设备连接界面微调&划船机本地记录过滤

This commit is contained in:
lishuo 2022-06-01 10:24:23 +08:00
parent e7af21b126
commit d9848e4e9d
6 changed files with 25 additions and 10 deletions

View File

@ -3615,6 +3615,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3a8eec0d4bf3f4841982794180df6e10, type: 3}
m_Name:
m_EditorClassIdentifier:
newNav: {fileID: 0}
--- !u!222 &454099902603697846
CanvasRenderer:
m_ObjectHideFlags: 0
@ -4611,7 +4612,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: a38e5e467140caa4d9bd38fd08291bf7, type: 3}
m_Sprite: {fileID: 21300000, guid: c8c6fdc9e45c8c246ba0619dbba0abdf, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@ -364,7 +364,8 @@
"Minimum time is 20s.": "最低时间是20s",
"Please enter an integer between 0-59.": "请输入一个0-59的整数",
"Please check the network status!": "请检查网络连接是否正常!",
"FINISH": "终点"
"FINISH": "终点",
"Continue the game?": "有中断的划船记录,是否继续?"
},
"en": {
"HOT ROUTES": "HOT ROUTES",
@ -723,6 +724,7 @@
"Minimum time is 20s.": "Minimum time is 20s.",
"Please enter an integer between 0-59.": "Please enter an integer between 0-59.",
"Please check the network status!": "Please check if the network connection is normal!",
"FINISH": "FINISH"
"FINISH": "FINISH",
"Continue the game?": "Continue the game?"
}
}

View File

@ -33,7 +33,7 @@ namespace Assets.Scripts.UI.Control
private Text text;
//private Texture2D cursor;
private Outline outline;
private Button mButton;
public Button mButton { get;set; }
private Sequence se = null;
private Sequence a;
private TweenerCore<float, float, FloatOptions> b;

View File

@ -238,6 +238,9 @@ public class ConnectDeviceModal : PFUIPanel
// firstDevice = devicesTemp.FirstOrDefault(d=>d)
//}
}
//如果没有可连接的设备按钮只读
connectBtn.mButton.enabled = deviceList.Count > 0;
connectBtn.mButton.interactable = deviceList.Count > 0;
}
}
//选中需要连接的设备

View File

@ -70,7 +70,7 @@ public class DeviceView : MonoBehaviour
mSearchButton = unconnectionPanel.transform.Find("SearchButton").gameObject;
mPairButton = unconnectionPanel.transform.Find("PairButton").gameObject;
searchState = unconnectionPanel.transform.Find("SearchState").GetComponent<Text>();
mPairButton.SetActive(false);
//mPairButton.SetActive(false);
connectionPanel = this.transform.Find("ConnectionPanel").gameObject;
#if UNITY_IOS || UNITY_ANDROID
unconnectionButton = unconnectionPanel.GetComponent<Button>();
@ -307,7 +307,7 @@ public class DeviceView : MonoBehaviour
#if !(UNITY_IOS || UNITY_ANDROID)
mSearchButton.SetActive(true);
#endif
mPairButton.SetActive(false);
//mPairButton.SetActive(false);
}
}
else if(connectedDevice.State == DeviceState.Connecting)

View File

@ -857,10 +857,14 @@ public class RowerHomeScript : PFUIPanel
{
try
{
var files = Directory.GetFiles(PFConstants.RowerRecordCacheFolder);
if (files.Length > 0)
var dir = $"{PFConstants.RowerRecordCacheFolder}/{App.CurrentUser.Id}/";
var hasLocalData = Directory.Exists(dir);
if (hasLocalData)
{
UIManager.ShowConfirm(App.GetLocalString("Warn"), App.GetLocalString("continue a game?"), () =>
var files = Directory.GetFiles(dir);
if (files.Length == 0)
return;
UIManager.ShowConfirm(App.GetLocalString("Warning"), App.GetLocalString("Continue the game?"), () =>
{
var str = File.ReadAllText(files[0]);
var list = str.Replace("\r\n", " ").Split(' ');
@ -894,7 +898,12 @@ public class RowerHomeScript : PFUIPanel
{
try
{
var path = $"{PFConstants.RowerRecordCacheFolder}/{Id}.txt";
var dir = $"{PFConstants.RowerRecordCacheFolder}/{App.CurrentUser.Id}/";
var path = $"{dir}/{Id}.txt";
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
File.WriteAllText(path, string.Join("\r\n", records));
}
catch (Exception e)