路线产生逻辑微调
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@ -1,44 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraRectAutoFit : MonoBehaviour
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{
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float targetaspect = 16.0f / 9.0f;
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// Start is called before the first frame update
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void Start()
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{
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// determine the game window's current aspect ratio
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float windowaspect = (float)Screen.width / (float)Screen.height;
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// current viewport height should be scaled by this amount
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float scaleheight = windowaspect / targetaspect;
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// obtain camera component so we can modify its viewport
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Camera camera = Camera.main;
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// if scaled height is less than current height, add letterbox
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if (scaleheight <= 1.0f)
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{
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Rect rect = camera.rect;
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rect.width = 1.0f;
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rect.height = scaleheight;
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rect.x = 0;
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rect.y = (1.0f - scaleheight) / 2.0f;
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camera.rect = rect;
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}
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else // add pillarbox
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{
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float scalewidth = 1.0f / scaleheight;
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Rect rect = camera.rect;
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rect.width = scalewidth;
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rect.height = 1.0f;
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rect.x = (1.0f - scalewidth) / 2.0f;
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rect.y = 0;
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camera.rect = rect;
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 10897b204f40f6c4a9202250110f0a27
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 9a0a7989900f2c34abeee17c663d08dc
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guid: 217cb7caed5f7fb49b339428b1d80974
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -199,7 +199,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -16, y: 14.5}
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m_SizeDelta: {x: 12, y: 9}
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m_SizeDelta: {x: 16, y: 16}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &9075509681674056080
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CanvasRenderer:
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@ -247,7 +247,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: adb30198aa32dd140b5750692dd48104, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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radius: 4
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radius: 8
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--- !u!1 &5549514346347886652
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GameObject:
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
@ -33,8 +33,8 @@ namespace Assets.Scenes.Ride.Scripts
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#region 选手骑行数据
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protected Vector2d nextlatlong; //下一个点的坐标
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protected bool isStart;//开始或者暂停
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protected bool isQuit;//true 中途退出 或者到达终点
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//protected bool isStart;//开始或者暂停
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public bool isQuit;//true 中途退出 或者到达终点
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protected bool isMajor;//是否是主人公
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protected MapDataModel mapData;
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protected int userId;
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@ -59,7 +59,6 @@ namespace Assets.Scenes.Ride.Scripts
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public double TotalClimb { get => totalClimb; }
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public int UserId { get => userId; }
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public bool IsStart { get => isStart; }
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public double Speed { get => speed; }
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public double Power { get => power; }
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public double Cadance { get => cadance; }
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@ -79,20 +78,17 @@ namespace Assets.Scenes.Ride.Scripts
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//开始骑行
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public void SetStart()
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{
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isStart = true;
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mainController.isStart = true;
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startTime = DateTime.Now;
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}
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//继续骑行
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public void SetContinue()
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{
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isStart = true;
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mainController.isStart = true;
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}
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//暂停骑行
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public void SetPause()
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{
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isStart = false;
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mainController.isStart = false;
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//characterAnimator.SetBool("IsRide", false);
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}
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@ -126,7 +122,6 @@ namespace Assets.Scenes.Ride.Scripts
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mapData = mainController.GetMapData();//获取路书信息
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nextlatlong = new Vector2d(mapData.List[0].Point[0], mapData.List[0].Point[1]);//初始化人物位置 TODO加上之前骑行距离
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cyclingExcutor = mainController.cyclingController;
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isStart = mainController.isStart;
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}
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protected virtual void Excute()
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@ -135,6 +130,7 @@ namespace Assets.Scenes.Ride.Scripts
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timer -= Time.deltaTime;
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if (timer <= 0)//定时器 一秒执行一次
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{
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SendTcp();
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Run();
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timer = 1.0f;
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}
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@ -143,16 +139,23 @@ namespace Assets.Scenes.Ride.Scripts
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protected virtual void Run()
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{
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ComputeNextSlope();//计算下一个坡度相关数据
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SendTcp();
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if (mainController.isStart)
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{
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ticks++;
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//计算累计爬升
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var diff = mapData.List[CurrentIndex].Elevation - elevation;
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if (diff > 0)
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if (index > 0)
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{
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totalClimb += diff;
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totalClimb = 0;
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//计算累计爬升
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for (int i = 1; i <= index; i++)
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{
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var diff = mapData.List[i].Elevation - mapData.List[i - 1].Elevation;
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if (diff > 0)
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{
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totalClimb += diff;
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}
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}
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}
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ticks++;
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Compute();//接受蓝牙设备数据计算
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//characterAnimator.SetBool("IsRide", false);//初始化动画状态
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if (totalDistance <= mapData.TotalDistance)
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@ -178,7 +181,7 @@ namespace Assets.Scenes.Ride.Scripts
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//characterAnimator.SetBool("ReachEnd", true);//到达终点
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//Task.Run(() => { });//异步上传数据
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Upload();
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isStart = false;
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//mainController.isStart = false;
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isQuit = true;
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}
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}
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@ -241,6 +244,7 @@ namespace Assets.Scenes.Ride.Scripts
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{
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double sumDistance = 0;
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var pointList = mapData.List;
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int preIndex = 0;
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for (int i = 0; i < pointList.Count; i++)
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{
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sumDistance += pointList[i].Distance;
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@ -250,6 +254,7 @@ namespace Assets.Scenes.Ride.Scripts
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break;
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}
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}
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preIndex = index > 0 ? index - 1:0;
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//计算当前海拔和坡度
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elevation = pointList[index].Elevation;
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currentSlope = pointList[index].Grade;
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@ -43,9 +43,9 @@ public class CyclingController : DeviceServiceMonoBase
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//var result = GetTestData();
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MapDataModel result = mapApi.GetData(RouteId);
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#if !UNITY_EDITOR
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var antConnected = CheckAnt();//初始化ant+设备
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#endif
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//if (!antConnected)
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//{
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// throw new Exception("请先连接设备");
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@ -98,6 +98,11 @@ public class CyclingController : DeviceServiceMonoBase
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throw new System.Exception("fail to get route data");
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}
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}
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private void Start()
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{
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UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
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UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
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}
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private void InitParam()
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{
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@ -8,24 +8,48 @@ namespace Assets.Scenes.Ride.Scripts
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//[ExecuteInEditMode]
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public class LoadingPanelController : MonoBehaviour
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{
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[SerializeField]
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GameObject _content;
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[SerializeField]
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Text _text;
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[SerializeField]
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AnimationCurve _curve;
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Text mapName;
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AbstractMap _map;
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void Awake()
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{
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_map = FindObjectOfType<AbstractMap>();
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_map.OnInitialized += _map_OnInitialized;
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_map.OnTileFinished += _map_OnTileFinished;
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_map.OnEditorPreviewEnabled += OnEditorPreviewEnabled;
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_map.OnEditorPreviewDisabled += OnEditorPreviewDisabled;
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_map.OnUpdated += _map_OnUpdated;
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Text level;
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Text distance;
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Text elevaction;
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Text slope;
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Text rideNum;
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Text uploadByUserName;
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private void Start()
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{
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var root = transform.parent.parent.parent;
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_map = root.Find("Map").GetComponent<AbstractMap>();
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var cyclingController = root.GetComponent<CyclingController>();
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mapName = transform.Find("MapName").GetComponent<Text>();
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level = transform.Find("level/Text").GetComponent<Text>();
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elevaction = transform.Find("Elevaction").GetComponent<Text>();
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slope = transform.Find("Slope").GetComponent<Text>();
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rideNum = transform.Find("RideNum").GetComponent<Text>();
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uploadByUserName = transform.Find("UploadByUserName").GetComponent<Text>();
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var mapdata = cyclingController.GetMapData();
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var route = cyclingController.GetRoute();
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mapName.text = route.RouteInstance.Name;
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level.text = route.RouteInstance.Hard;
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elevaction.text = route.RouteInstance.EleDifference.ToString("g0");
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slope.text = route.RouteInstance.AverageGrade.ToString() + "%";
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rideNum.text = route.RouteInstance.TheHeat.ToString();
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uploadByUserName.text = route.RouteInstance.UserId.ToString();
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_map.OnInitialized += _map_OnInitialized;
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_map.OnTileFinished += _map_OnTileFinished;
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_map.OnEditorPreviewEnabled += OnEditorPreviewEnabled;
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_map.OnEditorPreviewDisabled += OnEditorPreviewDisabled;
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_map.OnUpdated += _map_OnUpdated;
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}
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private void _map_OnUpdated()
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@ -35,7 +59,7 @@ namespace Assets.Scenes.Ride.Scripts
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private void _map_OnTileFinished(global::Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
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{
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transform.gameObject.SetActive(false);
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//transform.gameObject.SetActive(false);
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Debug.Log("_map_OnTileFinished");
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}
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@ -51,32 +75,24 @@ namespace Assets.Scenes.Ride.Scripts
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return;
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if (s == ModuleState.Finished)
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{
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//transform.gameObject.SetActive(false);
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}
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transform.gameObject.SetActive(false);
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}
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else if (s == ModuleState.Working)
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{
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// Uncommment me if you want the loading screen to show again
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// when loading new tiles.
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//_content.SetActive(true);
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}
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};
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}
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void OnEditorPreviewEnabled()
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{
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//transform.gameObject.SetActive(false);
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Debug.Log("OnEditorPreviewEnabled");
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transform.gameObject.SetActive(false);
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}
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void OnEditorPreviewDisabled()
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{
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//transform.gameObject.SetActive(true);
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Debug.Log("OnEditorPreviewDisabled");
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transform.gameObject.SetActive(true);
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}
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void Update()
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{
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var t = _curve.Evaluate(Time.time);
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@ -21,7 +21,7 @@ namespace Assets.Scenes.Ride.Scripts.Model
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{
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get
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{
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return 10688;//CurrentUser.Id;
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return CurrentUser.Id;
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}
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}
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/// <summary>
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@ -62,7 +62,8 @@ namespace Assets.Scenes.Ride.Scripts
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}
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if (scrollrect.verticalNormalizedPosition >= 1)
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{
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pageIndex--;
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if(pageIndex > 0)
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pageIndex--;
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//RefreshList();
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}
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}
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@ -28,7 +28,7 @@ namespace Assets.Scenes.Ride.Scripts
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private string _speed = string.Empty;
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private string _distance = string.Empty;
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private string _ratio = string.Empty;
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private Texture countryTexture;
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private void Awake()
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{
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Head = transform.Find("Head").GetComponent<RawImage>();
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@ -37,6 +37,7 @@ namespace Assets.Scenes.Ride.Scripts
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Speed = transform.Find("Speed").GetComponent<Text>();
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Distance = transform.Find("Distance").GetComponent<Text>();
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Ratio = transform.Find("Ratio").GetComponent<Text>();
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countryTexture = Resources.Load<Sprite>("Images/flag_China_Person").texture;
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}
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public void setRatio(string ratio)
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@ -51,7 +52,9 @@ namespace Assets.Scenes.Ride.Scripts
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{
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if (!_headUrl.Equals(url))
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{
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StartCoroutine(DownloadImage(Head, url));
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Head.texture = App.CurrentUserHeadTexture;
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//Utils.DisplayImage(StartCoroutine, Head, url);
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//StartCoroutine(DownloadImage(Head, url));
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var rect = ((RectTransform)Head.transform).rect;
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Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
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@ -82,7 +85,9 @@ namespace Assets.Scenes.Ride.Scripts
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{
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if (!_countryUrl.Equals(url))
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{
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StartCoroutine(DownloadImage(Country, url));
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Country.texture = countryTexture;
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//Utils.DisplayImage(StartCoroutine, Country, url);
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//StartCoroutine(DownloadImage(Country, url));
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var rect = ((RectTransform)Country.transform).rect;
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Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
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@ -31,9 +31,10 @@ namespace Assets.Scenes.Ride.Scripts
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cadance = mainController.UpdateCadence();
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weight = App.CurrentUser.Weight;
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bicycleWeight = App.CurrentUser.BicycleWeight;
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power = 2000;//测试功率
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Debug.Log(power);
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//#if UNITY_EDITOR
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// power = 2000;//测试功率
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//#endif
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speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
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distance = mainController.UpdateDistance(speed);
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totalDistance += distance;
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@ -61,7 +62,7 @@ namespace Assets.Scenes.Ride.Scripts
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//上传数据
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public override void Upload()
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{
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mainController.isStart = false;
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string imageFileName = base.CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f));
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cyclingExcutor.recorderData.IsCompleted = totalDistance == mapData.TotalDistance;
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cyclingExcutor.recorderData.EndDistance = totalDistance;
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@ -129,7 +129,7 @@ namespace Assets.Scenes.Ride.Scripts
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Vector3 viewPos = Camera.main.WorldToViewportPoint(position);
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Vector3 dir = (position - camreatra.localPosition).normalized;
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float dot = Vector3.Dot(camreatra.forward, dir);
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if (dot > -1 && viewPos.x >= -1 && viewPos.x <= 2 && viewPos.y >= -1 && viewPos.y <= 2)
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if (dot > -0.1 && viewPos.x >= -0.1 && viewPos.x <= 1.1 && viewPos.y >= -0.1 && viewPos.y <= 1.1)
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{
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return true;
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}
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@ -236,9 +236,13 @@ namespace Assets.Scenes.Ride.Scripts
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}
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private void SaveRide()
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{
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playerController.Upload();
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//SceneManager.LoadScene("MainScene");
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quitPanel.SetActive(false);
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playerController.SetPause();
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if (playerController.TotalTicks > 0 && !playerController.isQuit )
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{
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playerController.Upload();
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quitPanel.SetActive(false);
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}
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SceneManager.LoadScene("MainScene");
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}
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private void CancelQuit()
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{
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@ -253,12 +257,19 @@ namespace Assets.Scenes.Ride.Scripts
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//结束游戏
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private void StopRide()
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{
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quitPanel.SetActive(true);
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if (playerController.TotalTicks > 0)
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{
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quitPanel.SetActive(true);
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}
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else
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{
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SceneManager.LoadScene("MainScene");
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}
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}
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//显示设备连接
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private void ShowDevicePanel()
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{
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UIManager.ShowCustom(UIManager.Instance.DevicePanel, transform.Find("Panel").gameObject);
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UIManager.Show(UIManager.Instance.DevicePanel, transform.Find("Panel").GetComponent<PFUIPanel>());
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}
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//显示设置
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private void ShowSettingPanel()
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@ -342,6 +353,7 @@ namespace Assets.Scenes.Ride.Scripts
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}
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var v = (endIndex - chartAddNum) % maxCacheDataNumber;
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MoveChartMarkPoint(v);
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App.CurrentUserHeadTexture = img.texture;
|
||||
}
|
||||
}
|
||||
void AddOneData(int index)
|
||||
|
||||
@ -24,5 +24,6 @@ public static class App
|
||||
/// </summary>
|
||||
public static System.Collections.Generic.Dictionary<string, string> MainSceneParam = new Dictionary<string, string>();
|
||||
public static IDictionary<string,Texture> TextureCache = new Dictionary<string, Texture>();
|
||||
public static Texture CurrentUserHeadTexture;
|
||||
public static SelectParamModel selectParam;
|
||||
}
|
||||
|
||||
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
||||
namespace Assets.Scripts.UI.Control
|
||||
{
|
||||
[RequireComponent(typeof(Button))]
|
||||
public class PFUIButton : PFUIComponentBase
|
||||
public class PfUIButton : PFUIComponentBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
|
||||
@ -20,7 +20,7 @@ public class Tips : MonoBehaviour
|
||||
private Text Count;
|
||||
private Text Distance;
|
||||
private Text TotalClimb;
|
||||
private PFUIButton pFUIButton;
|
||||
private PfUIButton pFUIButton;
|
||||
private void Awake()
|
||||
{
|
||||
var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
|
||||
@ -34,7 +34,7 @@ public class Tips : MonoBehaviour
|
||||
Distance = this.transform.Find("Distance").GetComponent<Text>();
|
||||
TotalClimb = this.transform.Find("TotalClimb").GetComponent<Text>();
|
||||
|
||||
pFUIButton = this.transform.Find("Ride").GetComponent<PFUIButton>();
|
||||
pFUIButton = this.transform.Find("Ride").GetComponent<PfUIButton>();
|
||||
UIManager.AddEvent(pFUIButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (e) => {
|
||||
App.RouteIdParam = _model.Id;
|
||||
SceneManager.LoadScene("Ride");
|
||||
|
||||
@ -27,7 +27,7 @@ public class ConnectDeviceModal : PFUIPanel
|
||||
private Image Logo;
|
||||
private UnityEngine.Object deviceItem;
|
||||
private VerticalLayoutGroup content;
|
||||
private PFUIButton connectBtn;
|
||||
private PfUIButton connectBtn;
|
||||
private Dictionary<ushort, DeviceItem> deviceList;
|
||||
|
||||
protected override void Awake()
|
||||
@ -60,7 +60,7 @@ public class ConnectDeviceModal : PFUIPanel
|
||||
|
||||
deviceItem = Resources.Load("UI/Prefab/Device/DeviceItem");
|
||||
|
||||
connectBtn = container.Find("ConnectBtn").GetComponent<PFUIButton>();
|
||||
connectBtn = container.Find("ConnectBtn").GetComponent<PfUIButton>();
|
||||
|
||||
UIManager.AddEvent(connectBtn.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
|
||||
{
|
||||
|
||||
@ -37,7 +37,8 @@ public class DeviceController : PFUIPanel
|
||||
UIManager.AddEvent(mReturnBtn.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
|
||||
{
|
||||
//UIManager.ShowHomePanel();
|
||||
UIManager.CloseModal();
|
||||
//UIManager.CloseModal();
|
||||
this.Close();
|
||||
}));
|
||||
|
||||
var bg = this.transform.Find("Status").Find("Bg");
|
||||
|
||||
@ -247,7 +247,7 @@ public class MapListController : PFUIPanel
|
||||
var obj = Instantiate(map);
|
||||
obj.GetComponent<MapItem>().Initial(item);
|
||||
//obj.SendMessage("Initial", );
|
||||
obj.transform.parent = content.transform;
|
||||
obj.transform.SetParent(content.transform);
|
||||
obj.transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -47,7 +47,7 @@ namespace Assets.Scripts
|
||||
|
||||
if (isPlaying)
|
||||
{
|
||||
child.parent = null;
|
||||
child.SetParent(null);
|
||||
UnityEngine.Object.Destroy(child.gameObject);
|
||||
}
|
||||
else UnityEngine.Object.DestroyImmediate(child.gameObject);
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user