视角切换&小地图模糊问题解决
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@@ -9,8 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: 3dGraph1
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 5
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m_ShaderKeywords: _EMISSION
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -68,7 +68,9 @@ Material:
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.402
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- _GlossyReflections: 1
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- _InvFade: 1.98
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- _Metallic: 0.55
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- _Mode: 0
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@@ -76,6 +78,8 @@ Material:
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- _OcclusionStrength: 1
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- _Outline: 4
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SquashAmount: 1
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- _SrcBlend: 1
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- _UVSec: 0
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@@ -1,91 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: 3dGraph2
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Ramp:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AO: 2.4
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- _Angle: 0
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- _BaseLight: 0.35
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- _BumpScale: 1
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- _ChartTiling: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _Glossiness: 0.318
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- _InvFade: 1.98
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- _Metallic: 0.638
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- _Mode: 0
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- _Occlusion: 7.5
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- _OcclusionStrength: 1
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- _Outline: 4
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- _Parallax: 0.02
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- _SquashAmount: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 0.96862745, b: 0, a: 1}
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- _ColorFrom: {r: 1, g: 1, b: 1, a: 1}
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- _ColorTo: {r: 1, g: 1, b: 1, a: 1}
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- _Combine: {r: 1, g: 1, b: 1, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _TintColor: {r: 1, g: 0.93103445, b: 0, a: 0.5}
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- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
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- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 2050112d94c8c7046b36fe8f93c037e1
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timeCreated: 1490714165
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licenseType: Store
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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+1
-1
@@ -13,7 +13,7 @@ Material:
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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@@ -56,10 +56,10 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Angle: 180
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- _Angle: 90
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- _BumpScale: 1
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- _ChartTiling: 1
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- _ColorMask: 15
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- _ChartTiling: 2
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- _ColorMask: 122
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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@@ -83,6 +83,6 @@ Material:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 0}
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- _ColorFrom: {r: 0.40101328, g: 0.33304498, b: 0.8088235, a: 1}
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- _ColorTo: {r: 0.6039216, g: 0.5882353, b: 0.7137255, a: 1}
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- _Combine: {r: 1, g: 1, b: 1, a: 0}
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- _ColorTo: {r: 0.4, g: 0.33333334, b: 0.80784315, a: 1}
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- _Combine: {r: 0.4, g: 0.33333334, b: 0.80784315, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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