设备连接界面微调&划船机本地记录过滤

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lishuo committed 2022-06-01 10:24:23 +08:00
1 parent e7af21b126
commit d9848e4e9d
6 files changed
+25 -10

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@@ -238,6 +238,9 @@ public class ConnectDeviceModal : PFUIPanel
// firstDevice = devicesTemp.FirstOrDefault(d=>d)
//}
}
//如果没有可连接的设备按钮只读
connectBtn.mButton.enabled = deviceList.Count > 0;
connectBtn.mButton.interactable = deviceList.Count > 0;
}
}
//选中需要连接的设备
@@ -70,7 +70,7 @@ public class DeviceView : MonoBehaviour
mSearchButton = unconnectionPanel.transform.Find("SearchButton").gameObject;
mPairButton = unconnectionPanel.transform.Find("PairButton").gameObject;
searchState = unconnectionPanel.transform.Find("SearchState").GetComponent<Text>();
mPairButton.SetActive(false);
//mPairButton.SetActive(false);
connectionPanel = this.transform.Find("ConnectionPanel").gameObject;
#if UNITY_IOS || UNITY_ANDROID
unconnectionButton = unconnectionPanel.GetComponent<Button>();
@@ -307,7 +307,7 @@ public class DeviceView : MonoBehaviour
#if !(UNITY_IOS || UNITY_ANDROID)
mSearchButton.SetActive(true);
#endif
mPairButton.SetActive(false);
//mPairButton.SetActive(false);
}
}
else if(connectedDevice.State == DeviceState.Connecting)