设备连接界面完善
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m_Father: {fileID: 8260988677505792498}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 20, y: -154}
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m_SizeDelta: {x: -40, y: -242}
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m_AnchoredPosition: {x: -547, y: -20}
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m_SizeDelta: {x: 527, y: 210}
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m_Pivot: {x: 0, y: 1}
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CanvasRenderer:
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@ -1390,12 +1390,12 @@ PrefabInstance:
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objectReference: {fileID: 0}
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File diff suppressed because it is too large
Load Diff
@ -15,7 +15,7 @@ namespace Assets.Scripts.Devices
|
||||
private List<DeviceAdapter> adapters = new List<DeviceAdapter>();
|
||||
public MainDeviceAdapter()
|
||||
{
|
||||
#if UNITY_IOS || UNITY_TVOS || UNITY_ANDROID
|
||||
#if UNITY_IOS || UNITY_ANDROID
|
||||
this.CreateBleAdapter();
|
||||
#else
|
||||
this.CreateBleAdapter();
|
||||
@ -30,7 +30,7 @@ namespace Assets.Scripts.Devices
|
||||
|
||||
private void CreateBleAdapter()
|
||||
{
|
||||
#if UNITY_IOS || UNITY_TVOS || UNITY_ANDROID
|
||||
#if UNITY_IOS || UNITY_ANDROID
|
||||
adapters.Add(new BleDeviceAdapter(BleMobileInterface.GetInterface()));
|
||||
#else
|
||||
adapters.Add(new BleDeviceAdapter(BleWinHwInterface.GetInterface()));
|
||||
|
||||
@ -125,7 +125,12 @@ public class DeviceView : MonoBehaviour
|
||||
{
|
||||
if (deviceModal == null)
|
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{
|
||||
|
||||
#if UNITY_IOS || UNITY_ANDROID
|
||||
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
|
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#else
|
||||
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
|
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#endif
|
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GameObject gameObject = (GameObject)Instantiate(obj);
|
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deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
|
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}
|
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@ -140,7 +145,11 @@ public class DeviceView : MonoBehaviour
|
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// device.Disconnect();
|
||||
//}
|
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|
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#if UNITY_IOS || UNITY_ANDROID
|
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var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
|
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#else
|
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var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
|
||||
#endif
|
||||
GameObject gameObject = (GameObject)Instantiate(obj);
|
||||
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
|
||||
deviceModal.SensorType = this.SensorType;
|
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@ -234,13 +243,18 @@ public class DeviceView : MonoBehaviour
|
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{
|
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mSearchButton.SetActive(false);
|
||||
mPairButton.SetActive(true);
|
||||
#if UNITY_IOS || UNITY_ANDROID
|
||||
searchState.gameObject.SetActive(false);
|
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#endif
|
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logo.sprite = sprite1;
|
||||
|
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//App.MainDeviceAdapter.GetDevices().First(d => d.Sensor == SensorType).Connect();
|
||||
}
|
||||
else
|
||||
{
|
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#if !(UNITY_IOS || UNITY_ANDROID)
|
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mSearchButton.SetActive(true);
|
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#endif
|
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mPairButton.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user