移动端兼容问题

This commit is contained in:
lishuo 2022-01-11 16:30:36 +08:00
parent 90be662db1
commit 9aecb4ce2a
2 changed files with 2 additions and 1 deletions

View File

@ -98,7 +98,6 @@ public class MainController : BaseScene
go.GetComponent<RectTransform>().offsetMax = Vector2.zero;
go.GetComponent<RectTransform>().offsetMin = Vector2.zero;
DestroyImmediate(transform.Find("GameObject/Message").gameObject);
DestroyImmediate(transform.Find("GameObject/MessageRight").gameObject);
var m = Resources.Load<GameObject>("UI/Prefab/NewRoute/Mobile/Message");
rightMessage = Instantiate<GameObject>(m).GetComponent<CanvasGroup>();

View File

@ -264,8 +264,10 @@ public class NewRouteDetailController : PFUIPanel
transform.Find("Container/Left/Fav").GetComponent<Image>().sprite = FavDict[res.data.IsFav];
LayoutRebuilder.ForceRebuildLayoutImmediate(transform.Find("Container/Left/RideContainer").GetComponent<RectTransform>());
var userinfo = Resources.Load<GameObject>("UI/Prefab/NewRoute/UserInfo");
#if !(UNITY_ANDROID || UNITY_IOS)
transform.Find("Container/Left/NOData").gameObject.SetActive(res.data.UserList.Count == 0);
transform.Find("Container/Left/Users").DestroyChildren();
#endif
foreach (var item in res.data.UserList)
{
var info = Instantiate<GameObject>(userinfo);