totalDistance += distance;
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//记录骑行数据
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//记录骑行数据
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var recorderData = mainController.cyclingController.recorderData;
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targetData = new TargetData
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{
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Ticks = ticks,
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_Power = power,
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_Speed = speed,
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_Distance = totalDistance > mapData.TotalDistance ? mapData.TotalDistance : totalDistance,
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_Cadence = cadance,
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_HeartRate = heartRate,
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_Lat = currentlatlong.x,
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_Lon = currentlatlong.y,
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_TotalClimb = totalClimb,
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};
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recorderData.RiderDatas.Add(targetData);
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var recorderData = mainController.cyclingController.recorderData;
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targetData = new TargetData
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{
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Ticks = ticks,
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_Power = power,
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_Speed = speed,
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_Distance = totalDistance > mapData.TotalDistance ? mapData.TotalDistance : totalDistance,
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_Cadence = cadance,
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_HeartRate = heartRate,
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_Lat = currentlatlong.x,
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_Lon = currentlatlong.y,
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_TotalClimb = totalClimb,
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};
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recorderData.RiderDatas.Add(targetData);
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}
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}
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protected override void SendTcp()
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{
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if (mainController.cyclingController != null)
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@ -24,22 +24,35 @@ namespace Assets.Scenes.Ride.Scripts
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Button cancelButton;
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Button closeButton;
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Button searchButton;
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Button sortButton;
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Image sortImage;
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GameObject reviewPanel;
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GameObject noRecord;
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InputField inputField;
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InputField startValue;
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InputField endValue;
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private int pageIndex = 0;
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private int pageSize = 10;
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private int pageSize = 8;
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private int totalPages = 0;
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private string seachName = string.Empty;
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private double _startValue;
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private double _endValue;
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CyclingController cyclingController;
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public List<GameObject> gameObjects = new List<GameObject>();
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List<SelectPlayerItemScript> selectPlayerItemScripts = new List<SelectPlayerItemScript>();
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MapApi mapApi;
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Sprite down;
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Sprite up;
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private void Awake()
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{
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mapApi = new MapApi();
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cyclingController = FindObjectOfType<CyclingController>();
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//分页查询当前路数排行榜选手成绩列表
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prefab = Resources.Load<GameObject>("UI/Prefab/Ride/SelectPlayerItem");
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down = Resources.Load<Sprite>("Images/DOWN");
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up = Resources.Load<Sprite>("Images/UP");
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scroll = transform.Find("Panel/PlayerList/Scroll View").gameObject;
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content = transform.Find("Panel/PlayerList/Scroll View/Viewport/Content");
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rideButton = transform.Find("Panel/RideButton").GetComponent<Button>();
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@ -47,22 +60,24 @@ namespace Assets.Scenes.Ride.Scripts
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closeButton = transform.Find("Panel/Close").GetComponent<Button>();
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searchButton = transform.Find("Panel/SearchButton").GetComponent<Button>();
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inputField = transform.Find("Panel/InputField").GetComponent<InputField>();
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startValue = transform.Find("Panel/StartValue").GetComponent<InputField>();
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endValue = transform.Find("Panel/EndValue").GetComponent<InputField>();
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reviewPanel = transform.parent.Find("ReviewPanel").gameObject;
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selectPanel = transform.parent.Find("SelectPanel").gameObject;
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nearPanel = transform.parent.Find("NearPanel").gameObject;
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noRecord = transform.Find("Panel/PlayerList/Scroll View/Viewport/NoRecord").gameObject;
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sortButton = transform.Find("Panel/SortButton").GetComponent<Button>();
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sortImage = transform.Find("Panel/SortButton/Image").GetComponent<Image>();
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inputField.onValueChanged.AddListener(InputTextChanged);
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//rideButton.onClick.AddListener(PreStart);
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//cancelButton.onClick.AddListener(Cancel);
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//closeButton.onClick.AddListener(Cancel);
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//searchButton.onClick.AddListener(Search);
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startValue.onValueChanged.AddListener(StartvalueChanged);
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endValue.onValueChanged.AddListener(StartvalueChanged);
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UIManager.AddEvent(rideButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, PreStart);
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UIManager.AddEvent(cancelButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel);
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UIManager.AddEvent(closeButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel);
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UIManager.AddEvent(searchButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Search);
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UIManager.AddEvent(sortButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, SortWKG);
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UIManager.AddEvent(scroll, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
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gameObjects.Add(transform.Find("Panel/Player1").gameObject);
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@ -71,11 +86,34 @@ namespace Assets.Scenes.Ride.Scripts
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gameObjects.Add(transform.Find("Panel/Player4").gameObject);
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gameObjects.Add(transform.Find("Panel/Player5").gameObject);
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}
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private void StartvalueChanged(string input)
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{
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_startValue = Convert.ToDouble(input);
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}
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private void EndvalueChanged(string input)
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{
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_endValue = Convert.ToDouble(input);
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}
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private void InputTextChanged(string input)
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{
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seachName = input;
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}
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private int sort = 0;//0:正序 1:降序
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private void SortWKG(BaseEventData baseEventData)
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{
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if (sort == 0)
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{
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sortImage.sprite = up;
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sort = 1;
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}
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else
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{
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sort = 0;
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sortImage.sprite = down;
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}
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Utils.DestroyChildren(content);
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Refresh();
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}
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private void Search(BaseEventData baseEventData)
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{
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Utils.DestroyChildren(content);
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@ -124,10 +162,27 @@ namespace Assets.Scenes.Ride.Scripts
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{
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var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", pageIndex, pageSize, seachName);
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totalPages = list.data.TotalPages;
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CreateGameObject(list.data.list);
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var data = list.data.list.Where(c => c.WeightKg >= _startValue && c.WeightKg <= _endValue).ToList();
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if (sort == 0)
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{
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data = data.OrderBy(c => c.WeightKg).ToList();
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}
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else
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{
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data = data.OrderByDescending(c => c.WeightKg).ToList();
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}
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CreateGameObject(data);
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}
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private void CreateGameObject(List<MapRouteRanking> list)
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{
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if (list.Count == 0)
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{
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noRecord.SetActive(true);
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}
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else
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{
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noRecord.SetActive(false);
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}
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var parent = transform.Find("Panel/PlayerList/Scroll View/Viewport/Content");
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foreach (var item in list)
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{
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@ -13,6 +13,7 @@ using System.Collections.Generic;
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using Assets.Cyp.Common;
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using System.Threading.Tasks;
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using UnityEngine.EventSystems;
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using ChartAndGraph;
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namespace Assets.Scenes.Ride.Scripts
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{
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@ -65,7 +66,7 @@ namespace Assets.Scenes.Ride.Scripts
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LineChart elevationChart;//海拔图
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RawImage img;//海拔图头像
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RawImage miniMap;//小地图
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RawImage altitudeGraph;//海拔图
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#endregion
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#region 控制器
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@ -79,6 +80,7 @@ namespace Assets.Scenes.Ride.Scripts
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private int count = 0;
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Image arrow;
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AbstractMap map;
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Transform t;
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void Awake()
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{
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#region 控件获取与事件绑定
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@ -108,7 +110,9 @@ namespace Assets.Scenes.Ride.Scripts
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mapName = transform.Find("Panel/TitlePanel/MapName").GetComponent<Text>();
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totalClimb = transform.Find("Panel/ComputerPanel/TotalClimbView/TotalClimb").GetComponent<Text>();
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elevationChart = transform.Find("Panel/ElevationChart").GetComponent<LineChart>();
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img = transform.Find("Panel/ElevationChart/HeadImage").GetComponent<RawImage>();
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//img = transform.Find("Panel/ElevationChart/HeadImage").GetComponent<RawImage>();
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img = transform.Find("Panel/GraphChart/Head").GetComponent<RawImage>();
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t = transform.Find("Panel/GraphChart/Button");
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miniMap = transform.Find("Panel/MiniMap").GetComponent<RawImage>();
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selectPanel = transform.Find("Panel/SelectPanel").gameObject;
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@ -127,6 +131,7 @@ namespace Assets.Scenes.Ride.Scripts
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cancelQuitButton = transform.Find("Panel/QuitPanel/CancelButton").GetComponent<Button>();
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closeQuitButton = transform.Find("Panel/QuitPanel/CloseButton").GetComponent<Button>();
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viewButton =transform.Find("Panel/ViewButton").GetComponent<Button>();
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altitudeGraph = transform.Find("Panel/TitlePanel/AltitudeGraph").GetComponent<RawImage>();
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target = transform.parent.Find("Target").gameObject;
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@ -194,6 +199,7 @@ namespace Assets.Scenes.Ride.Scripts
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var route = mainController.GetRoute();
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mapName.text = route.RouteInstance.Name;
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totalDistance.text = Math.Round(mainController.GetMapData().TotalDistance, 1).ToString() + "KM";//总里程
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Utils.DisplayImage(StartCoroutine, altitudeGraph, route.RouteInstance.AltitudeGraph);//渲染海拔图
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RenderChart();
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startIndex = playerController.CurrentIndex;
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//继续骑行如果有伴侣就自动进入伴侣骑行
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@ -257,6 +263,8 @@ namespace Assets.Scenes.Ride.Scripts
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currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%";
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currentSlopeDistanceText.text = Math.Round(playerController.CurrentSlopeDistance, 0).ToString() + "M";
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totalClimb.text = Math.Round(playerController.TotalClimb, 0).ToString();
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//动态显示当前人物移动动画
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//移动海拔图头像 TODO:移动所有人的头像
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//MoveChartMarkPoint();
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@ -394,9 +402,12 @@ namespace Assets.Scenes.Ride.Scripts
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private int startIndex;//选中玩家起始索引
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private int interval = 50;//选中玩家移动索引个数
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private float[] elevationList;
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GraphChartBase graph;
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//初始化海拔图
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void RenderChart()
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{
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//elevationChart.ClearData();
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//elevationList = mainController.GetLineChartData();
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//totalCount = elevationList.Length;
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@ -437,6 +448,9 @@ namespace Assets.Scenes.Ride.Scripts
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dd.Add(item.Elevation);
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}
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var sc = transform.Find("Panel/GraphChart").GetComponent<ChartDataSourceScript>();
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graph = transform.Find("Panel/GraphChart").GetComponent<GraphChartBase>();
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sc.SetDataSource(dd.ToArray());
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if (App.CurrentUser != null)
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@ -496,8 +510,29 @@ namespace Assets.Scenes.Ride.Scripts
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}
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}
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public GameObject testButton;
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//挪到人物脚本中处理
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void MoveChartMarkPoint()
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{
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Vector3 prePosition = img.transform.position;
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int nextIndex = playerController.CurrentIndex;
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double ditance = playerController.Distance;//当前移动距离
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double currentDistance = playerController.CurrentDistance;//当前区间距离
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var t = currentDistance != 0 ? ditance*1000 / currentDistance : 0;
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var n = graph.DataSource.GetPoint("Player 2", nextIndex);
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graph.PointToWorldSpace(out Vector3 nextPosition, n.x, n.y, "Player 2");
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var currentPos = Vector3.Lerp(prePosition, nextPosition, (float)t);
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img.transform.DOMove(currentPos, 1);
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//人物移动到中间的时候,线开始向左边平滑移动
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//int del = (int)Math.Round(graph.DataSource.HorizontalViewSize / 2, 0);
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//if (playerController.CurrentIndex % del == 0)
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//{
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// graph.HorizontalScrolling += 1;
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//}
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#region 注释
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//var dataPoints = elevationChart.series.list[0].dataPoints.OrderBy(c => c.x).ToList();
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//if (dataPoints.Count > 0)
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//{
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@ -508,8 +543,8 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
|
||||
//if (pointMap.ContainsKey(playerController.CurrentIndex-1) )
|
||||
//{
|
||||
|
||||
|
||||
|
||||
|
||||
// Vector3 mousePos;
|
||||
// //testButton.transform.localPosition = new Vector3(pointMap[playerController.CurrentIndex - 1].x, pointMap[playerController.CurrentIndex - 1].y, 0);
|
||||
// //RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.parent.GetComponent<RectTransform>(), new Vector3(pointMap[playerController.CurrentIndex - 1].x , pointMap[playerController.CurrentIndex - 1].y, 0), null, out mousePos);
|
||||
@ -520,6 +555,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
// //testButton.transform.DOLocalMove(new Vector3(pointMap[playerController.CurrentIndex - 1].x-Screen.width/2, pointMap[playerController.CurrentIndex - 1].y, 0),0.5f);
|
||||
// //pointMap.Remove(playerController.CurrentIndex - 1);
|
||||
//}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
40
Assets/Scenes/Ride/Scripts/SpirteRenderScript.cs
Normal file
40
Assets/Scenes/Ride/Scripts/SpirteRenderScript.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
public class SpirteRenderScript:MonoBehaviour
|
||||
{
|
||||
List<Sprite> sprites;
|
||||
Image image;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
sprites = new List<Sprite>();
|
||||
for (int i = 1; i < 61; i++)
|
||||
{
|
||||
sprites.Add(Resources.Load<Sprite>($"Images/Ride/wave/wave{i.ToString("0000")}"));
|
||||
}
|
||||
image = transform.GetComponent<Image>();
|
||||
}
|
||||
int index = 0;
|
||||
float time = 0;
|
||||
void Update()
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
if (time < 0.03)
|
||||
{
|
||||
return;
|
||||
}
|
||||
time = 0;
|
||||
if (index % 59 == 0)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
image.sprite = sprites[index];
|
||||
index ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scenes/Ride/Scripts/SpirteRenderScript.cs.meta
Normal file
11
Assets/Scenes/Ride/Scripts/SpirteRenderScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d80d4c7bf8cc8e442a807231db86f84a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -73,10 +73,10 @@ namespace Assets.Scripts.Apis.Models
|
||||
private void CalcDistance()
|
||||
{
|
||||
_List[0].Distance = 0;
|
||||
for (int i = 0; i < _List.Count - 1; i++)
|
||||
for (int i = 1; i < _List.Count - 1; i++)
|
||||
{
|
||||
var pt1 = Turf.Point(new double[] { _List[i].Point[1], _List[i].Point[0] });
|
||||
var pt2 = Turf.Point(new double[] { _List[i+1].Point[1], _List[i+1].Point[0] });
|
||||
var pt1 = Turf.Point(new double[] { _List[i-1].Point[1], _List[i-1].Point[0] });
|
||||
var pt2 = Turf.Point(new double[] { _List[i].Point[1], _List[i].Point[0] });
|
||||
var value = Turf.Distance(pt1, pt2, "kilometers") ;
|
||||
_List[i].Distance = Math.Round(value*1000, 2);
|
||||
}
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user