删除用户暂存
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using Assets.Scripts.UI.Control;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeleteAccount : PFUIPanel
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{
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protected override void Awake()
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{
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PFUIInputField password = transform.Find("Content/Password").GetComponent<PFUIInputField>();
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UIManager.AddEvent(transform.Find("Content/Delete").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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print(password.Text);
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});
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UIManager.AddEvent(transform.Find("Content/Cancel").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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Close();
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});
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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}
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@@ -0,0 +1,11 @@
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