设备连接界面完善
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Assets/Resources/Images/Devices/Mobile/搜索.png
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m_AnchorMin: {x: 1, y: 1}
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File diff suppressed because it is too large
Load Diff
@ -15,7 +15,7 @@ namespace Assets.Scripts.Devices
|
|||||||
private List<DeviceAdapter> adapters = new List<DeviceAdapter>();
|
private List<DeviceAdapter> adapters = new List<DeviceAdapter>();
|
||||||
public MainDeviceAdapter()
|
public MainDeviceAdapter()
|
||||||
{
|
{
|
||||||
#if UNITY_IOS || UNITY_TVOS || UNITY_ANDROID
|
#if UNITY_IOS || UNITY_ANDROID
|
||||||
this.CreateBleAdapter();
|
this.CreateBleAdapter();
|
||||||
#else
|
#else
|
||||||
this.CreateBleAdapter();
|
this.CreateBleAdapter();
|
||||||
@ -30,7 +30,7 @@ namespace Assets.Scripts.Devices
|
|||||||
|
|
||||||
private void CreateBleAdapter()
|
private void CreateBleAdapter()
|
||||||
{
|
{
|
||||||
#if UNITY_IOS || UNITY_TVOS || UNITY_ANDROID
|
#if UNITY_IOS || UNITY_ANDROID
|
||||||
adapters.Add(new BleDeviceAdapter(BleMobileInterface.GetInterface()));
|
adapters.Add(new BleDeviceAdapter(BleMobileInterface.GetInterface()));
|
||||||
#else
|
#else
|
||||||
adapters.Add(new BleDeviceAdapter(BleWinHwInterface.GetInterface()));
|
adapters.Add(new BleDeviceAdapter(BleWinHwInterface.GetInterface()));
|
||||||
|
|||||||
@ -125,7 +125,12 @@ public class DeviceView : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (deviceModal == null)
|
if (deviceModal == null)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
#if UNITY_IOS || UNITY_ANDROID
|
||||||
|
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
|
||||||
|
#else
|
||||||
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
|
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
|
||||||
|
#endif
|
||||||
GameObject gameObject = (GameObject)Instantiate(obj);
|
GameObject gameObject = (GameObject)Instantiate(obj);
|
||||||
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
|
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
|
||||||
}
|
}
|
||||||
@ -140,7 +145,11 @@ public class DeviceView : MonoBehaviour
|
|||||||
// device.Disconnect();
|
// device.Disconnect();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
|
#if UNITY_IOS || UNITY_ANDROID
|
||||||
|
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
|
||||||
|
#else
|
||||||
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
|
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
|
||||||
|
#endif
|
||||||
GameObject gameObject = (GameObject)Instantiate(obj);
|
GameObject gameObject = (GameObject)Instantiate(obj);
|
||||||
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
|
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
|
||||||
deviceModal.SensorType = this.SensorType;
|
deviceModal.SensorType = this.SensorType;
|
||||||
@ -234,13 +243,18 @@ public class DeviceView : MonoBehaviour
|
|||||||
{
|
{
|
||||||
mSearchButton.SetActive(false);
|
mSearchButton.SetActive(false);
|
||||||
mPairButton.SetActive(true);
|
mPairButton.SetActive(true);
|
||||||
|
#if UNITY_IOS || UNITY_ANDROID
|
||||||
|
searchState.gameObject.SetActive(false);
|
||||||
|
#endif
|
||||||
logo.sprite = sprite1;
|
logo.sprite = sprite1;
|
||||||
|
|
||||||
//App.MainDeviceAdapter.GetDevices().First(d => d.Sensor == SensorType).Connect();
|
//App.MainDeviceAdapter.GetDevices().First(d => d.Sensor == SensorType).Connect();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
#if !(UNITY_IOS || UNITY_ANDROID)
|
||||||
mSearchButton.SetActive(true);
|
mSearchButton.SetActive(true);
|
||||||
|
#endif
|
||||||
mPairButton.SetActive(false);
|
mPairButton.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user