单人骑行界面
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@@ -8,32 +8,36 @@ public class CameraRectAutoFit : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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// determine the game window's current aspect ratio
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float windowaspect = (float)Screen.width / (float)Screen.height;
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// current viewport height should be scaled by this amount
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float scaleheight = windowaspect / targetaspect;
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// obtain camera component so we can modify its viewport
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Camera camera = Camera.main;
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// if scaled height is less than current height, add letterbox
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if (scaleheight <= 1.0f)
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{
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Rect rect = camera.rect;
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rect.width = 1.0f;
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rect.height = scaleheight;
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rect.x = 0;
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rect.y = (1.0f - scaleheight) / 2.0f;
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camera.rect = rect;
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}
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else // add pillarbox
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{
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float scalewidth = 1.0f / scaleheight;
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Rect rect = camera.rect;
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rect.width = scalewidth;
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rect.height = 1.0f;
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rect.x = (1.0f - scalewidth) / 2.0f;
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rect.y = 0;
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camera.rect = rect;
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}
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#if UNITY_IOS || UNITY_ANDROID
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#else
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// determine the game window's current aspect ratio
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float windowaspect = (float)Screen.width / (float)Screen.height;
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// current viewport height should be scaled by this amount
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float scaleheight = windowaspect / targetaspect;
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// obtain camera component so we can modify its viewport
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Camera camera = Camera.main;
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// if scaled height is less than current height, add letterbox
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if (scaleheight <= 1.0f)
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{
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Rect rect = camera.rect;
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rect.width = 1.0f;
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rect.height = scaleheight;
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rect.x = 0;
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rect.y = (1.0f - scaleheight) / 2.0f;
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camera.rect = rect;
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}
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else // add pillarbox
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{
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float scalewidth = 1.0f / scaleheight;
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Rect rect = camera.rect;
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rect.width = scalewidth;
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rect.height = 1.0f;
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rect.x = (1.0f - scalewidth) / 2.0f;
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rect.y = 0;
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camera.rect = rect;
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}
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#endif
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}
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// Update is called once per frame
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