移动端兼容问题
This commit is contained in:
parent
90be662db1
commit
9aecb4ce2a
@ -98,7 +98,6 @@ public class MainController : BaseScene
|
|||||||
go.GetComponent<RectTransform>().offsetMax = Vector2.zero;
|
go.GetComponent<RectTransform>().offsetMax = Vector2.zero;
|
||||||
go.GetComponent<RectTransform>().offsetMin = Vector2.zero;
|
go.GetComponent<RectTransform>().offsetMin = Vector2.zero;
|
||||||
DestroyImmediate(transform.Find("GameObject/Message").gameObject);
|
DestroyImmediate(transform.Find("GameObject/Message").gameObject);
|
||||||
DestroyImmediate(transform.Find("GameObject/MessageRight").gameObject);
|
|
||||||
var m = Resources.Load<GameObject>("UI/Prefab/NewRoute/Mobile/Message");
|
var m = Resources.Load<GameObject>("UI/Prefab/NewRoute/Mobile/Message");
|
||||||
rightMessage = Instantiate<GameObject>(m).GetComponent<CanvasGroup>();
|
rightMessage = Instantiate<GameObject>(m).GetComponent<CanvasGroup>();
|
||||||
|
|
||||||
|
|||||||
@ -264,8 +264,10 @@ public class NewRouteDetailController : PFUIPanel
|
|||||||
transform.Find("Container/Left/Fav").GetComponent<Image>().sprite = FavDict[res.data.IsFav];
|
transform.Find("Container/Left/Fav").GetComponent<Image>().sprite = FavDict[res.data.IsFav];
|
||||||
LayoutRebuilder.ForceRebuildLayoutImmediate(transform.Find("Container/Left/RideContainer").GetComponent<RectTransform>());
|
LayoutRebuilder.ForceRebuildLayoutImmediate(transform.Find("Container/Left/RideContainer").GetComponent<RectTransform>());
|
||||||
var userinfo = Resources.Load<GameObject>("UI/Prefab/NewRoute/UserInfo");
|
var userinfo = Resources.Load<GameObject>("UI/Prefab/NewRoute/UserInfo");
|
||||||
|
#if !(UNITY_ANDROID || UNITY_IOS)
|
||||||
transform.Find("Container/Left/NOData").gameObject.SetActive(res.data.UserList.Count == 0);
|
transform.Find("Container/Left/NOData").gameObject.SetActive(res.data.UserList.Count == 0);
|
||||||
transform.Find("Container/Left/Users").DestroyChildren();
|
transform.Find("Container/Left/Users").DestroyChildren();
|
||||||
|
#endif
|
||||||
foreach (var item in res.data.UserList)
|
foreach (var item in res.data.UserList)
|
||||||
{
|
{
|
||||||
var info = Instantiate<GameObject>(userinfo);
|
var info = Instantiate<GameObject>(userinfo);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user