设备连接页加返回按钮
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@@ -11,6 +11,7 @@ public class DeviceController : PFUIPanel
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{
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public Toggle toggle;
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private float timer = 1.0f;
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private Button mReturnBtn;
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protected override void Awake()
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{
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AntConnector.Instance();
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@@ -38,6 +39,12 @@ public class DeviceController : PFUIPanel
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this.toggle.transform.GetComponentInChildren<UnityEngine.UI.Text>().color = Color.gray;
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}
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});
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mReturnBtn = this.transform.Find("ReturnBtn").GetComponent<Button>();
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UIManager.AddEvent(mReturnBtn.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<UnityEngine.EventSystems.BaseEventData>(e =>
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{
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UIManager.ShowHomePanel();
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}));
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}
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// Update is called once per frame
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