赛事逻辑细节调整
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@ -1,5 +1,104 @@
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2983
Assets/Resources/UI/Prefab/Match/onlinePlayer.prefab
Normal file
2983
Assets/Resources/UI/Prefab/Match/onlinePlayer.prefab
Normal file
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Load Diff
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57
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57
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Normal file
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File diff suppressed because it is too large
Load Diff
@ -45,7 +45,7 @@ public static class App
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public static int firstEnter { get; set; }
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public static IPEndPoint UdpAddress { get; private set; } = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 11000);
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public static IPEndPoint TcpAddress { get; private set; } = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 21001);
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public static IPEndPoint TcpAddress { get; private set; } = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
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public static UpdateModel UpdateObject { get; set; }
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public static int CompetionId { get; set; }//比赛id
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//public static string AppDownloadUrl { get; internal set; }
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@ -66,17 +66,13 @@ public static class App
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static App()
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{
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//CultureInfo currentCulture = (CultureInfo)Thread.CurrentThread.CurrentCulture.Clone();
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//currentCulture.NumberFormat.NumberDecimalSeparator = ".";
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//Thread.CurrentThread.CurrentCulture = currentCulture;
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//System.Globalization.CultureInfo.DefaultThreadCurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
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//#if !UNITY_EDITOR
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//// Host = "http://pf.juze.pro/";
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//// UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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//// TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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// Host = "https://wx.powerfun.com.cn/";
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// UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
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// TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
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//#endif
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#if !UNITY_EDITOR
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// Host = "http://pf.juze.pro/";
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// UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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// TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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Host = "https://wx.powerfun.com.cn/";
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UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
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TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
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#endif
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}
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}
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@ -305,14 +305,15 @@ namespace Assets.Scenes.Ride.Scripts
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Vector3 v = Vector3.Lerp(prePos, nextPos, t);
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currentPos = v;
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transform.localPosition = v;
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if (UserId == mainController.currentPlayer.UserId)
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{
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yield return new WaitForEndOfFrame();
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}
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else
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{
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yield return null;
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}
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//if (UserId == mainController.currentPlayer.UserId)
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//{
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// yield return new WaitForEndOfFrame();
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// }
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// else
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// {
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// yield return null;
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// }
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yield return new WaitForEndOfFrame();
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}
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}
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#endregion
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@ -86,7 +86,7 @@ namespace Assets.Scenes.Ride.Scripts
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protected void SetNextIndex()
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{
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var p = pageIndex + 1;
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if (p * pageSize <= totalPages)
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if (p <= totalPages)
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{
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pageIndex++;
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}
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@ -222,7 +222,6 @@ namespace Assets.Scenes.Ride.Scripts
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while (time < 0) {
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MoveElevationImage();
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BindDataSource();
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fps.text = (1 / Time.deltaTime).ToString();
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time = 1;
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}
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MoveCamera();
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@ -11,6 +11,7 @@ namespace Assets.Scenes.Ride.Scripts
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public class CompetitionRankingFactory : BaseListFactory
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{
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private bool isInit = false;
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private bool isnext = false;
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private List<CompetitionRankingSortModel> rankingList {get;set;}
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private AbstractPlayer currentPlayer { get; set; }
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private Text Title { get; set; }
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@ -45,11 +46,15 @@ namespace Assets.Scenes.Ride.Scripts
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{
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SetPreIndex();
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isInit = true;
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isnext = false;
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CreateList();
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}
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private void NextPage(BaseEventData baseEventData)
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{
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SetNextIndex();
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isInit = true;
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isnext = true;
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CreateList();
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}
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protected override void CreateList()
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{
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@ -71,10 +76,23 @@ namespace Assets.Scenes.Ride.Scripts
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}
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Rank.text = $"{pageIndex}/{totalPages}";
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var pagedList = rankingList.Skip((pageIndex - 1) * pageSize).Take(pageSize).ToList();
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//删除
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var currentList = FindObjectsOfType<CompetitionRankingItem>();
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foreach (var item in currentList)
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{
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var e = pagedList.Where(c => c.UserId == item.UserId).FirstOrDefault();
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if (e == null)
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{
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item.transform.gameObject.SetActive(false);//TODO:这里暂时不删除,删除对应的图片和脚本依赖这个对象;脚本提供一个dispose
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bufferSize--;
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}
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}
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//创建或者新增
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for (int i = 0; i < pagedList.Count(); i++)
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{
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CreateOrUpdate(pagedList[i]);
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}
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}
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private void CreateOrUpdate(CompetitionRankingSortModel item)
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{
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@ -95,7 +113,13 @@ namespace Assets.Scenes.Ride.Scripts
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else
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{
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//情况二:没有足够的buffer,找到要被淘汰的buffer()最后一名
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competitionRankingItem = rankingList.OrderByDescending(c => c.rank).FirstOrDefault();
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if (isnext) {
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competitionRankingItem = rankingList.OrderBy(c => c.rank).FirstOrDefault();
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}
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else
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{
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competitionRankingItem = rankingList.OrderByDescending(c => c.rank).FirstOrDefault();
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}
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}
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}
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@ -106,7 +130,7 @@ namespace Assets.Scenes.Ride.Scripts
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competitionRankingItem.setSpeed(item.Speed.ToString() + "KM/H");
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competitionRankingItem.setHead(item.Headimage);
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competitionRankingItem.setCountry(item.CountryImg);
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competitionRankingItem.setDistance(item.Near.ToString() + "KM");
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competitionRankingItem.setDistance(currentPlayer.UserId == item.UserId?"0KM": item.Near.ToString() + "KM");
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competitionRankingItem.transform.SetSiblingIndex(item.Index);
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}
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}
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@ -74,8 +74,8 @@ namespace Assets.Scenes.Ride.Scripts
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mainController.SetStart();
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countDownPanel.SetActive(false);
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}
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//显示结果
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var ishowResult = (competitionModel.mapCompetition?.HasRecord ?? false) || competitionModel.recorderData.Saved;
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//显示结果(非观战到达终点弹窗)
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var ishowResult = !mainController.isWatch && (competitionModel.mapCompetition?.HasRecord ?? false) || competitionModel.recorderData.Saved;
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if (ishowResult)
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{
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ShowResultList();
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@ -41,20 +41,6 @@ namespace Assets.Scenes.Ride.Scripts
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}
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private void Create(CompetitionRankingSortModel item)
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{
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////创建
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//GameObject prefabItem = item.IsSelf ? nearByMajorItem : nearByItem;
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//GameObject newObj = (GameObject)Instantiate(prefabItem, parent);
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//var competitionRankingItem = newObj.GetComponent<CompetitionRankingItem>();
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//competitionRankingItem.setUserId(item.UserId);
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//competitionRankingItem.setName(item.Name);
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//competitionRankingItem.setRatio(item.KGWeight+"W/KG");
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//competitionRankingItem.setSpeed(item.Speed.ToString() + "KM/H");
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||||
////competitionRankingItem.setHead(item.Headimage);
|
||||
////competitionRankingItem.setCountry(cyclingController.GetCountryImageByName(item.));
|
||||
//competitionRankingItem.setDistance(item.Near.ToString() + "KM");
|
||||
////competitionRankingItem.setTimer(item.ti)
|
||||
//bufferSize++;
|
||||
|
||||
var rankingList = FindObjectsOfType<TopRankingItem>();
|
||||
var competitionRankingItem = rankingList.Where(c => c.UserId == item.UserId).FirstOrDefault();
|
||||
//如果当前有这个用户则更新没有则创建并setslibingindex
|
||||
|
||||
@ -21,6 +21,7 @@ using Assets.Scenes.Ride.Scripts.Model.RiderModels;
|
||||
using System.IO;
|
||||
using ChartAndGraph;
|
||||
using UnityEngine.UI;
|
||||
using System.Diagnostics;
|
||||
|
||||
public class CyclingController : DeviceServiceMonoBase
|
||||
{
|
||||
@ -48,7 +49,7 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
public int competitionId { get; set; }
|
||||
|
||||
private MapApi mapApi;
|
||||
public DateTime startTime;
|
||||
public DateTime startTime { get; set; }
|
||||
public DateTime endTime;
|
||||
public bool isQuit;
|
||||
public bool isPause;
|
||||
@ -100,7 +101,7 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
{
|
||||
UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
|
||||
UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
|
||||
onlineUserPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/OnlinePlayer");
|
||||
onlineUserPrefab = Resources.Load<GameObject>("UI/Prefab/Match/OnlinePlayer");
|
||||
miniMapPlayerPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/MiniMapPlayer");
|
||||
watcher = Resources.Load<GameObject>("UI/Prefab/Match/Watcher");
|
||||
target = transform.Find("Target");
|
||||
@ -298,15 +299,17 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
//miniMap.SetActive(true);
|
||||
map.OnTileFinished += Map_OnTileFinished;
|
||||
mapPos = map.transform.position;
|
||||
//SetCyclingModel(CyclingModel.Competition);
|
||||
//为了解决比赛观看模式下,切换观看用户之前跨度过大导致地图海拔信息不完整的问题
|
||||
RangeAroundTransformTileProviderOptions options = new RangeAroundTransformTileProviderOptions
|
||||
{
|
||||
targetTransform = target,
|
||||
visibleBuffer = 4,
|
||||
disposeBuffer = 4
|
||||
};
|
||||
map.SetExtent(MapExtentType.RangeAroundTransform, options);
|
||||
map.SetExtentOptions(options);
|
||||
}
|
||||
|
||||
//private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
|
||||
//{
|
||||
// var playerController = player.GetComponent<PlayerController>();
|
||||
// player.transform.position = map.GeoToWorldPosition(playerController.Currentlatlong);
|
||||
//}
|
||||
|
||||
//设置骑行模式
|
||||
public void SetCyclingModel(CyclingModel mode)
|
||||
{
|
||||
@ -338,23 +341,14 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
if (selectedPlayer != null)
|
||||
{
|
||||
currentPlayer = selectedPlayer;
|
||||
selectedPlayer.transform.localScale = new Vector3(3f, 3f, 3f);
|
||||
}
|
||||
|
||||
var unselectedPlayers = coll.Where(c => c.UserId != userId).ToList();
|
||||
foreach (var item in unselectedPlayers)
|
||||
{
|
||||
item.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
|
||||
}
|
||||
//如果是3d地图,显示3d小人
|
||||
//if (Is3dView)
|
||||
//{
|
||||
// player.SetActive(true);
|
||||
// var playerscript = player.GetComponent<AbstractPlayer>();
|
||||
// playerscript = currentPlayer;
|
||||
//}
|
||||
//if (Is3dView)
|
||||
//{
|
||||
// onlinePlayer = Resources.Load<GameObject>("UI/Prefab/Ride/OnlinePlayer11");
|
||||
// var ob = Instantiate(onlinePlayer, transform);
|
||||
// ob.SetActive(true);
|
||||
// ob.transform.position = currentPlayer.currentPos;
|
||||
// //var on = ob.AddComponent<AbstractPlayer>();
|
||||
// //on = currentPlayer;
|
||||
//}
|
||||
}
|
||||
public void ChangeRandomPlayer()
|
||||
{
|
||||
@ -447,7 +441,7 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
|
||||
onlinePlayerController.UserId = onlineRider.UserId;
|
||||
|
||||
onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, index);
|
||||
onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, new Vector2d(onlineRider.Point.Latitude, onlineRider.Point.Longitude),index);
|
||||
onlinePlayerController.SetHead(onlineRider.WxHeadImg);
|
||||
//小地图人物
|
||||
GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform);
|
||||
@ -460,7 +454,7 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
}
|
||||
else
|
||||
{
|
||||
currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, index);
|
||||
currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, new Vector2d(onlineRider.Point.Latitude, onlineRider.Point.Longitude), index);
|
||||
}
|
||||
//如果是观察者且当前第一此进入场景(TODO:这样切换会闪一下待解决)
|
||||
if (isWatch && currentPlayer is PlayerController)
|
||||
@ -488,8 +482,8 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
{
|
||||
item.IsShowInfo = false;
|
||||
}
|
||||
var frontPlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance < 0.25 && c.TotalDistance - playerController.TotalDistance >= 0 && !(c is PlayerController)).OrderBy(c=>c.TotalDistance).FirstOrDefault();
|
||||
var bakePlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance >-0.25 && c.TotalDistance - playerController.TotalDistance < 0 && !(c is PlayerController)).OrderByDescending(c=>c.TotalDistance).FirstOrDefault();
|
||||
var frontPlayer = others.Where(c => c.TotalDistance - currentPlayer.TotalDistance < 0.25 && c.TotalDistance - currentPlayer.TotalDistance >= 0 && c.UserId != currentPlayer.UserId).OrderBy(c=>c.TotalDistance).FirstOrDefault();
|
||||
var bakePlayer = others.Where(c => c.TotalDistance - currentPlayer.TotalDistance >-0.25 && c.TotalDistance - currentPlayer.TotalDistance < 0 && c.UserId != currentPlayer.UserId).OrderByDescending(c=>c.TotalDistance).FirstOrDefault();
|
||||
if(frontPlayer != null)
|
||||
frontPlayer.IsShowInfo = true;
|
||||
if (bakePlayer != null)
|
||||
@ -631,6 +625,7 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
#endregion
|
||||
|
||||
#region 游戏状态控制
|
||||
Stopwatch sw { get; set; }
|
||||
//开始骑行
|
||||
public void SetStart()
|
||||
{
|
||||
@ -638,6 +633,9 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
{
|
||||
isStart = true;
|
||||
startTime = UIManager.Now.GetDateTime();
|
||||
//骑行累计毫秒
|
||||
sw = new Stopwatch();
|
||||
sw.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -659,6 +657,11 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
//退出或者完成骑行
|
||||
public void SetQuit()
|
||||
{
|
||||
//耗时巨大的代码
|
||||
sw.Stop();
|
||||
TimeSpan ts2 = sw.Elapsed;
|
||||
UnityEngine.Debug.Log(string.Format("Stopwatch总共花费{0}ms.", ts2.TotalMilliseconds));
|
||||
//TODO后算接口需要增加累计毫秒字段
|
||||
isStart = false;
|
||||
isQuit = true;
|
||||
}
|
||||
@ -789,28 +792,25 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
return new Vector2d(0,0);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 海拔图数据
|
||||
/// </summary>
|
||||
public float[] GetRealTimeLineChartData(int index)
|
||||
private double CurrentMaxAp = 0;//当前最大AP
|
||||
public void ComputeMaxAP(double power,int ticks)
|
||||
{
|
||||
List<float> dist = new List<float>();
|
||||
var list = mapData.List.Select(c => (float) c.Elevation ).ToArray();
|
||||
var count = list.Count();
|
||||
for (int i = 0; i < count; i++)
|
||||
//计算当前最大AP
|
||||
if (power > CurrentMaxAp)
|
||||
{
|
||||
if (i > index)
|
||||
{
|
||||
dist.Add(list[i]);
|
||||
}
|
||||
CurrentMaxAp = power;
|
||||
}
|
||||
//分段记录MaxAp
|
||||
switch (ticks)
|
||||
{
|
||||
case 5: recorderData.FiveSecondsMaxAP = CurrentMaxAp; break;
|
||||
case 10: recorderData.TenSecondsMaxAP = CurrentMaxAp; break;
|
||||
case 60: recorderData.OneMinuteMaxAP = CurrentMaxAp; break;
|
||||
case 300: recorderData.FiveMinutesMaxAp = CurrentMaxAp; break;
|
||||
case 1200: recorderData.TwentyMinutesMaxAP = CurrentMaxAp; break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return dist.ToArray();
|
||||
}
|
||||
|
||||
public float[] GetLineChartData()
|
||||
{
|
||||
var list = mapData.List.Select(c => (float)c.Elevation).ToArray();
|
||||
return list;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
32
Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs
Normal file
32
Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
public class FpsController : MonoBehaviour
|
||||
{
|
||||
public float showTime = 1f;
|
||||
public Text tvFpsInfo;
|
||||
private int count = 0;
|
||||
private float deltaTime = 0f;
|
||||
// Update is called once per frame
|
||||
private void Awake()
|
||||
{
|
||||
tvFpsInfo = GetComponent<Text>();
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
count++;
|
||||
deltaTime += Time.deltaTime;
|
||||
if (deltaTime >= showTime)
|
||||
{
|
||||
float fps = count / deltaTime;
|
||||
//float milliSecond = deltaTime * 1000 / count;
|
||||
string strFpsInfo = string.Format("{0:0.}FPS", fps);
|
||||
tvFpsInfo.text = strFpsInfo;
|
||||
count = 0;
|
||||
deltaTime = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs.meta
Normal file
11
Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1991677607237434c8b4a5acebccc6bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -111,6 +111,12 @@ namespace Assets.Scenes.Ride.Scripts.Model
|
||||
|
||||
public int GlobalCyclingId { get; set; }
|
||||
|
||||
public double? TwentyMinutesMaxAP { get; set; }
|
||||
public double? FiveSecondsMaxAP { get; set; }
|
||||
public double? TenSecondsMaxAP { get; set; }
|
||||
public double? OneMinuteMaxAP { get; set; }
|
||||
public double? FiveMinutesMaxAp { get; set; }
|
||||
|
||||
public void SaveWithLocalRecordAysnc(CyclingModel cyclingModel, RouteResultParam selectParam, string imageName,string recordId,string path)
|
||||
{
|
||||
Dictionary<MapInterruptRecord, List<string>> recordData = new Dictionary<MapInterruptRecord, List<string>>();
|
||||
|
||||
@ -38,18 +38,6 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
}
|
||||
private void Create(NearRiderModel item)
|
||||
{
|
||||
////创建
|
||||
//GameObject prefabItem = item.IsSelf ? nearByMajorItem : nearByItem;
|
||||
//GameObject newObj = (GameObject)Instantiate(prefabItem, parent);
|
||||
//var nearByItemscript = newObj.GetComponent<NearByItemScript>();
|
||||
//nearByItemscript.setUserId(item.Id);
|
||||
//nearByItemscript.setName(item.Name);
|
||||
//nearByItemscript.setRatio(item.KGWeight+"W/KG");
|
||||
//nearByItemscript.setSpeed(item.Speed.ToString() + "KM/H");
|
||||
//nearByItemscript.setHead(item.Headimage);
|
||||
//nearByItemscript.setCountry(cyclingController.GetCountryImageByName(item.Country));
|
||||
//nearByItemscript.setDistance(item.Near.ToString() + "KM");
|
||||
//bufferSize++;
|
||||
var rankingList = FindObjectsOfType<NearByItemScript>();
|
||||
var nearByItemscript = rankingList.Where(c => c.UserId == item.Id).FirstOrDefault();
|
||||
//如果当前有这个用户则更新没有则创建并setslibingindex
|
||||
|
||||
@ -278,13 +278,15 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
//比赛中的人只能看到当前比赛的人
|
||||
public static List<OnlineUser> GetCompetitionOnlineUsers(int competitionId)
|
||||
{
|
||||
var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId && !u.IsWatcher).ToList();
|
||||
//var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId && !u.IsWatcher).ToList();
|
||||
var result = onlineUserHelper.OnlineUsers.Where(u =>!u.IsWatcher).ToList();
|
||||
return result;
|
||||
}
|
||||
//当前比赛观察者
|
||||
public static List<OnlineUser> GetCompetitionWatchers(int competitionId,int size = 5)
|
||||
{
|
||||
var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId && u.IsWatcher).Take(size).ToList();
|
||||
//var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId && u.IsWatcher).Take(size).ToList();
|
||||
var result = onlineUserHelper.OnlineUsers.Where(u =>u.IsWatcher).Take(size).ToList();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@ -7,6 +7,7 @@ using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Linq;
|
||||
using Mapbox.Utils;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
@ -31,6 +32,13 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
if (mainController.cyclingController.Mode == CyclingModel.Competition)
|
||||
{
|
||||
arrowImage = Instantiate(Resources.Load<Image>("UI/Prefab/Match/CompetitionArrow"), uiObject);
|
||||
//比赛模式
|
||||
if (!string.IsNullOrEmpty(headUrl))
|
||||
{
|
||||
var rawImge = arrowImage.transform.Find("Head").GetComponent<RawImage>();
|
||||
Utils.DisplayImage(rawImge, headUrl, true);
|
||||
rawImge.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -55,7 +63,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
}
|
||||
}
|
||||
double diff = 0;
|
||||
public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg,int index=0)
|
||||
public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg,Vector2d point,int index=0)
|
||||
{
|
||||
totalDistance = _totalDistance;
|
||||
distance = _distance;
|
||||
@ -63,8 +71,12 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
nickName = Name;
|
||||
weightKgStr = weightKg.ToString("f2") + "W/KG";
|
||||
CurrentIndex = index;
|
||||
//Point = point;
|
||||
currentlatlong = point;
|
||||
}
|
||||
|
||||
public Vector2d Point { get; set; }
|
||||
|
||||
private string headUrl;
|
||||
public void SetHead(string url )
|
||||
{
|
||||
@ -108,6 +120,8 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
infoPanel?.Destroy();
|
||||
transform.gameObject.Destroy();
|
||||
}
|
||||
|
||||
TrailRenderer trailRenderer { get; set; }
|
||||
|
||||
protected override void AfterExcute()
|
||||
{
|
||||
@ -117,9 +131,34 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
playerScreenPos.y += 10f;
|
||||
}
|
||||
//如果观察的是当前用户
|
||||
//如果观察的是当前用户 隐藏UI 添加trailrender
|
||||
var iscurrentUser = mainController.currentPlayer.UserId == UserId;
|
||||
arrowImage.gameObject.SetActive(!iscurrentUser);
|
||||
if (iscurrentUser && trailRenderer == null)
|
||||
{
|
||||
trailRenderer = gameObject.AddComponent<TrailRenderer>();
|
||||
trailRenderer = FindObjectOfType<TrailRenderer>();
|
||||
//var color7 = Resources.Load<Material>("UI/Material/color7");
|
||||
var Graph2 = Resources.Load<Material>("UI/Material/3dGraph2");
|
||||
trailRenderer.materials = new Material[] { Graph2 };
|
||||
trailRenderer.time = 30;
|
||||
trailRenderer.startWidth = 1f;
|
||||
trailRenderer.endWidth = 1f;
|
||||
trailRenderer.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
|
||||
trailRenderer.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
|
||||
trailRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
|
||||
trailRenderer.allowOcclusionWhenDynamic = false;
|
||||
trailRenderer.textureMode = LineTextureMode.Tile;
|
||||
trailRenderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
|
||||
trailRenderer.receiveShadows = false;
|
||||
trailRenderer.rayTracingMode = UnityEngine.Experimental.Rendering.RayTracingMode.Off;
|
||||
}
|
||||
//如果不是当前用户则销毁轨迹效果
|
||||
if (!iscurrentUser)
|
||||
{
|
||||
trailRenderer?.Destroy();
|
||||
}
|
||||
|
||||
((RectTransform)arrowImage.transform).position = playerScreenPos;
|
||||
|
||||
if (IsShowInfo)
|
||||
@ -197,10 +236,31 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
}
|
||||
else
|
||||
{
|
||||
headPanel.transform.position = new Vector3(itemPosition.x, itemPosition.y, 0);
|
||||
if (UserId != mainController.currentPlayer.UserId)
|
||||
{
|
||||
headPanel.transform.position = new Vector3(itemPosition.x, itemPosition.y, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
int nextIndex = CurrentIndex;
|
||||
var viewIndex = chartDataSourceScript.GetViewIndex(nextIndex);
|
||||
//人物移动 停止条件 到中间且线未加载完
|
||||
if (GetStart() && chartDataSourceScript.ReachMid(viewIndex) && !chartDataSourceScript.ReachEnd())
|
||||
{
|
||||
var currentDistance = CurrentDistance;
|
||||
var distance = Distance;
|
||||
var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1;
|
||||
graph.HorizontalScrolling += offset;
|
||||
headPanel.transform.position = new Vector3(headPanel.transform.position.x, itemPosition.y, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
headPanel.transform.position = new Vector3(itemPosition.x, itemPosition.y, 0);
|
||||
//headPanel.transform.DOMove(new Vector3(nextPosition.x, nextPosition.y, 0), 1);
|
||||
}
|
||||
}
|
||||
//headPanel.transform.DOMove(new Vector3(itemPosition.x, itemPosition.y, 0), 1);
|
||||
}
|
||||
|
||||
if (head == null)
|
||||
{
|
||||
head = headPanel.GetComponentInChildren<RawImage>();
|
||||
@ -219,13 +279,21 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
MoveHead();
|
||||
var rect = ((RectTransform)(headPanel.transform));
|
||||
//如果切换到当前用户,当前用户头像变大
|
||||
//如果切换到当前用户,当前用户头像变大,并且只显示当前用户
|
||||
if (mainController.currentPlayer.UserId == UserId)
|
||||
{
|
||||
headPanel.SetActive(true);
|
||||
rect.DOScale(new Vector3(1.5f, 1.5f, 1.5f), 0.5f);
|
||||
//移动海拔图
|
||||
var currentDistance = CurrentDistance;
|
||||
var distance = Distance;
|
||||
var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1;
|
||||
graph.HorizontalScrolling += offset;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
headPanel.SetActive(false);
|
||||
rect.DOScale(new Vector3(1f, 1f, 1f), 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
@ -116,6 +116,8 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
recorderData.PreDistance = Math.Round(preDistance,6,MidpointRounding.AwayFromZero);
|
||||
recorderData.EndDistance = Math.Round(targetData._Distance,6,MidpointRounding.AwayFromZero);
|
||||
recorderData.RiderDatas.Add(targetData);
|
||||
//实时计算MaxAp
|
||||
mainController.ComputeMaxAP(Power, ticks);
|
||||
}
|
||||
|
||||
}
|
||||
@ -158,7 +160,10 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
var currentDistance = CurrentDistance;
|
||||
var distance = Distance;
|
||||
var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1;
|
||||
graph.HorizontalScrolling += offset;
|
||||
if (UserId == mainController.currentPlayer.UserId)
|
||||
{
|
||||
graph.HorizontalScrolling += offset;
|
||||
}
|
||||
headPanel.transform.DOMove(new Vector3(oldPos.x, nextPosition.y, 0), 1);
|
||||
}
|
||||
else
|
||||
|
||||
@ -47,8 +47,8 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if(!vector3s.Contains(playerController.currentPos))
|
||||
vector3s.Add(playerController.currentPos);
|
||||
if(!vector3s.Contains(cyclingCotroller.currentPlayer.currentPos))
|
||||
vector3s.Add(cyclingCotroller.currentPlayer.currentPos);
|
||||
}
|
||||
|
||||
private void _map_OnUpdated()
|
||||
@ -106,7 +106,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
var path = new List<Vector3>();
|
||||
|
||||
var mapData = cyclingCotroller.GetMapData();
|
||||
if (mapData != null && playerController != null)
|
||||
if (mapData != null && cyclingCotroller.currentPlayer != null)
|
||||
{
|
||||
//foreach (var mapDataItem in mapData.List)
|
||||
for (int i = 0; i < mapData.List.Count; i++)
|
||||
@ -123,7 +123,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
// dat.Add(item);
|
||||
//}
|
||||
//前后取50个点
|
||||
decimal diff = i - playerController.CurrentIndex;
|
||||
decimal diff = i - cyclingCotroller.currentPlayer.CurrentIndex;
|
||||
decimal diffAbs = Math.Abs(diff);
|
||||
if (diffAbs <= 200)
|
||||
{
|
||||
|
||||
@ -106,7 +106,7 @@ public class HomeController : PFUIPanel
|
||||
|
||||
#region 测试比赛
|
||||
App.CompetionId = 1048;
|
||||
App.RouteIdParam = 3386;
|
||||
App.RouteIdParam = 5054;
|
||||
SceneManager.LoadScene("Ride");
|
||||
#endregion
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user