解决场景变慢的原因
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0b1247249d
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: f134d222725933a4a8aa79fee0ebc10c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,7 +11,7 @@ using Assets.Scripts.Devices;
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public static class App
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{
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public static string Host = "http://192.168.0.101:5085/";
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public static string Host = "http://192.168.0.102:5082/";
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public static string AppVersion = Application.version;
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@ -85,13 +85,13 @@ public static class App
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public readonly static bool isFullScreen = width/height>1.8;
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static App()
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{
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#if !UNITY_EDITOR
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//Host = "http://pf.juze.pro/";
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//UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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//TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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Host = "https://wx.powerfun.com.cn/";
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UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
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TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
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#endif
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//#if !UNITY_EDITOR
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// //Host = "http://pf.juze.pro/";
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// //UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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// //TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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// Host = "https://wx.powerfun.com.cn/";
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// UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
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// TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
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//#endif
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}
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}
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@ -259,8 +259,8 @@ public class UIManager : MonoBehaviour
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{ false,Resources.Load<Sprite>("Images/p-4灰")},
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{ true,Resources.Load<Sprite>("Images/p-4")},
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};
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var a = Resources.Load<TextAsset>("UI/simpleCountry");
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var clist = JsonConvert.DeserializeObject<List<CountryInfo>>(a.text);
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//var a = Resources.Load<TextAsset>("UI/simpleCountry");
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//var clist = JsonConvert.DeserializeObject<List<CountryInfo>>(a.text);
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if (_now == null)
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{
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@ -38,6 +38,7 @@ GraphicsSettings:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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