骑行代码迁移,赛事逻辑初步框架完成

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lishuo committed 2021-06-29 18:03:20 +08:00
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using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using Assets.Scripts.Apis.Models;
using ChartAndGraph;
using DG.Tweening;
using GeoJSON.Net.Geometry;
using Mapbox.Unity.Map;
using Mapbox.Utils;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TurfCS;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public abstract class AbstractPlayer: MonoBehaviour
{
[Header("Character")]
[SerializeField]
GameObject character;
[SerializeField]
Animator characterAnimator;
protected AbstractMap map;
//AbstractMap map;
public bool IsShowInfo { get; set; }
#region 动画控制参数
public Vector3 nextPos;
protected Vector3 prePos = Vector3.zero;
float timer = 1.0f;//计时器
#endregion
#region 选手骑行数据
protected Vector2d nextlatlong; //下一个点的坐标
protected Vector2d currentlatlong; //当前坐标
//protected bool isStart;//开始或者暂停
//public bool isQuit;//true 中途退出 或者到达终点
protected bool isMajor;//是否是主人公
protected MapDataModel mapData;
//protected int userId;
protected DateTime startTime;//开始骑行时间
protected DateTime endTime;//结束骑行时间
protected double weight;//体重
protected double bicycleWeight;//车重
protected double speed;
protected double power;
protected double elevation;
protected double cadance;
protected int heartRate;
protected int ticks;
protected double totalDistance;
protected double currentSlope;
protected double nextSlope;
protected double nextSlopeDistance;
protected double distance;
protected double currentSlopeDistance;
protected double lastEndDistance;
protected double totalClimb;
public double TotalClimb { get => totalClimb; }
public int UserId { set; get; }//{ get => userId; }
public double Speed { get => speed; }
public double Power { get => power; }
public double Cadance { get => cadance; }
public double HeartRate { get => heartRate; }
public int TotalTicks { get => ticks; }
public double TotalDistance { get => totalDistance; }
public double Distance { get => distance; }
public double CurrentSlope { get => currentSlope; }
public double NextSlope { get => nextSlope; }
public double NextSlopeDistance { get => nextSlopeDistance; }
public double CurrentSlopeDistance { get => currentSlopeDistance; }
public double Elevation { get => elevation; }
public double LastEndDistance { get => lastEndDistance; }
public Vector2d Currentlatlong { get => currentlatlong; }
#endregion
#region UI对象
//UI对象
protected GameObject headPanel;
protected GraphChartBase graph;
protected ChartDataSourceScript chartDataSourceScript;
#endregion
void Start()
{
Init();
}
void Update()
{
Excute();
AfterExcute();
}
protected virtual void AfterExcute()
{
}
#region 骑行逻辑
//初始化骑行数据
protected CyclingController mainController;
protected BaseCycling cyclingExcutor;
protected virtual void Init()
{
characterAnimator = GetComponentInChildren<Animator>();
mainController = transform.parent.GetComponent<CyclingController>();
map = transform.parent.Find("Map").GetComponent<AbstractMap>();
mapData = mainController.GetMapData();//获取路书信息
//获取海拔图UI对象
var graphObject = transform.parent.Find("SingleUI/Panel/GraphChart");
chartDataSourceScript = graphObject.GetComponent<ChartDataSourceScript>();
graph = graphObject.GetComponent<GraphChartBase>();
}
protected virtual void Excute()
{
//CamControl();
timer -= Time.deltaTime;
if (timer <= 0)//定时器 一秒执行一次
{
BeforeRun();
Run();
timer = 1.0f;
}
}
public bool stopRecord = false;
//骑行中
protected virtual void Run()
{
if (mapData == null)
return;
ComputeNextSlope();//计算下一个坡度相关数据
MoveGraphHead();//移动海拔图头像
//人物动画控制
if (characterAnimator != null)
{
characterAnimator.SetFloat("Speed", (float)speed);
characterAnimator.SetFloat("Slope", (float)currentSlope);
if (currentSlope > 5)
{
characterAnimator.speed = 0.5f;
}
else
{
characterAnimator.speed = 1f;
}
if (totalDistance >= mapData.TotalDistance)
{
characterAnimator.SetBool("ReachEnd", true);//到达终点
}
}
//开始骑行
if (GetStart())
{
ticks++;
Compute();//接受蓝牙设备数据计算
if (totalDistance > mapData.TotalDistance)
{
distance = totalDistance - mapData.TotalDistance;
totalDistance = mapData.TotalDistance;
stopRecord = true;
StartCoroutine("LateUpload");
}
//数据处理
nextPos = map.GeoToWorldPosition(currentlatlong);//下一个点
nextPos.y += 1.35f;//提高y轴让人物站在地图上面
prePos = transform.localPosition;//当前点
thisRotation = transform.localRotation;
//移动动画控制
if (distance > 0)
{
//transform.localPosition = nextPos;
StartCoroutine(LookAtNextPos());//转向
StartCoroutine(MoveTo());//移动
}
}
}
//游戏开始开关
public virtual bool GetStart()
{
return mainController.isStart;
}
protected virtual void BeforeRun()
{
}
//计算功率 速度 当前骑行总里程(M)心率 踏频 等
protected virtual void Compute()
{
}
//当前用户调用来上传骑行记录
public virtual void Upload()
{
}
#endregion
#region 工具类
IEnumerator LateUpload()
{
yield return new WaitForSeconds(1);
Upload();
StopCoroutine("LateUpload");
}
public int CurrentIndex;
private int index;
public double CurrentDistance;//当前所处区间距离
public double NextSlopeTotalDistance;
//当前距离所在的海拔/坡度/距离 下一个点的坡度以及剩余距离
void ComputeNextSlope()
{
double sumDistance = 0;
if (mapData == null)
return;
var pointList = mapData.List;
int preIndex = 0;
for (int i = 0; i < pointList.Count; i++)
{
sumDistance += pointList[i].Distance;
if (totalDistance * 1000 <= sumDistance)
{
index = i;
break;
}
}
preIndex = index > 0 ? index - 1:0;//前一个索引
CurrentIndex = index;//当前索引
int nextIndex = index == pointList.Count - 1 ? index : index + 1; //计算下一个点的坡度和距离
PreElevation = pointList[preIndex].Elevation; //计算上一个海拔
PreSlope = pointList[preIndex].Grade; //计算上一个坡度
//计算当前海拔和坡度&当前区间距离
elevation = pointList[CurrentIndex].Elevation;
currentSlope = pointList[CurrentIndex].Grade;
CurrentDistance = pointList[CurrentIndex].Distance;
//计算下一个海拔和坡度&当前区间距离
nextSlope = pointList[nextIndex].Grade;
nextSlopeDistance = sumDistance - totalDistance * 1000;
NextSlopeTotalDistance = pointList[nextIndex].Distance;
currentSlopeDistance = (totalDistance * 1000 - (sumDistance - pointList[index].Distance));// CurrentDistance-( totalDistance * 1000 - (sumDistance - pointList[index].Distance));
}
public double PreElevation;
public double PreSlope;
#endregion
#region 人物移动与转向控制
Quaternion thisRotation;
public Quaternion currentRotation;
IEnumerator LookAtNextPos()
{
if (prePos != nextPos)
{
Quaternion neededRotation = Quaternion.LookRotation(prePos - nextPos);
float t = 0;
while (t < 1.0f)
{
t += Time.deltaTime / 0.5f;
currentRotation = Quaternion.Slerp(thisRotation, neededRotation, t);
character.transform.rotation = Quaternion.Euler(0, currentRotation.eulerAngles.y, 0);
yield return null;
}
}
}
Vector3 deltaPos = Vector3.zero;
Vector3 previousPos = Vector3.zero;
void CamControl()
{
deltaPos = transform.position - previousPos;
deltaPos.y = 0;
Camera.main.transform.position = Vector3.Lerp(Camera.main.transform.position, Camera.main.transform.position + deltaPos, Time.time);
previousPos = transform.position;
}
public Vector3 currentPos = new Vector3(0,0,0);
//人物移动控制
protected virtual IEnumerator MoveTo()
{
//让人物移动分点增加动画的流畅度
float t = 0;
while (t < 1)
{
t += Time.deltaTime;
Vector3 v = Vector3.Lerp(prePos, nextPos, t);
currentPos = v;
transform.localPosition = v;
yield return null; new WaitForEndOfFrame();
}
}
#endregion
#region UI行为
protected virtual void MoveGraphHead()
{
}
#endregion
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class ArrowSpirteRenderScript:MonoBehaviour
{
List<Sprite> sprites;
Image image;
private void Start()
{
sprites = new List<Sprite>();
for (int i = 1; i < 51; i++)
{
sprites.Add(Resources.Load<Sprite>($"Images/Ride/Ride Bright/Ride_bright{i.ToString("0000")}"));
}
image = transform.GetComponent<Image>();
}
int index = 0;
float time = 0;
void Update()
{
time += Time.deltaTime;
if (time < 0.03)
{
return;
}
time = 0;
if (index % 49 == 0)
{
index = 0;
}
image.sprite = sprites[index];
index ++;
}
}
}
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using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scripts;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class BaseListFactory : MonoBehaviour
{
protected AbstractPlayer playerController;
protected CyclingController cyclingController;
protected GameObject nearByItem;
protected GameObject nearByMajorItem;
private GameObject scroll;
private GameObject body;
protected int totalPages = 0;
protected int bufferSize = 0;
protected int pageIndex = 1;
protected int pageSize = 7;
private int preNum = 0;//前面的数量
private int offset = 8;//显示区域的数量
protected bool startMouse = false;
protected float t = 1f;
protected virtual void Awake()
{
scroll = transform.parent.parent.gameObject;
if (scroll != null)
{
UIManager.AddEvent(scroll, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
}
}
private void Update()
{
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
if (scroll.GetComponent<ScrollRect>().verticalNormalizedPosition <= 0 ||
scroll.GetComponent<ScrollRect>().verticalNormalizedPosition >= (pageIndex == 0 ? 1.2 : 1))
{
startMouse = true;
}
}
else
{
if (startMouse)
{
startMouse = false;
OnEndDrag(null);
}
}
t -= Time.deltaTime;
while (t < 0)
{
Utils.DestroyChildren(transform);
CreateList();
t = 1;
}
}
protected virtual void CreateList()
{
}
private void OnEndDrag(BaseEventData arg0)
{
var scrollrect = scroll.GetComponent<ScrollRect>();
if (scrollrect.verticalNormalizedPosition <= 0)
{
var p = pageIndex + 1;
if (p * pageSize <= totalPages)
{
pageIndex++;
}
}
if (scrollrect.verticalNormalizedPosition >= (pageIndex == 0 ? 1.2 : 1))
{
var p = pageIndex - 1;
if (p > 0)
{
pageIndex--;
}
}
}
}
}
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using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using Mapbox.Unity.Map;
using DG.Tweening;
using System;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using ChartAndGraph;
using Assets.Scripts;
using Assets.Scripts.Apis.Models;
namespace Assets.Scenes.Ride.Scripts
{
public class BaseUIManager : MonoBehaviour
{
#region UI control
protected GameObject target;
protected GameObject nearByPanel;//附近的人列表
protected GameObject leftPanel;//伴侣骑行列表
protected GameObject nextSlopePanel;//下一个坡度面板
protected GameObject currentSlopePanel;//当前坡度面板
protected GameObject selectPanel;//骑行模式选择
protected GameObject selectPlayer;//伴侣骑行选择窗口
protected GameObject reviewPanel;
protected GameObject titlePanel;
protected GameObject quitPanel;//退出界面
protected Text nextSlopeText;//下一个坡度
protected Text nextSlopeDistanceText;//下一个坡度距离
protected Text currentSlopeText;//当前坡度
protected Text currentSlopeDistanceText;//当前坡度已骑行距离
protected Text currentSlopeToatalDistanceText;//当前坡度总距离
protected Text speedTxt;//当前速度
protected Text powerTxt;//功率
protected Text timerTxt;//计时器
protected Text ditance;//当前骑行距离
protected Text totalDistance;//当前骑行距离
protected Text candance;//踏频
protected Text heartRate;//心率
protected Text countDownTxt;//倒计时5s
protected Text mapName;//路书名称
protected Text fps;//fps
protected Text totalClimb;
protected Button startBtn;//开始按钮
protected Button simpleBtn;//进入简约模式按钮
protected Button pauseButton;//暂停按钮
protected Button settingButton;//设置那妞
protected Button deviceButton;//设备按钮
protected Button viewButton;//视角按钮
protected Button exitButton;//退出按钮
protected Button singleButton;//单人骑行按钮
protected Button shadowButton;//影子选手按钮
protected Button addButton;//添加伴侣骑行
protected Button saveButton;//退出panel保存按钮
protected Button cancelQuitButton;//退出panel取消按钮
protected Button closeQuitButton;//退出panel关闭按钮
protected RawImage head;//海拔图头像
protected GameObject miniMap;//小地图
protected RawImage altitudeGraph;//海拔图
protected Image leftImage;
protected Image rightImage;
protected Image area;
#endregion
#region 控制器
protected PlayerController playerController;//当前用户
protected CyclingController mainController;//主控制器
#endregion
protected float timeRemaining = 1f;
protected int count = 0;
protected Image arrow;
protected AbstractMap map;
protected Transform t;
protected GameObject alertPanel;
protected Button alertBtn;
protected Button alertCloseBtn;
protected Text preSlopeText;
protected GameObject startPanel;
protected GameObject headPanel;
protected GameObject settingPanel;
protected Button abandonButton;
protected GameObject singleArea;
protected Sprite downhill1;
protected Sprite uphill1;
protected Sprite straight;
protected Sprite downhill1Small;
protected Sprite uphill1Small;
protected Sprite straightSmall;
protected Image nextSlopeImage;
protected Image currentSlopeImage;
protected Image miniMapProcess;
protected Image currentSlopeProcess;
protected Text miniMapProcessText;
protected Slider cameraSlider;
protected virtual void Awake()
{
#region 控件获取与事件绑定
fps = transform.Find("Panel/FPS").GetComponent<Text>();
arrow = transform.Find("Panel/Arrow").GetComponent<Image>();
map = transform.parent.Find("Map").GetComponent<AbstractMap>();
leftPanel = transform.Find("Panel/ReviewPanel").gameObject;
nearByPanel = transform.Find("Panel/NearPanel").gameObject;
startPanel = transform.Find("Panel/StartPanel").gameObject;
startBtn = transform.Find("Panel/StartPanel/StartButton").GetComponent<Button>();
simpleBtn = transform.Find("Panel/SimpleButton").GetComponent<Button>();
ditance = transform.Find("Panel/ComputerPanel/Distance").GetComponent<Text>();
titlePanel = transform.Find("Panel/TitlePanel").gameObject;
totalDistance = transform.Find("Panel/TitlePanel/TotalDistance").GetComponent<Text>();
candance = transform.Find("Panel/PowerPanel/Cadance").GetComponent<Text>();
heartRate = transform.Find("Panel/PowerPanel/Hrv").GetComponent<Text>();
nextSlopePanel = transform.Find("Panel/NextSlopePanel").gameObject;
currentSlopePanel = transform.Find("Panel/CurrentSlopePanel").gameObject;
nextSlopeText = transform.Find("Panel/NextSlopePanel/NextSlopeText").GetComponent<Text>();
nextSlopeDistanceText = transform.Find("Panel/NextSlopePanel/NextSlopeDistance").GetComponent<Text>();
currentSlopeText = transform.Find("Panel/CurrentSlopePanel/CurrentSlopeText").GetComponent<Text>();
currentSlopeDistanceText = transform.Find("Panel/CurrentSlopePanel/CurrentSlopeDistance").GetComponent<Text>();
currentSlopeToatalDistanceText = transform.Find("Panel/CurrentSlopePanel/TotalSlopeDistance").GetComponent<Text>();
currentSlopeProcess = transform.Find("Panel/CurrentSlopePanel/Process").GetComponent<Image>();
speedTxt = transform.Find("Panel/ComputerPanel/Speed").GetComponent<Text>();
powerTxt = transform.Find("Panel/PowerPanel/Power").GetComponent<Text>();
timerTxt = transform.Find("Panel/ComputerPanel/Timer").GetComponent<Text>();
countDownTxt = transform.Find("Panel/CountDown").GetComponent<Text>();
mapName = transform.Find("Panel/TitlePanel/MapName").GetComponent<Text>();
totalClimb = transform.Find("Panel/ComputerPanel/TotalClimb").GetComponent<Text>();
//img = transform.Find("Panel/ElevationChart/HeadImage").GetComponent<RawImage>();
head = transform.Find("Panel/GraphChart/HeadPanel/Head").GetComponent<RawImage>();
headPanel = transform.Find("Panel/GraphChart/HeadPanel").gameObject;
t = transform.Find("Panel/GraphChart/Button");
miniMap = transform.Find("Panel/MiniMap").gameObject;
alertPanel = transform.Find("Panel/Alert").gameObject;
selectPanel = transform.Find("Panel/SelectPanel").gameObject;
selectPlayer = transform.Find("Panel/SelectPlayer").gameObject;
reviewPanel = transform.Find("Panel/ReviewPanel").gameObject;
quitPanel = transform.Find("Panel/QuitPanel").gameObject;
pauseButton = transform.Find("Panel/ToolBarPanel/StartOrPauseButton").GetComponent<Button>();
settingButton = transform.Find("Panel/ToolBarPanel/SettingButton").GetComponent<Button>();
deviceButton = transform.Find("Panel/ToolBarPanel/DeviceButton").GetComponent<Button>();
exitButton = transform.Find("Panel/ToolBarPanel/ExitButton").GetComponent<Button>();
singleButton = transform.Find("Panel/SelectPanel/SingleButton").GetComponent<Button>();
shadowButton = transform.Find("Panel/SelectPanel/ShadowButton").GetComponent<Button>();
singleArea = transform.Find("Panel/ReviewPanel/SingleArea").gameObject;
addButton = transform.Find("Panel/ReviewPanel/SingleArea/AddButton").GetComponent<Button>();
saveButton = transform.Find("Panel/QuitPanel/QuitPanel/SaveButton").GetComponent<Button>();
cancelQuitButton = transform.Find("Panel/QuitPanel/QuitPanel/CancelButton").GetComponent<Button>();
closeQuitButton = transform.Find("Panel/QuitPanel/QuitPanel/CloseButton").GetComponent<Button>();
abandonButton = transform.Find("Panel/QuitPanel/QuitPanel/AbandonButton").GetComponent<Button>();
viewButton = transform.Find("Panel/ViewButton").GetComponent<Button>();
altitudeGraph = transform.Find("Panel/TitlePanel/AltitudeGraph").GetComponent<RawImage>();
leftImage = transform.Find("Panel/TitlePanel/AltitudeGraph/Left").GetComponent<Image>();
rightImage = transform.Find("Panel/TitlePanel/AltitudeGraph/Right").GetComponent<Image>();
area = transform.Find("Panel/TitlePanel/AltitudeGraph/Area").GetComponent<Image>();
settingPanel = transform.Find("Panel/SettingPanel").gameObject;
preSlopeText = transform.Find("Panel/PreSlopePanel/PreSlopeText").GetComponent<Text>();
nextSlopeImage = transform.Find("Panel/NextSlopePanel/NextSlopeImage").GetComponent<Image>();
currentSlopeImage = transform.Find("Panel/CurrentSlopePanel/Image").GetComponent<Image>();
//加载坡度图片
downhill1 = Resources.Load<Sprite>("Images/Ride/downhill 1");
uphill1 = Resources.Load<Sprite>("Images/Ride/uphill 1");
straight = Resources.Load<Sprite>("Images/Ride/straight");
downhill1Small = Resources.Load<Sprite>("Images/Ride/downhill-small");
uphill1Small = Resources.Load<Sprite>("Images/Ride/uphill-small");
straightSmall = Resources.Load<Sprite>("Images/Ride/straight-small");
target = transform.parent.Find("Target").gameObject;
//小地图进度
miniMapProcess = transform.Find("Panel/MiniMap/Process").GetComponent<Image>();
miniMapProcessText = transform.Find("Panel/MiniMap/Process/Text").GetComponent<Text>();
UIManager.AddEvent(pauseButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, PauseRide);
UIManager.AddEvent(exitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, StopRide);
UIManager.AddEvent(saveButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, SaveRide);
UIManager.AddEvent(settingButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShowSettingPanel);
UIManager.AddEvent(deviceButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShowDevicePanel);
UIManager.AddEvent(simpleBtn.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ClearPanel);
UIManager.AddEvent(abandonButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CancelQuit);
UIManager.AddEvent(closeQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CloseQuit);
UIManager.AddEvent(cancelQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CloseQuit);
UIManager.AddEvent(viewButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ChangeView);
UIManager.AddEvent(singleButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerEnter, OnPointEnter);
UIManager.AddEvent(shadowButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerEnter, OnPointEnter);
UIManager.AddEvent(singleButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerExit, OnPointExit);
UIManager.AddEvent(shadowButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerExit, OnPointExit);
#endregion
}
protected virtual void Start()
{
Init();//初始
RenderChart();//渲染海拔图
}
protected virtual void Update()
{
time -= Time.deltaTime;
while (time < 0) {
MoveElevationImage();
BindDataSource();
fps.text = (1 / Time.deltaTime).ToString();
time = 1;
}
MoveCamera();
}
private float cameraX = 0;
private float cameraY = 0;
private float cameraZ = 0;
private Transform player;
private MapRoute routeInstance;
public AbstractPlayer currentPlayer { get; set; }//当前选中用户
private float time = 1f;
private float? localY;
private Vector3 m = new Vector3(0.1f, 0.1f, 0.1f);
private Vector3 CameraVector = Vector3.zero;
public void Init()
{
playerController = FindObjectOfType<PlayerController>();
currentPlayer = playerController;//默认当前用户为当前选中用户
mainController = FindObjectOfType<CyclingController>();
player = transform.parent.Find("Player");
var route = mainController.GetRoute();
routeInstance = route.RouteInstance;
//初始化3d视角
var camera = routeInstance.Camera;
if (!string.IsNullOrEmpty(camera))
{
var cameraArr = camera.Split(',');
cameraX = float.Parse(cameraArr[0]);
cameraY = float.Parse(cameraArr[1]);
cameraZ = float.Parse(cameraArr[2]);
}
//开发者视角调整
cameraSlider = transform.Find("Panel/CameraSlider").GetComponent<Slider>();
Text CameraText = transform.Find("Panel/CameraSlider/Text").GetComponent<Text>();
string[] phoneList = new string[] { "18120141032", "15651831367", "18120141031", "15261826280", "18662240319" };
if (phoneList.Contains(App.CurrentUser.Phone))
{
cameraSlider.gameObject.SetActive(true);
cameraSlider.value = cameraY;
CameraText.text = cameraY.ToString("f0");
cameraSlider.onValueChanged.AddListener((f) =>
{
cameraY = f;
CameraText.text = f.ToString("f0");
});
}
//路书基本信息绑定
mapName.text = routeInstance.Name;
totalDistance.text = Math.Round(mainController.GetMapData().TotalDistance, 1).ToString() + "KM";//总里程
Utils.DisplayImage(altitudeGraph, route.RouteInstance.AltitudeGraph);//渲染海拔图
//影子骑行按钮控制
if (mainController.mapRouteRankingList == null || mainController.mapRouteRankingList.Count == 0)
{
shadowButton.image.sprite = Resources.Load<Sprite>("Images/Ride/Shadow Mode_no");
shadowButton.enabled = false;
shadowButton.interactable = false;
}
else
{
shadowButton.enabled = true;
shadowButton.interactable = true;
}
//标记3d的地图可以用
if (!route.RouteInstance.Enable3D)
{
viewButton.enabled = false;
viewButton.interactable = false;
mainController.Is3dView = false;
mainController.player.transform.localScale = new Vector3(0, 0, 0);
}
else
{
mainController.Is3dView = false;
ChangeView(null);
}
}
//移动摄像头和箭头位置
public void MoveCamera()
{
if (target != null)
{
target.transform.position = playerController.currentPos; //player.transform.position;// new Vector3((float)Math.Round(player.transform.position.x,1), 0, (float)Math.Round(player.transform.position.z,1));
if (!mainController.Is3dView)
{
Vector3 v = Vector3.zero;
v.y += playerController.currentRotation.eulerAngles.y + 160f; //target.transform.rotation = playerController.transform.rotation;//new Quaternion(playerController.transform.rotation.x, playerController.transform.rotation.y +1f, playerController.transform.rotation.z, playerController.transform.rotation.w);
target.transform.eulerAngles = v; //.Set(0, playerController.currentRotation.eulerAngles.y + 160f, 0);// = new Vector3(0, playerController.transform.eulerAngles.y + 160f, 0);
//mainController.player.transform.localScale.Set(0.1f, 0.1f, 0.1f);
player.transform.localScale = m;
}
else
{
CameraVector.x = cameraX;
CameraVector.y = cameraY;
CameraVector.z = cameraZ;
target.transform.eulerAngles = CameraVector;
}
//控制照片移动
((RectTransform)arrow.transform).position = Camera.main.WorldToScreenPoint(target.transform.position);
if (playerController.Speed > 0 && mainController.isStart)
{
arrow.transform.Find("bg").gameObject.SetActive(true);
}
else
{
arrow.transform.Find("bg").gameObject.SetActive(false);
}
}
}
//绑定数据源
public void BindDataSource()
{
//获取当前选中玩家绑定当前UI
if (playerController != null)
{
speedTxt.text = $"{Math.Round(playerController.Speed, 1)}";
powerTxt.text = $"{playerController.Power}";
timerTxt.text = Helper.FormatTicks(playerController.TotalTicks);
ditance.text = Math.Round(playerController.TotalDistance, 1).ToString("f1");
heartRate.text = $"{Math.Round(playerController.HeartRate, 0)}";
candance.text = $"{Math.Round(playerController.Cadance, 0)}";
preSlopeText.text = $"{Math.Round(playerController.PreSlope, 1)}%";
currentSlopeToatalDistanceText.text = $"Total:{Math.Round(playerController.CurrentDistance, 0)}M";
//坡度相关数据
nextSlopeText.text = Math.Round(playerController.NextSlope, 1).ToString() + "%";
//nextSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.NextSlopeDistance, 0, "-{0}M");
nextSlopeDistanceText.text = $"{Math.Round(playerController.NextSlopeTotalDistance, 0)}M";
currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%";
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNumText((float)playerController.CurrentDistance - (float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
totalClimb.text = Math.Round(playerController.TotalClimb, 0).ToString();
//小地图进度
var process = (float)(playerController.TotalDistance / routeInstance.Distance);
miniMapProcess.fillAmount = process;
miniMapProcessText.text = $"{process*100:f0}%";
//动态改变坡度图片
ChangeSlopeImage(nextSlopeImage, playerController.NextSlope);
ChangeSlopeImage(currentSlopeImage, playerController.CurrentSlope);
}
}
//改变坡度图片
public void ChangeSlopeImage(Image image,double slope)
{
if (slope >= 1)
{
image.sprite = uphill1;
}
else if (slope > -1 && slope < 1)
{
image.sprite = straight;
}
else
{
image.sprite = downhill1;
}
}
//开始骑行
public virtual void StartRide()
{
}
//继续骑行
public virtual void ContinueRide()
{
}
//暂停游戏
public virtual void PauseRide(BaseEventData baseEventData)
{
mainController.SetPause();
count = 0;
countDownTxt.gameObject.SetActive(false);
startBtn.gameObject.SetActive(true);
startPanel.SetActive(true);
}
//保存游戏
public virtual void SaveRide(BaseEventData baseEventData)
{
if (playerController.TotalTicks > 0 && !mainController.isQuit)
{
mainController.SetQuit();
playerController.Upload();
quitPanel.SetActive(false);
}
else
{
SceneManager.LoadScene("MainScene");
}
}
//不保存退出
public virtual void CancelQuit(BaseEventData baseEventData)
{
quitPanel.SetActive(false);
SceneManager.LoadScene("MainScene");
}
//取消退出
public void CloseQuit(BaseEventData baseEventData)
{
quitPanel.SetActive(false);
}
//切换视角
public void ChangeView(BaseEventData baseEventData)
{
mainController.ChangeMapImageStyle(arrow.gameObject);
}
//结束游戏
public virtual void StopRide(BaseEventData baseEventData)
{
if (playerController.TotalTicks > 0)
{
quitPanel.SetActive(true);
}
else
{
SceneManager.LoadScene("MainScene");
}
}
//显示设备连接
public void ShowDevicePanel(BaseEventData baseEventData)
{
UIManager.Show(UIManager.Instance.DevicePanel, transform.Find("Panel").GetComponent<PFUIPanel>());
}
//显示设置
public void ShowSettingPanel(BaseEventData baseEventData)
{
settingPanel.SetActive(true);
}
//进入简约模式
int isSimple = 1;
private bool clearLock = true;
public void ClearPanel(BaseEventData baseEventData)
{
if (clearLock)
{
clearLock = false;
leftPanel.transform.DOLocalMove(new Vector3(leftPanel.transform.localPosition.x + isSimple * 430f, leftPanel.transform.localPosition.y, leftPanel.transform.localPosition.z), 1);
titlePanel.transform.DOLocalMove(new Vector3(titlePanel.transform.localPosition.x, titlePanel.transform.localPosition.y + isSimple * 200f, titlePanel.transform.localPosition.z), 1);
miniMap.transform.DOLocalMove(new Vector3(miniMap.transform.localPosition.x, miniMap.transform.localPosition.y + isSimple * 260f, miniMap.transform.localPosition.z), 1);
nextSlopePanel.transform.DOLocalMove(new Vector3(nextSlopePanel.transform.localPosition.x, nextSlopePanel.transform.localPosition.y + isSimple * 260f, nextSlopePanel.transform.localPosition.z), 1);
currentSlopePanel.transform.DOLocalMove(new Vector3(currentSlopePanel.transform.localPosition.x, currentSlopePanel.transform.localPosition.y + isSimple * 120f, currentSlopePanel.transform.localPosition.z), 1);
var Scale = isSimple == 1 ? new Vector3(0.7f, 0.7f, 0.7f) : new Vector3(1f, 1f, 1f);
currentSlopePanel.transform.DOScale(Scale, 1);
viewButton.transform.DOLocalMove(new Vector3(viewButton.transform.localPosition.x + isSimple * 200f, viewButton.transform.localPosition.y, viewButton.transform.localPosition.z), 1);
nearByPanel.transform.DOLocalMove(new Vector3(nearByPanel.transform.localPosition.x + isSimple * -330f, nearByPanel.transform.localPosition.y, nearByPanel.transform.localPosition.z), 1).onComplete += () =>
{
clearLock = true;
isSimple *= -1;
simpleBtn.transform.GetComponent<Image>().sprite = isSimple == -1 ? Resources.Load<Sprite>("Images/Ride/full 1") : Resources.Load<Sprite>("Images/Ride/simple 1");
};
}
}
//初始化海拔图
GraphChartBase graph;
ChartDataSourceScript chartDataSourceScript;
public void RenderChart()
{
var mapData = mainController.GetMapData();
double x = 0;
Dictionary<double, double> dataSource = new Dictionary<double, double>();
List<double> dd = new List<double>();
var one = mapData.List.Where(c => c.Distance == 0).Count();
foreach (var item in mapData.List)
{
if (!dataSource.ContainsKey(x))
{
dataSource.Add(x, item.Elevation);
}
x += item.Distance;
dd.Add(item.Elevation);
}
chartDataSourceScript = transform.Find("Panel/GraphChart").GetComponent<ChartDataSourceScript>();
graph = transform.Find("Panel/GraphChart").GetComponent<GraphChartBase>();
chartDataSourceScript.SetDataSource(dd.ToArray());
if (App.CurrentUser != null)
{
Utils.DisplayImage(head, App.CurrentUser.WxHeadImg);
}
}
//移动总海拔图范围
public void MoveElevationImage()
{
if (chartDataSourceScript.mData.Count <= chartDataSourceScript.targetPoints)
{
leftImage.gameObject.SetActive(false);
rightImage.gameObject.SetActive(false);
altitudeGraph.gameObject.SetActive(false);
area.gameObject.SetActive(false);
}
else
{
var start = chartDataSourceScript.GetRealTimeStart();
var end = chartDataSourceScript.GetRealTimeEnd();
var originWith =0D;
var with = altitudeGraph.GetComponent<RectTransform>().sizeDelta.x;
var left = start * with + originWith;
var right = end * with + originWith;
var rectTransform = area.gameObject.GetComponent<RectTransform>();
var width = (float)(end - start)* 286F;
rectTransform.DOSizeDelta(new Vector2((float)width+5f, 40), 1);
rectTransform.DOLocalMoveX((float)(left), 1);
leftImage.GetComponent<RectTransform>().DOLocalMoveX((float)left, 1);
rightImage.GetComponent<RectTransform>().DOLocalMoveX((float)right, 1);
}
}
#region 事件行为
public void OnPointEnter(BaseEventData pointerEventData)
{
var button = ((PointerEventData)pointerEventData).pointerEnter.GetComponent<Button>();
if (button != null)
{
var enterTransform = button.transform;
if (localY == null)
{
localY = enterTransform.localPosition.y;
}
enterTransform.DOLocalMoveY(localY.Value + 5f, 0.5f);
}
}
public void OnPointExit(BaseEventData pointerEventData)
{
var button = ((PointerEventData)pointerEventData).pointerEnter.GetComponent<Button>();
if (button != null)
{
var enterTransform = button.transform;
enterTransform.DOLocalMoveY(localY.Value, 0.5f);
}
}
#endregion
}
}
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using ChartAndGraph;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scenes.Ride.Scripts
{
public class ChartDataSourceScript:MonoBehaviour, IComparer<DoubleVector2>
{
public string Category = "Player 2";
public int DownSampleToPoints = 0;
public int targetPoints = 500;
public List<DoubleVector2> mData = new List<DoubleVector2>(); // the data held by the chart
double pageSize = 2f;
double currentPagePosition = 0.0;
double currentZoom = 0f;
GraphChartBase graph;
public double mCurrentPageSizeFactor = double.NegativeInfinity;
private void Start()
{
graph = GetComponent<GraphChartBase>();
}
public double GetRealTimeStart()
{
return graph.HorizontalScrolling / mData.Count();
}
public double GetRealTimeEnd()
{
return (graph.HorizontalScrolling+ graph.DataSource.HorizontalViewSize) / mData.Count();
}
public bool ReachEnd()
{
return graph.HorizontalScrolling + graph.DataSource.HorizontalViewSize >= mData.Count;
}
public bool ReachMid(int index)
{
return index - graph.HorizontalScrolling >= graph.DataSource.HorizontalViewSize / 2;
}
public void InitHorizontalScrolling(int index)
{
var halfView = graph.DataSource.HorizontalViewSize / 2;
if (index >= halfView)
{
if (index + halfView >= mData.Count)
{
graph.HorizontalScrolling = mData.Count - graph.DataSource.HorizontalViewSize;
}
else
{
graph.HorizontalScrolling = index - halfView;
}
}
}
bool VerifySorted(List<DoubleVector2> data)
{
if (data == null)
return true;
for (int i = 1; i < data.Count; i++)
{
if (data[i].x < data[i - 1].x)
return false;
}
return true;
}
void LoadWithoutDownSampling(int start, int end)
{
for (int i = start; i < end; i++) // load the data
{
graph.DataSource.AddPointToCategory("Player 2", mData[i].x, mData[i].y);
}
}
public int total;
void LoadWithDownSampling(int start, int end)
{
total = end - start;
if (DownSampleToPoints >= total)
{
graph.DataSource.HorizontalViewSize = total;
LoadWithoutDownSampling(start, end);
return;
}
double sampleCount = ((double)total) / (double)DownSampleToPoints;
// graph.DataSource.AddPointToCategory(Category, mData[start].x, mData[start].y);
pointMap.Clear();
for (int i = 0; i < DownSampleToPoints; i++)
{
int fractionStart = start + (int)(i * sampleCount); // the first point with a fraction
int fractionEnd = start + (int)((i + 1) * sampleCount); // the first point with a fraction
fractionEnd = Math.Min(fractionEnd, mData.Count - 1);
double x = 0, y = 0;
double divide = 0.0;
List<int> l = new List<int>();
for (int j = fractionStart; j < fractionEnd; j++) // avarge the poins
{
x += mData[j].x;
y += mData[j].y;
l.Add(j);
divide++;
}
if (divide > 0.0)
{
x /= divide;
y /= divide;
pointMap.Add(l, i);
graph.DataSource.AddPointToCategory("Player 2", x, y);
}
else
Debug.Log("error");
}
// graph.DataSource.AddPointToCategory(Category, mData[last].x, mData[last].y);
}
public int GetViewIndex(int index)
{
foreach (var item in pointMap)
{
if (item.Key.Contains(index))
{
return item.Value;
}
}
return index;
}
private IDictionary<IList<int>, int> pointMap = new Dictionary<IList<int>, int>();
public int FindClosestIndex(double position) // if you want to know what is index is currently displayed . use binary search to find it
{
//NOTE :: this method assumes your data is sorted !!!
int res = mData.BinarySearch(new DoubleVector2(position, 0.0), this);
if (res >= 0)
return res;
return ~res;
}
double PageSizeFactor
{
get
{
return pageSize * graph.DataSource.HorizontalViewSize;
}
}
void findPointsForPage(double position, out int start, out int end) // given a page position , find the right most and left most indices in the data for that page.
{
int index = FindClosestIndex(position); // use binary search to find the closest position to the current scroll point
double endPosition = position + PageSizeFactor;
double startPosition = position - PageSizeFactor;
//starting from the current index , we find the page boundries
for (start = index; start > 0; start--)
{
if (mData[start].x < startPosition) // take the first point that is out of the page. so the graph doesn't break at the edge
break;
}
for (end = index; end < mData.Count; end++)
{
if (mData[end].x > endPosition) // take the first point that is out of the page
break;
}
}
public int start, end;
public void LoadPage(double pagePosition)
{
if (graph != null)
{
graph.DataSource.StartBatch(); // call start batch
graph.DataSource.HorizontalViewOrigin = 0;
findPointsForPage(pagePosition, out start, out end); // get the page edges
graph.DataSource.ClearCategory("Player 2"); // clear the cateogry
graph.DataSource.HorizontalViewSize = targetPoints > mData.Count ? mData.Count : targetPoints;
if (DownSampleToPoints <= 0)
LoadWithoutDownSampling(start, end);
else
LoadWithDownSampling(start, end);
graph.DataSource.EndBatch();
graph.HorizontalScrolling = pagePosition;
}
currentPagePosition = pagePosition;
}
public void SetData(List<DoubleVector2> data)
{
if (data == null)
data = new List<DoubleVector2>(); // set up an empty list instead of null
if (VerifySorted(data) == false)
{
Debug.LogWarning("The data used with large data feed must be sorted acoording to the x value, aborting operation");
return;
}
mData = data;
LoadPage(currentPagePosition); // load the page at position 0
}
public void SetDataSource(double[] data)
{
graph = GetComponent<GraphChartBase>();
List<DoubleVector2> source = new List<DoubleVector2>();
for (int i = 0; i < data.Length; i++) // initialize with random data
{
source.Add(new DoubleVector2(i, data[i]));
}
SetData(source);
}
public int Compare(DoubleVector2 x, DoubleVector2 y)
{
if (x.x < y.x)
return -1;
if (x.x > y.x)
return 1;
return 0;
}
public double pageStartThreshold;
public double pageEndThreshold;
public void Update()
{
if (graph != null)
{
//check the scrolling position of the graph. if we are past the view size , load a new page
pageStartThreshold = currentPagePosition - mCurrentPageSizeFactor;
pageEndThreshold = currentPagePosition + mCurrentPageSizeFactor - graph.DataSource.HorizontalViewSize;
if (graph.HorizontalScrolling < pageStartThreshold || graph.HorizontalScrolling > pageEndThreshold || currentZoom >= graph.DataSource.HorizontalViewSize * 2f)
{
currentZoom = graph.DataSource.HorizontalViewSize;
mCurrentPageSizeFactor = PageSizeFactor * 0.9f;
LoadPage(graph.HorizontalScrolling);
}
}
}
}
}
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using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.Scenes.Ride.Scripts
{
public class CompetitionRankingFactory : BaseListFactory
{
private List<CompetitionRankingSortModel> rankingList {get;set;}
protected override void Awake()
{
base.Awake();
cyclingController = FindObjectOfType<CyclingController>();
playerController = FindObjectOfType<PlayerController>();
nearByItem = Resources.Load<GameObject>("UI/Prefab/Ride/NearbyItem");
nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Ride/NearbyMajorItem");
}
protected override void CreateList()
{
//获取实时排名
CompetitionModel s = cyclingController.cyclingController as CompetitionModel;
var ss = s?.competitionRankingModel;
rankingList = ss?.Sorts;
if (rankingList == null) return;
totalPages = rankingList.Count();
for (int i = 0; i < rankingList.Count(); i++)
{
Create(rankingList[i]);
}
}
private void Create(CompetitionRankingSortModel item)
{
//创建
GameObject prefabItem = item.IsSelf ? nearByMajorItem : nearByItem;
GameObject newObj = (GameObject)Instantiate(prefabItem, transform);
var nearByItemscript = newObj.GetComponent<NearByItemScript>();
nearByItemscript.setUserId(item.UserId);
nearByItemscript.setName(item.Name);
nearByItemscript.setRatio(item.KGWeight+"W/KG");
nearByItemscript.setSpeed(item.Speed.ToString() + "KM/H");
//nearByItemscript.setHead(item.Headimage);
//nearByItemscript.setCountry(cyclingController.GetCountryImageByName(item.));
nearByItemscript.setDistance(item.Near.ToString() + "KM");
bufferSize++;
}
}
}
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using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using Assets.Scripts;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
namespace Assets.Scenes.Ride.Scripts
{
public class CompetitionResultFactory: MonoBehaviour
{
CyclingController cyclingController;
private void Awake()
{
cyclingController = FindObjectOfType<CyclingController>();
var closeBtn = transform.Find("Close").gameObject;
UIManager.AddEvent(closeBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, Close);
}
float time = 1;
private void Update()
{
time -= Time.deltaTime;
while (time < 0)
{
Refresh();
time = 1;
}
}
public void Refresh()
{
if (cyclingController.cyclingController is CompetitionModel model)
{
var list = model?.competitionRankingModel?.Results;
if (list == null) return;
var parent = transform.Find("ScrollView/Viewport/Content");
Utils.DestroyChildren(parent);
foreach (var item in list)
{
var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/FinalRankingItem"), parent);
var finalRankingItemScript = finalRankingItem.GetComponent<FinalRankingItemScript>();
finalRankingItemScript.setRanking(item.Index.ToString());
finalRankingItemScript.setHeartRate(item.HeartRate.ToString("f0"));
finalRankingItemScript.setName(item.Name);
finalRankingItemScript.setPower(item.Power.ToString());
finalRankingItemScript.setRatio(item.WeightKg.ToString("f2"));
finalRankingItemScript.setTimer(item.TripTime);
}
}
}
private void Close(BaseEventData baseEventData)
{
this.gameObject.SetActive(false);
this.Destroy();
SceneManager.LoadScene("MainScene");
}
}
}
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using UnityEngine;
using DG.Tweening;
using Assets.Scenes.Ride.Scripts.Model;
using UnityEngine.EventSystems;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using UnityEngine.UI;
using Assets.Scripts;
using Assets.Scripts.Apis;
namespace Assets.Scenes.Ride.Scripts
{
public class CompetitionUIManager : BaseUIManager
{
protected override void Awake()
{
base.Awake();
}
GameObject countDownPanel;
Text title;
Text timer;
protected override void Start()
{
base.Start();
//创建倒计时面板
countDownPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CountDownPanel"), transform.Find("Panel"));
title = countDownPanel.transform.Find("Title").GetComponent<Text>();
timer = countDownPanel.transform.Find("Timer").GetComponent<Text>();
countDownPanel.SetActive(false);
ShowCurrentRanking();
}
protected override void Update()
{
base.Update();
CountDown();
}
//开始游戏触发事件
public void StartRide(BaseEventData baseEventData)
{
this.StartRide();
}
CompetitionModel competitionModel;
bool canStart = false;
//开始骑行-加个5秒钟倒计时
public override void StartRide()
{
competitionModel = mainController.cyclingController as CompetitionModel;
}
private void CountDown()
{
count = competitionModel?.StartCountdown()??0;
canStart = competitionModel?.CanStart()??false;
//比赛开始前倒计时
if (count >= 0)
{
//显示倒计时面板信息
showCountDown(count, "Get ready!");
}
//比赛开始
if (count<=0 && canStart)
{
mainController.SetStart();
countDownPanel.SetActive(false);
}
//比赛进行中
if (competitionModel != null)
{
//显示结果
if (competitionModel.mapCompetition?.HasRecord ?? false)
{
ShowResultList();
}
var s = competitionModel?.EndCountDown();
//显示关门时间
if (s.Value.Item2)
{
//显示倒计时面板信息
showCountDown(s.Value.Item1, "remaining");
if (s.Value.Item1 <= 0)
{
//自动保存,游戏设置结束
base.SaveRide(null);
}
}
//显示当前比赛进行多长时间了
timerTxt.text = competitionModel.ShowTime;
}
}
private void showCountDown(int count,string text)
{
countDownPanel.SetActive(true);
title.text = text;
timer.text = Helper.FormatTicks(count);
}
public override void ContinueRide()
{
MapCompetitionApi s = new MapCompetitionApi();
_ = s.ApplyMapCompetition(App.CompetionId);
mainController.SetCyclingModel(CyclingModel.Competition);
}
public override void PauseRide(BaseEventData baseEventData)
{
return;
}
//实时显示当前比赛排名
GameObject competitionRankingList;
public void ShowCurrentRanking()
{
competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingPanel"), transform.Find("Panel"));
}
GameObject competitionResultPanel;
//实时刷新显示比赛结果
public void ShowResultList()
{
if (competitionResultPanel == null)
{
competitionResultPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitionResultPanel"), transform.Find("Panel"));
}
}
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,703 @@
using Assets.Scripts.Apis;
using Assets.Scripts.Apis.Models;
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using Assets.Scenes.Ride.Scripts;
using Mapbox.Unity.Map;
using UnityEngine;
using GeoJSON.Net.Geometry;
using TurfCS;
using Mapbox.Utils;
using Assets.Scripts;
using System.Threading.Tasks;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using Assets.Scenes.Ride.Scripts.Model.RiderModels;
using System.IO;
public class CyclingController : DeviceServiceMonoBase
{
public AbstractMap map;
public GameObject player;
public GameObject UIObject;
public RouteResultParam selectParamModel;
public RouteResult routeResult;
public Dictionary<int, SeletedPlayerScript> selectPlayerDic { set; get; } = new Dictionary<int, SeletedPlayerScript>();
public int preticks;
#region 参数
private MapRoute mapRoute;//当前路书数据
private MapDataModel mapData;//当前路书数据
private Route route;//当前路书综合数据
public List<MapRouteRanking> mapRouteRankingList { get; set; }
private Vector2d coordiantes;//当前地图中心
public bool isStart;//当前游戏是否开始
public CyclingModel cyclingModel;//当前骑行模式
public BaseCycling cyclingController { get; set; }
private int routeId;
private int competitionId;
private MapApi mapApi;
public DateTime startTime;
public DateTime endTime;
public bool isQuit;
public bool isPause;
#endregion
GameObject loadingcanvas;
LoadingController loadingController;
private async Task Login()
{
var result = await new UserApi().Login("15261826280", "123456", "");
App.CurrentUser = result.data;
}
GameObject miniMap;
GameObject resultPanel;
protected override void Awake()
{
base.Awake();
#if UNITY_EDITOR
if (App.CurrentUser == null)
{
Login();
}
#endif
//获取路书信息
mapApi = ConfigHelper.mapApi;
routeId = App.RouteIdParam > 0? App.RouteIdParam : 2633;
//mapRoute = mapApi.GetById(routeId).data;
//miniMap = transform.Find("MiniMap").gameObject;//小地图
resultPanel = transform.Find("SingleUI/Panel/ResultPanel").gameObject;
competitionId = App.CompetionId;
//App.CompetionId = 0;//清空比赛参数
}
void OnDestroy()
{
App.TextureCache.Clear();
}
Transform target;
private void Start()
{
UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
onlineUserPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/OnlinePlayer");
miniMapPlayerPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/MiniMapPlayer");
target = transform.Find("Target");
miniMap = transform.Find("MiniMap").gameObject;//小地图
//进入倒计时
singleUIManager = UIObject.GetComponent<BaseUIManager>();
TrailRenderer trail = player.GetComponent<TrailRenderer>();
trail.Clear();
playerController = player.GetComponent<PlayerController>();
currentPlayer = playerController;//当前选中用户
loadingController = FindObjectOfType<LoadingController>();
loadingController.InjectController(this);
//进入比赛
if (competitionId > 0)
{
StartCoroutine(InitRace());
return;
}
//进入单人骑行
if (routeId > 0)
{
StartCoroutine(Init());
return;
}
}
private IEnumerator Init()
{
yield return new WaitForSeconds(1);
mapRoute = mapApi.GetById(routeId).data;
loadingController.Init(mapRoute);//初始化loading页面
loadingController.AddProcess(10);
InitData();//初始化数据
InitGameObject();//初始化场景
MapUDPService.Init();//初始化TCP
loadingController.AddProcess(10);
}
//初始比赛
private IEnumerator InitRace()
{
yield return new WaitForSeconds(1);
mapRoute = mapApi.GetById(routeId).data;
loadingController.Init(mapRoute);//初始化loading页面
loadingController.AddProcess(10);
InitRaceData();//初始化比赛数据
InitRaceGameObject();//初始化比赛场景
MapUDPService.Init();//初始化比赛TCP
loadingController.AddProcess(10);
}
//初始化数据
private void InitData()
{
mapData = mapApi.GetData(routeId);//获取路书地理数据
route = new Route(mapData, mapRoute);
loadingController.AddProcess(10);
#region 其他场景传参处理
//骑行结果
if (App.routeResult != null )
{
routeResult = App.routeResult;
selectParamModel = App.routeResult.ContinueCyclingParam;//继续骑行
preticks = App.routeResult.Ticks;
}
if (selectParamModel == null)
{
selectParamModel = new RouteResultParam
{
CompetitionId = 0,
ContinueIndex = 0,
ContinueMark = "",
GlobalContinue = false,
EndDistance = 0,
RankingsId = new List<string>(),
OnlineUserId = 0,
RouteId = App.RouteIdParam
};
}
App.routeResult = null;
#endregion
//异步请求mapbox画出当前路书路线图
loadingController.DrawMapRoute(mapData);
//计算上次骑行距离调整地图中心点
double endDistance = selectParamModel.EndDistance;
coordiantes = Along(endDistance);
loadingController.AddProcess(10);
//查询排行榜
var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
if (list.result)
{
loadingController.CreateRankingList(list.data.list);
loadingController.AddProcess(10);
}
var shaowList = mapApi.GetShadowList(App.RouteIdParam, "", 0, 10);
if (shaowList.result)
{
mapRouteRankingList = shaowList.data.list;
}
}
private MapCompetition competition;
private void InitRaceData()
{
mapData = mapApi.GetData(routeId);//获取路书地理数据
route = new Route(mapData, mapRoute);
loadingController.AddProcess(10);
#region 其他场景传参处理
MapCompetitionApi mapCompetitionApi = new MapCompetitionApi();
competition = mapCompetitionApi.GetById(competitionId).data;
selectParamModel = new RouteResultParam
{
CompetitionId = competitionId,
ContinueIndex = 0,
ContinueMark = "",
GlobalContinue = false,
EndDistance = 0,
RankingsId = new List<string>(),
OnlineUserId = 0,
RouteId = App.RouteIdParam
};
#endregion
//异步请求mapbox画出当前路书路线图
loadingController.DrawMapRoute(mapData);
//计算上次骑行距离调整地图中心点
double endDistance = selectParamModel.EndDistance;
coordiantes = Along(endDistance);
loadingController.AddProcess(10);
#region 查询排行榜
var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
if (list.result)
{
loadingController.CreateRankingList(list.data.list);
loadingController.AddProcess(10);
}
var shaowList = mapApi.GetShadowList(App.RouteIdParam, "", 0, 10);
if (shaowList.result)
{
mapRouteRankingList = shaowList.data.list;
}
#endregion
}
private Vector3 mapPos = Vector3.zero;
//加载人物和地图以及UI界面
private void InitGameObject()
{
map.gameObject.SetActive(true);
player.SetActive(true);
UIObject.SetActive(true);
singleUIManager = UIObject.AddComponent<SingleUIManager>();
miniMap.SetActive(true);
map.OnTileFinished += Map_OnTileFinished;
mapPos = map.transform.position;
}
private void InitRaceGameObject()
{
map.gameObject.SetActive(true);
player.SetActive(true);
UIObject.SetActive(true);
singleUIManager = UIObject.AddComponent<CompetitionUIManager>();
miniMap.SetActive(true);
map.OnTileFinished += Map_OnTileFinished;
mapPos = map.transform.position;
//SetCyclingModel(CyclingModel.Competition);
}
//private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
//{
// var playerController = player.GetComponent<PlayerController>();
// player.transform.position = map.GeoToWorldPosition(playerController.Currentlatlong);
//}
//设置骑行模式
public void SetCyclingModel(CyclingModel mode)
{
this.cyclingModel = mode;
switch (cyclingModel)
{
case CyclingModel.Single:
cyclingController = new SingleModel(route, selectParamModel);
break;
case CyclingModel.Review:
cyclingController = new ReviewModel(route, selectParamModel);
break;
//TODO:比赛模式
case CyclingModel.Competition:
cyclingController = new CompetitionModel(route, selectParamModel, currentPlayer);
break;
}
GameStart();
InitPlayer();//初始化人物方向等
}
PlayerController playerController;
public AbstractPlayer currentPlayer;
//初始化人物位置角度
private void InitPlayer()
{
lockView = true;
Vector2d lastLatLon = Along(recorderData.EndDistance);
Vector3 currentPos = map.GeoToWorldPosition(lastLatLon);
currentPos.y += 1f;
player.transform.position = currentPos;
playerController.currentPos = currentPos;
Vector2d nextLatLon = Along(recorderData.EndDistance + 0.1);
//设定人物方向
var s = map.GeoToWorldPosition(lastLatLon);
var e = map.GeoToWorldPosition(nextLatLon);
Quaternion neededRotation = Quaternion.LookRotation(s - e);
player.transform.rotation = Quaternion.Euler(0, neededRotation.eulerAngles.y, 0);
playerController.currentRotation = neededRotation;
//初始化海拔图头像位置
var index = GetCurrentIndex(recorderData.EndDistance);
playerController.InitGraph(index);
}
//SingleUIManager singleUIManager;
BaseUIManager singleUIManager;
public void GameStart()
{
singleUIManager.StartRide();
}
public void GoContinueRide()
{
singleUIManager.ContinueRide();
}
#region TCP相关
public void TcpHandler()
{
if (cyclingController != null)
{
//tcp数据传输
cyclingController.Run(null);
//在线人物或比赛人物渲染
ShowOnlineUsers();
}
}
List<OnlinePlayerController> otherList = new List<OnlinePlayerController>();
GameObject onlineUserPrefab;
GameObject miniMapPlayerPrefab;
int messageIndex = 0;
private void ShowOnlineUsers()
{
var onlineRiders = cyclingController.riders;
var currentOnlineUserList = FindObjectsOfType<OnlinePlayerController>();
//新增或者更新
foreach (var item in onlineRiders)
{
var onlineRider = item as OnlineRiderModel;
var currentUser = currentOnlineUserList.Where(c => c.UserId == item.UserId).FirstOrDefault();
var onlineDistance = onlineRider.EndDistance - onlineRider.PreDistance;
var onlineTotalDistance = onlineRider.EndDistance;
var index = GetCurrentIndex(onlineTotalDistance);
if (currentUser == null)
{
//大地图人物
GameObject otherPlayerObj = (GameObject)Instantiate(onlineUserPrefab, transform);
otherPlayerObj.transform.position = map.GeoToWorldPosition(Along(onlineTotalDistance));
var onlinePlayerController = otherPlayerObj.GetComponent<OnlinePlayerController>();
otherList.Add(onlinePlayerController);
onlinePlayerController.UserId = onlineRider.UserId;
onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, index);
onlinePlayerController.SetHead(onlineRider.WxHeadImg);
//小地图人物
GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform);
var miniController = miniPlayer.GetComponent<MiniMapPlayerController>();
miniController.SetController(onlinePlayerController);
//发消息xx进入路书
if(messageIndex > 0)
EventQueueSystem.QueueEvent(new JoinMessageEvent(onlineRider.NickName, onlineRider.WxHeadImg));
}
else
{
currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, index);
}
}
if(onlineRiders.Count > 0)
messageIndex++;
//移除
foreach (var item in currentOnlineUserList)
{
var currentItem = onlineRiders.Where(c => c.UserId == item.UserId).FirstOrDefault();
if (currentItem == null)
{
item.RemoveSelf();
}
var s = playerController.TotalDistance - item.TotalDistance;
}
//显示面板信息
var others = FindObjectsOfType<AbstractPlayer>();
foreach (var item in others)
{
item.IsShowInfo = false;
}
var frontPlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance < 0.25 && c.TotalDistance - playerController.TotalDistance >= 0 && !(c is PlayerController)).OrderBy(c=>c.TotalDistance).FirstOrDefault();
var bakePlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance >-0.25 && c.TotalDistance - playerController.TotalDistance < 0 && !(c is PlayerController)).OrderByDescending(c=>c.TotalDistance).FirstOrDefault();
if(frontPlayer != null)
frontPlayer.IsShowInfo = true;
if (bakePlayer != null)
bakePlayer.IsShowInfo = true;
}
#endregion
public void SetUIManager(PFUIPanel mainPanel, PFUIPanel model)
{
UIManager.Instance.MainPanel = mainPanel;//this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
UIManager.Instance.ModalsPanel = model;// this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
}
public void ReSetUIManager()
{
UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
}
public void AddEvent(GameObject sender, EventTriggerType eventType, UnityAction<BaseEventData> unityAction)
{
UIManager.AddEvent(sender, eventType, unityAction);
}
public void ShowDevice(PFUIPanel pFUIPanel)
{
UIManager.Show(UIManager.Instance.DevicePanel, pFUIPanel);
}
public Texture GetCountryImageByCode(string code)
{
return UIManager.Instance.loginRegOptions.GetCountryImage(code);
}
public Texture GetCountryImageByName(string name)
{
return UIManager.Instance.loginRegOptions.GetCountryImageByName(name);
}
#region 视角切换
public AbstractMap map3d;
public bool Is3dView;
public void ChangeMapImageStyle(GameObject arrowGameObj)
{
var playerController = player.GetComponent<PlayerController>();
var trailRenderer = player.GetComponent<TrailRenderer>();
trailRenderer.time = 0;
StartCoroutine(EnableTrailRenderer(trailRenderer));
if (!Is3dView)
{
//地图属性变更
map.Terrain.ExaggerationFactor = 1.5f;
map.Terrain.SetElevationType(ElevationLayerType.TerrainWithElevation);
map.ImageLayer.SetLayerSource(ImagerySourceType.Custom);
map.SetCenterLatitudeLongitude(playerController.Currentlatlong);
map.transform.position = mapPos;
//map3d.gameObject.SetActive(true);
//map.gameObject.SetActive(false);
//人物属性变更
var pos = map.GeoToWorldPosition(playerController.Currentlatlong);
playerController.currentPos = pos;
target.position = pos;
player.transform.localScale = new Vector3(3f, 3f, 3f);
player.transform.position = pos;
arrowGameObj.SetActive(false);
Is3dView = true;
}
else
{
//地图属性变更
map.ImageLayer.SetLayerSource(ImagerySourceType.JuzeTest);
map.Terrain.ExaggerationFactor = 0f;
map.Terrain.SetElevationType(ElevationLayerType.FlatTerrain);
map.SetCenterLatitudeLongitude(playerController.Currentlatlong);
map.transform.position = Vector3.zero;
//map.gameObject.SetActive(true);
//map3d.gameObject.SetActive(false);
//人物属性变更
var pos = map.GeoToWorldPosition(playerController.Currentlatlong);
player.transform.position = pos;
player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
target.position = pos;
//playerController.currentPos = Vector3.zero;
arrowGameObj.SetActive(true);
Is3dView = false;
}
}
private bool lockView = false;
private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
{
if (!lockView) {
var playerController = player.GetComponent<PlayerController>();
player.transform.localScale = new Vector3(3f, 3f, 3f);
var locations = playerController.Currentlatlong == null ? playerController.Currentlatlong : new Vector2d(mapData.List[0].Point[0], mapData.List[0].Point[1]);
player.transform.position = map.GeoToWorldPosition(locations);
mapPos = map.transform.position;
if (recorderData != null)
{
var lastLatLon = Along(recorderData.EndDistance);
var nextLatLon = Along(recorderData.EndDistance+0.1);
player.transform.position = map.GeoToWorldPosition(lastLatLon);
//设定人物方向
var s = map.GeoToWorldPosition(lastLatLon);
var e = map.GeoToWorldPosition(nextLatLon);
Quaternion neededRotation = Quaternion.LookRotation(s - e);
player.transform.rotation = Quaternion.Euler(0, neededRotation.eulerAngles.y, 0);
}
}
}
IEnumerator EnableTrailRenderer(TrailRenderer trailRenderer)
{
yield return new WaitForSeconds(2f);
trailRenderer.Clear();
trailRenderer.time = 30;
}
#endregion
#region 游戏状态控制
//开始骑行
public void SetStart()
{
if (!isPause || DateTime.MinValue == startTime)
{
isStart = true;
startTime = UIManager.Now.GetDateTime();
}
else
{
SetContinue();
}
}
//继续骑行
public void SetContinue()
{
isStart = true;
isPause = false;
}
//暂停骑行
public void SetPause()
{
isStart = false;
isPause = true;
}
//退出或者完成骑行
public void SetQuit()
{
isStart = false;
isQuit = true;
}
#endregion
#region 数据处理
/// <summary>
/// 当前骑行数据的记录器
/// </summary>
private RecorderDataModel recorderData
{
get
{
return cyclingController?.recorderData;
}
}
public Route GetRoute()
{
return route;
}
public MapDataModel GetMapData()
{
return mapData;
}
public void Save(double totalDistance)
{
isQuit = true;
isStart = false;
string recordId = Guid.NewGuid().ToString();
//var path = Helper.GetDataDir("MapWorkoutRecords/"+ recordId);
var path = PFConstants.MapWorkoutRecordFolder + "/" + recordId;
Helper.CreateDirectoryIfNotExsit(path);
string imageFileName = path +"/"+ Guid.NewGuid().ToString() + ".png";
CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f), imageFileName);
cyclingController.recorderData.StartTime = startTime;
cyclingController.recorderData.EndTime = UIManager.Now.GetDateTime();
cyclingController.recorderData.IsCompleted = totalDistance == mapData.TotalDistance;
cyclingController.recorderData.EndDistance = totalDistance;
cyclingController.recorderData.AntModelId = AntModelId;
cyclingController.recorderData.ManufacturerId = ManufacturerId;
cyclingController.recorderData.ManufacturerName = ManufacturerName;
cyclingController.recorderData.DeviceNumber = DeviceNumber;
//显示骑行结果
resultPanel.SetActive(true);
var rs = resultPanel.GetComponent<ResultPanelScript>();
rs.InjectController(this);
rs.SetDataSource(cyclingController.recorderData);
cyclingController.recorderData.SaveWithLocalRecordAysnc(cyclingModel, selectParamModel, imageFileName, recordId, path);
}
protected void CaptureCamera(Camera camera, Rect rect,string fileName)
{
// 创建一个RenderTexture对象
RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0);
// 临时设置相关相机的targetTexture为rt, 并手动渲染相关相机
camera.targetTexture = rt;
camera.Render();
//ps: --- 如果这样加上第二个相机,可以实现只截图某几个指定的相机一起看到的图像。
//ps: camera2.targetTexture = rt;
//ps: camera2.Render();
//ps: -------------------------------------------------------------------
// 激活这个rt, 并从中中读取像素。
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(rect, 0, 0);// 注:这个时候,它是从RenderTexture.active中读取像素
screenShot.Apply();
// 重置相关参数,以使用camera继续在屏幕上显示
camera.targetTexture = null;
//ps: camera2.targetTexture = null;
RenderTexture.active = null; // JC: added to avoid errors
GameObject.Destroy(rt);
// 最后将这些纹理数据,成一个图片文件
byte[] bytes = screenShot.EncodeToPNG();
//var path = Helper.GetDataDir("MapWorkoutRecords/images");
//string filename = path + "/" + Guid.NewGuid().ToString() + ".png";
System.IO.File.WriteAllBytes(fileName, bytes);
//Debug.Log(string.Format("截屏了一张照片: {0}", filename));
}
public Vector2d GetCenterCoordinate()
{
return coordiantes;
}
public int GetCurrentIndex(double endDistance)
{
int index = 0;
var pointList = mapData.List;
double sumDistance = 0;
for (int i = 0; i < pointList.Count; i++)
{
sumDistance += pointList[i].Distance;
if (endDistance * 1000 <= sumDistance)
{
index = i;
break;
}
}
index = endDistance >= mapData.TotalDistance ? index + 1 : index;
return index;
}
public Vector2d Along(double endDistance)
{
if (mapData != null)
{
var list = mapData.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1]));
LineString lineString = new LineString(list);
var pt1 = Turf.Along(lineString, endDistance);
var ll = ((GeographicPosition)((GeoJSON.Net.Geometry.Point)pt1.Geometry).Coordinates);
return new Vector2d(ll.Latitude, ll.Longitude);
}
else
{
return new Vector2d(0,0);
}
}
/// <summary>
/// 海拔图数据
/// </summary>
public float[] GetRealTimeLineChartData(int index)
{
List<float> dist = new List<float>();
var list = mapData.List.Select(c => (float) c.Elevation ).ToArray();
var count = list.Count();
for (int i = 0; i < count; i++)
{
if (i > index)
{
dist.Add(list[i]);
}
}
return dist.ToArray();
}
public float[] GetLineChartData()
{
var list = mapData.List.Select(c => (float)c.Elevation).ToArray();
return list;
}
#endregion
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,313 @@
using Assets.Scripts.Ble;
using Assets.Scripts.Devices;
using Assets.Scripts.Devices.Ant;
using Assets.Scripts.Devices.Ant.Interfaces;
using Assets.Scripts.Devices.Ble;
using Assets.Scripts.Scenes;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.Scenes.Ride.Scripts
{
public class DeviceServiceMonoBase: BaseScene
{
public void TrackResistance(double grade)
{
var device = (CurrentTrainer as ITrainerDevice);
if (device != null)
{
device.SetTrackResistance(grade);
}
}
#region 获取设备数据
public AbstractDevice CurrentTrainer
{
get {
var devices = App.MainDeviceAdapter.GetDevices().Where(d => d.State == DeviceState.Connected && (d.Sensor == SensorType.Trainer));
_device = null;//重置设备状态
if (devices.Count() > 0)
{
_device = devices.OrderByDescending(d => d.Sensor == SensorType.Trainer).First();
var RiderWeight = (_device as IRequiresRiderWeight).RiderWeight;
if (RiderWeight == 0)
{
(_device as IRequiresRiderWeight).RiderWeight = App.CurrentUser.Weight;
}
if (_device.Network == NetworkType.ANT)
{
var antDevice = _device as AbstractAntDevice;
ManufacturerId = antDevice.ManufacturerId;
AntModelId = antDevice.AntModelId;
DeviceNumber = $"{ antDevice.DeviceNumber },{ antDevice.DeviceType}";
}
else
{
var bleDevice = _device as BleDevice;
DeviceNumber = $"{ Helper.FormateMacAddress(bleDevice.Address) },{ ServiceUuids.GetBySensor(bleDevice.Sensor) }";
ManufacturerName = bleDevice.Name + "," + bleDevice.Network + "," + bleDevice.Sensor;
}
}
return _device;
}
}
/// <summary>
/// 更新速度(KM/H)
///
/// </summary>
public double UpDateSpeed()
{
return SpeedDevice == null ? 0 : SpeedDevice.Speed;
}
/// <summary>
/// 更新心率
/// </summary>
/// <param name="heart"></param>
public int? UpDateHeart()
{
if (HeartDevice != null)
{
return HeartDevice.HeartRate;
}
else
{
return null;
}
}
/// <summary>
/// 更新功率
/// </summary>
public double UpdatePower()
{
var t = PowerDevice == null ? 0 : PowerDevice.Power;
return t;
}
/// <summary>
/// 更新踏频
/// </summary>
/// <param name="cadence"></param>
public int UpdateCadence()
{
return CadenceDevice == null ? 0 : CadenceDevice.Cadence;
}
/// <summary>
/// 更新距离(KM)
/// </summary>
/// <param name="distance"></param>
public double UpdateDistance(double speed)
{
return Math.Round(speed / 3600, 5,MidpointRounding.AwayFromZero);
}
#endregion
#region 设备接口
#region field
protected AbstractDevice _device;
protected AntConnector _antConnector;
public int? ManufacturerId { get; private set; }
public string ManufacturerName { get; private set; }
public string DeviceNumber { get; private set; }
public int? AntModelId { get; private set; }
private readonly static System.Collections.Generic.Dictionary<string, string> _routeDataCache = new Dictionary<string, string>();
#endregion
#region 事件
//用户骑行界面非正常关闭(不清楚有哪些非正常),资源没有释放,导致定时器仍在运作。
public static bool baseExit { get; set; } = false;
#endregion
public bool CheckAnt()
{
//_antConnector = AntConnector.Instance();
var devices = App.MainDeviceAdapter.GetDevices().Where(d => d.State == DeviceState.Connected && (d.Sensor == SensorType.Trainer || d.Sensor == SensorType.Power));
if (devices.Count() > 0)
{
_device = devices.OrderByDescending(d => d.Sensor == SensorType.Trainer).First();
if (_device != null && _device is IRequiresRiderWeight)
{
(_device as IRequiresRiderWeight).RiderWeight = App.CurrentUser.Weight;
}
if (_device.Network == NetworkType.ANT)
{
var antDevice = _device as AbstractAntDevice;
ManufacturerId = antDevice.ManufacturerId;
AntModelId = antDevice.AntModelId;
DeviceNumber = $"{ antDevice.DeviceNumber },{ antDevice.DeviceType}";
}
else
{
var bleDevice =_device as BleDevice;
DeviceNumber = $"{ bleDevice.Address },{ bleDevice.Sensor }";
ManufacturerName = bleDevice.Name + " " + bleDevice.Network + " " + bleDevice.Sensor;
}
}
else
{
return false;
}
if (App.CurrentUser.FTP <= 0)
{
return false;
}
if (_device == null)
{
return false;
}
return true;
}
//设备列表
///速率设备
protected ISpeedDevice SpeedDevice
{
get
{
//速度和踏频一体的传感器,里面的速度是不可以读的,只允许读 踏频,切记
//if (_antConnector == null)
//{
// return null;
//}
var device = App.MainDeviceAdapter.GetDevices().Where(d => d.State == DeviceState.Connected && d is ISpeedDevice).FirstOrDefault();
if (device != null)
{
return (ISpeedDevice)device;
}
return null;
}
}
/// <summary>
/// 心率设备
/// </summary>
protected IHeartRateDevice HeartDevice
{
get
{
//if (_antConnector == null)
//{
// return null;
//}
var device = App.MainDeviceAdapter.GetDevices().Where(d => d.State == DeviceState.Connected && d is IHeartRateDevice).FirstOrDefault();
if (device != null)
{
return (IHeartRateDevice)device;
}
return null;
}
}
/// <summary>
/// 功率设备
/// </summary>
protected IPowerDevice PowerDevice
{
get
{
//if (_antConnector == null)
//{
// return null;
//}
var powerDevices = App.MainDeviceAdapter.GetDevices().Where(d => d.State == DeviceState.Connected && d is IPowerDevice).ToList();
var power = powerDevices.FirstOrDefault(d => d.Sensor == SensorType.Power);
if (power != null)
{
return (IPowerDevice)power;
}
if (powerDevices.Any())
{
return (IPowerDevice)powerDevices.FirstOrDefault();
}
return null;
}
}
/// <summary>
/// 踏频设备
/// </summary>
protected ICadenceDevice CadenceDevice
{
get
{
//if (_antConnector == null)
//{
// return null;
//}
var cadences = App.MainDeviceAdapter.GetDevices().Where(d => d.State == DeviceState.Connected && d is ICadenceDevice).ToList();
var cadence = cadences.FirstOrDefault(d => d.Sensor == SensorType.Cadence);
if (cadence != null)
{
return (ICadenceDevice)cadence;
}
var spdCad = cadences.FirstOrDefault(d => d.Sensor == SensorType.SpeedCadence);
if (spdCad != null)
{
return (ICadenceDevice)spdCad;
}
if (cadences.Any())
{
return (ICadenceDevice)cadences.FirstOrDefault();
}
return null;
}
}
#endregion
#region 设备交互
///// <summary>
///// 设置骑行模式和骑行数据
///// </summary>
///// <param name="model">0自由骑,2阻力模式,3轨道模式</param>
///// <param name="data"></param>
//public void SetCyClingModelData(string model, double data)
//{
// if (recorderData == null)
// {
// return;
// }
// switch (model)
// {
// case "0":
// recorderData.SendDataMode = SendDataMode.Freedom;
// SeedFecWindResistance();
// break;
// case "1":
// break;
// case "2":
// recorderData.SendDataMode = SendDataMode.Resistance;
// SeedFecResistance(data);
// //{
// // recorderData.SlopeGrade = data;
// // TrackResistance(data);
// //}
// break;
// case "3":
// recorderData.SendDataMode = SendDataMode.Track;
// int index = Route.GetStepIndex(recorderData.EndDistance);
// double grade = Route.GetPatchByIndex(index, false, recorderData.EndDistance);
// recorderData.SlopeGrade = grade;
// var grade1 = this._sensitivity / 100D * grade;
// //Trace.WriteLine("给设备发的坡度:"+grade, nameof(MapboxController));
// TrackResistance(grade1);
// break;
// default:
// break;
// }
//}
#endregion
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts
{
public class EventDelegate : Singleton<EventDelegate>
{
public EventQueueSystem.EventDelegate<GameEvent> JoyStickUpHandler;
//...其他的全局委托
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace Assets.Scenes.Ride.Scripts
{
public class GameEvent { }
public class EventQueueSystem : MonoSingleton<EventQueueSystem>
{
public delegate void EventDelegate<T>(T e) where T : GameEvent;
private delegate void InternalEventDelegate(GameEvent e);
private Dictionary<Type, InternalEventDelegate> delegates = new Dictionary<Type, InternalEventDelegate>();
private Dictionary<Delegate, InternalEventDelegate> delegateLookup = new Dictionary<Delegate, InternalEventDelegate>();
private Dictionary<InternalEventDelegate, Delegate> delegateLookOnce = new Dictionary<InternalEventDelegate, Delegate>();
private Queue eventQueue = new Queue();
public bool bLimitQueueProcessing = false;
public float limitQueueTime = 1f;
//注册侦听事件(持续)
public static void AddListener<T>(EventDelegate<T> del) where T : GameEvent
{
Instance.AddDelegate(del);
}
//注册侦听事件(一次)
public static void AddListenerOnce<T>(EventDelegate<T> del) where T : GameEvent
{
var result = Instance.AddDelegate(del);
if (result != null)
Instance.delegateLookOnce[result] = del;
}
//判定侦听事件是否存在
public static bool HasListener<T>(EventDelegate<T> del) where T : GameEvent
{
return Instance.delegateLookup.ContainsKey(del);
}
//移除侦听事件
public static void RemoveListener<T>(EventDelegate<T> del) where T : GameEvent
{
if (Instance == null)
return;
if (Instance.delegateLookup.TryGetValue(del, out InternalEventDelegate eventDelegate))
{
if (Instance.delegates.TryGetValue(typeof(T), out InternalEventDelegate temp))
{
temp -= eventDelegate;
if (temp == null)
Instance.delegates.Remove(typeof(T));
else
Instance.delegates[typeof(T)] = temp;
}
Instance.delegateLookup.Remove(del);
}
}
public static void RemoveAll()
{
if (Instance != null)
{
Instance.delegates.Clear();
Instance.delegateLookup.Clear();
Instance.delegateLookOnce.Clear();
}
}
private InternalEventDelegate AddDelegate<T>(EventDelegate<T> del) where T : GameEvent
{
if (delegateLookup.ContainsKey(del))
return null;
void eventDelegate(GameEvent e) => del((T)e);
delegateLookup[del] = eventDelegate;
if (delegates.TryGetValue(typeof(T), out InternalEventDelegate temp))
delegates[typeof(T)] = temp += eventDelegate;
else
delegates[typeof(T)] = eventDelegate;
return eventDelegate;
}
//单个事件触发
private static void TriggerEvent(GameEvent e)
{
var type = e.GetType();
if (Instance.delegates.TryGetValue(type, out InternalEventDelegate eventDelegate))
{
eventDelegate.Invoke(e);
//移除单一侦听
foreach (InternalEventDelegate item in Instance.delegates[type].GetInvocationList())
{
if (Instance.delegateLookOnce.TryGetValue(item, out Delegate temp))
{
Instance.delegates[type] -= item;
if (Instance.delegates[type] == null)
Instance.delegates.Remove(type);
Instance.delegateLookup.Remove(temp);
Instance.delegateLookOnce.Remove(item);
}
}
}
}
//外部调用的推入事件队列接口
public static void QueueEvent(GameEvent e)
{
if (!Instance.delegates.ContainsKey(e.GetType()))
return;
Instance.eventQueue.Enqueue(e);
}
float timer = 0.0f;
//事件队列触发处理
void Update()
{
//float timer = 0.0f;
//while (eventQueue.Count > 0)
//{
// if (bLimitQueueProcessing)
// if (timer > limitQueueTime)
// return;
// var e = eventQueue.Dequeue() as GameEvent;
// TriggerEvent(e);
// if (bLimitQueueProcessing)
// timer += Time.deltaTime;
//}
timer += Time.deltaTime;
while (timer >= 1 && eventQueue.Count > 0)
{
var e = eventQueue.Dequeue() as GameEvent;
TriggerEvent(e);
timer = 0;
}
}
private void OnApplicationQuit()
{
RemoveAll();
eventQueue.Clear();
}
}
}
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using Assets.Scripts;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class FinalRankingItemScript : MonoBehaviour
{
private RawImage Head;
private RawImage Country;
private Text Name;
private Text Power;
private Text Timer;
private Text Ratio;//功体比
private Text Ranking;
private Text HeartRate;
private int _userId = 0;
public int UserId { get { return _userId; } }
private Texture countryTexture;
private void Awake()
{
Head = transform.Find("Head").GetComponent<RawImage>();
Country = transform.Find("Country").GetComponent<RawImage>();
Name = transform.Find("Name").GetComponent<Text>();
HeartRate = transform.Find("Heart").GetComponent<Text>();
Power = transform.Find("Power").GetComponent<Text>();
Timer = transform.Find("Timer").GetComponent<Text>();
Ratio = transform.Find("WKG").GetComponent<Text>();
Ranking = transform.Find("Ranking").GetComponent<Text>();
countryTexture = Resources.Load<Sprite>("Images/flag_China_Person").texture;
}
public void setRatio(string ratio)
{
Ratio.text = ratio +"W/KG";
}
public void setHead(string url)
{
Utils.DisplayImage(Head, url, true);
var rect = ((RectTransform)Head.transform).rect;
Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
Head.material = material;
}
public void setCountry(Texture texture)
{
Country.texture = texture;
}
public void setName(string name)
{
Name.text = name;
}
public void setPower(string power)
{
Power.text = power +"W";
}
public void setTimer(string timer)
{
Timer.text = timer;
}
public void setRanking(string ranking)
{
Ranking.text = ranking;
}
public void setHeartRate(string heartRate)
{
if (!heartRate.Equals("0"))
{
HeartRate.text = heartRate + "bpm";
}
else
{
HeartRate.text = "--bpm";
}
}
public void setUserId(int userId)
{
_userId = userId;
}
}
}
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
[RequireComponent(typeof(Image))]
public class GradientBackGround : MonoBehaviour
{
public enum GradientType
{
None,
Vertical,
VerticalDown,
Horizontal,
Diagonal
}
[System.Serializable]
public class GradientColorNode
{
[Range(0, 1)]
public float ratio = 0;
public Color color = Color.white;
public GradientColorNode(float _ratio, Color _color)
{
ratio = _ratio;
color = _color;
}
}
private Image bgImage;
[SerializeField, Header("渐变方式")]
private GradientType gradientType = GradientType.Vertical;
[SerializeField, Header("渐变曲线(0~1)")]
private AnimationCurve gradientCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
[SerializeField, Header("渐变颜色")]
private List<GradientColorNode> gradientColorNodeList = new List<GradientColorNode>() { new GradientColorNode(0, Color.white), new GradientColorNode(1, Color.black) };
private void Awake()
{
bgImage = GetComponent<Image>();
}
private void Start()
{
SetGradientColor();
}
private void Update()
{
//if (Input.GetKeyDown(KeyCode.Alpha1))
//{
// gradientType = GradientType.None;
// SetGradientColor();
//}
//if (Input.GetKeyDown(KeyCode.Alpha2))
//{
// gradientType = GradientType.Vertical;
// SetGradientColor();
//}
//if (Input.GetKeyDown(KeyCode.Alpha3))
//{
// gradientType = GradientType.Horizontal;
// SetGradientColor();
//}
//if (Input.GetKeyDown(KeyCode.Alpha4))
//{
// gradientType = GradientType.Diagonal;
// SetGradientColor();
//}
}
private void SetGradientColor()
{
//创建Texture2D
Vector2Int imageSize = new Vector2Int(Screen.width, Screen.height);
Texture2D texture2D = new Texture2D(imageSize.x, imageSize.y);
//遍历像素点
switch (gradientType)
{
case GradientType.Vertical:
for (int y = 0; y < imageSize.y; y++)
{
Color pixelColor = GetColorByCurve(1.0f * y / imageSize.y);
for (int x = 0; x < imageSize.x; x++)
{
texture2D.SetPixel(x, y, pixelColor);
}
}
break;
case GradientType.VerticalDown:
for (int y = imageSize.y - 1; y > 0; y--)
{
Color pixelColor = GetColorByCurve(1.0f * y / imageSize.y);
for (int x = imageSize.x - 1; x > 0; x--)
{
texture2D.SetPixel(x, y, pixelColor);
}
}
break;
case GradientType.Horizontal:
for (int x = 0; x < imageSize.x; x++)
{
Color pixelColor = GetColorByCurve(1.0f * x / imageSize.x);
for (int y = 0; y < imageSize.y; y++)
{
texture2D.SetPixel(x, y, pixelColor);
}
}
break;
case GradientType.Diagonal:
for (int x = 0; x < imageSize.x; x++)
{
for (int y = 0; y < imageSize.y; y++)
{
Color pixelColor = GetColorByCurve(0.5f * x / imageSize.x + 0.5f * y / imageSize.y);
texture2D.SetPixel(x, y, pixelColor);
}
}
break;
default:
if (gradientColorNodeList.Count > 0)
{
Color pixelColor = gradientColorNodeList[0].color;
for (int x = 0; x < imageSize.x; x++)
{
for (int y = 0; y < imageSize.y; y++)
{
texture2D.SetPixel(x, y, pixelColor);
}
}
}
break;
}
texture2D.Apply();
//创建Sprite
Sprite sprite = Sprite.Create(texture2D, new Rect(0, 0, imageSize.x, imageSize.y), new Vector2(0.5f, 0.5f));
sprite.name = "GradientBg";
if (bgImage != null)
bgImage.sprite = sprite;
}
private Color GetColorByCurve(float ratio)
{
for (int i = 1; i < gradientColorNodeList.Count; i++)
{
if (ratio < gradientColorNodeList[i].ratio)
{
float curveValue = (ratio - gradientColorNodeList[i - 1].ratio) / (gradientColorNodeList[i].ratio - gradientColorNodeList[i - 1].ratio);
curveValue = gradientCurve.Evaluate(curveValue);
return Color.Lerp(gradientColorNodeList[i - 1].color, gradientColorNodeList[i].color, curveValue);
}
}
return Color.white;
}
}
}
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@@ -0,0 +1,414 @@
using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scripts;
using Assets.Scripts.Apis.Models;
using System;
using System.Text;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
namespace Assets.Scenes.Ride.Scripts
{
public class Helper
{
public static string CreateDirectoryIfNotExsit(string path)
{
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
return path;
}
public static void DelectDir(string srcPath)
{
try
{
if (!Directory.Exists(srcPath))
return;
DirectoryInfo dir = new DirectoryInfo(srcPath);
FileSystemInfo[] fileinfo = dir.GetFileSystemInfos(); //返回目录中所有文件和子目录
foreach (FileSystemInfo i in fileinfo)
{
if (i is DirectoryInfo) //判断是否文件夹
{
DirectoryInfo subdir = new DirectoryInfo(i.FullName);
subdir.Delete(true); //删除子目录和文件
}
else
{
File.Delete(i.FullName); //删除指定文件
}
}
//删除当前文件夹
Directory.Delete(srcPath);
}
catch (Exception e)
{
throw;
}
}
public static double AveragePower(IList<TargetData> list)
{
return Math.Floor(list.Where(p => p._Power > -1).Average(a => a._Power));
}
/// <summary>
/// 优化功率
/// </summary>
/// <param name="list"></param>
/// <returns></returns>
public static double GetNP(List<TargetData> list)
{
var _npinterval = new List<double>();
var count = list.Count / 28;
for (int i = 0; i < count; i++)
{
var list1 = list.Skip(i * 28).Take(28);
double avgpower = Math.Pow((int)list1.Where(d => d._Power > -1).Average(a => a._Power), 4);
_npinterval.Add(avgpower);
}
double n = 0.25;
if (_npinterval.Count == 0) return 0;
return Math.Pow((_npinterval.Sum() / _npinterval.Count), n);
}
/// <summary>
/// 获取Ftp
/// </summary>
/// <returns></returns>
public static int GetFtp()
{
return App.CurrentUser.FTP;
}
public static string FormatTicks(int seconds)
{
int h, m, s;
h = seconds / 3600;
m = (seconds - (3600 * h)) / 60;
s = seconds - (3600 * h + 60 * m);
string H, M, S;
H = M = S = string.Empty;
if (h < 10)
H = "0" + h;
else
H = h.ToString();
if (m < 10)
M = "0" + m;
else
M = m.ToString();
if (s < 10)
S = "0" + s;
else
S = s.ToString();
return $"{H}:{M}:{S}";
}
public static string FormateMacAddress(string v)
{
try
{
//var s = Convert.ToInt64(v).ToString("x8").ToUpperInvariant();
var array = v.ToCharArray();
StringBuilder newLsit = new StringBuilder();
List<string> li = new List<string>();
for (int i = 0; i < array.Length; i++)
{
if ((i+1) % 2 == 0 && i > 0)
{
li.Add(array[i-1].ToString()+ array[i].ToString());
}
}
for (int i = li.Count() -1 ; i >= 0 ; i--)
{
newLsit.Append(li[i]);
if (i > 0)
{
newLsit.Append(":");
}
}
return newLsit.ToString();
}
catch (Exception)
{
return v;
}
}
/// <summary>
/// 计算速度
/// 参考 http://bikecalculator.com/index.html
/// </summary>
/// <param name="elevationv">海拔</param>
/// <param name="gradev">坡度%</param>
/// <param name="powerv">功率</param>
/// <param name="rweightv">体重</param>
/// <param name="bweightv">自行车重量</param>
/// <returns>km/h</returns>
public static double CalculateSpeed(double elevationv, double gradev, double powerv, double rweightv, double bweightv)
{
if (powerv < 0)
{
return 0;
}
if (gradev < -10)
{
gradev = -10;
}
var tireValues = new double[] { 0.005, 0.004, 0.012 };
var aeroValues = new double[] { 0.388, 0.445, 0.420, 0.300, 0.233, 0.200 };
var units = 0;
//温度
var temperaturev = 25;
//海拔
//var elevationv = 100;
//坡度
//var gradev = 6 * 0.01 * -1;
//风,转换成m/s
var headwindv = 0 / 3.6;
var frontalArea = aeroValues[0];
var transv = 0.95; // no one knows what this is, so why bother presenting a choice?
var rollingRes = tireValues[0];
//应该是空气密度
var density = (1.293 - 0.00426 * temperaturev) * Math.Exp(-elevationv / 7000.0);
//全空气阻力参数
var a2 = 0.5 * frontalArea * density; // full air resistance parameter
var twt = 9.8 * (rweightv + bweightv); // total weight in newtons
var tres = twt * (gradev * 0.01 + rollingRes); // gravity and rolling resistance
//var powerv = 195;
var v = Newton(a2, headwindv, tres, transv, powerv) * 3.6;// convert to km/h
//Trace.WriteLine($"速度为:{ v }");
var t1 = makeDecimal2(v * (units == 1 ? 1.609 : 1.0));
return double.Parse(t1, CultureInfo.InvariantCulture);
}
private static double Newton(double aero, double hw, double tr, double tran, double p)
{
var vel = 20D;
var MAX = 10;
var TOL = 0.05;
for (int i = 0; i < MAX; i++)
{
var tv = vel + hw;
var aeroEff = (tv > 0.0) ? aero : -aero; // wind in face, must reverse effect
var f = vel * (aeroEff * tv * tv + tr) - tran * p; // the function
var fp = aeroEff * (3.0 * vel + hw) * tv + tr; // the derivative
var vNew = vel - f / fp;
if (Math.Abs(vNew - vel) < TOL)
{
return vNew; // success
}
vel = vNew;
}
return 0.0;
}
private static string makeDecimal2(double value)
{
if (value != 0)
{
var x = Math.Round(value * 100);
int d;
if (x < 100)
{
d = 0;
}
else
{
d = Convert.ToInt32(Math.Floor(x / 100), CultureInfo.InvariantCulture);
};
var c = x % 100;
var g = (c >= 10) ? "" : "0";
return "" + d + "." + g + c;
}
return value.ToString(CultureInfo.InvariantCulture);
}
/// <summary>
/// Decode google style polyline coordinates.
/// </summary>
/// <param name="encodedPoints"></param>
/// <returns></returns>
private static IEnumerable<CoordinateEntity> Decode(string encodedPoints)
{
if (string.IsNullOrEmpty(encodedPoints))
throw new ArgumentNullException("encodedPoints");
char[] polylineChars = encodedPoints.ToCharArray();
int index = 0;
int currentLat = 0;
int currentLng = 0;
int next5bits;
int sum;
int shifter;
while (index < polylineChars.Length)
{
// calculate next latitude
sum = 0;
shifter = 0;
do
{
next5bits = (int)polylineChars[index++] - 63;
sum |= (next5bits & 31) << shifter;
shifter += 5;
} while (next5bits >= 32 && index < polylineChars.Length);
if (index >= polylineChars.Length)
break;
currentLat += (sum & 1) == 1 ? ~(sum >> 1) : (sum >> 1);
//calculate next longitude
sum = 0;
shifter = 0;
do
{
next5bits = (int)polylineChars[index++] - 63;
sum |= (next5bits & 31) << shifter;
shifter += 5;
} while (next5bits >= 32 && index < polylineChars.Length);
if (index >= polylineChars.Length && next5bits >= 32)
break;
currentLng += (sum & 1) == 1 ? ~(sum >> 1) : (sum >> 1);
yield return new CoordinateEntity
{
Latitude = Convert.ToDouble(currentLat) / 1E5,
Longitude = Convert.ToDouble(currentLng) / 1E5
};
}
}
/// <summary>
/// Encode it
/// </summary>
/// <param name="points"></param>
/// <returns></returns>
private static string Encode(IEnumerable<CoordinateEntity> points)
{
var str = new StringBuilder();
var encodeDiff = (Action<int>)(diff =>
{
int shifted = diff << 1;
if (diff < 0)
shifted = ~shifted;
int rem = shifted;
while (rem >= 0x20)
{
str.Append((char)((0x20 | (rem & 0x1f)) + 63));
rem >>= 5;
}
str.Append((char)(rem + 63));
});
int lastLat = 0;
int lastLng = 0;
foreach (var point in points)
{
int lat = (int)Math.Round(point.Latitude * 1E5);
int lng = (int)Math.Round(point.Longitude * 1E5);
encodeDiff(lat - lastLat);
encodeDiff(lng - lastLng);
lastLat = lat;
lastLng = lng;
}
return str.ToString();
}
public struct CoordinateEntity
{
public double Latitude;
public double Longitude;
public CoordinateEntity(double x, double y) { this.Latitude = x; this.Longitude = y; }
}
public static async Task<byte[]> DownloadImgAsync(List<MapDataModel.Item> list)
{
var result = new List<CoordinateEntity>();
var count = list.Count;
int segement = (int)Math.Ceiling((double)(count / 1000D));
for (int i = 0; i <= count - 1; i++)
{
if (i % segement == 0)
{
result.Add(new CoordinateEntity
{
Latitude = Math.Round(list[i].Point[0], 6),
Longitude = Math.Round(list[i].Point[1], 6),
});
}
}
return await DownloadImgAsync(result);
}
public static async Task<byte[]> DownloadImgAsync(List<CoordinateEntity> list)
{
var polyline = Encode(list);
var encodeline = UnityWebRequest.EscapeURL(polyline); //HttpUtility.UrlEncode(polyline);
//获取封面图片
var url = $"https://api.mapbox.com/styles/v1/juzetest/ckmkdjwsa1nvt17nr1ps4fqgs/static/path-4+fff-1({encodeline})/auto/1280x1280?access_token={App.MapBoxAccessToken}";
HttpClient c = new HttpClient();
var response = await c.GetAsync(url);
if (response.StatusCode == System.Net.HttpStatusCode.OK)
{
byte[] content = await response.Content.ReadAsByteArrayAsync();
return content;
}
return null;
}
public static string GetMapboxApiUrl(List<MapDataModel.Item> list)
{
var result = new List<CoordinateEntity>();
var count = list.Count;
int segement = (int)Math.Ceiling((double)(count / 1000D));
for (int i = 0; i <= count - 1; i++)
{
if (i % segement == 0)
{
result.Add(new CoordinateEntity
{
Latitude = Math.Round(list[i].Point[0], 6),
Longitude = Math.Round(list[i].Point[1], 6),
});
}
}
var polyline = Encode(result);
var encodeline = UnityWebRequest.EscapeURL(polyline); //HttpUtility.UrlEncode(polyline);
//获取封面图片
var url = $"https://api.mapbox.com/styles/v1/juzetest/ckmkdjwsa1nvt17nr1ps4fqgs/static/path-4+fff-1({encodeline})/auto/1280x768?access_token={App.MapBoxAccessToken}&padding=200&pitch=30";
return url;
}
}
}
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@@ -0,0 +1,242 @@
using Mapbox.Unity.Map;
using Mapbox.Unity.MeshGeneration.Data;
using Mapbox.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class InitMiniMapProvider : MonoBehaviour
{
[SerializeField]
AbstractMap _map;
[SerializeField]
Camera _minicamera;
[SerializeField]
GameObject _player;
CyclingController cyclingCotroller;
public PlayerController playerController;
GameObject _mipMapRoute;
public RectTransform RectRoot;//rawImage
TrailRenderer trail;
void Start()
{
cyclingCotroller = FindObjectOfType<CyclingController>();
//playerController = FindObjectOfType<PlayerController>();
if (cyclingCotroller != null)
{
var mapdata = cyclingCotroller.GetMapData();
//初始化map
//var point = cyclingCotroller.GetCenterCoordinate();
if (_map != null && mapdata !=null)
{
_map.OnInitialized += _map_OnInitialized;
_map.OnUpdated += _map_OnUpdated;
_map.Initialize(new Vector2d(mapdata.Center[0], mapdata.Center[1]), 12);
var bbox = mapdata.Bbox;
var targetbounds = new Vector2dBounds(new Vector2d(bbox[1], bbox[0]), new Vector2d(bbox[3], bbox[2]));
var screenBounds = GetScreenBounds();
var z = SetZoomToFitBounds(targetbounds, screenBounds);
}
RectRoot = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap").GetComponent<RectTransform>();
}
trail = transform.parent.Find("Sphere").GetComponent<TrailRenderer>();
trail.startWidth = 5f;
trail.endWidth = 5f;
trail.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
trail.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
}
float timer = 0;
private void Update()
{
if (playerController != null)
{
var tr = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap/arrow");
tr.SetSiblingIndex(9999);
var pos = _map.GeoToWorldPosition(playerController.Currentlatlong);
pos.y += 15f;
_player.transform.localPosition = pos;
Vector2 vp2 = _minicamera.WorldToViewportPoint(_player.transform.localPosition);//将三维物体的世界坐标转换为视口坐标
((RectTransform)tr.transform).anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f));
trail.enabled = playerController.GetStart();
}
timer += Time.deltaTime;
while (timer>=1)
{
CreateMiniPath();
timer = 0;
}
}
void CreateMiniPath()
{
if (playerController == null)
return;
var dat = new List<Vector3>();
var mapData = cyclingCotroller.GetMapData();
if (mapData != null)
{
var count = mapData.List.Count;
var interval = Math.Max(Math.Ceiling(count / 100D), 1f);
for (int i = 0; i < mapData.List.Count; i++)
{
if (i % interval == 0)
{
var point = mapData.List[i].Point;
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
item.y += 5f;
if (playerController.CurrentIndex >= i)
{
dat.Add(item);
}
}
}
var feat = new VectorFeatureUnity();
feat.Points.Add(dat);
CreateRedLineRender(feat);//创建小地图路线
}
}
private bool init = false;
private void _map_OnInitialized()
{
init = true;
var visualizer = _map.MapVisualizer;
visualizer.OnMapVisualizerStateChanged += (s) =>
{
if (s == ModuleState.Finished)
{
}
};
}
#region Camera 自适应
/// <summary>
/// https://github.com/mapbox/mapbox-unity-sdk/issues/1580
/// </summary>
/// <param name="targetBounds">路线的边界</param>
/// <param name="screenBounds">小地图边界</param>
private int SetZoomToFitBounds(Vector2dBounds targetBounds, Vector2dBounds screenBounds)
{
var targetLonDelta = targetBounds.East - targetBounds.West;
var targetLatDelta = targetBounds.North - targetBounds.South;
var screenLonDelta = screenBounds.East - screenBounds.West;
var screenLatDelta = screenBounds.North - screenBounds.South;
var zoomLatMultiplier = screenLatDelta / targetLatDelta;
var zoomLonMultiplier = screenLonDelta / targetLonDelta;
var latZoom = Math.Log(zoomLatMultiplier, 2);
var lonZoom = Math.Log(zoomLonMultiplier, 2);
var zoom = (float)(_map.Zoom + Math.Min(latZoom, lonZoom));
_map.SetZoom((float)Math.Floor(zoom));
_map.UpdateMap();
return (int)Math.Floor(zoom);
}
private Vector2dBounds GetScreenBounds()
{
var screenWidth = UnityEngine.Screen.width;
var screenHeight = UnityEngine.Screen.height;
var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0.25f, 0.1f, 160));
var sw = _map.WorldToGeoPosition(sw_world);
var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(0.75f, 0.9f, 90));
var ne = _map.WorldToGeoPosition(ne_world);
return new Vector2dBounds(new Vector2d(sw.x, sw.y), new Vector2d(ne.x, ne.y));
}
#endregion
#region 创建小地图路线
private void _map_OnUpdated()
{
CreateMiniRoute();
}
void CreateMiniRoute()
{
var meshData = new MeshData();
var dat = new List<Vector3>();
var mapData = cyclingCotroller.GetMapData();
if (mapData != null)
{
var count = mapData.List.Count;
var interval = Math.Max(Math.Ceiling(count / 100D),1f);
for (int i = 0; i < mapData.List.Count; i++)
{
if(i% interval == 0)
{
var point = mapData.List[i].Point;
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
item.y += 1f;
dat.Add(item);
}
}
var feat = new VectorFeatureUnity();
feat.Points.Add(dat);
CreateLineRender(feat);//创建小地图路线
}
}
//创建小地图路线
void CreateLineRender(VectorFeatureUnity feat)
{
if (_mipMapRoute != null)
{
_mipMapRoute.Destroy();
}
_mipMapRoute = new GameObject("MiniMapRoute");
_mipMapRoute.transform.parent = transform;
var lineRender = _mipMapRoute.AddComponent<LineRenderer>();
lineRender.material = Instantiate(Resources.Load<Material>("UI/Material/1"));
var dat = feat.Points[0];
lineRender.endColor = Color.white;
lineRender.startColor = Color.white;
//设置宽度
lineRender.startWidth = 10f;
lineRender.endWidth = 10f;
lineRender.positionCount = dat.Count;
lineRender.SetPositions(feat.Points[0].ToArray());
lineRender.numCornerVertices = 20;
lineRender.numCapVertices = 20;
lineRender.loop = false;
_mipMapRoute.layer = 9;
}
GameObject _mipMapPath;
void CreateRedLineRender(VectorFeatureUnity feat)
{
if (_mipMapPath != null)
{
_mipMapPath.Destroy();
}
_mipMapPath = new GameObject("MiniMapPath");
_mipMapPath.transform.parent = transform;
var lineRender = _mipMapPath.AddComponent<LineRenderer>();
lineRender.material = Instantiate(Resources.Load<Material>("UI/Material/2"));
var dat = feat.Points[0];
lineRender.endColor = Color.red;
lineRender.startColor = Color.red;
//设置宽度
lineRender.startWidth = 10f;
lineRender.endWidth = 10f;
lineRender.positionCount = dat.Count;
lineRender.SetPositions(feat.Points[0].ToArray());
lineRender.numCornerVertices = 20;
lineRender.numCapVertices = 20;
lineRender.loop = false;
_mipMapPath.layer = 9;
}
#endregion
}
}
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@@ -0,0 +1,282 @@
using UnityEngine;
using Mapbox.Unity.Map;
using DG.Tweening;
using UnityEngine.UI;
using Assets.Scripts.Apis;
using System;
using Assets.Scripts;
using Assets.Scripts.Apis.Models;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using System.Collections;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts
{
//[ExecuteInEditMode]
public class LoadingController : MonoBehaviour
{
#region GameObject
Text mapName;
AbstractMap _map;
Text level;
Text distance;
Text elevaction;
Text slope;
Text rideNum;
Text uploadByUserName;
Text processText;
Text mapDescText;
RawImage head;
RawImage country;
RawImage mapCountry;
RawImage mapRouteImage;
RawImage altitudeGraph;
Button rideNow;
Button cancel;
MapApi mapApi;
GameObject panel;
CanvasGroup canvasGroup;
Transform mapRanking;
Slider slider;
#endregion
GameObject loadingPanel;
#region 属性
float process = 0;//0-100 %
#endregion
CyclingController cyclingController;
private void Start()
{
App.TextureCache.Clear();
loadingPanel = transform.Find("Panel/LoadingPanel").gameObject;
loadingPanel.showLoadingExtension();
//InitGameObject();
}
public void InjectController(CyclingController controller)
{
cyclingController = controller;
PFUIPanel mainPanel = transform.Find("Panel").GetComponent<PFUIPanel>();
PFUIPanel modelPanel = transform.Find("ModalPanel").GetComponent<PFUIPanel>();
cyclingController.SetUIManager(mainPanel, modelPanel);
}
//提供给主控制器初始化用
public void Init(MapRoute route)
{
InitGameObject();
InitGameObjectData(route);
}
//展示当前路书图片
public void SetMapRouteImage(string url)
{
Utils.DisplayImage(mapRouteImage, url);
}
public void DrawMapRoute(MapDataModel mapData)
{
var url = Helper.GetMapboxApiUrl(mapData.List);
if (App.TextureCache.ContainsKey(url))
{
mapRouteImage.texture = App.TextureCache[url];
var canvasGroup = mapRouteImage.GetComponent<CanvasGroup>();
canvasGroup.DOFade(1, 1);
this.AddProcess(10);
}
else
{
Utils.DisplayImageAysnc(StartCoroutine, mapRouteImage, url, dowloadCallBack);
this.AddProcess(10);
}
}
private void dowloadCallBack(string url)
{
if (!App.TextureCache.ContainsKey(url))
{
App.TextureCache.Add(url, mapRouteImage.texture);
}
else
{
App.TextureCache[url] = mapRouteImage.texture;
}
var canvasGroup = mapRouteImage.GetComponent<CanvasGroup>();
canvasGroup.DOFade(1, 1);
}
//设定当前loading进度
public void AddProcess(float v)
{
process += v;
slider.value = process;
slider.onValueChanged.AddListener((f) =>
{
processText.text = $"{(f ).ToString("#0")}%";
});
if (process == 100)
{
rideNow.interactable = true;
rideNow.enabled = true;
}
}
//创建排行榜
public void CreateRankingList(List<MapRouteRanking> list)
{
var prefab = Resources.Load<GameObject>("UI/Prefab/Ride/RankingItem");
var parent = transform.Find("Panel/MapRanking");
var title = transform.Find("Panel/RankingTitle").gameObject;
if (list.Count == 0)
{
title.SetActive(false);
}
foreach (var item in list)
{
GameObject newObj = (GameObject)Instantiate(prefab, parent);
var selectPlayerItemScript = newObj.GetComponent<RankingItemScript>();
selectPlayerItemScript.SetRanking(item.RowNumber.ToString());
selectPlayerItemScript.SetName(item.NickName);
selectPlayerItemScript.SetTimer(item.IsDNF?"DNF":item.TotalTime);
selectPlayerItemScript.SetHead(item.WxHeadImg);
var texture = cyclingController.GetCountryImageByCode(item.CountryCode);
selectPlayerItemScript.SetCountry(texture);
}
}
private void InitGameObject()
{
panel = transform.Find("Panel").gameObject;
mapName = transform.Find("Panel/MapName").GetComponent<Text>();
distance = transform.Find("Panel/Distance").GetComponent<Text>();
level = transform.Find("Panel/level/Text").GetComponent<Text>();
elevaction = transform.Find("Panel/Elevaction").GetComponent<Text>();
slope = transform.Find("Panel/Slope").GetComponent<Text>();
rideNum = transform.Find("Panel/RideNum").GetComponent<Text>();
uploadByUserName = transform.Find("Panel/UploadByUserName").GetComponent<Text>();
country = transform.Find("Panel/UploadByCountry").GetComponent<RawImage>();
mapCountry = transform.Find("Panel/Country").GetComponent<RawImage>();
head = transform.Find("Panel/UploadByHead").GetComponent<RawImage>();
mapRouteImage = transform.Find("Panel/MapRouteImage").GetComponent<RawImage>();
altitudeGraph = transform.Find("Panel/AltitudeGraph").GetComponent<RawImage>();
mapRanking = transform.Find("Panel/MapRanking");
slider = transform.Find("Panel/Process").GetComponent<Slider>();
processText = transform.Find("Panel/ProcessText").GetComponent<Text>();
mapDescText = transform.Find("Panel/MapDesc").GetComponent<Text>();
rideNow = transform.Find("Panel/RideNow").GetComponent<Button>();
cancel = transform.Find("Panel/Cancel").GetComponent<Button>();
var root = transform.parent;
_map = root.Find("Map").GetComponent<AbstractMap>();
canvasGroup = transform.GetComponent<CanvasGroup>();
rideNow.enabled = false;
rideNow.interactable = false;
UIManager.AddEvent(rideNow.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, StartRide);
UIManager.AddEvent(cancel.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel);
}
void StartRide(BaseEventData baseEvent)
{
var checkAnt = cyclingController.CheckAnt();
#if UNITY_EDITOR
checkAnt = true;
#endif
if (!checkAnt)
{
var alert = (GameObject)Instantiate(Resources.Load("UI/Prefab/Ride/Alert"), panel.transform);
alert.SetActive(true);
}
else
{
cyclingController.ReSetUIManager();
cyclingController.GoContinueRide();
//启用ridenow
canvasGroup.blocksRaycasts = false;
depressFlag = true;
}
}
void Cancel(BaseEventData baseEvent)
{
SceneManager.LoadScene("MainScene");
}
private void InitGameObjectData(MapRoute route)
{
if (route != null)
{
#region 绑定路书基本信息
mapName.text = route.Name;
level.text = route.Hard;
elevaction.text = Math.Round(route.TotalClimb.GetValueOrDefault(0), 2).ToString() + "M";
slope.text = Math.Round(route.AverageGrade, 2).ToString() + "%";
rideNum.text = route.TheHeat.ToString();
distance.text = route.Distance.ToString("f1") + "KM";
mapDescText.text = route.Dec;
var userList = ConfigHelper.mapApi.GetOnlineUserInfo(new int[] { route.UserId }).data;
if (userList.Count > 0)
{
uploadByUserName.text = userList[0].Name;
var countryUrl = App.Host + $"User/GetCountryImg?userid={userList[0].Id}";
Utils.DisplayImage(head, userList[0].HeadImage);//头像
country.texture = cyclingController.GetCountryImageByCode(route.CountryCode);//上传者国家
mapCountry.texture = cyclingController.GetCountryImageByName(userList[0].Country);//路书国家
Utils.DisplayImage(altitudeGraph, route.AltitudeGraph);//海拔图
}
#endregion
StartCoroutine(HiddenLoading());
#region 地图注册 排行榜等接口
_map.OnInitialized += _map_OnInitialized;
_map.OnEditorPreviewEnabled += OnEditorPreviewEnabled;
_map.OnEditorPreviewDisabled += OnEditorPreviewDisabled;
#endregion
}
}
IEnumerator HiddenLoading()
{
yield return new WaitForSeconds(1f);
loadingPanel.SetActive(false);
}
void _map_OnInitialized()
{
var visualizer = _map.MapVisualizer;
visualizer.OnMapVisualizerStateChanged += (s) =>
{
if (s == ModuleState.Finished)
{
AddProcess(40);
}
};
}
void OnEditorPreviewEnabled()
{
//transform.gameObject.SetActive(false);
}
void OnEditorPreviewDisabled()
{
//transform.gameObject.SetActive(true);
}
public float targetAlpha = 0f;
public float alphaSpeed = 2.0f;
private bool depressFlag = false;
void Update()
{
if (canvasGroup == null)
{
return;
}
if (targetAlpha != canvasGroup.alpha && depressFlag)
{
canvasGroup.alpha = Mathf.Lerp(canvasGroup.alpha, targetAlpha, alphaSpeed * Time.deltaTime);
if (Mathf.Abs(targetAlpha - canvasGroup.alpha) <= 0.01f)
{
canvasGroup.alpha = targetAlpha;
}
if (canvasGroup.alpha == 0)
{
transform.gameObject.SetActive(false);
}
}
}
}
}
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using Assets.Scripts;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
namespace Assets.Scenes.Ride.Scripts
{
public class MessagePanelScript : MonoBehaviour
{
CanvasGroup canvas;
Text text;
RawImage head;
string Name ="";
string url ="";
bool run = false;
private void Awake()
{
canvas = transform.GetComponent<CanvasGroup>();
EventQueueSystem.AddListener<JoinMessageEvent>(JoinHandler);
text = transform.Find("Name").GetComponent<Text>();
head = transform.Find("RawImage").GetComponent<RawImage>();
}
private void JoinHandler(JoinMessageEvent e)
{
Name = e.name;
url = e.url;
}
float timer = 2f;
private void Update()
{
timer -= Time.deltaTime;
if (timer <= 0)//定时器 一秒执行一次
{
if (!string.IsNullOrEmpty(Name))
{
text.text = Name;
canvas.DOFade(1, 2);
Name = string.Empty;
}
else
{
canvas.DOFade(0, 2);
}
if (!string.IsNullOrEmpty(url))
{
Utils.DisplayImage(head, url, false);
url = string.Empty;
}
timer = 2.0f;
}
}
}
public class JoinMessageEvent : GameEvent
{
public string name;//人物名称
public string url;//头像地址
public JoinMessageEvent(string name,string url)
{
this.name = name;
this.url = url;
}
}
}
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using Mapbox.Unity.Map;
using UnityEngine;
namespace Assets.Scenes.Ride.Scripts
{
public class MiniMapPlayerController: MonoBehaviour
{
private AbstractPlayer _player;
private AbstractMap _map;
RectTransform RectRoot;
GameObject arrow;
Camera _minicamera;
private void Awake()
{
_map = transform.parent.Find("MiniMap").GetComponent<AbstractMap>();
_minicamera = transform.parent.Find("MiniCamera").GetComponent<Camera>();
RectRoot = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap").GetComponent<RectTransform>();
var parent = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap");
arrow = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/MiniArrow"), parent);
}
public void SetController(AbstractPlayer player)
{
_player = player;
}
float t = 1f;
private void Update()
{
t -= Time.deltaTime;
while (t < 0)
{
if (_player != null)
{
transform.localPosition = _map.GeoToWorldPosition(_player.Currentlatlong);
var tr = arrow.GetComponent<RectTransform>();
Vector2 vp2 = _minicamera.WorldToViewportPoint(transform.localPosition);//将三维物体的世界坐标转换为视口坐标
tr.anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f));
}
else
{
DestroyImmediate(arrow);
//DestroyImmediate(gameObject);
}
t = 1;
}
}
}
}
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using Assets.Scripts.Apis.Models;
using GeoJSON.Net.Geometry;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model.CyclingModels
{
public abstract class BaseCycling
{
public CyclingModel Mode { get; private set; }
/// <summary>
/// 是否记录数据
/// </summary>
internal bool IsRecord { get; set; }
/// <summary>
/// 骑行数据记录器
/// </summary>
public RecorderDataModel recorderData { get; protected set; }
public List<BaseRider> riders { get; protected set; }
/// <summary>
/// 骑行的路线
/// </summary>
public Route route;
/// <summary>
/// 计时器
/// </summary>
public int Ticks = 0;
/// <summary>
/// 当前骑行的距离
/// </summary>
protected double currentDistance { get; set; }
public virtual bool CanPause => true;
protected TurfHelper _turfHelper;
protected double Zoom { get; private set; }
protected string Bounds { get; private set; }
protected List<OutUser> realRiders;
protected GeographicPosition CenterPoint { get; private set; }
/// <summary>
/// 结束的时间
/// </summary>
protected DateTime? EndTime { get; set; }
public BaseCycling(Route route, CyclingModel cyclingModel)
{
this.route = route;
this.Mode = cyclingModel;
_turfHelper = new TurfHelper(route.JsonData.List.Select(d => d.Point));
}
public virtual DateTime Now
{
get
{
return UIManager.Now.GetDateTime();
}
}
public virtual string ShowTime
{
get
{
return Helper.FormatTicks(Ticks);
}
}
/// <summary>
/// 骑行函数(如果此方法不满足,可以在子类中重写此方法)
/// </summary>
/// <param name="data"></param>
public virtual void Run(TargetData targetData)
{
//将当前用户的位置发送到udf服务
SendUserPositionToServer();
//OutModel outData = GetSelfTargetData(targetData);
BeforeRunAfterPakcData();//执行前的函数
}
/// <summary>
/// =>发送用户的位置信息到服务端
/// </summary>
private void SendUserPositionToServer()
{
try
{
if (recorderData.RiderDatas.Any())
{
var lastData = recorderData.RiderDatas.Last();
var preDistance = recorderData.PreDistance;
var weightKg = Math.Round(lastData._Power / recorderData.CurrentUser.Weight, 2);
MapUDPService.Send(route.RouteInstance.Id, recorderData.BelongUserId,
new double[] { lastData._Lat, lastData._Lon },
recorderData.IsCompleted, false, recorderData.EndDistance,
true, 1, lastData._Speed, false, preDistance, weightKg, competitionId: recorderData.Competitionid, recorderData.Saved);
}
else if (recorderData.EndDistance > 0)//没有骑,但是有初始位置的情况
{
var point = _turfHelper.Along(recorderData.EndDistance);
//MapUDPService.Send(route.RouteInstance.Id, recorderData.BelongUserId, new double[] { point.Latitude, point.Longitude }, competitionId: recorderData.Competitionid);
MapUDPService.Send(route.RouteInstance.Id, recorderData.BelongUserId, new double[] { point.Latitude, point.Longitude }, endDistance:recorderData.EndDistance,preDistance: recorderData.EndDistance, competitionId: recorderData.Competitionid);
}
else
{
MapUDPService.Send(route.RouteInstance.Id, recorderData.BelongUserId, route.Point.First().Reverse().ToArray(), competitionId: recorderData.Competitionid);
}
}
catch (Exception)
{
}
}
/// <summary>
/// 执行前,数据打包后
/// </summary>
/// <param name="outData"></param>
protected virtual void BeforeRunAfterPakcData() { }
protected double SpeedToDistance(double speed)
{
return Math.Round(speed / 3600, 5, MidpointRounding.AwayFromZero);
//return 0.08;
}
}
}
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using Assets.Scenes.Ride.Scripts.Model.RiderModels;
using Assets.Scripts;
using Assets.Scripts.Apis;
using Assets.Scripts.Apis.Models;
using Mapbox.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model.CyclingModels
{
public class CompetitionModel : BaseCycling
{
private Vector2d firstPoint { get; set; }
public CompetitionRankingModel competitionRankingModel { get; set; }
private MapCompetitionApi mapCompetitionApi;
public MapCompetition mapCompetition;
private List<CompetitionRankingResultModel> mapWorkoutRecordRankings = new List<CompetitionRankingResultModel>();
/// <summary>
/// 第一个到终点的时间
/// </summary>
private DateTime? FirstEndTime { get; set; }
public override bool CanPause => false;
public override string ShowTime
{
get
{
if (CanStart())
{
var second = Math.Ceiling((Now - mapCompetition.StartTime.ToLocalTime()).TotalSeconds);
var ts = TimeSpan.FromSeconds(second);
return $"{ (int)ts.TotalHours }:{ts:mm}:{ts:ss}";
}
return "00:00:00";
}
}
AbstractPlayer currentPlayer;
public CompetitionModel(Route route1, RouteResultParam param,AbstractPlayer player)
: base(route1, CyclingModel.Competition)
{
currentPlayer = player;//当前选中用户
mapCompetitionApi = new MapCompetitionApi();
//param.EndDistance = 18;
recorderData = new RecorderDataModel()
{
CurrentUser = App.CurrentUser,
//BelongUserId = PubCommData.CurrentUser.Id,
Competitionid = param.CompetitionId??0,
ContinueIndex = param.ContinueIndex == null ? 0 : (int)param.ContinueIndex + 1,
ContinueMark = string.IsNullOrEmpty(param.ContinueMark) ? Guid.NewGuid().ToString() : param.ContinueMark,
EndDistance = param.EndDistance == 0 ? 0 : param.EndDistance,
IsCompleted = false,
IsNeedRanking = true,
CyclingState = CyclingStateEnum.Prepare,
//ManufacturerId = ManufacturerId,
CurrentRoute = route,
CurrentRouteStartDistance = param.EndDistance == 0 ? 0 : param.EndDistance,
//DeviceNumber = DeviceNumber,
//AntModelId = antModelId
};
IsRecord = true;
riders = new List<BaseRider>();
var rider = new OnlineRiderModel()
{
NickName = App.CurrentUser.Nickname,
UserId = App.CurrentUser.Id,
WxHeadImg = App.CurrentUser.WxHeadImg,
EndDistance = param.EndDistance == 0 ? 0 : param.EndDistance
};
if (recorderData.CurrentRouteStartDistance > 0)
{
rider.Point = _turfHelper.Along(param.EndDistance);
}
else
{
rider.Point = new GeoJSON.Net.Geometry.GeographicPosition(this.route.RouteInstance.Point[0], this.route.RouteInstance.Point[1]);
}
//riders.Add(rider);//剔除自己
var result = mapCompetitionApi.GetById(param.CompetitionId??0);
if (result.result == false || result.data == null)
{
return;
}
mapCompetition = result.data;
FirstEndTime = mapCompetition.FirstEndTime;
}
protected override void BeforeRunAfterPakcData()
{
//#region 设置第一名的坐标
//if (!FirstEndTime.HasValue)
//{
// var firstItem = base.realRiders.OrderByDescending(w => w.NextDistance).FirstOrDefault();
// if (firstItem != null)
// {
// firstPoint = new Vector2d(firstItem.Point.Latitude, firstItem.Point.Longitude);
// }
//}
//#endregion
var userList = MapUDPService.GetCompetitionOnlineUsers(recorderData.Competitionid).OrderByDescending(u => u.IsCompleted).ThenByDescending(d => d.EndDistance);
riders.RemoveAll(r => r.IsSelf == false);
int index = 0;
List<CompetitionRankingSortModel> sort = new List<CompetitionRankingSortModel>();
if (userList.Any())
{
var currentDistance = currentPlayer.TotalDistance;
foreach (var item in userList)
{
#region 记录第一个冲线的时间
if (item.IsCompleted && !FirstEndTime.HasValue)
{
FirstEndTime = Now;
}
#endregion
if (item.IsSelf == false)
{
riders.Add(new OnlineRiderModel
{
NickName = item.Name,
UserId = item.Id,
WxHeadImg = item.HeadImage,
Point = new GeoJSON.Net.Geometry.GeographicPosition(item.Point[0], item.Point[1]),
EndDistance = item.EndDistance,
PreDistance = item.PreDistance
});
}
index++;
double near = Math.Round(item.EndDistance - currentDistance,2); //Math.Round(TurfHelper.GetDistances(point, item.Point), 2);
sort.Add(new CompetitionRankingSortModel
{
Index = index,
Name = item.Name,
Near = near,
KGWeight = Math.Round(item.WeightKg, 2).ToString(),
Speed = Math.Round(item.Speed, 1),
CountryImg = ConfigHelper.Host + $"User/GetCountryImg?userid={ item.Id }",
UserId = item.Id,
IsSelf = item.IsSelf
});
}
}
#region 骑行结束,比赛结果展示数据
var results = new List<CompetitionResultModel>();
if (recorderData.IsCompleted || recorderData.Saved || mapCompetition.HasRecord)
{
var users1 = userList.Where(d => d.IsCompleted || d.Saved);
if ((users1.Any() && users1.Any(d => mapWorkoutRecordRankings.All(u => u.UserId != d.Id)))
|| mapWorkoutRecordRankings.All(u => u.UserId != recorderData.BelongUserId))
{
var rrr = mapCompetitionApi.GetRankingList(recorderData.Competitionid);
if (rrr.result)
{
mapWorkoutRecordRankings = rrr.data;
}
}
foreach (var ranking in mapWorkoutRecordRankings)
{
//var ranking = mapWorkoutRecordRankings.SingleOrDefault(r => r.UserId == item.Id);
var createTime = "";
if (ranking != null)
{
createTime = ranking.CreateTime; //.ToString("yyyy-MM-dd HH:mm:ss");
}
results.Add(new CompetitionResultModel
{
Index = ranking.Index,
Name = ranking.NickName,
Weight = ranking?.Weight ?? 0,
WeightKg = ranking?.WeightKg ?? 0,
//Time = ranking?.TotalTime ?? "",
Power = ranking?.AveragePower ?? 0,
BicycleWeight = ranking?.BicycleWeight ?? 0,
HeartRate = ranking?.AverageHeartRate ?? 0,
DeviceType = ranking?.DeviceType ?? "",
CreateTime = createTime,
TripTime = ranking?.TripTime ?? "",
CompleteTime = ranking?.CompleteTime,
Gap = ranking?.Gap ?? ""
});
}
}
#endregion
competitionRankingModel = new CompetitionRankingModel
{
Sorts = sort,//骑行实时排名
MyRanking = sort.FindIndex(n => n.UserId == currentPlayer.UserId) + 1,//切换人物显示对应人物的排名
Total = sort.Count,//总人数
Results = results//比赛结果列表
};
}
/// <summary>
/// 赛事模式有继续骑行,重写执行方法
/// </summary>
/// <param name="targetData"></param>
public override void Run(TargetData targetData)
{
#region 获取当前路线在线用户
riders.RemoveAll(r => r.IsSelf == false);
var onlineUsers = MapUDPService.GetCompetitionOnlineUsers(mapCompetition.Id).Where(d => d.IsSelf == false)
.ToList();
foreach (var item in onlineUsers)
{
riders.Add(new OnlineRiderModel()
{
NickName = item.Name,
UserId = item.Id,
WxHeadImg = item.HeadImage,
Point = new GeoJSON.Net.Geometry.GeographicPosition(item.Point[0], item.Point[1]),
EndDistance = item.EndDistance,
PreDistance = item.PreDistance,
WeightKg = item.WeightKg,
});
}
#endregion
//TODO:接力赛
////base.BeforeRun(targetData);
//if (recorderData.CyclingState == CyclingStateEnum.Prepare)
//{
// if (recorderData.EndDistance != 0)
// {
// currentDistance = recorderData.EndDistance;
// }
// else
// {
// currentDistance = 0;
// }
//}
//else if (recorderData.CyclingState == CyclingStateEnum.Cycling)
//{
// currentDistance = recorderData.EndDistance + SpeedToDistance(targetData._Speed);
//}
base.Run(targetData);
}
//显示结果当前用户保存或者产生第一名
public bool CanShowResult()
{
return mapCompetition?.HasRecord ?? false || mapCompetition ?.FirstEndTime != null;
}
//关门时间到了退出骑行场景
public bool CanQuit()
{
if (mapCompetition?.FirstEndTime.HasValue??false)
{
var closeDateTime = mapCompetition?.FirstEndTime.Value.ToLocalTime().AddMinutes(mapCompetition?.CloseTime??0 );
return Now >= closeDateTime;
}
return false;
}
public bool CanStart()
{
if (mapCompetition == null)
{
return false;
}
//if (mapCompetition.CanStart)
//{
// return true;
//}
if (mapCompetition.HasRecord)
{
return false;
}
//已结束
if (mapCompetition.Status == 4)
{
return false;
}
if (mapCompetition.StartTime.ToLocalTime() <= Now && mapCompetition.EndTime.ToLocalTime() > Now)
{
return true;
}
return false;
}
public int StartCountdown()
{
if (CanStart()) return 0;
return (int)Math.Floor((mapCompetition.StartTime.ToLocalTime() - Now).TotalSeconds);
}
/// <summary>
/// 结束倒计时,bool值为true说明倒计时是关门时间
/// </summary>
/// <returns></returns>
public (int, bool) EndCountDown()
{
if (CanStart() == false) return (0, false);
//if (recorderData.IsCompleted) return 0;
var end1 = (int)Math.Floor((mapCompetition.EndTime.ToLocalTime() - Now).TotalSeconds);
if (!FirstEndTime.HasValue)
{
return (end1, false);
}
//var end2 = (int)Math.Floor((FirstEndTime.Value - Now).TotalSeconds);
var end2 = (int)Math.Floor((FirstEndTime.Value.AddMinutes(mapCompetition.CloseTime) - Now).TotalSeconds);
if (end1 < end2)
{
return (end1, false);
}
//return Math.Min(end1, end2);
return (end2, true);
}
}
}
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using Assets.Scenes.Ride.Scripts.Model.RiderModels;
using Assets.Scripts;
using Assets.Scripts.Apis.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model.CyclingModels
{
public class ReviewModel : BaseCycling
{
public List<MapRecordRanking> rankings;
public ReviewModel(Route route1, RouteResultParam param)
: base(route1, CyclingModel.Review)
{
//rankings = service.GetMapRecordRankingsFromServe(param.RankingsId);
riders = new List<BaseRider>();
//riders.Add(new OnlineRiderModel()
//{
// NickName = App.CurrentUser.Nickname,
// UserId = App.CurrentUser.Id,
// WxHeadImg = App.CurrentUser.WxHeadImg,
// Point = new GeoJSON.Net.Geometry.GeographicPosition(this.route.RouteInstance.Point[0], this.route.RouteInstance.Point[1])
//});
//foreach (var item in rankings)
//{
// riders.Add(new ReviewRiderModel()
// {
// NickName = item.NickName,
// UserId = item.UserId,
// WxHeadImg = item.WxHeadImg,
// record = item.record,
// Point = new GeoJSON.Net.Geometry.GeographicPosition(this.route.RouteInstance.Point[0], this.route.RouteInstance.Point[1])
// });
//}
recorderData = new RecorderDataModel()
{
CurrentUser = App.CurrentUser,
//BelongUserId = PubCommData.CurrentUser.Id,
Competitionid = 0,
ContinueIndex = 0,
ContinueMark = Guid.NewGuid().ToString(),
EndDistance = 0,
PreDistance = 0,
IsCompleted = false,
IsNeedRanking = true,
CyclingState = CyclingStateEnum.Prepare,
//ManufacturerId = ManufacturerId,
CurrentRoute = route,
CurrentRouteStartDistance = 0,
//DeviceNumber = DeviceNumber,
//AntModelId = antModelId
};
//recorderData = recorderData1;
this.IsRecord = true;
//riders = riders1;
}
public override void Run(TargetData targetData)
{
#region 获取当前路线在线用户
riders.RemoveAll(r => r.IsSelf == false);
var onlineUsers = MapUDPService.GetOnlineUsers(recorderData.CurrentRoute.RouteInstance.Id).Where(d => d.IsSelf == false)
.ToList();
foreach (var item in onlineUsers)
{
riders.Add(new OnlineRiderModel()
{
NickName = item.Name,
UserId = item.Id,
WxHeadImg = item.HeadImage,
Point = new GeoJSON.Net.Geometry.GeographicPosition(item.Point[0], item.Point[1]),
EndDistance = item.EndDistance,
PreDistance = item.PreDistance,
WeightKg = item.WeightKg,
});
}
#endregion
base.Run(targetData);
}
}
}
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using Assets.Scenes.Ride.Scripts.Model.RiderModels;
using Assets.Scripts.Apis.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model.CyclingModels
{
public class SingleModel : BaseCycling
{
public SingleModel(Route route,RouteResultParam param)
: base(route, CyclingModel.Single)
{
this.IsRecord = true;
recorderData = new RecorderDataModel()
{
CurrentUser = App.CurrentUser,
Competitionid = 0,
ContinueIndex = 0,
ContinueMark = Guid.NewGuid().ToString(),
EndDistance = 0,
IsCompleted = false,
IsNeedRanking = true,
CyclingState = CyclingStateEnum.Prepare,
CurrentRoute = route,
CurrentRouteStartDistance = 0,
StartTime = UIManager.Now.GetDateTime(),//DateTime.Now
};
if (param != null)
{
recorderData.EndDistance = param.EndDistance;
recorderData.CurrentRouteStartDistance = param.EndDistance;
if (!string.IsNullOrWhiteSpace(param.ContinueMark))
{
recorderData.ContinueMark = param.ContinueMark;
}
else
{
param.ContinueMark = recorderData.ContinueMark;
}
recorderData.ContinueIndex = param.ContinueIndex.GetValueOrDefault(0);
}
recorderData.PreDistance = recorderData.EndDistance;
riders = new List<BaseRider>();
//var rider = new OnlineRiderModel()
//{
// NickName = App.CurrentUser.Nickname,
// UserId = App.CurrentUser.Id,
// WxHeadImg = App.CurrentUser.WxHeadImg + "?t=1",
// //Point = new GeoJSON.Net.Geometry.GeographicPosition(this.route.RouteInstance.Point[0], this.route.RouteInstance.Point[1]),
// EndDistance = recorderData.EndDistance
//};
//rider.Point = _turfHelper.Along(rider.EndDistance);
//riders.Add(rider);
}
public override void Run(TargetData targetData)
{
#region 获取当前路线在线用户
riders.RemoveAll(r => r.IsSelf == false);
var onlineUsers = MapUDPService.GetOnlineUsers(recorderData.CurrentRoute.RouteInstance.Id).Where(d => d.IsSelf == false)
.ToList();
foreach (var item in onlineUsers)
{
riders.Add(new OnlineRiderModel()
{
NickName = item.Name,
UserId = item.Id,
WxHeadImg = item.HeadImage,
Point = new GeoJSON.Net.Geometry.GeographicPosition(item.Point[0], item.Point[1]),
EndDistance = item.EndDistance,
PreDistance = item.PreDistance,
WeightKg = item.WeightKg,
});
}
#endregion
base.Run(targetData);
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model
{
/// <summary>
/// 骑行模式
/// </summary>
public enum CyclingModel
{
/// <summary>
/// 单人模式
/// </summary>
Single = 0,
/// <summary>
/// 在线模式
/// </summary>
Online = 1,
/// <summary>
/// 多人历史数据回顾模式
/// </summary>
Review = 2,
/// <summary>
/// 比赛模式
/// </summary>
Competition = 3,
/// <summary>
/// 环球骑行
/// </summary>
GlobalCycling = 4
}
/// <summary>
/// 骑手类型
/// </summary>
public enum RiderType
{
//Real,//真实的人
Online,//在线人
Review,//回顾人(历史数据中的人)
Virtual
}
/// <summary>
/// 骑行状态(状态变更示意图:Paush=>Cycling=>Stop=>Cycling=>Stop)
/// </summary>
public enum CyclingStateEnum
{
/// <summary>
/// 准备阶段
/// </summary>
Prepare,
/// 骑行中
/// </summary>
Cycling,
/// <summary>
/// 暂停
/// </summary>
Stop
}
/// <summary>
/// 发送数据模式
/// </summary>
public enum SendDataMode
{
/// <summary>
/// 自由骑
/// </summary>
Freedom,
/// <summary>
/// 阻力模式
/// </summary>
Resistance,
/// <summary>
/// 轨道模式
/// </summary>
Track
}
/// <summary>
/// 浏览器窗口
/// </summary>
public enum BrowserWindow
{
/// <summary>
/// 主页面窗口
/// </summary>
Main,
/// <summary>
/// 骑行页面窗口
/// </summary>
Cycling
}
public enum CurrentPage
{
index,
list,
detial,
review,
competition,
cycling
}
}
@@ -0,0 +1,11 @@
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using GeoJSON.Net.Geometry;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model
{
/// <summary>
/// 排名
/// </summary>
public class CompetitionRankingSortModel
{
public int Index { get; set; }
public string Name { get; set; }
public string Headimage { get; set; }
public double Near { get; set; }
public string KGWeight { get; set; }
public double Speed { get; set; }
public string CountryImg { get; set; }
public int UserId { get; set; }
public bool IsSelf { get; set; }
}
/// <summary>
/// 结果页模型
/// </summary>
public class CompetitionResultModel
{
public int Index { get; set; }
public string Name { get; set; }
//public string Time { get; set; }
public double Power { get; set; }
public double WeightKg { get; set; }
public double Weight { get; set; }
public double BicycleWeight { get; set; }
public double HeartRate { get; set; }
public string DeviceType { get; set; }
public string CreateTime { get; set; }
/// <summary>
/// 骑行时长
/// </summary>
public string TripTime { get; set; }
public string CompleteTime { get; set; }
/// <summary>
/// 与冲线时间的差距
/// </summary>
public string Gap { get; set; }
}
public class RankingDataModel
{
public int UserId { get; set; }
public TargetData data { get; set; }
}
public class RankingSortData
{
public int Index { get; set; }
public int UserId { get; set; }
public string WxHeadImg { get; set; }
public string NickName { get; set; }
/// <summary>
/// 注意这里TotalTime不是时间是距离,为了重用前端组件,没改名称
/// </summary>
public double TotalTime { get; set; }
public int Ticks { get; set; }
/// <summary>
/// 其他人和我的距离(m)
/// </summary>
public double Near { get; set; }
}
public class CyclingFrameRankingModel
{
public List<RankingDataModel> data { get; set; }
public List<RankingSortData> sort { get; set; }
public int myranking { get; set; }
}
/// <summary>
/// 比赛的排名
/// </summary>
public class CompetitionRankingModel
{
public List<CompetitionRankingSortModel> Sorts { get; set; }
public int Total { get; set; }
public int MyRanking { get; set; }
public List<CompetitionResultModel> Results { get; set; }
}
/// <summary>
/// 骑行中 输出的数据模型
/// </summary>
public class OutModel
{
public double progress { get; set; }
public double? Elevation { get; set; }
public string Seconds { get; set; }
public int? EleIndex { get; set; }
//public long ExcuteTime { get; set; }
//public double? Bearing { get; set; }
/// <summary>
/// 坡度
/// </summary>
public double SlopeGrade { get; set; }
public TargetData targetData { get; set; }
public List<OutUser> baseRiders { get; set; }
public CyclingFrameRankingModel Ranking { get; set; }
public CompetitionRankingModel CompetitionRanking { get; set; }
public bool CanStart { get; set; } = true;
/// <summary>
/// 开始倒计时
/// </summary>
public int StartCountDown { get; set; }
/// <summary>
/// 结束倒计时
/// </summary>
public int EndCountDown { get; set; }
/// <summary>
/// 标识比赛的倒计时是关门时间
/// </summary>
public bool IsClosed { get; set; }
///// <summary>
///// 是否已保存
///// </summary>
//public bool Saved { get; set; }
/// <summary>
/// 比赛模式下,第一名的坐标
/// </summary>
public GeographicPosition FirstPoint { get; set; }
public ChartSymbol ChartSymbol { get; set; }
}
public class OutUser
{
public int UserId { get; set; }
public string InMapId { get; set; }
public double NextDistance { get; set; }
public double PreDistance { get; set; }
//public TargetData targetData { get; set; }//暂时不需要此字段
public List<double[]> NextFrameArray { get; set; }
//private List<object> _nextFrameArray { get; set; }
//public List<object> NextFrameArray
//{
// get
// {
// if (_nextFrameArray != null)
// {
// return _nextFrameArray;
// }
// _nextFrameArray = (List<object>)CefBrowserPool.GetFrame(BrowserWindow.Main).EvaluateScriptAsync($"getFrameArray({PreDistance},{NextDistance})").ConfigureAwait(false).GetAwaiter().GetResult().Result;
// return _nextFrameArray;
// }
//}
public string NickName { get; set; }
public string WxHeadImg { get; set; }
public bool IsSelf
{
get
{
return this.UserId == App.CurrentUser.Id;
}
}
public GeographicPosition Point { get; set; }
public double Bearing { get; set; }
}
public class ChartSymbol
{
private double _grade = 0;
private double _nextGrade = 0;
public string GradeSymbol
{
get
{
if (_grade > 0)
{
return "+";
}
if (_grade < 0)
{
return "-";
}
return "";
}
}
public string GradeDisplay
{
get
{
if (_grade < 0)
{
return (_grade * -1).ToString("0.#");
}
if (_grade > 0)
{
return _grade.ToString("0.#");
}
return "0";
}
}
public string NextGrade
{
get
{
if (_nextGrade > 0)
{
return "+" + _nextGrade.ToString("0.#");
}
return _nextGrade.ToString("0.#");
}
}
/// <summary>
/// 单位m
/// </summary>
public double Distance { get; set; }
/// <summary>
///
/// </summary>
/// <param name="grade"></param>
/// <param name="nextGrade"></param>
/// <param name="distance">单位m</param>
public ChartSymbol(double grade, double nextGrade, double distance)
{
this._grade = grade;
this._nextGrade = nextGrade;
this.Distance = Math.Round(distance, 1);
}
}
public class NearRiderModel
{
public int Id { get; set; }
public string Name { get; set; }
public string Headimage { get; set; }
public double Near { get; set; }
public string KGWeight { get; set; }
public double Speed { get; set; }
public string CountryImg { get; set; }
public string Country { get; set; }
public bool IsSelf { get; set; }
}
public class MsgModel
{
public int RouteId { get; set; }
public int MemberId { get; set; }
public double[] Point { get; set; }
public bool exit { get; set; }
public double Speed { get; set; }
public bool IsCompleted { get; set; }
/// <summary>
/// 需要展示的属性
/// </summary>
//public string Prop { get; set; }
public double EndDistance { get; set; }
///// <summary>
///// 是否展示在线的人
///// </summary>
//public bool ShowVirtual { get; set; }
/// <summary>
/// 命令类型,0命令,1消息
/// </summary>
public byte CommandType { get; set; }
//public bool IsVirtual { get; set; }
/// <summary>
/// 功率体重比
/// </summary>
public double WeightKg { get; set; }
public double PreDistance { get; set; }
public int Competitionid { get; set; }
/// <summary>
/// 客户端通过是否有用户保存了数据,来拉取相应的已经被保存的数据。(主要用在比赛)
/// </summary>
public bool Saved { get; set; }
public int V { get; set; }
}
public class ReceiveMsgModel
{
public int RouteId { get; set; }
public int MemberId { get; set; }
public double[] Point { get; set; }
//public bool exit { get; set; }
public double Speed { get; set; }
public bool IsCompleted { get; set; }
/// <summary>
/// 需要展示的属性
/// </summary>
//public string Prop { get; set; }
public double EndDistance { get; set; }
/// <summary>
/// 是否展示在线的人
/// </summary>
//public bool ShowVirtual { get; set; }
/// <summary>
/// 命令类型,0命令,1消息
/// </summary>
//public byte CommandType { get; set; }
//public bool IsVirtual { get; set; }
public double PreDistance { get; set; }
/// <summary>
/// 功率体重比
/// </summary>
public double WeightKg { get; set; }
public int Competitionid { get; set; }
public bool Saved { get; set; }
public static ReceiveMsgModel Parse(string str)
{
var list = str.Split(',');
if (list.Length != 10)
{
return null;
}
try
{
return new ReceiveMsgModel
{
RouteId = Convert.ToInt32(list[0],CultureInfo.InvariantCulture),
MemberId = Convert.ToInt32(list[1], CultureInfo.InvariantCulture),
Point = new double[] { double.Parse(list[2].Split(':')[0], CultureInfo.InvariantCulture), double.Parse(list[2].Split(':')[1], CultureInfo.InvariantCulture) },
IsCompleted = ToBoolean(list[3]),
//exit = ToBoolean(list[4]),
Speed = Convert.ToDouble(list[4], CultureInfo.InvariantCulture),
PreDistance = Convert.ToDouble(list[5], CultureInfo.InvariantCulture),
EndDistance = Convert.ToDouble(list[6], CultureInfo.InvariantCulture),
WeightKg = Convert.ToDouble(list[7], CultureInfo.InvariantCulture),
Competitionid = Convert.ToInt32(list[8], CultureInfo.InvariantCulture),
Saved = ToBoolean(list[9])
};
}
catch
{
return null;
}
}
private static bool ToBoolean(string str)
{
return Convert.ToBoolean(int.Parse(str));
}
}
public class OnlineUser
{
/// <summary>
/// 用户Id
/// </summary>
public int Id { get; set; }
/// <summary>
/// 在地图中的ID
/// </summary>
public string InMapId
{
get
{
//if (IsVirtual)
//{
// return "Online-Virtual-" + this.Id;
//}
return "Online-" + this.Id;
}
}
public bool IsVirtual { get; set; }
/// <summary>
/// 虚拟人物名称
/// </summary>
public string Name { get; set; }
public double Weight { get; set; }
/// <summary>
/// 头像地址
/// </summary>
public string HeadImage { get; set; }
/// <summary>
/// 路线Id
/// </summary>
public int RouteId { get; set; }
/// <summary>
/// FTP
/// </summary>
public int FTP { get; set; }
/// <summary>
/// 点位
/// </summary>
public double[] Point { get; set; }
/// <summary>
/// 需要展示的属性
/// </summary>
//public List<KeyPaire> Show { get; set; }
/// <summary>
/// 需要隐藏的属性
/// </summary>
public List<KeyPaire> Hide { get; set; }
/// <summary>
/// 是否骑行完毕
/// </summary>
public bool IsCompleted { get; set; }
public double PreDistance { get; set; }
/// <summary>
/// 最后距离
/// </summary>
public double EndDistance { get; set; }
///// <summary>
///// 是否退出
///// </summary>
//public bool exit { get; set; }
/// <summary>
/// 速度(km/h)
/// </summary>
public double Speed { get; set; }
///// <summary>
///// 圆形头像
///// </summary>
//public string CircHeadImg
//{
// get; set;
//}
public bool IsSelf
{
get
{
return Id == App.CurrentUser.Id;
}
}
public double WeightKg { get; set; }
public int CompetitionId { get; set; }
/// <summary>
/// 已保存的
/// </summary>
public bool Saved { get; set; }
public DateTime LastActiveTime { get; set; }
public bool IsLost
{
get
{
return (DateTime.Now - LastActiveTime).TotalSeconds > 3;
}
}
public string Country { get; set; }
}
public class KeyPaire
{
public object Key { get; set; }
public object Value { get; set; }
public KeyPaire(object key, object value)
{
this.Key = key;
this.Value = value;
}
}
}
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@@ -0,0 +1,252 @@
using Assets.Scripts;
using Assets.Scripts.Apis;
using Assets.Scripts.Apis.Models;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scenes.Ride.Scripts.Model
{
public class RecorderDataModel
{
//private readonly MapWorkoutService service = new MapWorkoutService();
public UserResultModel CurrentUser { get; set; }
/// <summary>
/// 所属人ID
/// </summary>
public int BelongUserId
{
get
{
return CurrentUser.Id;
}
}
/// <summary>
/// 记录是否完毕
/// </summary>
public bool IsCompleted { get; set; }
/// <summary>
/// 是否需要计算排名
/// </summary>
public bool IsNeedRanking { get; set; }
/// <summary>
/// 骑行记录索引(用于中断骑行,继续骑行)
/// </summary>
public int ContinueIndex { get; set; }
/// <summary>
/// 骑行状态
/// </summary>
public CyclingStateEnum CyclingState { get; set; }
/// <summary>
/// 赛事Id
/// </summary>
public int Competitionid { get; set; }
/// <summary>
/// 当前已经骑行的距离(表示用户现在在的距离,并不是实际骑的距离)
/// </summary>
public double EndDistance { get; set; }
/// <summary>
/// 上次骑行的距离
/// </summary>
public double PreDistance { get; set; }
/// <summary>
/// 继续骑行记录标志
/// </summary>
public string ContinueMark { get; set; }
/// <summary>
/// 厂商Id
/// </summary>
public int? ManufacturerId { get; set; }
public string ManufacturerName { get; set; }
public int? AntModelId { get; set; }
/// <summary>
/// 骑行数据
/// </summary>
public List<TargetData> RiderDatas = new List<TargetData>();
/// <summary>
/// 当前路线
/// </summary>
public Route CurrentRoute { get; set; }
/// <summary>
/// 骑行记录Id
/// </summary>
//public string RecordId { get; private set; }
/// <summary>
/// 设备号
/// </summary>
public string DeviceNumber { get; set; }
/// <summary>
/// 当前给骑行台发送数据的模式
/// </summary>
public SendDataMode SendDataMode { get; set; }
/// <summary>
/// 临时使用的坡度
/// </summary>
public double SlopeGrade { get; set; }
/// <summary>
/// 临时使用的海拔
/// </summary>
public double Elevation { get; set; }
/// <summary>
/// 当前路书开始的距离
/// </summary>
public double CurrentRouteStartDistance { get; set; }
public DateTime StartTime { get; set; }
public DateTime EndTime { get; set; }
/// <summary>
/// 是否已经保存成功
/// </summary>
public bool Saved { get; set; }
public int GlobalCyclingId { get; set; }
public void SaveWithLocalRecordAysnc(CyclingModel cyclingModel, RouteResultParam selectParam, string imageName,string recordId,string path)
{
Dictionary<MapInterruptRecord, List<string>> recordData = new Dictionary<MapInterruptRecord, List<string>>();
if (RiderDatas.Count <= 0)
{
return ;
}
string newFileName = Guid.NewGuid().ToString();
int FTP = Helper.GetFtp();
double NP = Helper.GetNP(RiderDatas);
//强度
double IF = NP / FTP;
//训练量
double TSS = (RiderDatas.Count * NP * IF) / (FTP * 3600) * 100;
var averagePower = Helper.AveragePower(RiderDatas);
// AntManufacturer manufacturer = service.GetAntManufacturer(ManufacturerId).data;
//var recordId = Guid.NewGuid().ToString();
var ticks = RiderDatas.Last().Ticks;
var interruptRecord = new MapInterruptRecord
{
Id = recordId,
RouteId = CurrentRoute.RouteInstance.Id,
RouteName = CurrentRoute.RouteInstance.Name,
TotalDistance = CurrentRoute.RouteInstance.Distance,
UserId = BelongUserId,
RecordFileName = newFileName + ".txt",
Ftp = FTP,//FTP设置
IF = Math.Round(IF, 2),
Kj = RiderDatas.Sum(a => a._Power) / 1000,//消耗
Tss = Math.Round(TSS, 2),
EndDistance = EndDistance,
IsCompleted = IsCompleted,
//TrainingTime = TimeHelper.FormatSeconds(RiderDatas.Last().Ticks),//训练时间
NormalizedPower = Math.Floor(NP),//标准化功率
AveragePower = averagePower,//平均功率
MaxPower = RiderDatas.Max(a => a._Power),//最大功率
WeightKg = Math.Round(averagePower / App.CurrentUser.Weight, 2),
Weight = App.CurrentUser.Weight,
BicycleWeight = App.CurrentUser.BicycleWeight,
ContinueMark = ContinueMark,
ContinueIndex = ContinueIndex,
IsDelete = false,
MapCompetitionId = Competitionid,
ManufacturerName = ManufacturerName,//manufacturer == null ? "" : manufacturer.Name,
DeviceNumber = DeviceNumber,
IsRanking = IsNeedRanking,
CurrentRouteStartDistance = CurrentRouteStartDistance,
ManufacturerId = ManufacturerId,
AntModelId = AntModelId,
StartTime = StartTime,
CreateTime = EndTime, //StartTime.AddSeconds(ticks),
Ticks = ticks,
Mode = cyclingModel.ToString(),
Param = Newtonsoft.Json.JsonConvert.SerializeObject(selectParam),
GlobalCyclingId = 0,
Source = "",
};
//var range = new MapSpeedRange().GetSpeedRange(RiderDatas, CurrentRoute.RouteInstance.Distance);
interruptRecord.SpeedRange = null; //JsonConvert.SerializeObject(range);
double process = Math.Round((EndDistance - interruptRecord.CurrentRouteStartDistance) / CurrentRoute.RouteInstance.Distance, 2);
interruptRecord.Progress = process > 1 ? 1 : process;
var cadences = RiderDatas.Where(a => a._Cadence.HasValue && a._Cadence.Value > 0);
if (cadences.Any())
{
interruptRecord.AverageCadence = Math.Round(cadences.Average(a => a._Cadence.GetValueOrDefault(0)));
}
interruptRecord.MaxCadence = Math.Round(RiderDatas.Max(a => a._Cadence.GetValueOrDefault(0)));
interruptRecord.AverageHeartRate = Math.Round(RiderDatas.Average(a => a._HeartRate.GetValueOrDefault(0)));
interruptRecord.MaxHeartRate = RiderDatas.Max(a => a._HeartRate.GetValueOrDefault(0));
//service.CreateRecordCyclingData(interruptRecord);
//保存骑行记录txt
//var path = Helper.GetDataDir("MapWorkoutRecords" + "/" + interruptRecord.Id);
//var path = PFConstants.MapWorkoutRecordFolder + "/" + interruptRecord.Id;
var fname = path + "/" + newFileName + ".txt";
var files = new List<string>();
using (var fs = new FileInfo(fname).OpenWrite())
{
var stream = new StreamWriter(fs);
stream.BaseStream.Seek(0, SeekOrigin.End);
foreach (var item in RiderDatas)
{
stream.Write(item.Write() + "\r\n");
}
stream.Flush();
stream.Close();
files.Add(fname);
}
//图片
if (!string.IsNullOrEmpty(imageName))
{
files.Add(imageName);
}
//持久化序列化对象
var recordString = JsonConvert.SerializeObject(interruptRecord);
var recordFilePath = path + "/" + "record" + ".txt";
System.IO.File.WriteAllText(recordFilePath, recordString);
recordData.Add(interruptRecord, files);
SaveDataAysnc(recordData, path);
}
/// <summary>
/// 保存数据
/// </summary>
/// <param name="base64Image"></param>
/// <returns></returns>
public void SaveDataAysnc(Dictionary<MapInterruptRecord, List<string>> data,string path)
{
if (data != null && data.Count > 0)
{
//var path = Helper.GetDataDir("MapWorkoutRecords");
Task.Run(() => {
var record = data.FirstOrDefault();
MapInterruptRecordApi service = new MapInterruptRecordApi();
var result = service.Add(record.Key, record.Value);
//删除文件
try
{
if (result.result && Directory.Exists(path))
{
Helper.DelectDir(path);
Saved = true;
}
}
catch (Exception e)
{
Debug.Log(e.Message);
}
});
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model
{
public class RideSetting
{
public double sensitivity { set; get; }
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model
{
public abstract class BaseRider
{
//internal static MapWorkoutService service = new MapWorkoutService();
public abstract RiderType riderType { get; }
/// <summary>
/// 用户Id
/// </summary>
public int UserId { get; set; }
public string InMapId
{
get
{
return this.riderType.ToString() + "-" + UserId;
}
}
/// <summary>
/// 用户姓名
/// </summary>
public string NickName { get; set; }
/// <summary>
/// 微信头像
/// </summary>
public string WxHeadImg { get; set; }
/// <summary>
/// 最后骑行的距离
/// </summary>
public double EndDistance { get; set; }
/// <summary>
/// 是否是当前登陆人
/// </summary>
public bool IsSelf
{
get
{
return this.UserId == App.CurrentUser.Id;
}
}
/// <summary>
/// 圆形头像
/// </summary>
public string CircHeadImg
{
get
{
return "";
}
}
}
}
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@@ -0,0 +1,61 @@
using GeoJSON.Net.Geometry;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model.RiderModels
{
public class OnlineRiderModel : BaseRider
{
public override RiderType riderType => RiderType.Online;
public double PreDistance { get; set; } = 0;
public double WeightKg { get; set; } = 0;
/// <summary>
///
/// </summary>
public GeographicPosition Point { get; set; }
public OutUser GetOutUser(double preDistance, double currentDistance, TurfHelper turfHelper, CyclingStateEnum cyclingState)
{
if (this.IsSelf)
{
var newRealUser = new OutUser()
{
NickName = this.NickName,
WxHeadImg = this.WxHeadImg,
UserId = this.UserId,
//targetData = targetData,
InMapId = this.InMapId,
PreDistance = preDistance,
NextDistance = currentDistance,
Point = turfHelper.Along(currentDistance),
};
if (cyclingState != CyclingStateEnum.Cycling)
{
newRealUser.NextDistance = preDistance;
}
return newRealUser;
}
else
{
var newRealUser = new OutUser()
{
NickName = this.NickName,
WxHeadImg = this.WxHeadImg,
UserId = this.UserId,
//targetData = targetData,
InMapId = this.InMapId,
PreDistance = this.PreDistance,
NextDistance = this.EndDistance,
Point = this.Point, //turfHelper.Along(this.EndDistance)
};
return newRealUser;
}
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,55 @@
using GeoJSON.Net.Geometry;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model.RiderModels
{
/// <summary>
/// 骑行伴侣
/// </summary>
public class ReviewRiderModel : BaseRider
{
public override RiderType riderType => RiderType.Review;
public GeographicPosition Point { get; set; }
/// <summary>
/// 骑行记录数据
/// </summary>
public string[] record { get; set; }
public OutUser GetOutUser(int ticks, TurfHelper turfHelper)
{
var reviewer = this;
TargetData revierData = null;
if (ticks >= reviewer.record.Length)
{
revierData = TargetData.Read(reviewer.record[reviewer.record.Length - 1]);
}
else if (ticks > 0)
{
revierData = TargetData.Read(reviewer.record[ticks - 1]);
}
//(Ticks >= reviewer.record.Length ? TargetData.Read(reviewer.record[reviewer.record.Length - 1]) :
//TargetData.Read(reviewer.record[Ticks]));
var reivewPreDistance = ticks == 1 || ticks == 0 ? 0 :
(ticks >= reviewer.record.Length ? TargetData.Read(reviewer.record[reviewer.record.Length - 1])._Distance :
TargetData.Read(reviewer.record[ticks - 2])._Distance);
var result = new OutUser()
{
UserId = this.UserId,
//targetData = revierData,
InMapId = this.InMapId,
PreDistance = reivewPreDistance,
NextDistance = ticks == 0 ? 0 : revierData._Distance,
NickName = this.NickName,
WxHeadImg = this.WxHeadImg
};
result.Point = turfHelper.Along(result.NextDistance);
return result;
}
}
}
@@ -0,0 +1,11 @@
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using Assets.Scripts.Apis.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model
{
public class Route
{
/// <summary>
/// 路线实例
/// </summary>
public MapRoute RouteInstance { get; private set; }
/// <summary>
/// 从服务端获取的Json数据
/// </summary>
public MapDataModel JsonData { get; set; }
/// <summary>
/// 当前路书的排行榜信息
/// </summary>
public List<MapRecordRanking> RecordRankings { get; set; }
private List<double[]> _Point = null;
/// <summary>
/// 点位信息
/// </summary>
public List<double[]> Point
{
get
{
if (_Point == null)
{
_Point = JsonData.List.Select(n => n.Point.Reverse().ToArray()).ToList();
}
return _Point;
}
}
private List<double> _Elevation { get; set; }
/// <summary>
/// 海拔信息
/// </summary>
public List<double> Elevation
{
get
{
if (_Elevation == null)
{
_Elevation = JsonData.List.Select(n => n.Elevation).ToList();
}
return _Elevation;
}
}
private List<double> _SlopeGrade { get; set; }
/// <summary>
/// 坡度信息
/// </summary>
public List<double> SlopeGrade
{
get
{
if (_SlopeGrade == null)
{
//_SlopeGrade = CalPatch();
_SlopeGrade = JsonData.List.Select(d => d.Grade).ToList();
}
return _SlopeGrade;
}
}
private List<double> _StepDistance { get; set; }
/// <summary>
/// 每两点的距离
/// </summary>
public List<double> StepDistance
{
get
{
if (_StepDistance == null)
{
_StepDistance = JsonData.List.Select(n => n.Distance).ToList();
}
return _StepDistance;
}
}
public double? _TotalDistance { get; set; }
public double TotalDistance
{
get
{
if (_TotalDistance == null)
{
_TotalDistance = GetTotalDistance();
}
return (double)_TotalDistance;
}
}
/// <summary>
/// 每一小步到起点的距离
/// </summary>
private List<double> _StepToStartDistance;
public List<double> StepToStartDistance
{
get
{
if (_StepToStartDistance == null)
{
_StepToStartDistance = GetStepToStartDistance();
}
return _StepToStartDistance;
}
}
public Route(MapDataModel data)
{
JsonData = data;
}
public Route(MapDataModel data, MapRoute mapRoute)
{
RouteInstance = mapRoute;
JsonData = data;
}
/// <summary>
/// km
/// </summary>
/// <returns></returns>
public double GetTotalDistance()
{
var total = 0d;
for (int i = 0; i < JsonData.List.Count - 1; i++)
{
var current = JsonData.List[i];
var next = JsonData.List[i + 1];
total += TurfHelper.GetDistances(new double[] { current.Point[1], current.Point[0] }, new double[] { next.Point[1], next.Point[0] });
}
return total / 1000;
}
/// <summary>
/// 根据下标获取海拔
/// </summary>
/// <returns></returns>
public double GetElevationByIndex(int index)
{
if (index > this.Elevation.Count)
{
return this.Elevation.Last();
}
else
{
return this.Elevation[index];
}
}
/// <summary>
/// 根据下标获取距离的小段
/// </summary>
/// <returns></returns>
public double GetDistanceStepByIndex(int index)
{
if (index > this.StepDistance.Count)
{
return this.StepDistance.Last();
}
else
{
return this.StepDistance[index];
}
}
/// <summary>
/// 根据索引获取坡度
/// </summary>
/// <param name="index">索引</param>
/// <param name="average">是否需要平均坡度</param>
/// <returns></returns>
public double GetPatchByIndex(int index, bool average, double endDistance = 0, double cacheDistance = 5)
{
double slop = 0;
if (average)
{
//每一小段的距离
double step = GetDistanceStepByIndex(index);
//每一段到起点的距离
double stepToStart = GetStepToStartDistanceByIndex(index);
//当前骑行距离与前一段的绝对值之差
double absoluteValue = step - (stepToStart - endDistance);
//绝对值之差是否大于多少米,如果大于则返回原始坡度,如果小于则返回平均坡度
if (absoluteValue < cacheDistance && cacheDistance < step)
{
if (index >= this.SlopeGrade.Count - 1)
{
double slope = this.SlopeGrade.Last();
//if (slope > 10)
//{
// slop = 10;
//}
//else if (slope < -10)
//{
// slop = -10;
//}
//else
{
slop = slope / 2;
}
}
else
{
double slope = this.SlopeGrade[index];
//if (slope > 10)
//{
// slop = 10;
//}
//else if (slope < -10)
//{
// slop = -10;
//}
//else
{
slop = slope / 2;
}
}
}
}
else
{
if (index >= this.SlopeGrade.Count - 1)
{
slop = this.SlopeGrade.Last();
}
else
{
slop = this.SlopeGrade[index];
}
}
//if (slop > 10)
//{
// return 10;
//}
//if (slop < -10)
//{
// return -10;
//}
return slop;
}
/// <summary>
/// 根据距离获取点位下标
/// </summary>
/// <returns></returns>
public int GetStepIndex(double distance)
{
distance *= 1000;//将距离转化为米
var totalDistance = 0D;
var index = 0;
foreach (var item in this.StepDistance)
{
totalDistance += item;
if (totalDistance > distance)
{
return index;
}
index++;
}
if (distance > this.StepDistance[this.StepDistance.Count - 1])
{
return this.StepDistance.Count - 1;
}
return 0;
}
/// <summary>
/// 通过索引获取当前到起点的距离(单位m)
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public double GetStepToStartDistanceByIndex(int index)
{
if (index >= this.StepToStartDistance.Count - 1)
{
return this.StepToStartDistance.Last();
}
else
{
return this.StepToStartDistance[index];
}
}
/// <summary>
/// 计算每一段路程的斜率
/// </summary>
private List<double> CalPatch()
{
if (this.Elevation != null)
{
List<double> grade = new List<double>();
for (int i = 0; i < this.Point.Count - 1; i++)
{
var a = this.Elevation[i + 1] - this.Elevation[i];
if (a == 0)
{
grade.Add(0);
continue;
}
//勾股定理
var c = this.StepDistance[i];//如果车停了下来,c为0
if (c == 0 && i > 0)
{
grade.Add(grade[grade.Count - 1]);
}
else
{
var b = Math.Sqrt(c * c - a * a);
if (b == 0)//如果b等于,这就是垂直的墙壁
{
grade.Add(grade[grade.Count - 1]);
}
else
{
grade.Add(a / b * 100);
}
}
}
//检是否有NaN的值
for (int i = 0; i < grade.Count; i++)
{
if (double.IsNaN(grade[i]) && i != 0)
{
grade[i] = grade[i - 1];
}
else if (double.IsNaN(grade[i]) && i == 0)
{
grade[i] = 0;
}
}
return grade;
}
return null;
}
/// <summary>
/// 获取每一段到起点的距离
/// </summary>
/// <returns></returns>
private List<double> GetStepToStartDistance()
{
if (StepDistance != null)
{
List<double> stepToStartDis = new List<double>();
double start = 0;
for (int i = 0; i < StepDistance.Count; i++)
{
start += StepDistance[i];
stepToStartDis.Add(start);
}
return stepToStartDis;
}
return null;
}
}
}
@@ -0,0 +1,11 @@
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model
{
public class SelectParamModel
{
/// <summary>
/// 在线用户ID,跟骑选的用户
/// </summary>
public int OnlineUserId { get; set; }
/// <summary>
/// 继续骑行的标志
/// </summary>
public string ContinueMark { get; set; }
/// <summary>
/// 当前第几次骑行
/// </summary>
public int? ContinueIndex { get; set; }
/// <summary>
/// 路线Id
/// </summary>
public int RouteId { get; set; }
/// <summary>
/// 赛事Id
/// </summary>
public int CompetitionId { get; set; }
/// <summary>
/// 最后一次骑行的距离
/// </summary>
public double EndDistance { get; set; }
/// <summary>
/// 排名信息Id,用于骑行回顾,多人
/// </summary>
public List<string> RankingsId { get; set; }
///// <summary>
///// 是否为全球骑行的继续骑行
///// </summary>
//public bool GlobalContinue { get; set; }
public int GlobalCyclingId { get; set; }
}
}
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model
{
/// <summary>
/// 指标数据
/// </summary>
public class TargetData
{
public double _Power = 0d;
public double _Speed = 0;
/// <summary>
/// km
/// </summary>
public double _Distance { get; set; } = 0D;
public double? _Cadence = 0;
public int? _HeartRate = 0;
public int Ticks = 0;
/// <summary>
/// 纬度
/// </summary>
public double _Lat { get; set; } = 0d;
/// <summary>
/// 经度
/// </summary>
public double _Lon { get; set; } = 0d;
public double _TotalClimb { get; set; } = 0d;
//public double _Bearing = 0d;
public TargetData Clone()
{
return (TargetData)MemberwiseClone();
}
public override string ToString()
{
return string.Format($"Ticks:{Ticks} Power:{_Power} Speed:{_Speed} Distance:{_Distance} Cadence:{_Cadence} HeartRate:{_HeartRate} Lat:{_Lat} Lon:{_Lon}");
}
public string Write()
{
return string.Format($"{ Ticks },{ _Power.ToString(CultureInfo.InvariantCulture) },{ _Speed.ToString(CultureInfo.InvariantCulture) },{ Math.Round(_Distance, 6).ToString(CultureInfo.InvariantCulture) },{ (_Cadence == null ? "" : _Cadence.Value.ToString(CultureInfo.InvariantCulture)) },{ (_HeartRate == null ? "null" : _HeartRate.Value.ToString(CultureInfo.InvariantCulture)) },{ Math.Round(_Lat, 6).ToString(CultureInfo.InvariantCulture) },{ Math.Round(_Lon, 6).ToString(CultureInfo.InvariantCulture) }");//,{_Bearing}
}
public static TargetData Read(string data)
{
string[] split = data.Split(',');
var target = new TargetData();
target.Ticks = Convert.ToInt32(split[0], CultureInfo.InvariantCulture); //int.Parse(split[0]);
target._Power = Convert.ToDouble(split[1], CultureInfo.InvariantCulture);
target._Speed = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);// double.Parse(split[2]);
target._Distance = Convert.ToDouble(split[3], CultureInfo.InvariantCulture); //double.Parse(split[3]);
target._Cadence = Convert.ToDouble(split[4], CultureInfo.InvariantCulture); //double.Parse(split[4]);
if (!string.IsNullOrWhiteSpace(split[5]) && split[5] != "null")
{
target._HeartRate = Convert.ToInt32(split[5], CultureInfo.InvariantCulture); //int.Parse(split[5]);
}
if (split.Length > 6)
{
target._Lat = Convert.ToDouble(split[6], CultureInfo.InvariantCulture); //double.Parse(split[6]);
target._Lon = Convert.ToDouble(split[7], CultureInfo.InvariantCulture); //double.Parse(split[7]);
//target._Bearing = double.Parse(split[8]);
}
return target;
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Model
{
public class t_user
{
public int Id { get; set; }
public string Nickname { get; set; }
/// <summary>
/// 用户的性别,值为1时是男性,值为2时是女性,值为0时是未知
/// </summary>
public int Sex { get; set; }
public int Unit { get; set; }
public double Weight { get; set; }
public int FTP { get; set; }
public int WheelDiameter { get; set; }
public string Phone { get; set; }
public string Email { get; set; }
public string Pass { get; set; }
public string OtherPlatforms { get; set; }
public string Country { get; set; }
public string Province { get; set; }
public string City { get; set; }
public string Area { get; set; }
public string WxHeadImg { get; set; }
public DateTime LastLoginTime { get; set; }
/// <summary>
/// 自动暂停
/// </summary>
public bool AutoPause { get; set; }
/// <summary>
/// 最大心率
/// </summary>
public int MaxHeartRate { get; set; }
public bool CanEditRoom { get; set; }
/// <summary>
/// 自行车重
/// </summary>
public double BicycleWeight { get; set; }
public string Contact { get; set; }
public string ContactPhone { get; set; }
public string ContactAddress { get; set; }
/// <summary>
/// 阻力灵敏度
/// </summary>
public int Sensitivity { get; set; }
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scenes.Ride.Scripts
{
public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T instance = null;
private static readonly object locker = new object();
private static bool bAppQuitting;
public static T Instance
{
get
{
if (bAppQuitting)
{
instance = null;
return instance;
}
lock (locker)
{
if (instance == null)
{
instance = FindObjectOfType<T>();
if (FindObjectsOfType<T>().Length > 1)
{
Debug.LogError("不应该存在多个单例!");
return instance;
}
if (instance == null)
{
var singleton = new GameObject();
instance = singleton.AddComponent<T>();
singleton.name = "(singleton)" + typeof(T);
singleton.hideFlags = HideFlags.None;
DontDestroyOnLoad(singleton);
}
else
DontDestroyOnLoad(instance.gameObject);
}
instance.hideFlags = HideFlags.None;
return instance;
}
}
}
private void Awake()
{
bAppQuitting = false;
}
private void OnDestroy()
{
bAppQuitting = true;
}
}
}
@@ -0,0 +1,11 @@
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using Assets.Scenes.Ride.Scripts.Model;
using System.Linq;
using UnityEngine;
namespace Assets.Scenes.Ride.Scripts
{
public class NearByFactory : BaseListFactory
{
protected override void Awake()
{
base.Awake();
cyclingController = FindObjectOfType<CyclingController>();
playerController = FindObjectOfType<PlayerController>();
nearByItem = Resources.Load<GameObject>("UI/Prefab/Ride/NearbyItem");
nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Ride/NearbyMajorItem");
}
protected override void CreateList()
{
var nearList = MapUDPService.GetNearRiderData(pageIndex, pageSize, new double[] { playerController.Currentlatlong.x, playerController.Currentlatlong.y });
totalPages = MapUDPService.GetNearRiderCount();
for (int i = 0; i < nearList.Count(); i++)
{
Create(nearList[i]);
}
}
private void Create(NearRiderModel item)
{
//创建
GameObject prefabItem = item.IsSelf ? nearByMajorItem : nearByItem;
GameObject newObj = (GameObject)Instantiate(prefabItem, transform);
var nearByItemscript = newObj.GetComponent<NearByItemScript>();
nearByItemscript.setUserId(item.Id);
nearByItemscript.setName(item.Name);
nearByItemscript.setRatio(item.KGWeight+"W/KG");
nearByItemscript.setSpeed(item.Speed.ToString() + "KM/H");
nearByItemscript.setHead(item.Headimage);
nearByItemscript.setCountry(cyclingController.GetCountryImageByName(item.Country));
nearByItemscript.setDistance(item.Near.ToString() + "KM");
bufferSize++;
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class NearByHeadScript :MonoBehaviour
{
private Text Title;
private Text OnlineUserNum;
private void Start()
{
//Title = transform.Find("Title").GetComponent<Text>();
//OnlineUserNum = transform.Find("NearByView/OnlineUserNum").GetComponent<Text>();
}
float t = 1;
private void Update()
{
t -= Time.deltaTime;
while (t < 0)
{
//OnlineUserNum.text = MapUDPService.GetNearRiderCount().ToString();
t = 1;
}
}
}
}
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using Assets.Scripts;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class NearByItemScript : MonoBehaviour
{
private RawImage Head;
private RawImage Country;
private Text Name;
private Text Speed;
private Text Distance;
private Text Ratio;//功体比
private int _userId = 0;
public int UserId { get { return _userId; } }
private string _headUrl=string.Empty;
private string _countryUrl = string.Empty;
private string _name = string.Empty;
private string _speed = string.Empty;
private string _distance = string.Empty;
private string _ratio = string.Empty;
private Texture countryTexture;
private void Awake()
{
Head = transform.Find("Head").GetComponent<RawImage>();
Country = transform.Find("Country").GetComponent<RawImage>();
Name = transform.Find("Name").GetComponent<Text>();
Speed = transform.Find("Speed").GetComponent<Text>();
Distance = transform.Find("Distance").GetComponent<Text>();
Ratio = transform.Find("Ratio").GetComponent<Text>();
countryTexture = Resources.Load<Sprite>("Images/flag_China_Person").texture;
}
public void setRatio(string ratio)
{
if (!_ratio.Equals(ratio))
{
Ratio.text = ratio;
}
}
public void setHead(string url)
{
if (!_headUrl.Equals(url))
{
//if (App.TextureCache.ContainsKey(url))
//{
// Head.texture = App.TextureCache[url];
//}
//else
//{
Utils.DisplayImage(Head, url, true);
//}
//Utils.DisplayImage(StartCoroutine, Head, url);
//StartCoroutine(DownloadImage(Head, url));
var rect = ((RectTransform)Head.transform).rect;
Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
Head.material = material;
}
}
//private void ImageCallBack(string url)
//{
// if (!App.TextureCache.ContainsKey(url))
// App.TextureCache.Add(url, Head.texture);
//}
//IEnumerator DownloadImage(RawImage img, string MediaUrl)
//{
// if (!App.TextureCache.ContainsKey(MediaUrl))
// {
// UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
// yield return request.SendWebRequest();
// if (request.isNetworkError || request.isHttpError)
// Debug.Log(request.error);
// else
// img.texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
// App.TextureCache.Add(MediaUrl, img.texture);
// }
// else
// {
// img.texture = App.TextureCache["MediaUrl"];
// }
//}
public void setCountry(Texture texture)
{
{
Country.texture = texture;
//Utils.DisplayImage(StartCoroutine, Country, url);
//StartCoroutine(DownloadImage(Country, url));
//var rect = ((RectTransform)Country.transform).rect;
//Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
//material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
//Country.material = material;
}
}
public void setName(string name)
{
if (!_name.Equals(name))
Name.text = name;
}
public void setSpeed(string speed)
{
if (!_speed.Equals(speed))
Speed.text = speed;
}
public void setDistance(string distance)
{
if (!_distance.Equals(distance))
Distance.text = distance;
}
public void setUserId(int userId)
{
_userId = userId;
}
}
}
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using Assets.Scenes.Ride.Scripts.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Network
{
interface IService
{
void Start(Action<List<ReceiveMsgModel>> action);
void Send(byte[] dgram, int bytes);
void Close();
}
}
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using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scenes.Ride.Scripts.Network;
using Assets.Scripts;
using Assets.Scripts.Apis;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts
{
public class MapUDPService
{
private static IService _udpService;
//private static UdpClient udpClient;
//private static IPEndPoint iPEndPoint;
private static bool isExit = false;
//private static Task task = null;
//private static CancellationTokenSource cts { get; set; }
private static CancellationToken ct { get; set; }
//private static List<OnlineUser> onlineUsers { get; set; } = new List<OnlineUser>();
private static System.Timers.Timer heartbeat { get; set; }
public static bool Pause { get; set; } = false;
private static OnlineUserHelper _onlineUserHelper;
private static OnlineUserHelper onlineUserHelper
{
get
{
if (_onlineUserHelper == null)
{
_onlineUserHelper = new OnlineUserHelper();
}
return _onlineUserHelper;
}
}
private static DateTime LastActiveTime = DateTime.Now;
private static List<ReceiveMsgModel> msgs = new List<ReceiveMsgModel>();
/// <summary>
/// 初始化(如果UDP服务未启动,则会已没5秒一次不断尝试,直到连接上为止,前端不需要考虑任何UDP连接的事情)
/// </summary>
public static void Init()
{
try
{
//var ddd = new MapWorkoutService().GetRealOnlineUserInfo(new List<int> { 6 });
isExit = false;
Pause = false;
if (_udpService == null)
{
_udpService = new TcpService1();
_udpService.Start(list =>
{
LastActiveTime = DateTime.Now;
//onlineUserHelper.RemoveExceptionData(list);
msgs = list;
onlineUserHelper.SetOnlineUser(msgs);
});
heartbeat = new System.Timers.Timer();
heartbeat.Interval = 1000;
heartbeat.AutoReset = true;
heartbeat.Enabled = true;
heartbeat.Elapsed += Heartbeat_Elapsed;
}
}
catch (Exception e)
{
Trace.WriteLine("UDP:" + e.Message);
}
finally
{
//发送一条心跳包
//SendHeartbeat();
}
}
private static void Heartbeat_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
var now = DateTime.Now;
//超过一秒没有收到消息
if ((now - LastActiveTime).TotalSeconds > 1)
{
onlineUserHelper.SetOnlineUser(new List<ReceiveMsgModel>());
}
if (now.Second % 20 == 0)
{
//LastActiveTime = now;
SendHeartbeat();
}
}
/// <summary>
/// 发送心跳包
/// </summary>
private static void SendHeartbeat()
{
Send(0, App.CurrentUser.Id, new double[] { 0, 0 }, false, false, 0, true, 0);
}
/// <summary>
/// 发送数据
/// </summary>
/// <param name="RouteId">路书Id</param>
/// <param name="MemberId">用户id</param>
/// <param name="Point">当前点位</param>
/// <param name="prop">属性</param>
/// <param name="IsCompleted">是否完成</param>
/// <param name="exit">是否退出</param>
public static void Send(int RouteId, int MemberId, double[] Point, bool IsCompleted = false, bool exit = false,
double endDistance = 0, bool showVirtual = false, byte commandType = 1, double speed = 0, bool isVirtual = false, double preDistance = 0,
double weightKg = 0, int competitionId = 0, bool saved = false)
{
try
{
var model = new MsgModel
{
RouteId = RouteId,
MemberId = MemberId,
Point = Point,
IsCompleted = IsCompleted,
exit = exit,
EndDistance = endDistance,
//ShowVirtual = showVirtual,
CommandType = commandType,
Speed = speed,
//IsVirtual = isVirtual,
PreDistance = preDistance,
WeightKg = weightKg,
Competitionid = competitionId,
Saved = saved,
V = 1
};
var sendBytes = Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(model));
_udpService.Send(sendBytes, sendBytes.Length);
}
catch (Exception e)
{
Console.WriteLine("发送失败:" + e);
}
}
public static void Dispose()
{
try
{
isExit = true;
if (MapUDPService._udpService == null) return;
for (int i = 0; i < 3; i++)
{
Send(0, App.CurrentUser.Id, new double[] { 1, 1 }, true, isExit);
}
_udpService.Close();
//task.Dispose();
_udpService = null;
_onlineUserHelper = null;
}
catch (Exception)
{
}
finally
{
//停止计时
if (heartbeat != null)
{
heartbeat.Stop();
heartbeat.Close();
}
}
}
public static OnlineUser GetOnlineUserLastDataById(int userId)
{
//return _onlineUserHelper.GetOnlineUserLastDataById(userId);
//var msg = msgs.Where(m => m.MemberId == userId);
//if (msg == null) return null;
return onlineUserHelper.OnlineUsers.FirstOrDefault(u => u.Id == userId);
}
/// <summary>
/// 根据路书获取在线用户(非比赛用户不能看到比赛中的用户)
/// </summary>
/// <param name="routeId"></param>
/// <returns></returns>
public static List<OnlineUser> GetOnlineUsers(params int[] routeId)
{
var result = onlineUserHelper.OnlineUsers.Where(u => routeId.Contains(u.RouteId) && u.CompetitionId == 0).ToList();
return result;
}
//比赛中的人只能看到当前比赛的人
public static List<OnlineUser> GetCompetitionOnlineUsers(int competitionId)
{
var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId).ToList();
return result;
}
public static List<OnlineUser> GetCompetitionOnlineRanking(int competitionId,int pageIndex = 1,int pageSize = 5)
{
var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId).OrderByDescending(c=>c.EndDistance).ToList();
var list = result.Skip((pageIndex - 1) * pageSize).Take(pageSize).ToList();
//TODO:
return list;
}
public static int GetNearRiderCount()
{
return onlineUserHelper.OnlineUsers.Count();
}
/// <summary>
/// 获取附近的人(当前在线的所有人)
/// </summary>
/// <returns></returns>
public static IList<NearRiderModel> GetNearRiderData(int pageIndex, int pageSize = 5, double[] point = null)
{
if (point == null) return null;
var dict = new List<System.Tuple<double, OnlineUser>>();
var allOnlineUsers = onlineUserHelper.OnlineUsers;
foreach (var item in allOnlineUsers)
{
if (item.Id == App.CurrentUser.Id)
{
dict.Add(new Tuple<double, OnlineUser>(0, item));
continue;
}
if (item.Point[0] != 0 && item.Point[1] != 0)
{
var distance = Math.Round(TurfHelper.GetDistances(point, item.Point) / 1000, 2);
dict.Add(new Tuple<double, OnlineUser>(distance, item));
}
}
var allList = dict.OrderBy(d => d.Item1);//.Select(d=>d.Item2);
var list = allList.Skip((pageIndex - 1) * pageSize).Take(pageSize).ToList();
var nearData = list.Select(n => new NearRiderModel()
{
Headimage = n.Item2.HeadImage,
Name = n.Item2.Name,
Near = n.Item1, //Math.Round(TurfHelper.GetDistances(point, n.Point) / 1000, 2),
KGWeight = n.Item2.WeightKg.ToString(),
Speed = Math.Round(n.Item2.Speed, 1),
CountryImg = App.Host + $"User/GetCountryImg?userid={n.Item2.Id}",
IsSelf = n.Item2.IsSelf,
Id = n.Item2.Id,
Country = n.Item2.Country,
}).ToList();
return nearData;
//return new
//{
// NearData = nearData,
// PageCount = (int)Math.Ceiling((double)allList.Count() / pageSize)
//};
}
private class OnlineUserHelper
{
//public static List<OnlineUser> users { get; private set; }
private static readonly object locker = new object();
private readonly List<OnlineUser> onlineUsers = new List<OnlineUser>();
public List<OnlineUser> OnlineUsers
{
get
{
//if((DateTime.Now - LastActiveTime).TotalSeconds > 1)
//{
// SetOnlineUser(new List<ReceiveMsgModel>());
//}
return onlineUsers.ToList();
}
}
/// <summary>
/// 设置在线的人员
/// </summary>
public void SetOnlineUser(List<ReceiveMsgModel> mes)
{
try
{
var msgs = RemoveExceptionData(mes);
//LastActiveTime = DateTime.Now;
var ids = msgs.Where(m => onlineUsers.All(u => u.Id != m.MemberId)).Select(m => m.MemberId);
if (ids.Any())
{
MapApi api = new MapApi();
var rangeUser = api.GetOnlineUserInfo(ids).data;
onlineUsers.AddRange(rangeUser);
}
foreach (var user in onlineUsers)
{
var item = msgs.FirstOrDefault(u => u.MemberId == user.Id);
if (item != null)
{
user.LastActiveTime = DateTime.Now;
user.RouteId = item.RouteId;
user.Point = item.Point;
user.IsCompleted = item.IsCompleted;
//user.exit = item.exit;
user.EndDistance = item.EndDistance;
user.IsVirtual = item.MemberId < 0;
user.Speed = item.Speed;
user.WeightKg = item.WeightKg;
user.PreDistance = item.PreDistance;
user.CompetitionId = item.Competitionid;
user.Saved = item.Saved;
}
else
{
user.PreDistance = user.EndDistance;
}
}
onlineUsers.RemoveAll(u => u.IsLost);
}
catch (Exception)
{
#if DEBUG
throw;
#endif
//return new List<OnlineUser>();
}
}
/// <summary>
/// 去除重复数据,去除坐标为0的数据
/// </summary>
/// <param name="mes"></param>
private List<ReceiveMsgModel> RemoveExceptionData(List<ReceiveMsgModel> mes)
{
var list = mes.ToList();
//去除自己的数据和命令包
//mes.RemoveAll(item => item.MemberId == App.CurrentUser.Id || item.Point[0] == 0);
list.RemoveAll(item => item.Point[0] == 0 && item.Point[1] == 0);
//去除重复数据
list = list.Distinct(new OlineUserComparer()).ToList();
return list;
}
public class NearUserComparer : IEqualityComparer<NearRiderModel>
{
public bool Equals(NearRiderModel x, NearRiderModel y)
{
if (x == null)
return y == null;
return x.Name == y.Name;
}
public int GetHashCode(NearRiderModel obj)
{
if (obj == null)
return 0;
return obj.Name.GetHashCode();
}
}
public class OlineUserComparer : IEqualityComparer<ReceiveMsgModel>
{
public bool Equals(ReceiveMsgModel x, ReceiveMsgModel y)
{
if (x == null)
return y == null;
return x.MemberId == y.MemberId;
}
public int GetHashCode(ReceiveMsgModel obj)
{
if (obj == null)
return 0;
return obj.MemberId.GetHashCode();
}
}
}
}
}
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using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scripts;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Network
{
public class TcpService1 : IService
{
private bool isExit = false;
private PfTcpClient _tcpClient;
private IPEndPoint iPEndPoint;
//private Action<List<ReceiveMsgModel>> _action;
public void Start(Action<List<ReceiveMsgModel>> action)
{
if (_tcpClient == null)
{
//if (!IPAddress.TryParse(ConfigHelper.ServerIpAdress, out var ipString))
//{
// throw new ArgumentException("IP地址不正确");
//}
//服务端端口
iPEndPoint = App.TcpAddress;
_tcpClient = new PfTcpClient(iPEndPoint.Address.ToString(), iPEndPoint.Port, action);
_tcpClient.OptionNoDelay = true;
//_action = action;
_tcpClient.ConnectAsync();
}
}
public void Send(byte[] dgram, int bytes)
{
if (_tcpClient == null) return;
if (_tcpClient.IsConnected == false) return;
//_tcpClient.WriteLine(System.Text.Encoding.ASCII.GetString(dgram));
var txt = System.Text.Encoding.ASCII.GetString(dgram);
//Debug.WriteLine("发送:"+txt);
_tcpClient.Send(txt);
}
public void Close()
{
isExit = true;
_tcpClient.DisconnectAndStop();
_tcpClient = null;
}
class PfTcpClient : NetCoreServer.TcpClient
{
private bool _stop;
Action<List<ReceiveMsgModel>> _action;
public PfTcpClient(string address, int port, Action<List<ReceiveMsgModel>> action) : base(address, port)
{
_action = action;
}
public void DisconnectAndStop()
{
_stop = true;
DisconnectAsync();
while (IsConnected)
{
Thread.Yield();
}
}
protected override void OnConnected()
{
base.OnConnected();
}
protected override void OnDisconnected()
{
//base.OnDisconnected();
Debug.WriteLine("tcp断线,3秒后重连");
Thread.Sleep(3000);
if (!_stop)
{
ConnectAsync();
}
}
protected override void OnReceived(byte[] buffer, long offset, long size)
{
//base.OnReceived(buffer, offset, size);
var returnData = Encoding.UTF8.GetString(buffer, (int)offset, (int)size);
//Debug.WriteLine("收到:" + returnData+"\r\n");
//System.IO.File.AppendAllText(System.Environment.CurrentDirectory + "接收到的数据.txt", returnData.Trim().Replace("\0", "")+"\r\n", Encoding.UTF8);
var list = new List<ReceiveMsgModel>();
var itemList = returnData.Split('|');
foreach (var item in itemList)
{
var info = ReceiveMsgModel.Parse(item);
if (info != null)
{
list.Add(info);
}
}
_action(list);
}
protected override void OnError(SocketError error)
{
//base.OnError(error);
Debug.WriteLine(error);
}
}
}
}
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using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scripts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Network
{
public class UdpService : IService
{
private bool isExit = false;
private UdpClient udpClient;
private IPEndPoint iPEndPoint;
public void Start(Action<List<ReceiveMsgModel>> action)
{
if (udpClient == null)
{
//if (!IPAddress.TryParse(ConfigHelper.ServerIpAdress, out var ipString))
//{
// throw new ArgumentException("IP地址不正确");
//}
//服务端端口
iPEndPoint = App.UdpAddress;
udpClient = new UdpClient();
uint IOC_IN = 0x80000000;
uint IOC_VENDOR = 0x18000000;
uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12;
udpClient.Client.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null);
udpClient.Client.ReceiveTimeout = 5000;//这里如果不设置超时,会导致整个应用程序阻塞。
udpClient.Client.SendTimeout = 5000;
udpClient.Connect(iPEndPoint);
//heartbeat = new System.Timers.Timer();
//heartbeat.Interval = 1000;//20秒一次心跳包
//heartbeat.AutoReset = true;
//heartbeat.Enabled = true;
//heartbeat.Elapsed += Heartbeat_Elapsed;
Task.Run(async () =>
{
while (isExit == false)
{
try
{
byte[] receiveBytes = udpClient.Receive(ref iPEndPoint);
var returnData = Encoding.ASCII.GetString(receiveBytes);
var list = new List<ReceiveMsgModel>();
var itemList = returnData.Split('|');
foreach (var item in itemList)
{
var info = ReceiveMsgModel.Parse(item);
if (info != null)
{
list.Add(info);
}
}
action(list);
}
catch (SocketException ex)
{
await Task.Delay(6000);
if (isExit == false && udpClient != null)
{
udpClient.Connect(iPEndPoint);
}
}
catch (Exception ex)
{
}
}
});
}
}
public void Send(byte[] dgram, int bytes)
{
udpClient?.Send(dgram, bytes);
}
public void Close()
{
isExit = true;
udpClient?.Close();
}
}
}
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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class NoDeviceScript: MonoBehaviour
{
Button cancelButton;
Button confirmButton;
CyclingController cyclingController;
private void Start()
{
cyclingController = FindObjectOfType<CyclingController>();
cancelButton = transform.Find("CloseButton").GetComponent<Button>();
confirmButton = transform.Find("SaveButton").GetComponent<Button>();
UIManager.AddEvent(cancelButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel);
UIManager.AddEvent(confirmButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Confirm);
}
private void Cancel(BaseEventData baseEventData)
{
transform.gameObject.SetActive(false);
}
private void Confirm(BaseEventData baseEventData)
{
transform.gameObject.SetActive(false);
var pFUIPanel = transform.parent.GetComponent<PFUIPanel>();
cyclingController.ShowDevice(pFUIPanel);
}
}
}
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using DG.Tweening;
using System;
using System.Collections;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class NumberDotween:MonoBehaviour
{
private Sequence mScoreSequence;
private Sequence mProgressSequence;
private Text text;
private float mOldScore = 0;
private float mOldScoreNew = 0;
private void Start()
{
//函数内初始化
mScoreSequence = DOTween.Sequence();
mProgressSequence = DOTween.Sequence();
//函数内设置属性
mScoreSequence.SetAutoKill(false);
mProgressSequence.SetAutoKill(false);
text = transform.GetComponent<Text>();
}
private double temp = 0;
private int index = -1;
private int indexNew = -1;
public void AnimateNum(float newScore,double totalDistance,int currentIndex, int digit, string format,Image process)
{
if (currentIndex != indexNew)
{
indexNew = currentIndex;
process.fillAmount = 1;
StartCoroutine(CompleteFill(process));
}
else
{
mProgressSequence.Append(DOTween.To(delegate (float value)
{
process.fillAmount = (float)(value / totalDistance);
}, mOldScoreNew, newScore, 1f));
//将更新后的值记录下来, 用于下一次滚动动画
mOldScoreNew = newScore;
}
}
public void AnimateNumText(float newScore, double totalDistance, int currentIndex, int digit, string format, Image process)
{
if (currentIndex != index)
{
text.text = string.Format(format, totalDistance);
index = currentIndex;
mOldScore = (float)totalDistance;
}
else
{
mScoreSequence.Append(DOTween.To(delegate (float value)
{
//if (value != newScore)
{
temp = Math.Round(value, digit);
//向Text组件赋值
text.text = string.Format(format, temp);
}
}, mOldScore, newScore, 1f));
//将更新后的值记录下来, 用于下一次滚动动画
mOldScore = newScore;
}
}
IEnumerator CompleteFill(Image process)
{
yield return new WaitForSeconds(0.3f);
mOldScoreNew = 0;
process.fillAmount = 0;
}
}
}
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@@ -0,0 +1,185 @@
using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scripts;
using Assets.Scripts.Apis.Models;
using ChartAndGraph;
using DG.Tweening;
using System;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
namespace Assets.Scenes.Ride.Scripts
{
public class OnlinePlayerController : AbstractPlayer
{
public PlayerController _playerController;
RawImage head;
Image arrowImage;
GameObject infoPanel;
Transform uiObject;
string nickName;
string weightKgStr;
protected override void Init()
{
base.Init();
currentlatlong = mainController.GetCenterCoordinate();
_playerController = FindObjectOfType<PlayerController>();
//创建UI
uiObject = transform.parent.Find("SingleUI/Panel/ArrowList");
arrowImage = Instantiate(Resources.Load<Image>("UI/Prefab/Ride/ReviewArrow"), uiObject);
arrowImage.color = new Color(0.1529412f, 0.8745098f, 0.8901961f);
}
public override bool GetStart()
{
return true;
}
protected override void Compute()
{
currentlatlong = mainController.Along(totalDistance);//下一个坐标
diff = Math.Round((totalDistance - _playerController.TotalDistance) * 1000, 0);
}
double diff = 0;
public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg,int index=0)
{
totalDistance = _totalDistance;
distance = _distance;
speed = distance*3600;
nickName = Name;
weightKgStr = weightKg.ToString("f2") + "W/KG";
CurrentIndex = index;
}
private string headUrl;
public void SetHead(string url )
{
headUrl = url;
}
public void ShowInfoPanel(Vector3 playerScreenPos)
{
if (infoPanel == null)
{
infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineInfoPanel"), uiObject);
}
var headPos = infoPanel.transform.Find("Head").position;
var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f);
((RectTransform)infoPanel.transform).position = infoPos;
CreateInfoLine(playerScreenPos, headPos);
var infoHead = infoPanel.transform.Find("Head").GetComponent<RawImage>();
if (head != null)
{
infoHead.texture = head.texture;
}
var infoName = infoPanel.transform.Find("Name").GetComponent<Text>();
infoName.text = nickName;
var infoDistance = infoPanel.transform.Find("Distance").GetComponent<Text>();
if (_playerController != null)
{
infoDistance.text = diff > 0? $"+{diff}M" : $"{diff}M";
}
var infoWKG = infoPanel.transform.Find("WKG").GetComponent<Text>();
infoWKG.text = weightKgStr;
var speedText = infoPanel.transform.Find("Speed").GetComponent<Text>();
speedText.text = speed.ToString("f1")+"KM/H";
}
public void RemoveSelf()
{
arrowImage.gameObject?.Destroy();
headPanel?.Destroy();
infoPanel?.Destroy();
transform.gameObject.Destroy();
}
protected override void AfterExcute()
{
var playerScreenPos = Camera.main.WorldToScreenPoint(transform.position);
((RectTransform)arrowImage.transform).position = playerScreenPos;
if (IsShowInfo)
{
ShowInfoPanel(playerScreenPos);
}
else
{
if (infoPanel == null)
return;
_directionsGO?.Destroy();
infoPanel.transform.GetComponent<CanvasGroup>().DOFade(0, 1).onComplete += () => {
IsShowInfo = false;
infoPanel?.Destroy();
};
}
}
GameObject _directionsGO;
void CreateInfoLine(Vector3 startPos,Vector3 endPos)
{
if (_directionsGO != null)
{
_directionsGO.Destroy();
}
startPos = Camera.main.ScreenToWorldPoint(startPos);
//endPos.x -= 120f;
endPos = Camera.main.ScreenToWorldPoint(endPos);
_directionsGO = new GameObject("InfoLinerender");
_directionsGO.transform.SetParent(transform);
var lineRender = _directionsGO.AddComponent<LineRenderer>();
//lineRender.material = new Material(Shader.Find("Sprites/Default"));
lineRender.material = Resources.Load<Material>("UI/Material/4");
lineRender.endColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f);
lineRender.startColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f);
//设置宽度
lineRender.startWidth = 0.2f;
lineRender.endWidth = 0.2f;
lineRender.positionCount = 2;
lineRender.SetPositions(new Vector3[] { startPos, endPos });
lineRender.loop = false;
lineRender.numCapVertices = 10;
lineRender.numCornerVertices = 10;
}
protected override void MoveGraphHead()
{
var itemIndex = chartDataSourceScript.GetViewIndex(CurrentIndex);
var m = graph.DataSource.GetPoint("Player 2", itemIndex);
graph.PointToWorldSpace(out Vector3 itemPosition, m.x, m.y, "Player 2");
itemPosition.x -= 12f;
itemPosition.y += 5f;
if (headPanel == null)
{
headPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineHeadPanel"));
headPanel.transform.SetParent(graph.transform);
headPanel.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
headPanel.transform.position = itemPosition;
}
else
{
headPanel.transform.position = new Vector3(itemPosition.x, itemPosition.y, 0);
//headPanel.transform.DOMove(new Vector3(itemPosition.x, itemPosition.y, 0), 1);
}
if (head == null)
{
head = headPanel.GetComponentInChildren<RawImage>();
if (!string.IsNullOrEmpty(headUrl))
{
Utils.DisplayImage(head, headUrl, true);
}
else
{
headPanel.transform.Find("DefaultHead").gameObject.SetActive(true);
}
}
}
}
}
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