实现连接设备界面
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@@ -20,11 +20,11 @@ public class DeviceController : PFUIPanel
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protected override void Start()
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{
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base.Start();
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Button button = this.transform.Find("Button").GetComponent<Button>();
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button.onClick.AddListener(() =>
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{
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UIManager.ShowHomePanel();
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});
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//Button button = this.transform.Find("Button").GetComponent<Button>();
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//button.onClick.AddListener(() =>
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//{
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// UIManager.ShowHomePanel();
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//});
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this.toggle = this.transform.Find("Toggle").GetComponent<Toggle>();
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this.toggle.onValueChanged.AddListener(s =>
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@@ -46,7 +46,7 @@ public class DeviceController : PFUIPanel
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timer -= Time.deltaTime;
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if (timer <= 0)
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{
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this.toggle.isOn = AntConnector.Instance().IsAvailable;
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//this.toggle.isOn = AntConnector.Instance().IsAvailable;
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//foreach (var item in AntConnector.Instance().discoveredDevices)
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//{
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@@ -64,4 +64,9 @@ public class DeviceController : PFUIPanel
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timer = 1.0f;
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}
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}
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private void OnApplicationQuit()
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{
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AntConnector.Instance().Dispose();
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}
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}
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@@ -9,12 +9,17 @@ using UnityEngine.EventSystems;
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//namespace Assets.Scripts.UI.Prefab.Panel
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//{
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public class PFUIPanel : UIBehaviour
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{
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public class PFUIPanel : UIBehaviour
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{
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public void OpenURL(string url)
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{
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Application.OpenURL(url);
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}
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public void OpenURL(string url)
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{
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Application.OpenURL(url);
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}
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public virtual void Close()
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{
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DestroyImmediate(this.gameObject);
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}
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}
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//}
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