graph优化
# Conflicts: # Assets/Scripts/UI/Prefab/Panel/RowerHomeScript.cs
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@ -7,7 +7,7 @@ using UnityEngine;
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namespace ChartAndGraph
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{
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[Serializable ]
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[Serializable]
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public struct DoubleVector2
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{
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public double x, y;
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@ -89,6 +89,8 @@ public class RowerHomeScript : PFUIPanel
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}
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GameObject btnStart;
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Transform left, bottom, mid,rmydata;
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Image leftImage;
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Image rightImage;
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float timer = 1.0f;
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List<DoubleVector2> pullList, historyPullList;
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public Dictionary<object, Sprite> spriteDict,spriteDict2;
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@ -617,8 +619,10 @@ public class RowerHomeScript : PFUIPanel
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btnStart.tag = "Start";
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btnStart.GetComponent<Image>().sprite = spriteDict["Start"];
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left.Find("Rower").GetComponent<Image>().sprite = spriteDict[0];
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left.Find("LeftImage/Value").GetComponent<Image>().fillAmount = 0;
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left.Find("RightImage/Value").GetComponent<Image>().fillAmount = 0;
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leftImage = left.Find("LeftImage/Value").GetComponent<Image>();
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rightImage = left.Find("RightImage/Value").GetComponent<Image>();
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leftImage.fillAmount = 0;
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rightImage.fillAmount = 0;
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TimesText.text = "---";
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Caloriestext.text = "---";
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rmyCaloriestext.text = "---";
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@ -996,6 +1000,7 @@ public class RowerHomeScript : PFUIPanel
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{
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Helper.DelectDir(dir);
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UIManager.CloseConfirm();
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Init();
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});
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}
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else
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@ -1051,6 +1056,7 @@ public class RowerHomeScript : PFUIPanel
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{
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Helper.DelectDir(dir);
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UIManager.CloseConfirm();
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Init();
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});
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}
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}
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@ -1106,15 +1112,10 @@ public class RowerHomeScript : PFUIPanel
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PaintPullCurve(ftms.PullValue);
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}
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bool isPlay = false;
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float preTime = 0f;
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float curTime = 0f;
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int pointCount = 0;
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void PaintPullCurve(ushort y)
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{
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//if (y!=0 && curTime-preTime < 0.1f)
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//{
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// return;
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//}
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preTime = curTime;
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Debug.Log("收到拉力" + y + ","+ DateTime.Now.Ticks);
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//#if !UNITY_EDITOR
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// if (!openTimer)
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@ -1131,30 +1132,43 @@ public class RowerHomeScript : PFUIPanel
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//#endif
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//if (y > 1200) y = 1200;
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//拉力条
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var rate = ((float)y) * 2 / 120;
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if (rate > 1) rate = 1f;
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left.Find("LeftImage/Value").GetComponent<Image>().fillAmount = rate;
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left.Find("RightImage/Value").GetComponent<Image>().fillAmount = rate;
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leftImage.fillAmount = rate;
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rightImage.fillAmount = rate;
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//动画
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//left.Find("Rower").GetComponent<Image>().sprite = spriteDict[y / 67];
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//曲线
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if (y == 0)
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{
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if (pullList.Count == 0)
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//if (pullList.Count == 0)
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if(pointCount == 0)
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{
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isPlay = true;
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x = 0.1;
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pointCount++;
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pullList.Add(new DoubleVector2(x, y));
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SetChartData(pullList, historyPullList);
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//SetChartData(pullList, historyPullList);
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ClearChart();
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SetChartData(x, y);
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}
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else if (pullList.Count > 1)
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//else if (pullList.Count > 1)
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else if(pointCount > 1)
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{
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x += 0.1;
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pointCount++;
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pullList.Add(new DoubleVector2(x, y));
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SetChartData(pullList, historyPullList);
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SetChartData(x, y);
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//SetChartData(pullList, historyPullList);
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historyPullList = pullList.Select(x => x).ToList();
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pullList.Clear();
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pointCount = 0;
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//ClearChart();
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x = 0.1;
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SetChartData(x, y);
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pointCount = 1;
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isPlay = true;
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pullList.Add(new DoubleVector2(x, y));
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}
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@ -1163,21 +1177,25 @@ public class RowerHomeScript : PFUIPanel
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//只有0并且两秒没拉,曲线消失
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if (stopSeconds == 1)
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{
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SetChartData(new List<DoubleVector2>(), new List<DoubleVector2>());
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ClearChart();
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//SetChartData(new List<DoubleVector2>(), new List<DoubleVector2>());
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}
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}
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}
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else
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{
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x += 0.1;
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pointCount++;
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pullList.Add(new DoubleVector2(x, y));
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if (pullList.Count > 5 && isPlay)
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//if (pullList.Count > 5 && isPlay)
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if (pointCount > 5 && isPlay)
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{
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Debug.Log("开始动画");
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isPlay = false;
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//left.Find("Rower").GetComponent<RowerAnimation>().StartAnimation();
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}
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SetChartData(pullList, historyPullList);
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//SetChartData(pullList, historyPullList);
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SetChartData(x, y);
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}
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//Debug.Log($"{x},{y}");
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//transform.Find("Mid/GraphChart").GetComponent<RowerGraphChartFeed>().SetData(pullList);
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@ -1192,8 +1210,28 @@ public class RowerHomeScript : PFUIPanel
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// x += 0.1f;
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//}
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}
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void ClearChart()
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{
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rowerGraphChartFeed.ClearChart();
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graphChartFeed.ClearChart();
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}
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double preX, preY;
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void SetChartData(double x, double y)
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{
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if (M1.localPosition.x == 0)
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{
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rowerGraphChartFeed.SetCurrentPoint(x, y);
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rowerGraphChartFeed.SetHistoryData(historyPullList);
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}
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else
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{
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graphChartFeed.SetCurrentPoint(x, y);
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}
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}
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void SetChartData(List<DoubleVector2> v1, List<DoubleVector2> v2)
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{
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//graph.DataSource.AddPointToCategoryRealtime("Player 2", item.x, item.y);
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if (M1.localPosition.x == 0)
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{
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rowerGraphChartFeed.SetData(v1, v2);
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@ -1208,7 +1246,6 @@ public class RowerHomeScript : PFUIPanel
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int ticks { get; set; } = 0;
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void Update()
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{
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curTime += Time.deltaTime;
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#if UNITY_EDITOR
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if (openTimer || true)
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#else
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@ -7,10 +7,12 @@ using System.Collections.Generic;
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public class RowerGraphChartFeed : MonoBehaviour
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{
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GraphChartBase graph { get; set; }
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GraphData dataSource { get; set; }
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void Start ()
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{
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graph = GetComponent<GraphChartBase>();
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dataSource = graph.DataSource;
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//GraphChartBase graph = GetComponent<GraphChartBase>();
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//if (graph != null)
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//{
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@ -34,6 +36,31 @@ public class RowerGraphChartFeed : MonoBehaviour
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//}
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// StartCoroutine(ClearAll());
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}
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public void SetPrePoint(double x, double y)
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{
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dataSource?.AddPointToCategoryRealtime("Player 1", x, y);
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}
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public void SetCurrentPoint(double x,double y)
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{
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dataSource?.AddPointToCategoryRealtime("Player 2", x, y);
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}
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public void ClearChart(string cat = "Player 2")
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{
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dataSource?.ClearCategory(cat);
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}
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public void SetHistoryData(List<DoubleVector2> list2 = null)
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{
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if (list2 != null)
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{
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dataSource?.ClearCategory("Player 1");
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for (int i = 0; i < list2.Count; i++)
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{
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var item = list2[i];
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graph.DataSource.AddPointToCategoryRealtime("Player 1", item.x, item.y);
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}
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}
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}
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public void SetData(List<DoubleVector2> list,List<DoubleVector2> list2 = null)
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{
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@ -42,10 +69,9 @@ public class RowerGraphChartFeed : MonoBehaviour
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graph.Scrollable = false;
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//graph.HorizontalValueToStringMap[0.0] = "Zero"; // example of how to set custom axis strings
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//graph.DataSource.StartBatch();
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graph.DataSource.ClearCategory("Player 1");
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graph.DataSource.ClearCategory("Player 2");
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graph.ClearCache();
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//graph.DataSource.ClearCategory("Player 1");
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//graph.DataSource.ClearCategory("Player 2");
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//graph.ClearCache();
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for (int i = 0; i < list.Count; i++)
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{
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var item = list[i];
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@ -13,7 +13,7 @@
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</packages>
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<files />
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<settings>
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<setting name="androidAbis" value="arm64-v8a,armeabi-v7a" />
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<setting name="androidAbis" value="armeabi-v7a" />
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<setting name="bundleId" value="com.ZhiXingPai.PowerFunUnity" />
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<setting name="explodeAars" value="True" />
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<setting name="gradleBuildEnabled" value="True" />
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@ -256,7 +256,7 @@ PlayerSettings:
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clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
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templatePackageId: com.unity.template.3d@4.2.8
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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AndroidTargetArchitectures: 3
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AndroidTargetArchitectures: 1
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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AndroidKeystoreName: '{inproject}: Assets/Plugins/Android/powerfun.keystore'
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@ -868,7 +868,7 @@ PlayerSettings:
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platformArchitecture:
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iPhone: 1
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scriptingBackend:
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Android: 1
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Android: 0
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Standalone: 0
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il2cppCompilerConfiguration:
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Standalone: 0
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