阻力灵敏度bug

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lishuo committed 2021-04-29 23:44:47 +08:00
1 parent b030294bd6
commit aaef57c0b0
6 files changed
+2589 -2595

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@@ -37,7 +37,7 @@ namespace Assets.Scenes.Ride.Scripts
}
private void Save(BaseEventData baseEventData)
{
App.rideSetting.sensitivity = Math.Round(slider.value,0) /100;
App.rideSetting.sensitivity = Math.Round(slider.value,0);
transform.parent.gameObject.SetActive(false);
}
}