细节调整
线路材质&位置调整,海拔图区间优化,loading动画只执行一次问题解决,小地图的球替换成圆形图片
This commit is contained in:
1 parent
e29381b13b
commit
eb70ee4397
13 files changed
+3306
-3076
No files matched your search
@@ -120,9 +120,10 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineInfoPanel"), uiObject);
|
||||
}
|
||||
var headPos = infoPanel.transform.Find("Head").position;
|
||||
var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f);
|
||||
((RectTransform)infoPanel.transform).position = infoPos;
|
||||
CreateInfoLine(playerScreenPos, infoPos);
|
||||
CreateInfoLine(playerScreenPos, headPos);
|
||||
var infoHead = infoPanel.transform.Find("Head").GetComponent<RawImage>();
|
||||
if (head != null)
|
||||
{
|
||||
@@ -183,14 +184,14 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
_directionsGO.Destroy();
|
||||
}
|
||||
startPos = Camera.main.ScreenToWorldPoint(startPos);
|
||||
endPos.x -= 120f;
|
||||
//endPos.x -= 120f;
|
||||
endPos = Camera.main.ScreenToWorldPoint(endPos);
|
||||
|
||||
_directionsGO = new GameObject("InfoLinerender");
|
||||
_directionsGO.transform.SetParent(transform);
|
||||
var lineRender = _directionsGO.AddComponent<LineRenderer>();
|
||||
lineRender.material = new Material(Shader.Find("Sprites/Default"));
|
||||
//lineRender.material = Resources.Load<Material>("UI/Material/color8");
|
||||
//lineRender.material = new Material(Shader.Find("Sprites/Default"));
|
||||
lineRender.material = Resources.Load<Material>("UI/Material/4");
|
||||
lineRender.endColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f);
|
||||
lineRender.startColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f);
|
||||
|
||||
|
||||
Reference in new issue
Block a user