设备连接界面完善

This commit is contained in:
lishuo committed 2021-08-31 16:27:36 +08:00
1 parent 3a360d3437
commit cdccd78602
11 files changed
+1754 -517

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@@ -125,7 +125,12 @@ public class DeviceView : MonoBehaviour
{
if (deviceModal == null)
{
#if UNITY_IOS || UNITY_ANDROID
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
#else
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
#endif
GameObject gameObject = (GameObject)Instantiate(obj);
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
}
@@ -140,7 +145,11 @@ public class DeviceView : MonoBehaviour
// device.Disconnect();
//}
#if UNITY_IOS || UNITY_ANDROID
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
#else
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
#endif
GameObject gameObject = (GameObject)Instantiate(obj);
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
deviceModal.SensorType = this.SensorType;
@@ -234,13 +243,18 @@ public class DeviceView : MonoBehaviour
{
mSearchButton.SetActive(false);
mPairButton.SetActive(true);
#if UNITY_IOS || UNITY_ANDROID
searchState.gameObject.SetActive(false);
#endif
logo.sprite = sprite1;
//App.MainDeviceAdapter.GetDevices().First(d => d.Sensor == SensorType).Connect();
}
else
{
#if !(UNITY_IOS || UNITY_ANDROID)
mSearchButton.SetActive(true);
#endif
mPairButton.SetActive(false);
}
}