Merge remote-tracking branch 'origin/dev_cyp' into dev_nonearth
# Conflicts: # Assets/Resources/UI/language.json
This commit is contained in:
commit
eece0cffa5
401 files changed
+51471
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@@ -40,6 +40,8 @@ namespace Assets.Scripts.Apis
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return Post<JsonResult<List<MapRecordRanking>>>("Map/GetCyclingRecordsById", id).data;
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}
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/// <summary>
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/// 通过Id获取路书
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@@ -51,6 +53,7 @@ namespace Assets.Scripts.Apis
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return Get<JsonResult<MapRoute>>($"Map/GetMapRouteById?id={id}");
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}
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/// <summary>
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///
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/// </summary>
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@@ -74,6 +77,16 @@ namespace Assets.Scripts.Apis
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return GetAsync<JsonResult<List<MapRoute>>>(url);
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}
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public async Task<JsonResult<object>> CancelAreaFav(int areaId)
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{
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return await PostAsync<JsonResult<object>>("/MapRouteArea/CancelCollectArea", new { areaId });
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}
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public async Task<JsonResult<object>> AddAreaFav(int areaId)
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{
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return await PostAsync<JsonResult<object>>("/MapRouteArea/CollectArea",new { areaId});
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}
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/// <summary>
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/// 从服务端获取Key
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/// </summary>
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@@ -197,5 +210,16 @@ namespace Assets.Scripts.Apis
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var result = await GetAsync<JsonResult<List<MapMaxRanking>>>($"Map/GetMaxRanking");
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return result;
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}
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public async Task<JsonResult<List<MapRouteAreaItem>>> GetRecommendAreaList()
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{
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var result = await GetAsync<JsonResult<List<MapRouteAreaItem>>>($"MapRouteArea/GetRecommendAreaList");
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return result;
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}
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public async Task<JsonResult<List<MapRouteAreaItem>>> GetMemberMapRouteAreaList(int pageIndex, int pageSize)
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{
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var result = await GetAsync<JsonResult<List<MapRouteAreaItem>>>($"MapRouteArea/GetMemberMapRouteAreaList?pageIndex={pageIndex}&pageSize={pageSize}");
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return result;
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}
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}
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}
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@@ -92,6 +92,8 @@ namespace Assets.Scripts.Apis.Models
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///
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/// </summary>
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public int? ParentId { get; set; }
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public bool IsFav { get; set; }
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}
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public class MapRouteAreaDetail
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@@ -136,6 +138,7 @@ namespace Assets.Scripts.Apis.Models
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///
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/// </summary>
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public DateTime UpdateTime { get; set; }
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public bool IsFav { get; set; }
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}
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public class MapRouteAreaRouteList
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@@ -49,5 +49,9 @@ namespace Assets.Scripts.Apis.Models
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public double CurrentTotalClimb { get; set; }
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public double CurrentTotalDistance { get; set; }
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public double CurrentTotalKcal { get; set; }
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public int ContinuesDay { get; set; }
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public double ContinuesKcal { get; set; }
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public double ContinuesKm { get; set; }
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}
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}
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@@ -189,40 +189,12 @@ namespace Assets.Scripts.Apis
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public async Task<JsonResult<object>> OnWebWxLoginCheckUnionIdByCode(string code,string state)
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{
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var r = await GetAsync<JsonResult<object>>($"NoAuth/v1/OnWebWxLogin?code={code}&state={state}");
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if (r.result)
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{
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var data = JObject.FromObject(r.data);
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if (data.Value<string>("success") != null && data.Value<string>("success") == "False")
|
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{
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return r;
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}
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else
|
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{
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var user = data.ToObject<UserResultModel>();
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user.cookie = cookies[0].Value;
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r.data = user;
|
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}
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}
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return r;
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return GetDataAfterSetCookie(r);
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}
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public async Task<JsonResult<object>> OnWebWxLoginCheckUnionId(string unionId, string openId)
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{
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var r = await PostAsync<JsonResult<object>>("NoAuth/OnWebWxLoginCheckUnionId", new { unionId, openId });
|
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if (r.result)
|
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{
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var data = JObject.FromObject(r.data);
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if (data.Value<string>("success") != null && data.Value<string>("success") == "False")
|
||||
{
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return r;
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}
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else
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{
|
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var user = data.ToObject<UserResultModel>();
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user.cookie = cookies[0].Value;
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r.data = user;
|
||||
}
|
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}
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return r;
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return GetDataAfterSetCookie(r);
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}
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public async Task<JsonResult<object>> OnWebWxLogin(string Phone, string Captcha,
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string Password, string UnionId, string WxWebOpenId)
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@@ -314,5 +286,49 @@ namespace Assets.Scripts.Apis
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{
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return await PostAsync<JsonResult<JObject>>("NoAuth/v1/ResetPassword", new {phone,captcha,newPwd });
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}
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public async Task<JsonResult<object>> OnAppleIdLoginCheck(string userId,string token)
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{
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var r = await PostAsync<JsonResult<object>>("NoAuth/v1/OnAppleIdLoginCheck", new { appleUserId = userId, token });
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return GetDataAfterSetCookie(r);
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}
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public async Task<JsonResult<object>> OnAppleIdLogin(string appleUserId, string token, string phone, string pwd, string Captcha)
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{
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var r = await PostAsync<JsonResult<object>>("NoAuth/v1/OnAppleIdLogin", new { appleUserId, token, phone, pwd, Captcha });
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return GetDataAfterSetCookie(r);
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}
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public async Task<JsonResult<object>> OnFacebookLoginCheck(string userId, string token)
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{
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var r = await PostAsync<JsonResult<object>>("NoAuth/v1/OnFacebookLoginCheck", new { faceBookUserId = userId, token });
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return GetDataAfterSetCookie(r);
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}
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public async Task<JsonResult<object>> OnFacebookLogin(string faceBookUserId, string token, string phone, string pwd, string Captcha)
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{
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var r = await PostAsync<JsonResult<object>>("NoAuth/v1/OnFacebookLogin", new { faceBookUserId, token, phone, pwd, Captcha });
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return GetDataAfterSetCookie(r);
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}
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private JsonResult<object> GetDataAfterSetCookie(JsonResult<object> r)
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{
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if (r.result)
|
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{
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var data = JObject.FromObject(r.data);
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if (data.Value<string>("success") != null && data.Value<string>("success") == "False")
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{
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return r;
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}
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else
|
||||
{
|
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var user = data.ToObject<UserResultModel>();
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user.cookie = cookies[0].Value;
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r.data = user;
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}
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}
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return r;
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}
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}
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}
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+17
-7
@@ -13,12 +13,13 @@ using System;
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using System.Threading.Tasks;
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using System.Timers;
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using Newtonsoft.Json;
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using Facebook.Unity;
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public delegate void ChangeLanguageDelegate();
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public static class App
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{
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public static string Host = "http://192.168.0.101:5085/";
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public static string Host = "http://192.168.0.101:5083/";
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public static string AppVersion = Application.version;
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@@ -180,19 +181,28 @@ public static class App
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{
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InitLanguage();
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#if !UNITY_EDITOR
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//Host = "http://pf.juze.pro/";
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Host = "http://pf.juze.pro/";
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//Host = "http://192.168.0.101:5087/";
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//UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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//TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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//线上
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//Host = "https://wx.powerfun.com.cn/";
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//UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
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//TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
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Host = "http://192.168.0.101:5085/";
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UdpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 11000);
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TcpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
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//本地
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//Host = "http://192.168.0.101:5085/";
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//UdpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 11000);
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//TcpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
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Debug.unityLogger.logEnabled = false;
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#endif
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if (!FB.IsInitialized)
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{
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FB.Init();
|
||||
}
|
||||
else
|
||||
{
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||||
FB.ActivateApp();
|
||||
}
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var isRower = PlayerPrefs.GetString("IsRowerMode");
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if (!string.IsNullOrEmpty(isRower))
|
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{
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|
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@@ -1,6 +1,7 @@
|
||||
using Assets.Scripts;
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||||
using Assets.Scripts.Mobile.Interface;
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||||
using DG.Tweening;
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||||
using Facebook.Unity;
|
||||
using Newtonsoft.Json.Linq;
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using System;
|
||||
using System.Collections;
|
||||
@@ -20,13 +21,13 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
|
||||
{
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loginScrollView = transform.Find("Panel/LoginContainer/LoginScrollView").GetComponent<ScrollRect>();
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thirdLoginPage = loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer-third");
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UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer/BtnThirdLogin").gameObject,
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UnityEngine.EventSystems.EventTriggerType.PointerClick,
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(b)=> ShowThirdLoginPage());
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||||
UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer-third/BtnReturn").gameObject,
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||||
UnityEngine.EventSystems.EventTriggerType.PointerClick,
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(b) => HideThirdLoginPage());
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UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer-third/otherContainer/Wechat").gameObject,
|
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//UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer/BtnThirdLogin").gameObject,
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// UnityEngine.EventSystems.EventTriggerType.PointerClick,
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// (b)=> ShowThirdLoginPage());
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//UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer-third/BtnReturn").gameObject,
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// UnityEngine.EventSystems.EventTriggerType.PointerClick,
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// (b) => HideThirdLoginPage());
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UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer/otherContainer/Wechat").gameObject,
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UnityEngine.EventSystems.EventTriggerType.PointerClick,
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(b) => goWxLogin());
|
||||
}
|
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@@ -41,17 +42,37 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
|
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DateTime.Now.ToString("HH:mm");
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||||
weChat = App.weChatController;
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weChat.Init(App.WxAppId);
|
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#if UNITY_IOS
|
||||
UIManager.AddEvent(transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/otherContainer/Apple").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
GetComponent<LoginController>()
|
||||
.OnAppleIdLoginCheck("000515.7d1f47f5171b4d66a4bb4a4e7e2c6899.0830", "eyJraWQiOiJZdXlYb1kiLCJhbGciOiJSUzI1NiJ9.eyJpc3MiOiJodHRwczovL2FwcGxlaWQuYXBwbGUuY29tIiwiYXVkIjoiY29tLlpoaVhpbmdQYWkuUG93ZXJGdW4iLCJleHAiOjE2NDAwNDk3NzEsImlhdCI6MTYzOTk2MzM3MSwic3ViIjoiMDAwNTE1LjdkMWY0N2Y1MTcxYjRkNjZhNGJiNGE0ZTdlMmM2ODk5LjA4MzAiLCJjX2hhc2giOiJhekhJdTZNVE1OVGs4Q3RxNndIeHlRIiwiYXV0aF90aW1lIjoxNjM5OTYzMzcxLCJub25jZV9zdXBwb3J0ZWQiOnRydWV9.WM23STabsJqSV1FjPvYRXo3kOB2Cfo7HsPDUuJx8UlqTUthbif1uvhEFpFMF8G5B5_yl3kkmaDtv0nQA25DkDiYowfPVV8gkLx2IMMOm6rVqV5E7kA6xNa64pwgIHDnTSjnn862_DEb4QVkAfi-rXsbkZ1q-EpH5MG-5GLR3Ktq_1n59kQcJrvuvUEpbv8IbSzRLh4VVZLY5rmaoddZ2kg5hw234cwGCmiMxHi55tVHAiGnqgq74IY7HXz3udwRGufaFXpkYbdBuL5-wqAp1SQlQhwpTzhZ5JKr2y4ukejYPFZzLfnkUX0xhLmH8uooKb-TjOa5qaFKGXT0hXh4NHw");
|
||||
#else
|
||||
App.weChatController.SignWithApple();
|
||||
#endif
|
||||
});
|
||||
#else
|
||||
transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/otherContainer/Apple").gameObject.SetActive(false);
|
||||
#endif
|
||||
UIManager.AddEvent(transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/otherContainer/Facebook").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
FB.LogOut();
|
||||
FB.LogInWithReadPermissions(callback: onFaceBookResp);
|
||||
});
|
||||
//App.weChatController.Init(App.WxAppId);
|
||||
//var s = App.weChatController.isApplicationAvilible("com.gugoumainapp","powerfun").ToString();
|
||||
//Utils.showToast(null, SystemInfo.batteryLevel.ToString());
|
||||
CheckUpdate();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private async void CheckUpdate()
|
||||
{
|
||||
#if UNITY_ANDROID
|
||||
transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/BtnThirdLogin")
|
||||
.gameObject.SetActive(true);
|
||||
//transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/BtnThirdLogin")
|
||||
// .gameObject.SetActive(true);
|
||||
#endif
|
||||
var r = await ConfigHelper.userApi.GetVersions();
|
||||
if (r.result)
|
||||
@@ -68,9 +89,11 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
|
||||
}
|
||||
App.WorkoutsUrl = r.data.Value<JObject>("Apk").Value<string>("Url");
|
||||
#elif UNITY_IOS
|
||||
var sw = r.data.Value<string>("ThirdPartSwitch");
|
||||
transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/BtnThirdLogin")
|
||||
.gameObject.SetActive(sw.Equals("on") && App.weChatController.IsWeChatAppInstalled());
|
||||
//var sw = r.data.Value<string>("ThirdPartSwitch");
|
||||
//transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/BtnThirdLogin")
|
||||
// .gameObject.SetActive(sw.Equals("on") && App.weChatController.IsWeChatAppInstalled());
|
||||
//transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/BtnThirdLogin")
|
||||
// .gameObject.SetActive(true);
|
||||
var info = r.data.Value<JObject>("UnityIos");
|
||||
if (Utils.isUpdate(App.AppVersion, info.Value<string>("Version")))
|
||||
{
|
||||
@@ -125,6 +148,32 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
|
||||
}
|
||||
#endif
|
||||
}
|
||||
/// <summary>
|
||||
/// FaceBook登录返回
|
||||
/// </summary>
|
||||
/// <param name="res"></param>
|
||||
private void onFaceBookResp(ILoginResult res)
|
||||
{
|
||||
Debug.Log(res.ToString());
|
||||
if (string.IsNullOrEmpty(res.Error))
|
||||
{
|
||||
if (res.Cancelled)
|
||||
{
|
||||
Utils.showToast(null, App.GetLocalString("User deauthorisation"));
|
||||
}
|
||||
else
|
||||
{
|
||||
GetComponent<LoginController>()
|
||||
.OnFacebookLoginCheck(res.ResultDictionary["user_id"].ToString(), res.ResultDictionary["access_token"].ToString());
|
||||
Debug.Log("用戶Id" + res.ResultDictionary["user_id"]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.showToast(null, res.Error);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从ios或者安卓接收code,在c#里不建议调用
|
||||
/// </summary>
|
||||
@@ -140,4 +189,16 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
|
||||
Utils.showToast(null, res.Replace("false;", ""));
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAppleResp(string res)
|
||||
{
|
||||
#if UNITY_IOS
|
||||
var sp = res.Replace("true;", "").Split(',');
|
||||
if (sp.Length == 2)
|
||||
{
|
||||
GetComponent<LoginController>().OnAppleIdLoginCheck(sp[0],sp[1]);
|
||||
}
|
||||
//Utils.showToast(null, "苹果返回"+res);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -30,6 +30,12 @@ public class WeChatController
|
||||
|
||||
[DllImport("__Internal")]
|
||||
private static extern void ShareImgToWX(int scene, byte[] msgByteArrayData, int arrayLength);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
private static extern void ShareUrlToWX(int scene, string url, string title, string description);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
private static extern void authorizationAppleID();
|
||||
#endif
|
||||
#endregion
|
||||
/// <summary>
|
||||
@@ -70,10 +76,17 @@ public class WeChatController
|
||||
#endif
|
||||
}
|
||||
|
||||
public void SignWithApple()
|
||||
{
|
||||
#if UNITY_IOS
|
||||
authorizationAppleID();
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断是否是否安装了微信
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// 判断是否是否安装了微信
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsWeChatAppInstalled()
|
||||
{
|
||||
#if UNITY_ANDROID
|
||||
@@ -107,9 +120,13 @@ public class WeChatController
|
||||
/// <param name="url">网页链接</param>
|
||||
/// <param name="title">标题</param>
|
||||
/// <param name="description">描述</param>
|
||||
public void ShareWebpageToWX(int scene, string url, string title, string description)
|
||||
public void ShareWebpageToWX(int scene, string url, string title, string description,byte[] image)
|
||||
{
|
||||
mainActivityClass.CallStatic("ShareWebpageToWX", scene, url, title, description);
|
||||
#if UNITY_ANDROID
|
||||
mainActivityClass.CallStatic("ShareWebpageToWX", scene, url, title, description, image);
|
||||
#else
|
||||
ShareUrlToWX(scene, url, title, description);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -150,7 +150,7 @@ public class LoginController : BaseScene
|
||||
var content = signScrollView.transform.Find("Viewport").Find("Content");
|
||||
signPage1 = content.Find("FirstPage");
|
||||
UIManager.AddEvent(signPage1.Find("next").GetComponent<Button>().gameObject,
|
||||
EventTriggerType.PointerClick, (b) => goRegNext());
|
||||
EventTriggerType.PointerClick, (b) => goRegNext(signType));
|
||||
UIManager.AddEvent(signPage1.Find("BtnModiPass").GetComponent<Button>().gameObject,
|
||||
EventTriggerType.PointerClick, (b) => goResetPassword());
|
||||
//signPage1.Find("next").GetComponent<Button>().onClick.AddListener(() => { goRegNext(); });
|
||||
@@ -405,16 +405,10 @@ public class LoginController : BaseScene
|
||||
{
|
||||
if (pageNums == 5)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
MobileAni(false);
|
||||
#endif
|
||||
StartScrollPanel(3);
|
||||
}
|
||||
else if (pageNums == 4)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
MobileAni(false);
|
||||
#endif
|
||||
StartScrollPanel(2);
|
||||
}
|
||||
else
|
||||
@@ -507,6 +501,67 @@ public class LoginController : BaseScene
|
||||
transform.Find("Panel").Find("Version").GetComponent<Text>().text = $"V{App.AppVersion}";
|
||||
#endif
|
||||
}
|
||||
private string fbUserId = "";
|
||||
private string fbToken = "";
|
||||
|
||||
public async void OnFacebookLoginCheck(string userId, string token)
|
||||
{
|
||||
fbUserId = userId;
|
||||
fbToken = token;
|
||||
signType = 3;
|
||||
var res = await ConfigHelper.userApi.OnFacebookLoginCheck(userId, token);
|
||||
if (res.result) //判断是否成功登录
|
||||
{
|
||||
var data = JObject.FromObject(res.data);
|
||||
if (data.ContainsKey("success") && data.Value<string>("success") == "False")
|
||||
{
|
||||
goSign();
|
||||
}
|
||||
else
|
||||
{
|
||||
RefreshWx3(data.ToObject<UserResultModel>(), 1);
|
||||
wxLogin3.gameObject.SetActive(true);
|
||||
signContainer.gameObject.SetActive(false);
|
||||
pageNums = 3;
|
||||
StartScrollPanel(2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.showToast(null, res.errMsg);
|
||||
}
|
||||
}
|
||||
|
||||
private string appleUserId = "";
|
||||
private string appleToken = "";
|
||||
private int signType { get; set; }
|
||||
public async void OnAppleIdLoginCheck(string userId,string token)
|
||||
{
|
||||
appleUserId = userId;
|
||||
appleToken = token;
|
||||
signType = 2;
|
||||
var res = await ConfigHelper.userApi.OnAppleIdLoginCheck(userId, token);
|
||||
if (res.result) //判断是否成功登录
|
||||
{
|
||||
var data = JObject.FromObject(res.data);
|
||||
if (data.ContainsKey("success") && data.Value<string>("success") == "False")
|
||||
{
|
||||
goSign();
|
||||
}
|
||||
else
|
||||
{
|
||||
RefreshWx3(data.ToObject<UserResultModel>(), 1);
|
||||
wxLogin3.gameObject.SetActive(true);
|
||||
signContainer.gameObject.SetActive(false);
|
||||
pageNums = 3;
|
||||
StartScrollPanel(2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.showToast(null, res.errMsg);
|
||||
}
|
||||
}
|
||||
|
||||
public void Test(string key)
|
||||
{
|
||||
@@ -514,8 +569,6 @@ public class LoginController : BaseScene
|
||||
}
|
||||
async void Init()
|
||||
{
|
||||
|
||||
Debug.Log(535);
|
||||
UIManager.Instance.ModalsPanel = this.transform.Find("ModalPanel").GetComponent<PFUIPanel>();
|
||||
userInfos = UIManager.Instance.userInfos;
|
||||
App.DefaultRotateTexture = Utils.ReadTextureFromPlayerPrefs("rotateImage");
|
||||
@@ -697,6 +750,7 @@ public class LoginController : BaseScene
|
||||
JObject data = JObject.FromObject(r.data);
|
||||
if (data.Value<string>("success") != null && data.Value<string>("success") == "False")
|
||||
{
|
||||
signType = 1;
|
||||
wxInfoJson = data;
|
||||
wxLogin2.gameObject.SetActive(true);
|
||||
Utils.DisplayImage(wxLogin2.Find("Avatar").GetComponent<RawImage>(),
|
||||
@@ -720,7 +774,6 @@ public class LoginController : BaseScene
|
||||
//wxLogin3.Find("NickName").GetComponent<Text>().text = wxInfoJson.Value<string>("nickname");
|
||||
signContainer.gameObject.SetActive(false);
|
||||
pageNums = 3;
|
||||
MobileAni(true);
|
||||
//this.goSign();
|
||||
StartScrollPanel(2);
|
||||
}
|
||||
@@ -759,7 +812,7 @@ public class LoginController : BaseScene
|
||||
//Timer t = new Ti
|
||||
if (r.result)
|
||||
{
|
||||
if (pageNums == 5)
|
||||
if (isThird())
|
||||
{
|
||||
if (r.data.Value<bool>("isExist"))
|
||||
{
|
||||
@@ -820,7 +873,7 @@ public class LoginController : BaseScene
|
||||
signForm.cpassword.text = "";
|
||||
StartScrollSign(0);
|
||||
}
|
||||
//0-普通 1-微信
|
||||
//0-普通 1-微信 2-苹果 3-facebook
|
||||
private async void goRegNext(int signType = 0)
|
||||
{
|
||||
var Email = signForm.email;
|
||||
@@ -851,6 +904,14 @@ public class LoginController : BaseScene
|
||||
wxInfoJson.Value<string>("unionId"),
|
||||
wxInfoJson.Value<string>("openId"));
|
||||
}
|
||||
else if (signType == 2)
|
||||
{
|
||||
r = await ConfigHelper.userApi.OnAppleIdLogin(appleUserId, appleToken, Email.text, Password.text, Captcha.text);
|
||||
}
|
||||
else
|
||||
{
|
||||
r = await ConfigHelper.userApi.OnFacebookLogin(fbUserId, fbToken, Email.text, Password.text, Captcha.text);
|
||||
}
|
||||
if (r != null && r.result)
|
||||
{
|
||||
var u = JObject.FromObject(r.data).ToObject<UserResultModel>();
|
||||
@@ -870,21 +931,36 @@ public class LoginController : BaseScene
|
||||
{
|
||||
var Email = signForm.email;
|
||||
var Captcha = signForm.captcha;
|
||||
var r = await ConfigHelper.userApi.OnWebWxLogin(Email.text,
|
||||
JsonResult<object> r = null;
|
||||
if (signType == 2)
|
||||
{
|
||||
//苹果登录
|
||||
r = await ConfigHelper.userApi.OnAppleIdLogin(appleUserId, appleToken, Email.text, "", Captcha.text);
|
||||
}
|
||||
else if (signType == 3)
|
||||
{
|
||||
r = await ConfigHelper.userApi.OnFacebookLogin(fbUserId, fbToken, Email.text, "", Captcha.text);
|
||||
}
|
||||
else
|
||||
{
|
||||
r = await ConfigHelper.userApi.OnWebWxLogin(Email.text,
|
||||
Captcha.text,
|
||||
"",
|
||||
wxInfoJson.Value<string>("unionId"),
|
||||
wxInfoJson.Value<string>("openId"));
|
||||
if (r.result)
|
||||
{
|
||||
var u = JObject.FromObject(r.data).ToObject<UserResultModel>();
|
||||
RefreshWx3(u, 1);
|
||||
MobileAni(true);
|
||||
StartScrollPanel(4);
|
||||
}
|
||||
else
|
||||
if (r != null)
|
||||
{
|
||||
Utils.showToast(gameObject, r.errMsg);
|
||||
if (r.result)
|
||||
{
|
||||
var u = JObject.FromObject(r.data).ToObject<UserResultModel>();
|
||||
RefreshWx3(u, 1);
|
||||
StartScrollPanel(4);
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.showToast(gameObject, r.errMsg);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@@ -954,9 +1030,6 @@ public class LoginController : BaseScene
|
||||
void goRegEnd()
|
||||
{
|
||||
if (!UpdateInfo()) return;
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
MobileAni(true);
|
||||
#endif
|
||||
if (pageNums == 5)
|
||||
{
|
||||
this.StartScrollPanel(4);
|
||||
@@ -1041,9 +1114,9 @@ public class LoginController : BaseScene
|
||||
/// </summary>
|
||||
private void goLoginReturn2()
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
MobileAni(true);
|
||||
#endif
|
||||
//#if UNITY_ANDROID || UNITY_IOS
|
||||
// MobileAni(true);
|
||||
//#endif
|
||||
if (wxLogin2.gameObject.activeSelf) wxLogin2.gameObject.SetActive(false);
|
||||
//if (wxLogin3.gameObject.activeSelf) wxLogin3.gameObject.SetActive(false);
|
||||
pageNums = 4;
|
||||
@@ -1053,7 +1126,7 @@ public class LoginController : BaseScene
|
||||
wxReturnLogin();
|
||||
}
|
||||
#else
|
||||
transform.GetComponent<LoginControllerMobile>().HideThirdLoginPage();
|
||||
//transform.GetComponent<LoginControllerMobile>().HideThirdLoginPage();
|
||||
#endif
|
||||
Canvas.ForceUpdateCanvases();
|
||||
this.StartScrollPanel(1);
|
||||
@@ -1082,6 +1155,11 @@ public class LoginController : BaseScene
|
||||
LoginBg.localPosition = Vector3.zero;
|
||||
LoginBg.GetComponent<RectTransform>().sizeDelta = new Vector2(360, 573);
|
||||
#endif
|
||||
imagedf.GetComponent<Image>().color = new Color(255, 255, 255, 0);
|
||||
imagexf.GetComponent<Image>().color = new Color(255, 255, 255, 0);
|
||||
LoginBg.GetComponent<RectTransform>().sizeDelta = new Vector2(354, 370);
|
||||
LoginBg.GetComponent<RectTransform>().localPosition = new Vector2(LoginBg.GetComponent<RectTransform>().localPosition.x, 0);
|
||||
|
||||
var scrollValue = 1f / (pageNums - 1);
|
||||
var value = 1 * scrollValue;
|
||||
scrollPanel.horizontalNormalizedPosition = value;
|
||||
@@ -1172,6 +1250,10 @@ public class LoginController : BaseScene
|
||||
//signPage1.Find("signThird").GetComponent<Button>().onClick.RemoveAllListeners();
|
||||
//signPage1.Find("signThird").GetComponent<Button>().onClick.AddListener(() => { ; });
|
||||
}
|
||||
bool isThird()
|
||||
{
|
||||
return signType > 0;
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
@@ -1179,9 +1261,6 @@ public class LoginController : BaseScene
|
||||
/// <param name="type">0 注册 1 忘记密码</param>
|
||||
void goSign(bool isAccount = true, int type = 0)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
MobileAni(false);
|
||||
#endif
|
||||
if (!isAccount)
|
||||
{
|
||||
pageNums = 5;
|
||||
@@ -1201,6 +1280,10 @@ public class LoginController : BaseScene
|
||||
if (type == 0)
|
||||
{
|
||||
pageNums = 4;
|
||||
if (signType < 2)
|
||||
{
|
||||
signType = 0;
|
||||
}
|
||||
signContainer.Find("signText").GetComponent<Text>().text = App.GetLocalString("SIGN UP");
|
||||
wxLogin2.gameObject.SetActive(false);
|
||||
signPage1.Find("next").gameObject.SetActive(true);
|
||||
@@ -1401,7 +1484,22 @@ public class LoginController : BaseScene
|
||||
}
|
||||
//float adjTime = 0;
|
||||
//bool startJs = false;
|
||||
#region 主页面滑动逻辑
|
||||
#region 主页面滑动逻辑
|
||||
private void handleAnimate(int index)
|
||||
{
|
||||
if (pageNums == 3)
|
||||
{
|
||||
MobileAni(index == 0 || index == 2);
|
||||
}
|
||||
else if (pageNums == 4)
|
||||
{
|
||||
MobileAni(index == 0 || index == 3);
|
||||
}
|
||||
else if (pageNums == 5)
|
||||
{
|
||||
MobileAni(index == 0 || index == 2 || index == 4);
|
||||
}
|
||||
}
|
||||
private int tmpImdex = 0;
|
||||
private int scrollPanelIndex = 2;
|
||||
//private float scrollValue = 0.5f;
|
||||
@@ -1409,6 +1507,9 @@ public class LoginController : BaseScene
|
||||
private void StartScrollPanel(int index)
|
||||
{
|
||||
if (startScrollPanel) return;
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
handleAnimate(index);
|
||||
#endif
|
||||
scrollPanelIndex = index;
|
||||
startScrollPanel = true;
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ public class MainController : BaseScene
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
Debug.Log("执行25");
|
||||
Version = this.transform.Find("GameObject").Find("Version").GetComponent<Text>();
|
||||
Version.text = "V"+App.AppVersion;
|
||||
DeviceCache.Init(PFConstants.DeviceCacheFolder);
|
||||
@@ -63,7 +64,7 @@ public class MainController : BaseScene
|
||||
FinishMessage(sender);
|
||||
}
|
||||
|
||||
CanvasGroup[] msgs;
|
||||
List<CanvasGroup> msgs;
|
||||
Vector3 msgLocation;
|
||||
int msgIndex = 0;
|
||||
CanvasGroup rightMessage;
|
||||
@@ -81,9 +82,10 @@ public class MainController : BaseScene
|
||||
msg3.transform.localPosition = 1 * msgLocation;
|
||||
msg3.transform.localScale = Vector3.one;
|
||||
msg3.alpha = 0;
|
||||
msgs = new CanvasGroup[] { msg, msg2, msg3 };
|
||||
msgs = List<CanvasGroup> { msg, msg2, msg3 };
|
||||
rightMessage = transform.Find("GameObject/MessageRight").GetComponent<CanvasGroup>();
|
||||
#else
|
||||
msgLocation = new Vector3(168, 37, 0);
|
||||
var go = transform.Find("GameObject");
|
||||
go.GetComponent<RectTransform>().anchorMin = Vector2.zero;
|
||||
go.GetComponent<RectTransform>().anchorMax = Vector2.one;
|
||||
@@ -96,7 +98,18 @@ public class MainController : BaseScene
|
||||
|
||||
rightMessage.transform.SetParent(go);
|
||||
rightMessage.transform.localScale = Vector3.one;
|
||||
rightMessage.transform.localPosition = new Vector3(-112, 164, 0);
|
||||
rightMessage.transform.localPosition = 1 * msgLocation;
|
||||
msgs = new List<CanvasGroup> { rightMessage };
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
var tmpm = Instantiate<CanvasGroup>(rightMessage);
|
||||
tmpm.transform.SetParent(rightMessage.transform.parent);
|
||||
tmpm.transform.localPosition = 1 * msgLocation;
|
||||
tmpm.transform.localScale = Vector3.one;
|
||||
tmpm.alpha = 0;
|
||||
msgs.Add(tmpm);
|
||||
}
|
||||
|
||||
Debug.Log(rightMessage.GetComponent<RectTransform>().localPosition);
|
||||
//rightMessage.transform.SetParent(transform.Find("GameObject"));
|
||||
#endif
|
||||
@@ -119,7 +132,7 @@ public class MainController : BaseScene
|
||||
#else
|
||||
if (App.currentPageIsHome)
|
||||
{
|
||||
DoMessageRight(e);
|
||||
DoMessage6(e);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -155,6 +168,38 @@ public class MainController : BaseScene
|
||||
}
|
||||
msgIndex++;
|
||||
}
|
||||
private void DoMessage6(LinkedMessageEvent e)
|
||||
{
|
||||
var selectIndex = msgIndex % 6;
|
||||
var m = msgs[selectIndex];
|
||||
if (msgIndex >= 6) //
|
||||
{
|
||||
//msgIndex = 0;
|
||||
m.DOFade(0, 0.5f).onComplete = () =>
|
||||
{
|
||||
SetMessage(m, e);
|
||||
m.transform.localPosition = 1 * msgLocation;
|
||||
m.DOFade(1, 0.5f);
|
||||
foreach (var item in msgs.Where((x, i) => i != selectIndex))
|
||||
{
|
||||
item.transform.DOLocalMoveY(item.transform.localPosition.y - 38, 0.5f);
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(191);
|
||||
SetMessage(m, e);
|
||||
for (int i = 0; i < msgIndex; i++)
|
||||
{
|
||||
var rect = msgs[i].GetComponent<RectTransform>();
|
||||
rect.DOLocalMoveY(rect.localPosition.y - 38, 0.5f);
|
||||
}
|
||||
m.DOFade(1, 0.5f);
|
||||
}
|
||||
msgIndex++;
|
||||
}
|
||||
|
||||
void FinishMessage(object sender)
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
@@ -169,7 +214,7 @@ public class MainController : BaseScene
|
||||
#else
|
||||
if (!(bool)sender)
|
||||
{
|
||||
FinishMessageRight();
|
||||
FinishMessage6();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -177,9 +222,12 @@ public class MainController : BaseScene
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
msgIndex = 0;
|
||||
foreach (var item in msgs)
|
||||
if (msgs != null)
|
||||
{
|
||||
item.DOFade(0, 0.3f);
|
||||
foreach (var item in msgs)
|
||||
{
|
||||
item.DOFade(0, 0.3f);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -189,8 +237,27 @@ public class MainController : BaseScene
|
||||
msgIndex = 0;
|
||||
rightMessage.DOFade(0, 0.3f);
|
||||
}
|
||||
void FinishMessage6()
|
||||
{
|
||||
msgIndex = 0;
|
||||
foreach (var m in msgs)
|
||||
{
|
||||
m.alpha = 0;
|
||||
m.GetComponent<RectTransform>().localPosition = 1 * msgLocation;
|
||||
}
|
||||
}
|
||||
private void SetMessage(CanvasGroup m,LinkedMessageEvent e)
|
||||
{
|
||||
m.GetComponent<Button>().onClick.RemoveAllListeners();
|
||||
m.GetComponent<Button>().onClick.AddListener(()=>
|
||||
{
|
||||
if (e.routeId > 0)
|
||||
{
|
||||
App.RouteIdParam = e.routeId;
|
||||
SceneManager.LoadScene("Ride");
|
||||
}
|
||||
//Debug.Log(e.routeId);
|
||||
});
|
||||
m.transform.Find("Avatar").GetComponent<RawImage>().texture = null;
|
||||
Utils.DisplayHead(m.transform.Find("Avatar").GetComponent<RawImage>(), e.avatar);
|
||||
m.transform.Find("Nickname").GetComponent<Text>().text = e.nickname;
|
||||
@@ -384,7 +451,7 @@ public class MainController : BaseScene
|
||||
{
|
||||
foreach (var item in res.data)
|
||||
{
|
||||
EventQueueSystem.QueueEvent(new LinkedMessageEvent(item.Id, item.Message, item.WxHeadImg, item.NickName));
|
||||
EventQueueSystem.QueueEvent(new LinkedMessageEvent(-1, item.Message, item.WxHeadImg, item.NickName));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,7 +237,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
if (App.weChatController.IsWeChatAppInstalled())
|
||||
{
|
||||
App.weChatController.ShareWebpageToWX(0, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.NickName, "By " + App.CurrentUser.Nickname);
|
||||
App.weChatController.ShareWebpageToWX(0, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.NickName, "By " + App.CurrentUser.Nickname, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -249,7 +249,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
if (App.weChatController.IsWeChatAppInstalled())
|
||||
{
|
||||
App.weChatController.ShareWebpageToWX(1, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.NickName, "By " + App.CurrentUser.Nickname);
|
||||
App.weChatController.ShareWebpageToWX(1, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.NickName, "By " + App.CurrentUser.Nickname,null);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
if (App.weChatController.IsWeChatAppInstalled())
|
||||
{
|
||||
App.weChatController.ShareWebpageToWX(0, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.NickName, "By " + App.CurrentUser.Nickname);
|
||||
App.weChatController.ShareWebpageToWX(0, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.NickName, "By " + App.CurrentUser.Nickname,null);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -105,7 +105,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
if (App.weChatController.IsWeChatAppInstalled())
|
||||
{
|
||||
App.weChatController.ShareWebpageToWX(1, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.NickName, "By " + App.CurrentUser.Nickname);
|
||||
App.weChatController.ShareWebpageToWX(1, $"{App.CurrentUser.WebHost}Mine/MatchPreview?id={cyclingController.competitionId}&Token={App.CurrentUser.cookie}", cyclingController.competition.NickName, "By " + App.CurrentUser.Nickname,null);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -34,13 +34,24 @@ namespace Assets.Scripts.UI.Control
|
||||
|
||||
protected void Awake()
|
||||
{
|
||||
|
||||
#if !(UNITY_ANDROID || UNITY_IOS)
|
||||
//pc版依然让tooltip变成下面的
|
||||
var newtool = transform.Find("Tooltips").gameObject;
|
||||
var newrect = newtool.GetComponent<RectTransform>();
|
||||
newrect.anchorMin = new Vector2(0.5f, 1);
|
||||
newrect.anchorMax = new Vector2(0.5f, 1);
|
||||
newrect.pivot = new Vector2(0.5f, 1);
|
||||
newrect.anchoredPosition = new Vector2(0, -50);
|
||||
//newrect.transform.localPosition = newrect.GetTruePosition(new Vector2(0, -50));
|
||||
// -16 -66 0 -50
|
||||
#endif
|
||||
outline = this.GetComponent<Outline>();
|
||||
if (mType == Type.Border && outline == null)
|
||||
{
|
||||
outline = this.gameObject.AddComponent<Outline>();
|
||||
outline.effectDistance = new Vector2(2, 2);
|
||||
}
|
||||
|
||||
//设置光标
|
||||
//cursor = Resources.Load<Texture2D>("Images/PointerButtonHover");
|
||||
|
||||
@@ -76,7 +87,6 @@ namespace Assets.Scripts.UI.Control
|
||||
}
|
||||
}
|
||||
tooltips.SetActive(false);
|
||||
|
||||
mButton = this.GetComponent<Button>();
|
||||
|
||||
InitColor();
|
||||
|
||||
@@ -381,15 +381,15 @@ public class DeviceView : MonoBehaviour
|
||||
break;
|
||||
case SensorType.SpeedCadence:
|
||||
case SensorType.Cadence:
|
||||
return "Cadence Sensor";
|
||||
return App.GetLocalString("Cadence Sensor");
|
||||
case SensorType.HeartRate:
|
||||
return "Heart Rate Monitor";
|
||||
return App.GetLocalString("Heart Rate Monitor");
|
||||
case SensorType.Power:
|
||||
return "Power Meter";
|
||||
return App.GetLocalString("Power Meter");
|
||||
case SensorType.Speed:
|
||||
return "Speed Meter";
|
||||
return App.GetLocalString("Speed Meter");
|
||||
case SensorType.Trainer:
|
||||
return "Smart Trainer";
|
||||
return App.GetLocalString("Smart Trainer");
|
||||
case SensorType.Rower:
|
||||
return "Rower Machine";
|
||||
case SensorType.VirtualPower:
|
||||
|
||||
@@ -118,8 +118,29 @@ public class MapItem : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler,
|
||||
|
||||
Utils.DisplayImageTempDict(transform.Find("MapTitleImg").GetComponent<RawImage>(), myMap.CoverImage, this.caches);
|
||||
Utils.DisplayImageTempDict(transform.Find("MapHBImg").GetComponent<RawImage>(), myMap.AltitudeGraph, this.caches);
|
||||
|
||||
|
||||
SetActive4Button(false);
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
var isRecent = App.CurrentRouteType == "Recent Routes" && myMap.RecentRecord != null && myMap.RecentRecord.ContinueCyclingParam != null;
|
||||
transform.Find("BtnContinue").gameObject.SetActive(isRecent);
|
||||
transform.Find("BtnReride").gameObject.SetActive(isRecent);
|
||||
transform.Find("MapHBImg").gameObject.SetActive(!isRecent);
|
||||
if (isRecent)
|
||||
{
|
||||
transform.Find("BtnContinue").GetComponent<Button>().onClick.RemoveAllListeners();
|
||||
transform.Find("BtnReride").GetComponent<Button>().onClick.RemoveAllListeners();
|
||||
transform.Find("BtnContinue").GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
if (myMap.RecentRecord != null && myMap.RecentRecord.ContinueCyclingParam != null)
|
||||
{
|
||||
App.RouteIdParam = myMap.RecentRecord.RouteId;
|
||||
App.routeResult = myMap.RecentRecord;
|
||||
SceneManager.LoadScene("Ride");
|
||||
}
|
||||
});
|
||||
transform.Find("BtnReride").GetComponent<Button>().onClick.AddListener(Ride);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Ride()
|
||||
|
||||
@@ -0,0 +1,266 @@
|
||||
using Assets.Scripts;
|
||||
using Assets.Scripts.UI.Control;
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NewMainNav : MonoBehaviour
|
||||
{
|
||||
public class CustomButton
|
||||
{
|
||||
public Sprite image;
|
||||
public UnityAction action;
|
||||
public CustomButton(Sprite image, UnityAction action)
|
||||
{
|
||||
this.image = image;
|
||||
this.action = action;
|
||||
}
|
||||
}
|
||||
private GameObject exit;
|
||||
private GameObject home;
|
||||
private GameObject back;
|
||||
float delayTime = 0;
|
||||
private List<string> typeArray = new List<string>()
|
||||
{
|
||||
"Back","Exit","Home","Device","Delay","Setting","Support","Avatar","Custom","Custom2"
|
||||
};
|
||||
private List<int> indexs = new List<int>();
|
||||
private int? shrinkIndex = null;
|
||||
private CustomButton custom = null,custom2 = null;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="indexs">仅展开显示的按钮:1:"Exit",3:"Device",4:"Delay",5:"Setting",6:"Support",7:"Avatar"</param>
|
||||
/// <param name="shrinkIndex">合上后仍显示的按钮:0:"Back",2:"Home",null:仅PF</param>
|
||||
/// <param name="custom">自定义按钮 8:c1 9:c2</param>
|
||||
public void SetButtonActive(List<int> indexs,int? shrinkIndex = null, CustomButton custom = null, CustomButton custom2 = null)
|
||||
{
|
||||
this.indexs = indexs;
|
||||
this.shrinkIndex = shrinkIndex;
|
||||
this.custom = custom;
|
||||
this.custom2 = custom2;
|
||||
if (custom != null)
|
||||
{
|
||||
transform.Find("Custom").GetComponent<Button>().onClick.RemoveAllListeners();
|
||||
transform.Find("Custom").GetComponent<Button>().onClick.AddListener(custom.action);
|
||||
transform.Find("Custom").GetComponent<Image>().sprite = custom.image;
|
||||
indexs.Add(8);
|
||||
}
|
||||
if (custom2 != null)
|
||||
{
|
||||
transform.Find("Custom2").GetComponent<Button>().onClick.RemoveAllListeners();
|
||||
transform.Find("Custom2").GetComponent<Button>().onClick.AddListener(custom2.action);
|
||||
transform.Find("Custom2").GetComponent<Image>().sprite = custom2.image;
|
||||
indexs.Add(9);
|
||||
}
|
||||
SetExpand(false);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// true:展开 false:关闭
|
||||
/// </summary>
|
||||
/// <param name="flag"></param>
|
||||
public void SetExpand(bool flag)
|
||||
{
|
||||
List<string> types = new List<string>();
|
||||
if (indexs != null)
|
||||
{
|
||||
types = typeArray.Where((x, i) => indexs.Contains(i)).ToList();
|
||||
}
|
||||
string shrinkName = null;
|
||||
if (shrinkIndex.HasValue && (shrinkIndex == 0 || shrinkIndex == 2))
|
||||
{
|
||||
shrinkName = typeArray[shrinkIndex.Value];
|
||||
}
|
||||
foreach (Transform item in transform)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
if (item.name == "Down")
|
||||
{
|
||||
item.gameObject.SetActive(true);
|
||||
}
|
||||
else if (item.name == "PF")
|
||||
{
|
||||
item.gameObject.SetActive(false);
|
||||
}
|
||||
else if (item.name == "Custom")
|
||||
{
|
||||
item.gameObject.SetActive(custom != null && types.Contains(item.name));
|
||||
}
|
||||
else if (item.name == "Custom2")
|
||||
{
|
||||
item.gameObject.SetActive(custom2 != null && types.Contains(item.name));
|
||||
}
|
||||
else
|
||||
{
|
||||
item.gameObject.SetActive(types.Contains(item.name));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item.gameObject.SetActive(item.name == "PF"|| item.name == shrinkName);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowButton(string v)
|
||||
{
|
||||
var i = typeArray.FindIndex((x)=>x == v);
|
||||
if (i == -1 || i == 0 || i == 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
indexs.Add(i);
|
||||
SetExpand(false);
|
||||
}
|
||||
public void HideButton(string v)
|
||||
{
|
||||
var i = typeArray.FindIndex((x) => x == v);
|
||||
if (i == -1 || i == 0 || i == 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Debug.Log(i);
|
||||
indexs.RemoveAll(x => x == i);
|
||||
SetExpand(false);
|
||||
}
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Utils.DisplayHead(transform.Find("Avatar").GetComponent<Image>(), App.CurrentUser.WxHeadImg);
|
||||
UIManager.AddEvent(transform.Find("Avatar").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
UIManager.ShowUserInfoPanel();
|
||||
});
|
||||
UIManager.AddEvent(transform.Find("PF").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
SetExpand(true);
|
||||
});
|
||||
UIManager.AddEvent(transform.Find("Down").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
SetExpand(false);
|
||||
});
|
||||
//var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
|
||||
|
||||
//var rect = ((RectTransform)this.transform).rect;
|
||||
//material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
|
||||
//this.GetComponent<Image>().material = material;
|
||||
|
||||
var device = this.transform.Find("Device");
|
||||
UIManager.AddEvent(device.gameObject, EventTriggerType.PointerClick, x =>
|
||||
{
|
||||
//Debug.Log("click device");
|
||||
UIManager.ShowDevicePanel();
|
||||
});
|
||||
|
||||
home = this.transform.Find("Home").gameObject;
|
||||
UIManager.AddEvent(home, EventTriggerType.PointerClick, x =>
|
||||
{
|
||||
UIManager.ShowHomePanel();
|
||||
});
|
||||
|
||||
exit = this.transform.Find("Exit").gameObject;
|
||||
exit.SetActive(false);
|
||||
back = transform.Find("Back").gameObject;
|
||||
back.SetActive(false);
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
UIManager.AddEvent(transform.Find("Delay").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
delayTime = 3;
|
||||
transform.Find("Delay/Tooltips").gameObject.SetActive(true);
|
||||
transform.Find("Delay/Tooltips").GetComponent<CanvasGroup>().DOFade(1, 0.5f);
|
||||
});
|
||||
#endif
|
||||
//transform.Find("Delay").GetComponent<PfUIButton>().showTooltip = true;
|
||||
UIManager.AddEvent(exit, EventTriggerType.PointerClick, (e) =>
|
||||
{
|
||||
UIManager.ShowConfirm("Quit", "Do you want to quit PowerFun?", ()=> {
|
||||
Application.Quit();
|
||||
},2);
|
||||
});
|
||||
UIManager.AddEvent(back, EventTriggerType.PointerClick, (e) =>
|
||||
{
|
||||
UIManager.ShowPrePanel();
|
||||
});
|
||||
|
||||
UIManager.AddEvent(transform.Find("Setting").gameObject, EventTriggerType.PointerClick, x =>
|
||||
{
|
||||
UIManager.ShowSettingModal();
|
||||
});
|
||||
UIManager.AddEvent(transform.Find("Support").gameObject, EventTriggerType.PointerClick, x =>
|
||||
{
|
||||
UIManager.ShowFeedBackModal();
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void ShowRowerTab()
|
||||
{
|
||||
if (transform.Find("Device"))
|
||||
{
|
||||
transform.Find("Device").gameObject.SetActive(false);
|
||||
}
|
||||
if (transform.Find("Exit"))
|
||||
{
|
||||
transform.Find("Exit").gameObject.SetActive(true);
|
||||
}
|
||||
if (transform.Find("Home"))
|
||||
{
|
||||
transform.Find("Home").gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
bool isTouch = false;
|
||||
float hideTime = 5;
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.touchCount > 0)
|
||||
{
|
||||
Debug.Log(235);
|
||||
isTouch = true;
|
||||
GetComponent<CanvasGroup>().DOFade(1, 0.5f);
|
||||
}
|
||||
hideTime -= Time.deltaTime;
|
||||
if (hideTime < 0)
|
||||
{
|
||||
if (!isTouch)
|
||||
{
|
||||
GetComponent<CanvasGroup>().DOFade(0.4f, 0.5f);
|
||||
}
|
||||
isTouch = false;
|
||||
hideTime += 5;
|
||||
}
|
||||
Debug.Log(Input.touchCount);
|
||||
if (delayTime < 0)
|
||||
{
|
||||
Debug.Log("小时");
|
||||
delayTime = 0;
|
||||
transform.Find("Delay/Tooltips").GetComponent<CanvasGroup>().DOFade(0, 0.5f).onComplete = ()=>
|
||||
{
|
||||
transform.Find("Delay/Tooltips").gameObject.SetActive(false);
|
||||
};
|
||||
}
|
||||
else if(delayTime > 0)
|
||||
{
|
||||
Debug.Log(delayTime);
|
||||
delayTime -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fca4162bdac783449b37ea751c075353
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -19,9 +19,10 @@ public class NewRouteItemController : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MapRouteAreaItem Area { get; private set; }
|
||||
public void Initial(MapRouteAreaItem area, Dictionary<string, Texture> caches = null)
|
||||
{
|
||||
this.Area = area;
|
||||
transform.Find("Panel/Text").GetComponent<Text>().text = area.Name;
|
||||
GetComponent<Button>().onClick.RemoveAllListeners();
|
||||
GetComponent<Button>().onClick.AddListener(() =>
|
||||
|
||||
@@ -70,6 +70,17 @@ public class BigMapController : PFUIPanel
|
||||
begin = Resources.Load("UI/Prefab/BigMap/Begin");
|
||||
|
||||
StartCoroutine("Main");
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
var nav = transform.Find("Canvas/Tmp/MainNav-mobile").GetComponent<NewMainNav>();
|
||||
nav.SetButtonActive(new List<int> { 2, 3, 4, 6, 7 }, 2,
|
||||
custom: new NewMainNav.CustomButton(Resources.Load<Sprite>("Images/搜索"), () =>
|
||||
{
|
||||
mapManager.Destroy();
|
||||
UIManager.PopStack();
|
||||
UIManager.ShowNewRouteOverviewPanel();
|
||||
}));
|
||||
newNav = nav;
|
||||
#endif
|
||||
}
|
||||
|
||||
IEnumerator Main()
|
||||
|
||||
@@ -70,6 +70,13 @@ public class EarthController : PFUIPanel
|
||||
panel = rootPanel.Find("Panel").gameObject;
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
SetRounded(panel.transform, 20);
|
||||
var nav = transform.Find("Canvas/Panel/Tmp/MainNav-mobile").GetComponent<NewMainNav>();
|
||||
nav.SetButtonActive(new List<int> { 2, 3, 4, 6, 7 }, 2,
|
||||
custom: new NewMainNav.CustomButton(Resources.Load<Sprite>("Images/搜索"), () =>
|
||||
{
|
||||
UIManager.ShowNewRouteOverviewPanel();
|
||||
}));
|
||||
newNav = nav;
|
||||
#else
|
||||
SetRounded(panel.transform, 60);
|
||||
#endif
|
||||
|
||||
@@ -35,8 +35,22 @@ public class HomeController : PFUIPanel
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
var nav = transform.Find("MainNav-mobile").GetComponent<NewMainNav>();
|
||||
nav.SetButtonActive(new List<int> { 1, 3, 4, 6 });
|
||||
newNav = nav;
|
||||
UIManager.AddEvent(transform.Find("TodayData/Avatar").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
UIManager.ShowUserInfoPanel();
|
||||
});
|
||||
UIManager.AddEvent(transform.Find("TodayData/Datas/Distance").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
UIManager.ShowResultListPanel();
|
||||
});
|
||||
#else
|
||||
mainNav = this.transform.Find("MainNav").GetComponent<MainNav>();
|
||||
mainNav.ShowExit();
|
||||
#endif
|
||||
var BtnContainer = transform.Find("MainFuncContainer");
|
||||
UIManager.AddEvent(BtnRide.gameObject, EventTriggerType.PointerClick, GoRide);
|
||||
UIManager.AddEvent(BtnRide.gameObject, EventTriggerType.PointerEnter, OnHover);
|
||||
@@ -226,6 +240,19 @@ public class HomeController : PFUIPanel
|
||||
DateTime.Compare(App.CurrentUser.LastUpdateFtpTime, App.CurrentUser.LastUpdateWeightTime)>0
|
||||
? App.CurrentUser.LastUpdateFtpTime.ToString("dd.MM.yyyy")
|
||||
: App.CurrentUser.LastUpdateWeightTime.ToString("dd.MM.yyyy");
|
||||
//新版设计稿
|
||||
var todayData = transform.Find("TodayData");
|
||||
if (todayData)
|
||||
{
|
||||
Utils.DisplayHead(todayData.Find("Avatar").GetComponent<RawImage>(), App.CurrentUser.WxHeadImg);
|
||||
todayData.Find("Datas/Distance/Value").GetComponent<Text>().text = $"{summary.ContinuesDay}"+ (summary.ContinuesDay > 1 ? App.GetLocalString("DAYS") : App.GetLocalString("DAY"));
|
||||
todayData.Find("Datas/Climb/Value").GetComponent<Text>().text = $"{summary.ContinuesKm.ToString("#0")}KM";//$"{double.Parse(summary.TotalClimb, CultureInfo.InvariantCulture).ToString("0")}M";
|
||||
todayData.Find("Datas/Carlories/Value").GetComponent<Text>().text = $"{summary.ContinuesKcal.ToString("#0")}KCAL";
|
||||
//todayData.Find("Datas/Distance/Rank").GetComponent<Text>().text = summary.CurrentTotalDistance == 0 ? "——" : $"+{summary.CurrentTotalDistance.ToString("#0")}";
|
||||
todayData.Find("Datas/Climb/Rank").GetComponent<Text>().text = summary.CurrentTotalDistance == 0 ? "——" : $"+{summary.CurrentTotalDistance.ToString("#0")}";
|
||||
todayData.Find("Datas/Carlories/Rank").GetComponent<Text>().text = summary.CurrentTotalKcal == 0 ? "——" : $"+{summary.CurrentTotalKcal.ToString("#0")}";
|
||||
}
|
||||
|
||||
}
|
||||
async void GetSummary()
|
||||
{
|
||||
|
||||
@@ -44,6 +44,8 @@ public class MapListController : PFUIPanel
|
||||
return content;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private bool isEnd = false;
|
||||
private Transform topContainer;
|
||||
void ResetPage()
|
||||
@@ -82,10 +84,7 @@ public class MapListController : PFUIPanel
|
||||
var mc = transform.Find("MC");
|
||||
UIManager.AddEvent(transform.Find("SwitchMode/BtnFilter").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
topContainer.DOLocalMoveX(App.topRectStartX.Value + topRect.rect.width, 0.3f);
|
||||
mc.gameObject.SetActive(true);
|
||||
mc.GetComponent<CanvasGroup>().alpha = 0;
|
||||
mc.GetComponent<CanvasGroup>().DOFade(1, 0.3f);
|
||||
OpenFilter();
|
||||
});
|
||||
UIManager.AddEvent(mc.gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
@@ -96,6 +95,14 @@ public class MapListController : PFUIPanel
|
||||
};
|
||||
});
|
||||
map = Resources.Load<GameObject>("UI/Prefab/MapList/MapItem-Mobile");
|
||||
Debug.Log(98);
|
||||
var nav = transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>();
|
||||
nav.SetButtonActive(new List<int> { 0, 3, 4, 6, 7 }, 0,
|
||||
new NewMainNav.CustomButton(Resources.Load<Sprite>("Images/Mobile/map_筛选"), () =>
|
||||
{
|
||||
OpenFilter();
|
||||
}));
|
||||
newNav = nav;
|
||||
#else
|
||||
topContainer = transform.Find("Panel").Find("Top");
|
||||
#endif
|
||||
@@ -106,9 +113,10 @@ public class MapListController : PFUIPanel
|
||||
{
|
||||
Application.OpenURL("http://192.168.0.101:3081/Mine/Upload?token="+ App.CurrentUser.cookie);
|
||||
});
|
||||
|
||||
#endif
|
||||
transform.Find("MainNav").GetComponent<MainNav>().ShowBack();
|
||||
#endif
|
||||
|
||||
|
||||
sort = "Near";
|
||||
sortDire = "asc";
|
||||
//if (hardSelector != null)
|
||||
@@ -278,6 +286,22 @@ public class MapListController : PFUIPanel
|
||||
}
|
||||
caches = new Dictionary<string, Texture>();
|
||||
}
|
||||
public void OpenFilter()
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
var topRect = transform.Find("Top").GetComponent<RectTransform>();
|
||||
if (!App.topRectStartX.HasValue)
|
||||
{
|
||||
App.topRectStartX = topRect.localPosition.x;
|
||||
}
|
||||
topRect.DOLocalMoveX(App.topRectStartX.Value + topRect.rect.width, 0.3f);
|
||||
var mc = transform.Find("MC");
|
||||
mc.gameObject.SetActive(true);
|
||||
mc.GetComponent<CanvasGroup>().alpha = 0;
|
||||
mc.GetComponent<CanvasGroup>().DOFade(1, 0.3f);
|
||||
#endif
|
||||
topRect.Find("SearchInput").GetComponent<InputField>().OnPointerClick(new PointerEventData(EventSystem.current));
|
||||
}
|
||||
void onEndEdit()
|
||||
{
|
||||
var t = searchInput.GetComponent<InputField>().text;
|
||||
@@ -369,7 +393,7 @@ public class MapListController : PFUIPanel
|
||||
}
|
||||
|
||||
}
|
||||
Dictionary<string, Texture> caches = null;
|
||||
public Dictionary<string, Texture> caches = null;
|
||||
void DisplayMaps(List<MapRoute> list)
|
||||
{
|
||||
if (map != null)
|
||||
@@ -398,7 +422,7 @@ public class MapListController : PFUIPanel
|
||||
#if !(UNITY_ANDROID || UNITY_IOS)
|
||||
var routeTypeName = transform.Find("Panel/Top/RouteTypeName");
|
||||
#else
|
||||
var routeTypeName = transform.Find("Panel/RouteTypeName");
|
||||
var routeTypeName = transform.Find("RouteTypeName");
|
||||
#endif
|
||||
routeTypeName.GetComponent<Text>().text = App.GetLocalString(App.CurrentRouteType);
|
||||
if (searchInput != null)
|
||||
@@ -452,7 +476,7 @@ public class MapListController : PFUIPanel
|
||||
{
|
||||
isMine = true;
|
||||
}
|
||||
else if (App.CurrentRouteType == "My Collection")
|
||||
else if (App.CurrentRouteType == "My Collection" || topContainer.Find("FavContainer/Gou").gameObject.activeInHierarchy)
|
||||
{
|
||||
isFav = true;
|
||||
}
|
||||
@@ -510,6 +534,7 @@ public class MapListController : PFUIPanel
|
||||
{
|
||||
transform.Find("RawImage").GetComponent<RawImage>().texture = App.DefaultRotateTexture;
|
||||
}
|
||||
GetComponent<MapListExtraController>().HandleCollection();
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
ResetPage();
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
using Assets.Scripts;
|
||||
using Assets.Scripts.Apis;
|
||||
using Assets.Scripts.Apis.Models;
|
||||
using Assets.Scripts.UI.Prefab.MapList;
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// 处理一些额外需求
|
||||
/// </summary>
|
||||
public class MapListExtraController : PFUIPanel
|
||||
{
|
||||
private Transform typeSelector, p1, p2;
|
||||
private float p1originx = 0, p2originx = 0;
|
||||
private Transform tmpCollectItem;
|
||||
protected override void Awake()
|
||||
{
|
||||
typeSelector = transform.Find("TypeSelector");
|
||||
p1 = transform.Find("Panel/Panel");
|
||||
p2 = transform.Find("Panel/Panel备用");
|
||||
p1originx = p1.GetComponent<RectTransform>().localPosition.x;
|
||||
p2originx = p2.GetComponent<RectTransform>().localPosition.x;
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
tmpCollectItem = Resources.Load<Transform>("UI/Prefab/NewRoute/Mobile/RouteItem");
|
||||
#else
|
||||
tmpCollectItem = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteItem");
|
||||
#endif
|
||||
UIManager.AddEvent(typeSelector.Find("Route").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
typeSelector.Find("Route").GetComponent<Text>().color = Utils.HexToColorHtml("#ffffff");
|
||||
typeSelector.Find("Collection").GetComponent<Text>().color = Utils.HexToColorHtml("#5c5c6e");
|
||||
p1.DOLocalMoveX(p1originx, 0.5f);
|
||||
p2.DOLocalMoveX(p2originx, 0.5f);
|
||||
transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>().ShowButton("Custom");
|
||||
});
|
||||
UIManager.AddEvent(typeSelector.Find("Collection").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
typeSelector.Find("Route").GetComponent<Text>().color = Utils.HexToColorHtml("#5c5c6e");
|
||||
typeSelector.Find("Collection").GetComponent<Text>().color = Utils.HexToColorHtml("#ffffff");
|
||||
p1.DOLocalMoveX(p1originx - 764f, 0.5f);
|
||||
p2.DOLocalMoveX(p2originx - 764f, 0.5f);
|
||||
transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>().HideButton("Custom");
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
base.Show();
|
||||
|
||||
}
|
||||
private int pageIndex = 0;
|
||||
public void HandleCollection()
|
||||
{
|
||||
if (App.CurrentRouteType == "My Collection")
|
||||
{
|
||||
typeSelector.gameObject.SetActive(true);
|
||||
RefreshCollectList();
|
||||
}
|
||||
else
|
||||
{
|
||||
typeSelector.gameObject.SetActive(false);
|
||||
}
|
||||
p1.localPosition = new Vector3(p1originx, p1.localPosition.y, p1.localPosition.z);
|
||||
p2.localPosition = new Vector3(p2originx, p2.localPosition.y, p2.localPosition.z);
|
||||
typeSelector.Find("Route").GetComponent<Text>().color = Utils.HexToColorHtml("#ffffff");
|
||||
typeSelector.Find("Collection").GetComponent<Text>().color = Utils.HexToColorHtml("#5c5c6e");
|
||||
transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>().ShowButton("Custom");
|
||||
}
|
||||
private async void GetList()
|
||||
{
|
||||
var res = await ConfigHelper.mapApi.GetMemberMapRouteAreaList(pageIndex, 10);
|
||||
if (res.result)
|
||||
{
|
||||
foreach (var area in res.data)
|
||||
{
|
||||
var item = Instantiate<Transform>(tmpCollectItem);
|
||||
item.GetComponent<NewRouteItemController>().Initial(area, GetComponent<MapListController>().caches);
|
||||
item.SetParent(p2.Find("Scroll View/Viewport/Content"));
|
||||
item.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void RefreshCollectList()
|
||||
{
|
||||
p2.Find("Scroll View/Viewport/Content").DestroyChildren();
|
||||
pageIndex = 0;
|
||||
GetList();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a011dd1cd8044a418d1b92b2474ee7c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -15,10 +15,16 @@ public class NewRouteDetailController : PFUIPanel
|
||||
Dictionary<string, Texture> caches;
|
||||
GameObject map;
|
||||
ScrollRect scroll;
|
||||
Dictionary<bool, Sprite> FavDict;
|
||||
List<int> routeIds { get; set; }
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
FavDict = new Dictionary<bool, Sprite>()
|
||||
{
|
||||
{false,Resources.Load<Sprite>("Images/NewDesign/icon_heji_unlike") },
|
||||
{true,Resources.Load<Sprite>("Images/NewDesign/icon_heji_like") },
|
||||
};
|
||||
caches = new Dictionary<string, Texture>();
|
||||
scroll = transform.Find("Container/Right/Scroll View").GetComponent<ScrollRect>();
|
||||
UIManager.AddEvent(scroll.gameObject, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
|
||||
@@ -50,7 +56,37 @@ public class NewRouteDetailController : PFUIPanel
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
var nav = transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>();
|
||||
nav.SetButtonActive(new List<int> { 0, 3, 4, 6, 7 }, 0);
|
||||
newNav = nav;
|
||||
UIManager.AddEvent(transform.Find("Container/Left/Fav").gameObject, EventTriggerType.PointerClick, async b =>
|
||||
{
|
||||
Assets.Scripts.Apis.JsonResult<object> res = null;
|
||||
var p = ((PointerEventData)b).pointerEnter;
|
||||
var act = ((PointerEventData)b).pointerEnter.GetComponent<Image>().sprite.name == "icon_heji_like";
|
||||
if (act)
|
||||
{
|
||||
res = await ConfigHelper.mapApi.CancelAreaFav(area.Id);
|
||||
}
|
||||
else
|
||||
{
|
||||
res = await ConfigHelper.mapApi.AddAreaFav(area.Id);
|
||||
}
|
||||
|
||||
if (res.result)
|
||||
{
|
||||
p.GetComponent<Image>().sprite = FavDict[!act];
|
||||
Utils.showToast(null, App.GetLocalString("Success"), type: 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.showToast(null, res.errMsg);
|
||||
}
|
||||
});
|
||||
#else
|
||||
transform.Find("MainNav").GetComponent<MainNav>().ShowBack();
|
||||
#endif
|
||||
var rect = transform.GetComponent<RectTransform>();
|
||||
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
|
||||
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
|
||||
@@ -109,16 +145,79 @@ public class NewRouteDetailController : PFUIPanel
|
||||
.text = string.Empty;
|
||||
transform.Find("Container/Left/Desc").GetComponent<Text>()
|
||||
.text = string.Empty;
|
||||
if (area.BannerImage != null)
|
||||
if (area.CoverImage != null)
|
||||
{
|
||||
Utils.DisplayImageTempDict(left.Find("Icon").GetComponent<RawImage>(), area.BannerImage, caches);
|
||||
Utils.DisplayImageTempDict(left.Find("Icon").GetComponent<RawImage>(), area.CoverImage, caches
|
||||
, b =>
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var _t = new Texture2D(4, 4, TextureFormat.DXT5, false);
|
||||
#else
|
||||
#if UNITY_IOS
|
||||
var _t = new Texture2D(4, 4, TextureFormat.ASTC_RGB_4x4,false);
|
||||
Debug.Log("使用了壓縮");
|
||||
#elif UNITY_ANDROID
|
||||
var _t = new Texture2D(4, 4, TextureFormat.ASTC_RGB_4x4,false);
|
||||
Debug.Log("使用了壓縮");
|
||||
#else //pc
|
||||
var _t = new Texture2D(4, 4, TextureFormat.DXT5,false);
|
||||
#endif
|
||||
#endif
|
||||
_t.LoadImage(b);
|
||||
//Graphics.CopyTexture(t, _t);
|
||||
//Debug.Log($"{t.width},{t.height}");
|
||||
left.Find("Thumbnail").GetComponent<RawImage>().texture =
|
||||
ScaleTextureCutOut(_t, 0, _t.height / 2, _t.width / 3, _t.height / 3);
|
||||
});
|
||||
//Utils.DisplayImageTempDict(left.Find("Thumbnail").GetComponent<RawImage>(), area.CoverImage, caches);
|
||||
}
|
||||
Debug.Log(153 + area.IsFav.ToString());
|
||||
|
||||
left.Find("Name").GetComponent<Text>().text = area.Name;
|
||||
GetData();
|
||||
GetList();
|
||||
|
||||
}
|
||||
Texture2D ScaleTextureCutOut(Texture2D originalTexture, float startX, float startY, float originalWidth, float originalHeight)
|
||||
{
|
||||
originalWidth = Mathf.Clamp(originalWidth, 0, Mathf.Max(originalTexture.width - startX, 0));
|
||||
originalHeight = Mathf.Clamp(originalHeight, 0, Mathf.Max(originalTexture.height - startY, 0));
|
||||
Texture2D newTexture = new Texture2D(Mathf.CeilToInt(originalWidth), Mathf.CeilToInt(originalHeight));
|
||||
int maxX = originalTexture.width - 1;
|
||||
int maxY = originalTexture.height - 1;
|
||||
for (int y = 0; y < newTexture.height; y++)
|
||||
{
|
||||
for (int x = 0; x < newTexture.width; x++)
|
||||
{
|
||||
float targetX = x + startX;
|
||||
float targetY = y + startY;
|
||||
int x1 = Mathf.Min(maxX, Mathf.FloorToInt(targetX));
|
||||
int y1 = Mathf.Min(maxY, Mathf.FloorToInt(targetY));
|
||||
int x2 = Mathf.Min(maxX, x1 + 1);
|
||||
int y2 = Mathf.Min(maxY, y1 + 1);
|
||||
|
||||
float u = targetX - x1;
|
||||
float v = targetY - y1;
|
||||
float w1 = (1 - u) * (1 - v);
|
||||
float w2 = u * (1 - v);
|
||||
float w3 = (1 - u) * v;
|
||||
float w4 = u * v;
|
||||
Color color1 = originalTexture.GetPixel(x1, y1);
|
||||
Color color2 = originalTexture.GetPixel(x2, y1);
|
||||
Color color3 = originalTexture.GetPixel(x1, y2);
|
||||
Color color4 = originalTexture.GetPixel(x2, y2);
|
||||
Color color = new Color(Mathf.Clamp01(color1.r * w1 + color2.r * w2 + color3.r * w3 + color4.r * w4),
|
||||
Mathf.Clamp01(color1.g * w1 + color2.g * w2 + color3.g * w3 + color4.g * w4),
|
||||
Mathf.Clamp01(color1.b * w1 + color2.b * w2 + color3.b * w3 + color4.b * w4),
|
||||
Mathf.Clamp01(color1.a * w1 + color2.a * w2 + color3.a * w3 + color4.a * w4)
|
||||
);
|
||||
newTexture.SetPixel(x, y, color);
|
||||
}
|
||||
}
|
||||
newTexture.anisoLevel = 2;
|
||||
newTexture.Apply();
|
||||
return newTexture;
|
||||
}
|
||||
private void OnEndDrag(BaseEventData arg0)
|
||||
{
|
||||
Debug.Log(scroll.verticalNormalizedPosition);
|
||||
@@ -143,6 +242,7 @@ public class NewRouteDetailController : PFUIPanel
|
||||
.text = $"{res.data.AverageGrade.ToString("#0.00")}%";
|
||||
transform.Find("Container/Left/Desc").GetComponent<Text>()
|
||||
.text = res.data.Description;
|
||||
transform.Find("Container/Left/Fav").GetComponent<Image>().sprite = FavDict[res.data.IsFav];
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(transform.Find("Container/Left/RideContainer").GetComponent<RectTransform>());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,20 @@ public class NewRouteOverviewController: PFUIPanel
|
||||
{
|
||||
caches = new Dictionary<string, Texture>();
|
||||
scroll = transform.Find("Container/Right/Scroll View").GetComponent<ScrollRect>();
|
||||
scroll.onValueChanged.RemoveAllListeners();
|
||||
scroll.onValueChanged.AddListener(p=>
|
||||
{
|
||||
var rect = transform.Find("Container").GetComponent<RectTransform>();
|
||||
//Debug.Log($"{rect.offsetMin} {rect.offsetMax}");
|
||||
if (p.y < 0.9)
|
||||
{
|
||||
DOTween.To(() => rect.offsetMax, x => rect.offsetMax = x, new Vector2(rect.offsetMax.x, -10), 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
DOTween.To(() => rect.offsetMax, x => rect.offsetMax = x, new Vector2(rect.offsetMax.x, -68), 0.5f);
|
||||
}
|
||||
});
|
||||
UIManager.AddEvent(scroll.gameObject, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
|
||||
}
|
||||
|
||||
@@ -50,6 +64,15 @@ public class NewRouteOverviewController: PFUIPanel
|
||||
tmpGroup = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteGroup");
|
||||
tmpItem = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteItem");
|
||||
#else
|
||||
var nav = transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>();
|
||||
nav.SetButtonActive(new List<int> { 2, 3, 4, 6, 7 }, 2,
|
||||
new NewMainNav.CustomButton(Resources.Load<Sprite>("Images/map_mode"),()=>
|
||||
{
|
||||
UIManager.PopStack();
|
||||
//UIManager.ShowBigMapPanel();
|
||||
UIManager.ShowEarthPanel(App.latitude, App.longitude);
|
||||
}));
|
||||
newNav = nav;
|
||||
var rect = transform.GetComponent<RectTransform>();
|
||||
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
|
||||
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
|
||||
@@ -88,6 +111,10 @@ public class NewRouteOverviewController: PFUIPanel
|
||||
{
|
||||
ToList("All Route");
|
||||
});
|
||||
UIManager.AddEvent(transform.Find("Container/BtnSearch").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
GoSearch();
|
||||
});
|
||||
BindHeadImage();
|
||||
//banner暂时注释
|
||||
//#if !(UNITY_ANDROID || UNITY_IOS)
|
||||
@@ -180,15 +207,22 @@ public class NewRouteOverviewController: PFUIPanel
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绑定头像
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
|
||||
void ToList(string type)
|
||||
{
|
||||
App.CurrentRouteType = type;// "";
|
||||
UIManager.ShowMapListPanel();
|
||||
}
|
||||
|
||||
void GoSearch()
|
||||
{
|
||||
App.CurrentRouteType = "All Route";// "";
|
||||
UIManager.ShowMapListPanel(panel=>
|
||||
{
|
||||
panel.OpenFilter();
|
||||
});
|
||||
}
|
||||
public override void Show()
|
||||
{
|
||||
base.Show();
|
||||
|
||||
@@ -12,7 +12,7 @@ using Assets.Scripts;
|
||||
//{
|
||||
public class PFUIPanel : UIBehaviour
|
||||
{
|
||||
|
||||
public NewMainNav newNav = null;
|
||||
public void OpenURL(string url)
|
||||
{
|
||||
Application.OpenURL(url);
|
||||
|
||||
@@ -75,6 +75,14 @@ public class RaceHomeScript : RaceScript
|
||||
btnGoList = rightContainer.Find("Container-2/BtnGoList");
|
||||
#else
|
||||
btnGoList = rightContainer.Find("BtnGoList");
|
||||
var nav = transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>();
|
||||
nav.SetButtonActive(new List<int> { 0, 3, 4, 6, 7 }, 0,
|
||||
custom: new NewMainNav.CustomButton(Resources.Load<Sprite>("Images/Race/back down"), () =>
|
||||
{
|
||||
//OpenFilter();
|
||||
UIManager.ShowRaceListPanel();
|
||||
}));
|
||||
newNav = nav;
|
||||
#endif
|
||||
if (btnGoList != null)
|
||||
{
|
||||
|
||||
@@ -245,6 +245,18 @@ public class RaceListScript : RaceScript
|
||||
mc.gameObject.SetActive(false);
|
||||
};
|
||||
});
|
||||
|
||||
var nav = transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>();
|
||||
nav.SetButtonActive(new List<int> { 0, 3, 4, 6, 7 }, 0,
|
||||
custom: new NewMainNav.CustomButton(Resources.Load<Sprite>("Images/Mobile/map_筛选"), () =>
|
||||
{
|
||||
//OpenFilter();
|
||||
conditions.DOLocalMoveX(App.topRectStartX.Value + topRect.rect.width, 0.3f);
|
||||
mc.gameObject.SetActive(true);
|
||||
mc.GetComponent<CanvasGroup>().alpha = 0;
|
||||
mc.GetComponent<CanvasGroup>().DOFade(1, 0.3f);
|
||||
}));
|
||||
newNav = nav;
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -178,6 +178,19 @@ public class RouteItem : MonoBehaviour
|
||||
//btnDelete.gameObject.SetActive(false);
|
||||
//btnDelete.GetComponent<Button>().onClick.AddListener(Delete);
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
UIManager.AddEvent(left.Find("Main/ShareContainer/Wx").gameObject, EventTriggerType.PointerClick, b =>
|
||||
{
|
||||
Debug.Log(App.CurrentUser.WebHost);
|
||||
if (App.weChatController.IsWeChatAppInstalled())
|
||||
{
|
||||
App.weChatController.ShareWebpageToWX(0, $"http://{App.CurrentUser.WebHost}/RoutesRecords/" + result.RankingId, result.RouteName, "By " + App.CurrentUser.Nickname, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.showToast(null, "未安装微信");
|
||||
}
|
||||
|
||||
});
|
||||
UIManager.AddEvent(btnDelete.gameObject, EventTriggerType.PointerClick, (b) => Detail());
|
||||
#else
|
||||
UIManager.AddEvent(btnDelete.gameObject, EventTriggerType.PointerClick, (b) => Delete());
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3d31d70cf492e34096ffdc82042d396
|
||||
guid: 04feaefc7cdee4c13abcd553a1a6e3a9
|
||||
folderAsset: yes
|
||||
timeCreated: 1528368324
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -12,7 +12,7 @@ using System.Linq;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Common
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for effects that modify the generated Mesh.
|
||||
@@ -27,10 +27,10 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
#if TMP_PRESENT
|
||||
static readonly List<Vector2> s_Uv0 = new List<Vector2> (4096);
|
||||
static readonly List<Vector2> s_Uv1 = new List<Vector2> (4096);
|
||||
#if UNITY_2017_1_OR_NEWER
|
||||
#if UNITY_2017_1_OR_NEWER
|
||||
static readonly List<Vector2> s_Uv2 = new List<Vector2> (4096);
|
||||
static readonly List<Vector2> s_Uv3 = new List<Vector2> (4096);
|
||||
#endif
|
||||
#endif
|
||||
static readonly List<Vector3> s_Vertices = new List<Vector3> (4096);
|
||||
static readonly List<int> s_Indices = new List<int> (4096);
|
||||
static readonly List<Vector3> s_Normals = new List<Vector3> (4096);
|
||||
@@ -42,7 +42,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
static readonly List<UIVertex> s_UIVertices = new List<UIVertex> (4096);
|
||||
static readonly List<BaseMeshEffect> s_TmpEffects = new List<BaseMeshEffect>(4);
|
||||
#endif
|
||||
static readonly Material[] s_EmptyMaterials = new Material[0];
|
||||
static readonly Material [] s_EmptyMaterials = new Material [0];
|
||||
|
||||
|
||||
//################################
|
||||
@@ -51,12 +51,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
/// <summary>
|
||||
/// The Graphic attached to this GameObject.
|
||||
/// </summary>
|
||||
public Graphic graphic { get { Initialize(); return _graphic; } }
|
||||
public Graphic graphic { get { Initialize (); return _graphic; } }
|
||||
|
||||
/// <summary>
|
||||
/// The CanvasRenderer attached to this GameObject.
|
||||
/// </summary>
|
||||
public CanvasRenderer canvasRenderer { get { Initialize(); return _canvasRenderer; } }
|
||||
public CanvasRenderer canvasRenderer { get { Initialize (); return _canvasRenderer; } }
|
||||
|
||||
#if TMP_PRESENT
|
||||
/// <summary>
|
||||
@@ -68,7 +68,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
/// <summary>
|
||||
/// The RectTransform attached to this GameObject.
|
||||
/// </summary>
|
||||
public RectTransform rectTransform { get { Initialize(); return _rectTransform; } }
|
||||
public RectTransform rectTransform { get { Initialize (); return _rectTransform; } }
|
||||
|
||||
#if UNITY_5_6_OR_NEWER
|
||||
/// <summary>
|
||||
@@ -146,7 +146,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
#endif
|
||||
if (graphic)
|
||||
{
|
||||
_materials[0] = graphic.material;
|
||||
_materials [0] = graphic.material;
|
||||
return _materials;
|
||||
}
|
||||
else
|
||||
@@ -160,7 +160,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
/// Call used to modify mesh. (legacy)
|
||||
/// </summary>
|
||||
/// <param name="mesh">Mesh.</param>
|
||||
public virtual void ModifyMesh(Mesh mesh)
|
||||
public virtual void ModifyMesh (Mesh mesh)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -168,14 +168,14 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
/// Call used to modify mesh.
|
||||
/// </summary>
|
||||
/// <param name="vh">VertexHelper.</param>
|
||||
public virtual void ModifyMesh(VertexHelper vh)
|
||||
public virtual void ModifyMesh (VertexHelper vh)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mark the vertices as dirty.
|
||||
/// </summary>
|
||||
public virtual void SetVerticesDirty()
|
||||
public virtual void SetVerticesDirty ()
|
||||
{
|
||||
#if TMP_PRESENT
|
||||
if (textMeshPro)
|
||||
@@ -213,11 +213,11 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
#endif
|
||||
if (graphic)
|
||||
{
|
||||
graphic.SetVerticesDirty();
|
||||
graphic.SetVerticesDirty ();
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowTMProWarning(Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
|
||||
public void ShowTMProWarning (Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
|
||||
{
|
||||
#if UNITY_EDITOR && TMP_PRESENT
|
||||
if(!textMeshPro || !textMeshPro.fontSharedMaterial)
|
||||
@@ -324,14 +324,14 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
protected virtual bool isLegacyMeshModifier { get { return false; } }
|
||||
|
||||
|
||||
protected virtual void Initialize()
|
||||
protected virtual void Initialize ()
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
_initialized = true;
|
||||
_graphic = _graphic ?? GetComponent<Graphic>();
|
||||
_canvasRenderer = _canvasRenderer ?? GetComponent<CanvasRenderer>();
|
||||
_rectTransform = _rectTransform ?? GetComponent<RectTransform>();
|
||||
_graphic = _graphic ?? GetComponent<Graphic> ();
|
||||
_canvasRenderer = _canvasRenderer ?? GetComponent<CanvasRenderer> ();
|
||||
_rectTransform = _rectTransform ?? GetComponent<RectTransform> ();
|
||||
#if TMP_PRESENT
|
||||
_textMeshPro = _textMeshPro ?? GetComponent<TMP_Text> ();
|
||||
#endif
|
||||
@@ -341,10 +341,10 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
protected override void OnEnable ()
|
||||
{
|
||||
_initialized = false;
|
||||
SetVerticesDirty();
|
||||
SetVerticesDirty ();
|
||||
#if TMP_PRESENT
|
||||
if (textMeshPro)
|
||||
{
|
||||
@@ -366,7 +366,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
var canvas = graphic.canvas;
|
||||
if (canvas && (canvas.additionalShaderChannels & channels) != channels)
|
||||
{
|
||||
Debug.LogWarningFormat(this, "Enable {1} of Canvas.additionalShaderChannels to use {0}.", GetType().Name, channels);
|
||||
Debug.LogWarningFormat (this, "Enable {1} of Canvas.additionalShaderChannels to use {0}.", GetType ().Name, channels);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -375,12 +375,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
/// <summary>
|
||||
/// This function is called when the behaviour becomes disabled () or inactive.
|
||||
/// </summary>
|
||||
protected override void OnDisable()
|
||||
protected override void OnDisable ()
|
||||
{
|
||||
#if TMP_PRESENT
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove (OnTextChanged);
|
||||
#endif
|
||||
SetVerticesDirty();
|
||||
SetVerticesDirty ();
|
||||
|
||||
#if UNITY_EDITOR && TMP_PRESENT
|
||||
if (graphic && textMeshPro)
|
||||
@@ -394,7 +394,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
/// <summary>
|
||||
/// LateUpdate is called every frame, if the Behaviour is enabled.
|
||||
/// </summary>
|
||||
protected virtual void LateUpdate()
|
||||
protected virtual void LateUpdate ()
|
||||
{
|
||||
#if TMP_PRESENT
|
||||
if (textMeshPro)
|
||||
@@ -411,18 +411,18 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
/// <summary>
|
||||
/// Callback for when properties have been changed by animation.
|
||||
/// </summary>
|
||||
protected override void OnDidApplyAnimationProperties()
|
||||
protected override void OnDidApplyAnimationProperties ()
|
||||
{
|
||||
SetVerticesDirty();
|
||||
SetVerticesDirty ();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
||||
/// </summary>
|
||||
protected override void OnValidate()
|
||||
protected override void OnValidate ()
|
||||
{
|
||||
SetVerticesDirty();
|
||||
SetVerticesDirty ();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -434,7 +434,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
CanvasRenderer _canvasRenderer;
|
||||
RectTransform _rectTransform;
|
||||
Graphic _graphic;
|
||||
Material[] _materials = new Material[1];
|
||||
Material [] _materials = new Material [1];
|
||||
|
||||
#if TMP_PRESENT
|
||||
bool _isTextMeshProActive;
|
||||
@@ -532,12 +532,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
mesh.GetTangents (s_Tangents);
|
||||
mesh.GetIndices (s_Indices, 0);
|
||||
|
||||
#if UNITY_2017_1_OR_NEWER
|
||||
#if UNITY_2017_1_OR_NEWER
|
||||
mesh.GetUVs (2, s_Uv2);
|
||||
mesh.GetUVs (3, s_Uv3);
|
||||
bool useUv2 = 0 < s_Uv2.Count;
|
||||
bool useUv3 = 0 < s_Uv3.Count;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
s_UIVertices.Clear();
|
||||
UIVertex v = default(UIVertex);
|
||||
@@ -547,12 +547,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
v.color = s_Colors[i];
|
||||
v.uv0 = s_Uv0[i];
|
||||
v.uv1 = s_Uv1[i];
|
||||
#if UNITY_2017_1_OR_NEWER
|
||||
#if UNITY_2017_1_OR_NEWER
|
||||
if (useUv2 && i < s_Uv2.Count)
|
||||
v.uv2 = s_Uv2[i];
|
||||
if (useUv3 && i < s_Uv3.Count)
|
||||
v.uv3 = s_Uv3[i];
|
||||
#endif
|
||||
#endif
|
||||
v.normal = s_Normals[i];
|
||||
v.tangent = s_Tangents[i];
|
||||
|
||||
@@ -562,4 +562,4 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c52a957894a7bbf418d6b190bd7816a3
|
||||
guid: 229ee7044e2514b0e9bd9fd40a2baa3a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Blur effect mode.
|
||||
/// </summary>
|
||||
public enum BlurMode
|
||||
{
|
||||
None = 0,
|
||||
FastBlur = 1,
|
||||
MediumBlur = 2,
|
||||
DetailBlur = 3,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5645838b01af8764d8f381f04b62b9a2
|
||||
timeCreated: 1528296875
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,13 @@
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Color effect mode.
|
||||
/// </summary>
|
||||
public enum ColorMode
|
||||
{
|
||||
Multiply = 0,
|
||||
Fill = 1,
|
||||
Add = 2,
|
||||
Subtract = 3,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e6ba1e487e0a19644afde2bd5531bd04
|
||||
timeCreated: 1528296875
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,112 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Area for effect.
|
||||
/// </summary>
|
||||
public enum EffectArea
|
||||
{
|
||||
RectTransform,
|
||||
Fit,
|
||||
Character,
|
||||
}
|
||||
|
||||
public static class EffectAreaExtensions
|
||||
{
|
||||
static readonly Rect rectForCharacter = new Rect(0, 0, 1, 1);
|
||||
static readonly Vector2 [] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
|
||||
|
||||
/// <summary>
|
||||
/// Gets effect for area.
|
||||
/// </summary>
|
||||
public static Rect GetEffectArea (this EffectArea area, VertexHelper vh, Rect rectangle, float aspectRatio = -1)
|
||||
{
|
||||
Rect rect = default(Rect);
|
||||
switch (area)
|
||||
{
|
||||
case EffectArea.RectTransform:
|
||||
rect = rectangle;
|
||||
break;
|
||||
case EffectArea.Character:
|
||||
rect = rectForCharacter;
|
||||
break;
|
||||
case EffectArea.Fit:
|
||||
// Fit to contents.
|
||||
UIVertex vertex = default (UIVertex);
|
||||
float xMin = float.MaxValue;
|
||||
float yMin = float.MaxValue;
|
||||
float xMax = float.MinValue;
|
||||
float yMax = float.MinValue;
|
||||
for (int i = 0; i < vh.currentVertCount; i++)
|
||||
{
|
||||
vh.PopulateUIVertex(ref vertex, i);
|
||||
float x = vertex.position.x;
|
||||
float y = vertex.position.y;
|
||||
xMin = Mathf.Min(xMin, x);
|
||||
yMin = Mathf.Min(yMin, y);
|
||||
xMax = Mathf.Max(xMax, x);
|
||||
yMax = Mathf.Max(yMax, y);
|
||||
}
|
||||
rect.Set (xMin, yMin, xMax - xMin, yMax - yMin);
|
||||
break;
|
||||
default:
|
||||
rect = rectangle;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if(0 < aspectRatio)
|
||||
{
|
||||
if (rect.width < rect.height)
|
||||
{
|
||||
rect.width = rect.height * aspectRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.height = rect.width / aspectRatio;
|
||||
}
|
||||
}
|
||||
return rect;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets position factor for area.
|
||||
/// </summary>
|
||||
public static void GetPositionFactor (this EffectArea area, int index, Rect rect, Vector2 position, bool isText, bool isTMPro, out float x, out float y)
|
||||
{
|
||||
if (isText && area == EffectArea.Character)
|
||||
{
|
||||
index = isTMPro ? (index + 3) % 4 : index % 4;
|
||||
x = splitedCharacterPosition [index].x;
|
||||
y = splitedCharacterPosition [index].y;
|
||||
}
|
||||
else if (area == EffectArea.Fit)
|
||||
{
|
||||
x = Mathf.Clamp01 ((position.x - rect.xMin) / rect.width);
|
||||
y = Mathf.Clamp01 ((position.y - rect.yMin) / rect.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = Mathf.Clamp01 (position.x / rect.width + 0.5f);
|
||||
y = Mathf.Clamp01 (position.y / rect.height + 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Normalize vertex position by local matrix.
|
||||
/// </summary>
|
||||
public static void GetNormalizedFactor (this EffectArea area, int index, Matrix2x3 matrix, Vector2 position, bool isText, out Vector2 nomalizedPos)
|
||||
{
|
||||
if (isText && area == EffectArea.Character)
|
||||
{
|
||||
nomalizedPos = matrix * splitedCharacterPosition [(index + 3) % 4];
|
||||
}
|
||||
else
|
||||
{
|
||||
nomalizedPos = matrix * position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a78f43d1382a048a99411472ca714e1b
|
||||
timeCreated: 1528636556
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,156 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Effect player.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class EffectPlayer
|
||||
{
|
||||
//################################
|
||||
// Public Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether is playing.
|
||||
/// </summary>
|
||||
[Header("Effect Player")]
|
||||
[Tooltip("Playing.")]
|
||||
public bool play = false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the delay before looping.
|
||||
/// </summary>
|
||||
[Tooltip("Initial play delay.")]
|
||||
[Range(0f, 10f)]
|
||||
public float initialPlayDelay = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the duration.
|
||||
/// </summary>
|
||||
[Tooltip("Duration.")]
|
||||
[Range(0.01f,10f)]
|
||||
public float duration = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether can loop.
|
||||
/// </summary>
|
||||
[Tooltip("Loop.")]
|
||||
public bool loop = false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the delay before looping.
|
||||
/// </summary>
|
||||
[Tooltip("Delay before looping.")]
|
||||
[Range(0f,10f)]
|
||||
public float loopDelay = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the update mode.
|
||||
/// </summary>
|
||||
[Tooltip("Update mode")]
|
||||
public AnimatorUpdateMode updateMode = AnimatorUpdateMode.Normal;
|
||||
|
||||
static List<Action> s_UpdateActions;
|
||||
|
||||
/// <summary>
|
||||
/// Register player.
|
||||
/// </summary>
|
||||
public void OnEnable(Action<float> callback = null)
|
||||
{
|
||||
|
||||
if (s_UpdateActions == null)
|
||||
{
|
||||
s_UpdateActions = new List<Action>();
|
||||
Canvas.willRenderCanvases += () =>
|
||||
{
|
||||
var count = s_UpdateActions.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
s_UpdateActions[i].Invoke();
|
||||
}
|
||||
};
|
||||
}
|
||||
s_UpdateActions.Add(OnWillRenderCanvases);
|
||||
|
||||
if (play)
|
||||
{
|
||||
_time = -initialPlayDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
_time = 0;
|
||||
}
|
||||
_callback = callback;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregister player.
|
||||
/// </summary>
|
||||
public void OnDisable()
|
||||
{
|
||||
_callback = null;
|
||||
s_UpdateActions.Remove(OnWillRenderCanvases);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing.
|
||||
/// </summary>
|
||||
public void Play(bool reset, Action<float> callback = null)
|
||||
{
|
||||
if (reset)
|
||||
{
|
||||
_time = 0;
|
||||
}
|
||||
play = true;
|
||||
if (callback != null)
|
||||
{
|
||||
_callback = callback;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop playing.
|
||||
/// </summary>
|
||||
public void Stop(bool reset)
|
||||
{
|
||||
if (reset)
|
||||
{
|
||||
_time = 0;
|
||||
if (_callback != null)
|
||||
{
|
||||
_callback(_time);
|
||||
}
|
||||
}
|
||||
play = false;
|
||||
}
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
float _time = 0;
|
||||
Action<float> _callback;
|
||||
|
||||
void OnWillRenderCanvases()
|
||||
{
|
||||
if (!play || !Application.isPlaying || _callback == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_time += updateMode == AnimatorUpdateMode.UnscaledTime
|
||||
? Time.unscaledDeltaTime
|
||||
: Time.deltaTime;
|
||||
var current = _time / duration;
|
||||
|
||||
if (duration <= _time)
|
||||
{
|
||||
play = loop;
|
||||
_time = loop ? -loopDelay : 0;
|
||||
}
|
||||
_callback(current);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1656fb67110cd44298010d95c324e87a
|
||||
timeCreated: 1528296875
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,95 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
public class MaterialCache
|
||||
{
|
||||
public ulong hash { get; private set; }
|
||||
|
||||
public int referenceCount { get; private set; }
|
||||
|
||||
public Texture texture { get; private set; }
|
||||
|
||||
public Material material { get; private set; }
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.InitializeOnLoadMethod]
|
||||
static void ClearCache()
|
||||
{
|
||||
foreach (var cache in materialCaches)
|
||||
{
|
||||
cache.material = null;
|
||||
}
|
||||
materialCaches.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
public static List<MaterialCache> materialCaches = new List<MaterialCache>();
|
||||
|
||||
public static MaterialCache Register(ulong hash, Texture texture, System.Func<Material> onCreateMaterial)
|
||||
{
|
||||
var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
|
||||
if (cache != null && cache.material)
|
||||
{
|
||||
if (cache.material)
|
||||
{
|
||||
cache.referenceCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
materialCaches.Remove(cache);
|
||||
cache = null;
|
||||
}
|
||||
}
|
||||
if (cache == null)
|
||||
{
|
||||
cache = new MaterialCache()
|
||||
{
|
||||
hash = hash,
|
||||
material = onCreateMaterial(),
|
||||
referenceCount = 1,
|
||||
};
|
||||
materialCaches.Add(cache);
|
||||
}
|
||||
return cache;
|
||||
}
|
||||
|
||||
public static MaterialCache Register(ulong hash, System.Func<Material> onCreateMaterial)
|
||||
{
|
||||
var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
|
||||
if (cache != null)
|
||||
{
|
||||
cache.referenceCount++;
|
||||
}
|
||||
if (cache == null)
|
||||
{
|
||||
cache = new MaterialCache()
|
||||
{
|
||||
hash = hash,
|
||||
material = onCreateMaterial(),
|
||||
referenceCount = 1,
|
||||
};
|
||||
materialCaches.Add(cache);
|
||||
}
|
||||
return cache;
|
||||
}
|
||||
|
||||
public static void Unregister(MaterialCache cache)
|
||||
{
|
||||
if (cache == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cache.referenceCount--;
|
||||
if (cache.referenceCount <= 0)
|
||||
{
|
||||
MaterialCache.materialCaches.Remove(cache);
|
||||
cache.material = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2160d2c55a6100642b6c7ba09df935da
|
||||
timeCreated: 1528509206
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,126 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
public class MaterialResolver
|
||||
{
|
||||
static readonly StringBuilder s_StringBuilder = new StringBuilder();
|
||||
|
||||
static readonly Dictionary<string, Material> s_MaterialMap = new Dictionary<string, Material>();
|
||||
|
||||
public static Material GetOrGenerateMaterialVariant(Shader shader, params object[] append)
|
||||
{
|
||||
if (!shader)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
Material mat = null;
|
||||
string variantName = GetVariantName(shader, append);
|
||||
if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
|
||||
{
|
||||
return mat;
|
||||
}
|
||||
|
||||
string[] keywords = append.Where(x => 0 < (int)x)
|
||||
.Select(x => x.ToString().ToUpper())
|
||||
.ToArray();
|
||||
mat = GetMaterial(shader, append);
|
||||
if (mat)
|
||||
{
|
||||
if (!mat.shaderKeywords.OrderBy(x => x).SequenceEqual(keywords.OrderBy(x => x)))
|
||||
{
|
||||
mat.shaderKeywords = keywords;
|
||||
EditorUtility.SetDirty(mat);
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
EditorApplication.delayCall += AssetDatabase.SaveAssets;
|
||||
}
|
||||
}
|
||||
return mat;
|
||||
}
|
||||
|
||||
if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
|
||||
{
|
||||
return mat;
|
||||
}
|
||||
|
||||
Debug.Log("Generate material : " + variantName);
|
||||
mat = new Material(shader);
|
||||
mat.shaderKeywords = keywords;
|
||||
|
||||
mat.name = variantName;
|
||||
mat.hideFlags |= HideFlags.NotEditable;
|
||||
s_MaterialMap[variantName] = mat;
|
||||
|
||||
bool isMainAsset = append.Cast<int>().All(x => x == 0);
|
||||
EditorApplication.delayCall += () => SaveMaterial(mat, shader, isMainAsset);
|
||||
return mat;
|
||||
}
|
||||
|
||||
static void SaveMaterial(Material mat, Shader shader, bool isMainAsset)
|
||||
{
|
||||
string materialPath = GetDefaultMaterialPath(shader);
|
||||
|
||||
#if UIEFFECT_SEPARATE
|
||||
string dir = Path.GetDirectoryName(materialPath);
|
||||
materialPath = Path.Combine(Path.Combine(dir, "Separated"), mat.name + ".mat");
|
||||
isMainAsset = true;
|
||||
#endif
|
||||
if (isMainAsset)
|
||||
{
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(materialPath));
|
||||
AssetDatabase.CreateAsset(mat, materialPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
GetOrGenerateMaterialVariant(shader);
|
||||
mat.hideFlags |= HideFlags.HideInHierarchy;
|
||||
AssetDatabase.AddObjectToAsset(mat, materialPath);
|
||||
}
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
public static Material GetMaterial(Shader shader, params object[] append)
|
||||
{
|
||||
string variantName = GetVariantName(shader, append);
|
||||
return AssetDatabase.FindAssets("t:Material " + Path.GetFileName(shader.name))
|
||||
.Select(x => AssetDatabase.GUIDToAssetPath(x))
|
||||
.SelectMany(x => AssetDatabase.LoadAllAssetsAtPath(x))
|
||||
.OfType<Material>()
|
||||
.FirstOrDefault(x => x.name == variantName);
|
||||
}
|
||||
|
||||
public static string GetDefaultMaterialPath(Shader shader)
|
||||
{
|
||||
var name = Path.GetFileName(shader.name);
|
||||
return AssetDatabase.FindAssets("t:Material " + name)
|
||||
.Select(x => AssetDatabase.GUIDToAssetPath(x))
|
||||
.FirstOrDefault(x => Path.GetFileNameWithoutExtension(x) == name)
|
||||
?? ("Assets/" + name + ".mat");
|
||||
}
|
||||
|
||||
public static string GetVariantName(Shader shader, params object[] append)
|
||||
{
|
||||
s_StringBuilder.Length = 0;
|
||||
|
||||
#if UIEFFECT_SEPARATE
|
||||
s_StringBuilder.Append("[Separated] ");
|
||||
#endif
|
||||
s_StringBuilder.Append(Path.GetFileName(shader.name));
|
||||
foreach (object mode in append.Where(x=>0<(int)x))
|
||||
{
|
||||
s_StringBuilder.Append("-");
|
||||
s_StringBuilder.Append(mode.ToString());
|
||||
}
|
||||
return s_StringBuilder.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70261fa2760d4c040ac28aebb1f155fb
|
||||
timeCreated: 1528297353
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Matrix2x3.
|
||||
/// </summary>
|
||||
public struct Matrix2x3
|
||||
{
|
||||
public float m00, m01, m02, m10, m11, m12;
|
||||
|
||||
public Matrix2x3(Rect rect, float cos, float sin)
|
||||
{
|
||||
const float center = 0.5f;
|
||||
float dx = -rect.xMin / rect.width - center;
|
||||
float dy = -rect.yMin / rect.height - center;
|
||||
m00 = cos / rect.width;
|
||||
m01 = -sin / rect.height;
|
||||
m02 = dx * cos - dy * sin + center;
|
||||
m10 = sin / rect.width;
|
||||
m11 = cos / rect.height;
|
||||
m12 = dx * sin + dy * cos + center;
|
||||
}
|
||||
|
||||
public static Vector2 operator*(Matrix2x3 m, Vector2 v)
|
||||
{
|
||||
return new Vector2(
|
||||
(m.m00 * v.x) + (m.m01 * v.y) + m.m02,
|
||||
(m.m10 * v.x) + (m.m11 * v.y) + m.m12
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a9b962044ca64867b713425f7e5daab
|
||||
timeCreated: 1527590245
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,60 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class Packer
|
||||
{
|
||||
/// <summary>
|
||||
/// Pack 4 low-precision [0-1] floats values to a float.
|
||||
/// Each value [0-1] has 64 steps(6 bits).
|
||||
/// </summary>
|
||||
public static float ToFloat(float x, float y, float z, float w)
|
||||
{
|
||||
x = x < 0 ? 0 : 1 < x ? 1 : x;
|
||||
y = y < 0 ? 0 : 1 < y ? 1 : y;
|
||||
z = z < 0 ? 0 : 1 < z ? 1 : z;
|
||||
w = w < 0 ? 0 : 1 < w ? 1 : w;
|
||||
const int PRECISION = (1 << 6) - 1;
|
||||
return (Mathf.FloorToInt(w * PRECISION) << 18)
|
||||
+ (Mathf.FloorToInt(z * PRECISION) << 12)
|
||||
+ (Mathf.FloorToInt(y * PRECISION) << 6)
|
||||
+ Mathf.FloorToInt(x * PRECISION);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pack 4 low-precision [0-1] floats values to a float.
|
||||
/// Each value [0-1] has 64 steps(6 bits).
|
||||
/// </summary>
|
||||
public static float ToFloat(Vector4 factor)
|
||||
{
|
||||
return ToFloat(Mathf.Clamp01(factor.x), Mathf.Clamp01(factor.y), Mathf.Clamp01(factor.z), Mathf.Clamp01(factor.w));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pack 1 middle-precision & 2 low-precision [0-1] floats values to a float.
|
||||
/// z value [0-1] has 4096 steps(12 bits) and xy value [0-1] has 64 steps(6 bits).
|
||||
/// </summary>
|
||||
public static float ToFloat(float x, float y, float z)
|
||||
{
|
||||
x = x < 0 ? 0 : 1 < x ? 1 : x;
|
||||
y = y < 0 ? 0 : 1 < y ? 1 : y;
|
||||
z = z < 0 ? 0 : 1 < z ? 1 : z;
|
||||
const int PRECISION = (1 << 8) - 1;
|
||||
return (Mathf.FloorToInt(z * PRECISION) << 16)
|
||||
+ (Mathf.FloorToInt(y * PRECISION) << 8)
|
||||
+ Mathf.FloorToInt(x * PRECISION);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pack 2 low-precision [0-1] floats values to a float.
|
||||
/// Each value [0-1] has 4096 steps(12 bits).
|
||||
/// </summary>
|
||||
public static float ToFloat(float x, float y)
|
||||
{
|
||||
x = x < 0 ? 0 : 1 < x ? 1 : x;
|
||||
y = y < 0 ? 0 : 1 < y ? 1 : y;
|
||||
const int PRECISION = (1 << 12) - 1;
|
||||
return (Mathf.FloorToInt(y * PRECISION) << 12)
|
||||
+ Mathf.FloorToInt(x * PRECISION);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b4970b3a69d3b472b8d66c1d92ec7bad
|
||||
timeCreated: 1527590285
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,190 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using System;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
public interface IParameterTexture
|
||||
{
|
||||
int parameterIndex { get; set; }
|
||||
|
||||
ParameterTexture ptex { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parameter texture.
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class ParameterTexture
|
||||
{
|
||||
|
||||
//################################
|
||||
// Public Members.
|
||||
//################################
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Assets.Scripts.UI.UIEffect.ParameterTexture"/> class.
|
||||
/// </summary>
|
||||
/// <param name="channels">Channels.</param>
|
||||
/// <param name="instanceLimit">Instance limit.</param>
|
||||
/// <param name="propertyName">Property name.</param>
|
||||
public ParameterTexture(int channels, int instanceLimit, string propertyName)
|
||||
{
|
||||
_propertyName = propertyName;
|
||||
_channels = ((channels - 1) / 4 + 1) * 4;
|
||||
_instanceLimit = ((instanceLimit - 1) / 2 + 1) * 2;
|
||||
_data = new byte[_channels * _instanceLimit];
|
||||
|
||||
_stack = new Stack<int>(_instanceLimit);
|
||||
for (int i = 1; i < _instanceLimit + 1; i++)
|
||||
{
|
||||
_stack.Push(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Register the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Target.</param>
|
||||
public void Register(IParameterTexture target)
|
||||
{
|
||||
Initialize();
|
||||
if (target.parameterIndex <= 0 && 0 < _stack.Count)
|
||||
{
|
||||
target.parameterIndex = _stack.Pop();
|
||||
// Debug.LogFormat("<color=green>@@@ Register {0} : {1}</color>", target, target.parameterIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregister the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Target.</param>
|
||||
public void Unregister(IParameterTexture target)
|
||||
{
|
||||
if (0 < target.parameterIndex)
|
||||
{
|
||||
// Debug.LogFormat("<color=red>@@@ Unregister {0} : {1}</color>", target, target.parameterIndex);
|
||||
_stack.Push(target.parameterIndex);
|
||||
target.parameterIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the data.
|
||||
/// </summary>
|
||||
/// <param name="target">Target.</param>
|
||||
/// <param name="channelId">Channel identifier.</param>
|
||||
/// <param name="value">Value.</param>
|
||||
public void SetData(IParameterTexture target, int channelId, byte value)
|
||||
{
|
||||
int index = (target.parameterIndex - 1) * _channels + channelId;
|
||||
if (0 < target.parameterIndex && _data[index] != value)
|
||||
{
|
||||
_data[index] = value;
|
||||
_needUpload = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the data.
|
||||
/// </summary>
|
||||
/// <param name="target">Target.</param>
|
||||
/// <param name="channelId">Channel identifier.</param>
|
||||
/// <param name="value">Value.</param>
|
||||
public void SetData(IParameterTexture target, int channelId, float value)
|
||||
{
|
||||
SetData(target, channelId, (byte)(Mathf.Clamp01(value) * 255));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers the material.
|
||||
/// </summary>
|
||||
/// <param name="mat">Mat.</param>
|
||||
public void RegisterMaterial(Material mat)
|
||||
{
|
||||
if (_propertyId == 0)
|
||||
{
|
||||
_propertyId = Shader.PropertyToID(_propertyName);
|
||||
}
|
||||
if (mat)
|
||||
{
|
||||
mat.SetTexture(_propertyId, _texture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index of the normalized.
|
||||
/// </summary>
|
||||
/// <returns>The normalized index.</returns>
|
||||
/// <param name="target">Target.</param>
|
||||
public float GetNormalizedIndex(IParameterTexture target)
|
||||
{
|
||||
return ((float)target.parameterIndex - 0.5f) / _instanceLimit;
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
|
||||
Texture2D _texture;
|
||||
bool _needUpload;
|
||||
int _propertyId;
|
||||
readonly string _propertyName;
|
||||
readonly int _channels;
|
||||
readonly int _instanceLimit;
|
||||
readonly byte[] _data;
|
||||
readonly Stack<int> _stack;
|
||||
static List<Action> updates;
|
||||
|
||||
/// <summary>
|
||||
/// Initialize this instance.
|
||||
/// </summary>
|
||||
void Initialize()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!UnityEditor.EditorApplication.isPlaying && UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (updates == null)
|
||||
{
|
||||
updates = new List<Action>();
|
||||
Canvas.willRenderCanvases += () =>
|
||||
{
|
||||
var count = updates.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
updates[i].Invoke();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
if (!_texture)
|
||||
{
|
||||
bool isLinear = QualitySettings.activeColorSpace == ColorSpace.Linear;
|
||||
_texture = new Texture2D(_channels / 4, _instanceLimit, TextureFormat.RGBA32, false, isLinear);
|
||||
_texture.filterMode = FilterMode.Point;
|
||||
_texture.wrapMode = TextureWrapMode.Clamp;
|
||||
|
||||
updates.Add(UpdateParameterTexture);
|
||||
_needUpload = true;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateParameterTexture()
|
||||
{
|
||||
if (_needUpload && _texture)
|
||||
{
|
||||
_needUpload = false;
|
||||
_texture.LoadRawTextureData(_data);
|
||||
_texture.Apply(false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65eafa89b3a3a494a99e185423ba6cad
|
||||
timeCreated: 1533006319
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,14 @@
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Shadow effect style.
|
||||
/// </summary>
|
||||
public enum ShadowStyle
|
||||
{
|
||||
None = 0,
|
||||
Shadow,
|
||||
Outline,
|
||||
Outline8,
|
||||
Shadow3,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0eda5bf10146491c9cfe6a31c66f9a7
|
||||
timeCreated: 1528296875
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,14 @@
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Effect mode.
|
||||
/// </summary>
|
||||
public enum EffectMode
|
||||
{
|
||||
None = 0,
|
||||
Grayscale = 1,
|
||||
Sepia = 2,
|
||||
Nega = 3,
|
||||
Pixel = 4,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 092769547c242d74cbad96631a00963f
|
||||
timeCreated: 1528296875
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,165 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Abstract effect base for UI.
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public abstract class UIEffectBase : BaseMeshEffect, IParameterTexture
|
||||
#if UNITY_EDITOR
|
||||
, ISerializationCallbackReceiver
|
||||
#endif
|
||||
{
|
||||
protected static readonly Vector2[] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
|
||||
protected static readonly List<UIVertex> tempVerts = new List<UIVertex>();
|
||||
|
||||
[HideInInspector]
|
||||
[SerializeField] int m_Version;
|
||||
[SerializeField] protected Material m_EffectMaterial;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the parameter index.
|
||||
/// </summary>
|
||||
public int parameterIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the parameter texture.
|
||||
/// </summary>
|
||||
public virtual ParameterTexture ptex { get { return null; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets target graphic for effect.
|
||||
/// </summary>
|
||||
public Graphic targetGraphic { get { return graphic; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets material for effect.
|
||||
/// </summary>
|
||||
public Material effectMaterial { get { return m_EffectMaterial; } }
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void Reset()
|
||||
{
|
||||
m_Version = 300;
|
||||
OnValidate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raises the validate event.
|
||||
/// </summary>
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate ();
|
||||
|
||||
var mat = GetMaterial();
|
||||
if (m_EffectMaterial != mat)
|
||||
{
|
||||
m_EffectMaterial = mat;
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
}
|
||||
|
||||
ModifyMaterial();
|
||||
SetVerticesDirty ();
|
||||
SetDirty ();
|
||||
}
|
||||
|
||||
public void OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnAfterDeserialize()
|
||||
{
|
||||
UnityEditor.EditorApplication.delayCall += UpgradeIfNeeded;
|
||||
}
|
||||
|
||||
protected bool IsShouldUpgrade(int expectedVersion)
|
||||
{
|
||||
if (m_Version < expectedVersion)
|
||||
{
|
||||
Debug.LogFormat(gameObject, "<b>{0}({1})</b> has been upgraded: <i>version {2} -> {3}</i>", name, GetType().Name, m_Version, expectedVersion);
|
||||
m_Version = expectedVersion;
|
||||
|
||||
//UnityEditor.EditorApplication.delayCall += () =>
|
||||
{
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
if (!Application.isPlaying && gameObject && gameObject.scene.IsValid())
|
||||
{
|
||||
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(gameObject.scene);
|
||||
}
|
||||
}
|
||||
;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual void UpgradeIfNeeded()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the material.
|
||||
/// </summary>
|
||||
/// <returns>The material.</returns>
|
||||
protected virtual Material GetMaterial()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Modifies the material.
|
||||
/// </summary>
|
||||
public virtual void ModifyMaterial()
|
||||
{
|
||||
targetGraphic.material = isActiveAndEnabled ? m_EffectMaterial : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable ();
|
||||
|
||||
if (ptex != null)
|
||||
{
|
||||
ptex.Register(this);
|
||||
}
|
||||
ModifyMaterial();
|
||||
SetVerticesDirty();
|
||||
SetDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the behaviour becomes disabled () or inactive.
|
||||
/// </summary>
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable ();
|
||||
|
||||
ModifyMaterial ();
|
||||
SetVerticesDirty();
|
||||
if (ptex != null)
|
||||
{
|
||||
ptex.Unregister(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mark the UIEffect as dirty.
|
||||
/// </summary>
|
||||
protected virtual void SetDirty()
|
||||
{
|
||||
SetVerticesDirty();
|
||||
}
|
||||
|
||||
protected override void OnDidApplyAnimationProperties()
|
||||
{
|
||||
SetDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8b7ed62cf1444b4ebfc5e5338bc6682
|
||||
timeCreated: 1485321967
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee1bfc8c299e6482cb7175ba2f94495a
|
||||
folderAsset: yes
|
||||
timeCreated: 1487152270
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,86 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
public class BaseMeshEffectEditor : Editor
|
||||
{
|
||||
List<MaterialEditor> _materialEditors = new List<MaterialEditor> ();
|
||||
|
||||
protected virtual void OnEnable ()
|
||||
{
|
||||
ClearMaterialEditors ();
|
||||
}
|
||||
|
||||
protected virtual void OnDisable ()
|
||||
{
|
||||
ClearMaterialEditors ();
|
||||
}
|
||||
|
||||
void ClearMaterialEditors ()
|
||||
{
|
||||
foreach (var e in _materialEditors)
|
||||
{
|
||||
if (e)
|
||||
{
|
||||
DestroyImmediate (e);
|
||||
}
|
||||
}
|
||||
_materialEditors.Clear ();
|
||||
}
|
||||
|
||||
protected void ShowMaterialEditors (Material [] materials, int startIndex, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (_materialEditors.Count == i)
|
||||
{
|
||||
_materialEditors.Add (null);
|
||||
}
|
||||
|
||||
var mat = materials [startIndex + i];
|
||||
var editor = _materialEditors [i];
|
||||
if (editor && editor.target != mat)
|
||||
{
|
||||
DestroyImmediate (editor);
|
||||
editor = null;
|
||||
}
|
||||
|
||||
if (!editor)
|
||||
{
|
||||
editor = _materialEditors [i] = Editor.CreateEditor (mat) as MaterialEditor;
|
||||
}
|
||||
|
||||
editor.DrawHeader ();
|
||||
editor.OnInspectorGUI ();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected void ShowCanvasChannelsWarning ()
|
||||
{
|
||||
BaseMeshEffect effect = target as BaseMeshEffect;
|
||||
if (!effect || !effect.graphic)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#if UNITY_5_6_OR_NEWER
|
||||
AdditionalCanvasShaderChannels channels = effect.requiredChannels;
|
||||
var canvas = effect.graphic.canvas;
|
||||
if (canvas && (canvas.additionalShaderChannels & channels) != channels)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.HelpBox (string.Format ("Enable {1} of Canvas.additionalShaderChannels to use {0}.", effect.GetType ().Name, channels), MessageType.Warning);
|
||||
if (GUILayout.Button ("Fix"))
|
||||
{
|
||||
canvas.additionalShaderChannels |= channels;
|
||||
}
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ddf2f64ff7af4a9f9b5ba45f40302bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,53 @@
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
/// <summary>
|
||||
/// Remove deprecated files in old .unitypackage, after compiling.
|
||||
/// </summary>
|
||||
public class DeprecatedRemover
|
||||
{
|
||||
/// <summary>
|
||||
/// GUIDs of deprecated files.
|
||||
/// </summary>
|
||||
static readonly List<string> DeprecatedFiles = new List<string>()
|
||||
{
|
||||
"156b57fee6ef941958e66a129ce387e2", // UICustomEffect.cs
|
||||
"a4961e148a8cd4fe0b84dddc2741894a", // UICustomEffectEditor.cs
|
||||
"7b1ed09bdf5e54042b5cd1fbe69361bf", // MaterialBundle.cs
|
||||
};
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.InitializeOnLoadMethod]
|
||||
static void RemoveFiles()
|
||||
{
|
||||
// The deprecated file path that exists.
|
||||
var files = DeprecatedFiles.Select(x => AssetDatabase.GUIDToAssetPath(x))
|
||||
.Where(x => File.Exists(x))
|
||||
.ToArray();
|
||||
|
||||
if (files.Any())
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendFormat("<b><color=orange>[{0}]</color></b> {1} files have been removed.\n", typeof(DeprecatedRemover).Name, files.Length);
|
||||
|
||||
foreach (var path in files)
|
||||
{
|
||||
AssetDatabase.DeleteAsset(path);
|
||||
sb.AppendFormat(" - {0}\n", path);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
UnityEngine.Debug.Log(sb);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6955fce24c79542af9ba39b3cf6f610f
|
||||
timeCreated: 1536108312
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,181 @@
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
/// <summary>
|
||||
/// UIEffect editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(UIDissolve))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIDissolveEditor : BaseMeshEffectEditor
|
||||
{
|
||||
static int s_NoiseTexId;
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable ();
|
||||
|
||||
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||
_spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
|
||||
_spEffectArea = serializedObject.FindProperty("m_EffectArea");
|
||||
_spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
|
||||
_spWidth = serializedObject.FindProperty("m_Width");
|
||||
_spColor = serializedObject.FindProperty("m_Color");
|
||||
_spSoftness = serializedObject.FindProperty("m_Softness");
|
||||
_spColorMode = serializedObject.FindProperty("m_ColorMode");
|
||||
_spNoiseTexture = serializedObject.FindProperty("m_NoiseTexture");
|
||||
_spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
|
||||
_spReverse = serializedObject.FindProperty("m_Reverse");
|
||||
var player = serializedObject.FindProperty("m_Player");
|
||||
_spPlay = player.FindPropertyRelative("play");
|
||||
_spDuration = player.FindPropertyRelative("duration");
|
||||
_spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
|
||||
_spLoop = player.FindPropertyRelative("loop");
|
||||
_spLoopDelay = player.FindPropertyRelative("loopDelay");
|
||||
_spUpdateMode = player.FindPropertyRelative("updateMode");
|
||||
|
||||
s_NoiseTexId = Shader.PropertyToID ("_NoiseTex");
|
||||
|
||||
_shader = Shader.Find ("TextMeshPro/Distance Field (UIDissolve)");
|
||||
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIDissolve)");
|
||||
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIDissolve)");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
foreach (var d in targets.Cast<UIDissolve> ())
|
||||
{
|
||||
var mat = d.material;
|
||||
if (d.isTMPro && mat && mat.HasProperty(s_NoiseTexId))
|
||||
{
|
||||
ColorMode colorMode =
|
||||
mat.IsKeywordEnabled ("ADD") ? ColorMode.Add
|
||||
: mat.IsKeywordEnabled ("SUBTRACT") ? ColorMode.Subtract
|
||||
: mat.IsKeywordEnabled ("FILL") ? ColorMode.Fill
|
||||
: ColorMode.Multiply;
|
||||
|
||||
Texture noiseTexture = mat.GetTexture(s_NoiseTexId);
|
||||
|
||||
if (d.colorMode != colorMode || d.noiseTexture != noiseTexture)
|
||||
{
|
||||
var so = new SerializedObject (d);
|
||||
so.FindProperty ("m_ColorMode").intValue = (int)colorMode;
|
||||
so.FindProperty ("m_NoiseTexture").objectReferenceValue = noiseTexture;
|
||||
so.ApplyModifiedProperties ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
serializedObject.Update();
|
||||
|
||||
//================
|
||||
// Effect material.
|
||||
//================
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.PropertyField(_spMaterial);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
//================
|
||||
// Effect setting.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spEffectFactor);
|
||||
EditorGUILayout.PropertyField(_spWidth);
|
||||
EditorGUILayout.PropertyField(_spSoftness);
|
||||
EditorGUILayout.PropertyField(_spColor);
|
||||
|
||||
bool isAnyTMPro = targets.Cast<UIDissolve>().Any(x => x.isTMPro);
|
||||
using (new EditorGUI.DisabledGroupScope (isAnyTMPro))
|
||||
{
|
||||
EditorGUILayout.PropertyField (_spColorMode);
|
||||
EditorGUILayout.PropertyField (_spNoiseTexture);
|
||||
}
|
||||
|
||||
//================
|
||||
// Advanced option.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spEffectArea);
|
||||
EditorGUILayout.PropertyField(_spKeepAspectRatio);
|
||||
|
||||
//================
|
||||
// Effect player.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spPlay);
|
||||
EditorGUILayout.PropertyField(_spDuration);
|
||||
EditorGUILayout.PropertyField(_spInitialPlayDelay);
|
||||
EditorGUILayout.PropertyField(_spLoop);
|
||||
EditorGUILayout.PropertyField(_spLoopDelay);
|
||||
EditorGUILayout.PropertyField(_spUpdateMode);
|
||||
EditorGUILayout.PropertyField(_spReverse);
|
||||
|
||||
// Debug.
|
||||
using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
|
||||
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
|
||||
{
|
||||
GUILayout.Label("Debug");
|
||||
|
||||
if (GUILayout.Button("Play", "ButtonLeft"))
|
||||
{
|
||||
(target as UIDissolve).Play();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Stop", "ButtonRight"))
|
||||
{
|
||||
(target as UIDissolve).Stop();
|
||||
}
|
||||
}
|
||||
|
||||
var c = target as UIDissolve;
|
||||
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {
|
||||
if(mat.shader == _spriteShader)
|
||||
{
|
||||
mat.shaderKeywords = c.material.shaderKeywords;
|
||||
mat.SetTexture ("_NoiseTex", c.material.GetTexture ("_NoiseTex"));
|
||||
}
|
||||
});
|
||||
ShowCanvasChannelsWarning ();
|
||||
|
||||
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
}
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
SerializedProperty _spMaterial;
|
||||
SerializedProperty _spEffectFactor;
|
||||
SerializedProperty _spWidth;
|
||||
SerializedProperty _spColor;
|
||||
SerializedProperty _spSoftness;
|
||||
SerializedProperty _spColorMode;
|
||||
SerializedProperty _spNoiseTexture;
|
||||
SerializedProperty _spEffectArea;
|
||||
SerializedProperty _spKeepAspectRatio;
|
||||
SerializedProperty _spReverse;
|
||||
SerializedProperty _spPlay;
|
||||
SerializedProperty _spLoop;
|
||||
SerializedProperty _spLoopDelay;
|
||||
SerializedProperty _spDuration;
|
||||
SerializedProperty _spInitialPlayDelay;
|
||||
SerializedProperty _spUpdateMode;
|
||||
|
||||
Shader _shader;
|
||||
Shader _mobileShader;
|
||||
Shader _spriteShader;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7f7349a5d61649b69946853317db047
|
||||
timeCreated: 1538806040
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,188 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.UI;
|
||||
using UnityEngine;
|
||||
using DesamplingRate = Assets.Scripts.UI.UIEffect.UIEffectCapturedImage.DesamplingRate;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
/// <summary>
|
||||
/// UIEffectCapturedImage editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(UIEffectCapturedImage))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIEffectCapturedImageEditor : RawImageEditor
|
||||
{
|
||||
//################################
|
||||
// Constant or Static Members.
|
||||
//################################
|
||||
|
||||
public enum QualityMode : int
|
||||
{
|
||||
Fast = (DesamplingRate.x2 << 0) + (DesamplingRate.x2 << 4) + (FilterMode.Bilinear << 8) + (2 << 10),
|
||||
Medium = (DesamplingRate.x1 << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (3 << 10),
|
||||
Detail = (DesamplingRate.None << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (5 << 10),
|
||||
Custom = -1,
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
_spTexture = serializedObject.FindProperty("m_Texture");
|
||||
_spColor = serializedObject.FindProperty("m_Color");
|
||||
_spRaycastTarget = serializedObject.FindProperty("m_RaycastTarget");
|
||||
_spDesamplingRate = serializedObject.FindProperty("m_DesamplingRate");
|
||||
_spReductionRate = serializedObject.FindProperty("m_ReductionRate");
|
||||
_spFilterMode = serializedObject.FindProperty("m_FilterMode");
|
||||
_spIterations = serializedObject.FindProperty("m_BlurIterations");
|
||||
_spKeepSizeToRootCanvas = serializedObject.FindProperty("m_FitToScreen");
|
||||
_spBlurMode = serializedObject.FindProperty("m_BlurMode");
|
||||
_spCaptureOnEnable = serializedObject.FindProperty("m_CaptureOnEnable");
|
||||
|
||||
|
||||
_customAdvancedOption = (qualityMode == QualityMode.Custom);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var graphic = (target as UIEffectCapturedImage);
|
||||
serializedObject.Update();
|
||||
|
||||
//================
|
||||
// Basic properties.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spTexture);
|
||||
EditorGUILayout.PropertyField(_spColor);
|
||||
EditorGUILayout.PropertyField(_spRaycastTarget);
|
||||
|
||||
//================
|
||||
// Capture effect.
|
||||
//================
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Capture Effect", EditorStyles.boldLabel);
|
||||
UIEffectEditor.DrawEffectProperties(serializedObject, "m_EffectColor");
|
||||
|
||||
//================
|
||||
// Advanced option.
|
||||
//================
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Advanced Option", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.PropertyField(_spCaptureOnEnable);// CaptureOnEnable.
|
||||
EditorGUILayout.PropertyField(_spKeepSizeToRootCanvas);// Keep Graphic Size To RootCanvas.
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
QualityMode quality = qualityMode;
|
||||
quality = (QualityMode)EditorGUILayout.EnumPopup("Quality Mode", quality);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
_customAdvancedOption = (quality == QualityMode.Custom);
|
||||
qualityMode = quality;
|
||||
}
|
||||
|
||||
// When qualityMode is `Custom`, show advanced option.
|
||||
if (_customAdvancedOption)
|
||||
{
|
||||
if (_spBlurMode.intValue != 0)
|
||||
{
|
||||
EditorGUILayout.PropertyField(_spIterations);// Iterations.
|
||||
}
|
||||
DrawDesamplingRate(_spReductionRate);// Reduction rate.
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Result Texture Setting", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.PropertyField(_spFilterMode);// Filter Mode.
|
||||
DrawDesamplingRate(_spDesamplingRate);// Desampling rate.
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
// Debug.
|
||||
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
|
||||
{
|
||||
GUILayout.Label("Debug");
|
||||
|
||||
if (GUILayout.Button("Capture", "ButtonLeft"))
|
||||
{
|
||||
graphic.Release();
|
||||
EditorApplication.delayCall += graphic.Capture;
|
||||
}
|
||||
|
||||
EditorGUI.BeginDisabledGroup(!(target as UIEffectCapturedImage).capturedTexture);
|
||||
if (GUILayout.Button("Release", "ButtonRight"))
|
||||
{
|
||||
graphic.Release();
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
}
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
const int Bits4 = (1 << 4) - 1;
|
||||
const int Bits2 = (1 << 2) - 1;
|
||||
bool _customAdvancedOption = false;
|
||||
SerializedProperty _spTexture;
|
||||
SerializedProperty _spColor;
|
||||
SerializedProperty _spRaycastTarget;
|
||||
SerializedProperty _spDesamplingRate;
|
||||
SerializedProperty _spReductionRate;
|
||||
SerializedProperty _spFilterMode;
|
||||
SerializedProperty _spBlurMode;
|
||||
SerializedProperty _spIterations;
|
||||
SerializedProperty _spKeepSizeToRootCanvas;
|
||||
SerializedProperty _spCaptureOnEnable;
|
||||
|
||||
QualityMode qualityMode
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_customAdvancedOption)
|
||||
return QualityMode.Custom;
|
||||
|
||||
int qualityValue = (_spDesamplingRate.intValue << 0)
|
||||
+ (_spReductionRate.intValue << 4)
|
||||
+ (_spFilterMode.intValue << 8)
|
||||
+ (_spIterations.intValue << 10);
|
||||
|
||||
return System.Enum.IsDefined(typeof(QualityMode), qualityValue) ? (QualityMode)qualityValue : QualityMode.Custom;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value != QualityMode.Custom)
|
||||
{
|
||||
int qualityValue = (int)value;
|
||||
_spDesamplingRate.intValue = (qualityValue >> 0) & Bits4;
|
||||
_spReductionRate.intValue = (qualityValue >> 4) & Bits4;
|
||||
_spFilterMode.intValue = (qualityValue >> 8) & Bits2;
|
||||
_spIterations.intValue = (qualityValue >> 10) & Bits4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws the desampling rate.
|
||||
/// </summary>
|
||||
void DrawDesamplingRate(SerializedProperty sp)
|
||||
{
|
||||
using (new EditorGUILayout.HorizontalScope())
|
||||
{
|
||||
EditorGUILayout.PropertyField(sp);
|
||||
int w, h;
|
||||
(target as UIEffectCapturedImage).GetDesamplingSize((UIEffectCapturedImage.DesamplingRate)sp.intValue, out w, out h);
|
||||
GUILayout.Label(string.Format("{0}x{1}", w, h), EditorStyles.miniLabel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2476309c9b71d614ab97a2f9651b3333
|
||||
timeCreated: 1487152293
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,253 @@
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
/// <summary>
|
||||
/// UIEffect editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(UIEffect))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIEffectEditor : BaseMeshEffectEditor
|
||||
{
|
||||
static readonly GUIContent contentEffectColor = new GUIContent ("Effect Color");
|
||||
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
|
||||
/// <summary>
|
||||
/// Draw effect properties.
|
||||
/// </summary>
|
||||
public static void DrawEffectProperties(SerializedObject serializedObject, string colorProperty = "m_Color")
|
||||
{
|
||||
//================
|
||||
// Effect material.
|
||||
//================
|
||||
var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.PropertyField(spMaterial);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
//================
|
||||
// Effect setting.
|
||||
//================
|
||||
var spToneMode = serializedObject.FindProperty("m_EffectMode");
|
||||
EditorGUILayout.PropertyField(spToneMode);
|
||||
|
||||
// When tone is enable, show parameters.
|
||||
if (spToneMode.intValue != (int)EffectMode.None)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
//================
|
||||
// Color setting.
|
||||
//================
|
||||
var spColorMode = serializedObject.FindProperty("m_ColorMode");
|
||||
EditorGUILayout.PropertyField(spColorMode);
|
||||
|
||||
// When color is enable, show parameters.
|
||||
//if (spColorMode.intValue != (int)ColorMode.Multiply)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
SerializedProperty spColor = serializedObject.FindProperty(colorProperty);
|
||||
if (spColor == null && serializedObject.targetObject is UIEffect) {
|
||||
spColor = new SerializedObject (serializedObject.targetObjects.Select(x=>(x as UIEffect).targetGraphic).ToArray()).FindProperty(colorProperty);
|
||||
}
|
||||
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false);
|
||||
#else
|
||||
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ()) {
|
||||
spColor.serializedObject.ApplyModifiedProperties ();
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
//================
|
||||
// Blur setting.
|
||||
//================
|
||||
var spBlurMode = serializedObject.FindProperty("m_BlurMode");
|
||||
EditorGUILayout.PropertyField(spBlurMode);
|
||||
|
||||
// When blur is enable, show parameters.
|
||||
if (spBlurMode.intValue != (int)BlurMode.None)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
|
||||
|
||||
var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
|
||||
if (spAdvancedBlur != null)
|
||||
{
|
||||
EditorGUILayout.PropertyField(spAdvancedBlur);
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
|
||||
int GetEnum<T>(Material mat)
|
||||
{
|
||||
Type type = typeof(T);
|
||||
string[] names = System.Enum.GetNames (type);
|
||||
int[] values = System.Enum.GetValues (type) as int[];
|
||||
|
||||
int mode = 0;
|
||||
for(int i=0;i<names.Length;i++)
|
||||
{
|
||||
if (mat.IsKeywordEnabled (names [i].ToUpper()))
|
||||
mode = values [i];
|
||||
}
|
||||
return mode;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
foreach (var d in targets.Cast<UIEffect> ())
|
||||
{
|
||||
var mat = d.material;
|
||||
if (d.isTMPro && mat)
|
||||
{
|
||||
var so = new SerializedObject (d);
|
||||
EffectMode eMode = (EffectMode)GetEnum<EffectMode> (mat);
|
||||
ColorMode cMode = (ColorMode)GetEnum<ColorMode> (mat);
|
||||
BlurMode bMode = (BlurMode)GetEnum<BlurMode> (mat);
|
||||
bool aBlur = mat.IsKeywordEnabled("EX");
|
||||
if (d.effectMode != eMode || d.colorMode != cMode || d.blurMode != bMode || so.FindProperty ("m_AdvancedBlur").boolValue != aBlur)
|
||||
{
|
||||
so.FindProperty ("m_EffectMode").intValue = (int)eMode;
|
||||
so.FindProperty ("m_ColorMode").intValue = (int)cMode;
|
||||
so.FindProperty ("m_BlurMode").intValue = (int)bMode;
|
||||
so.FindProperty ("m_AdvancedBlur").boolValue = aBlur;
|
||||
so.ApplyModifiedProperties ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
serializedObject.Update();
|
||||
bool isAnyTMPro = targets.Cast<UIEffect>().Any(x => x.isTMPro);
|
||||
var c = target as UIEffect;
|
||||
|
||||
//================
|
||||
// Effect material.
|
||||
//================
|
||||
var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.PropertyField(spMaterial);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
//================
|
||||
// Effect setting.
|
||||
//================
|
||||
var spToneMode = serializedObject.FindProperty("m_EffectMode");
|
||||
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||
EditorGUILayout.PropertyField(spToneMode);
|
||||
|
||||
// When tone is enable, show parameters.
|
||||
if (spToneMode.intValue != (int)EffectMode.None)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
//================
|
||||
// Color setting.
|
||||
//================
|
||||
var spColorMode = serializedObject.FindProperty("m_ColorMode");
|
||||
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||
EditorGUILayout.PropertyField(spColorMode);
|
||||
|
||||
// When color is enable, show parameters.
|
||||
//if (spColorMode.intValue != (int)ColorMode.Multiply)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
SerializedProperty spColor = serializedObject.FindProperty("m_Color");
|
||||
if (spColor == null && serializedObject.targetObject is UIEffect) {
|
||||
spColor = new SerializedObject (serializedObject.targetObjects.Select(x=>(x as UIEffect).targetGraphic).ToArray()).FindProperty(!isAnyTMPro ? "m_Color" : "m_fontColor");
|
||||
}
|
||||
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false);
|
||||
#else
|
||||
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ()) {
|
||||
spColor.serializedObject.ApplyModifiedProperties ();
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
//================
|
||||
// Blur setting.
|
||||
//================
|
||||
var spBlurMode = serializedObject.FindProperty("m_BlurMode");
|
||||
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||
EditorGUILayout.PropertyField(spBlurMode);
|
||||
|
||||
// When blur is enable, show parameters.
|
||||
if (spBlurMode.intValue != (int)BlurMode.None)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
|
||||
|
||||
var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
|
||||
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||
EditorGUILayout.PropertyField(spAdvancedBlur);
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
|
||||
ShowCanvasChannelsWarning ();
|
||||
|
||||
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable ();
|
||||
|
||||
_shader = Shader.Find ("TextMeshPro/Distance Field (UIEffect)");
|
||||
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIEffect)");
|
||||
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIEffect)");
|
||||
}
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
Shader _shader;
|
||||
Shader _mobileShader;
|
||||
Shader _spriteShader;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f7e9f2ce1cb543ca88606769affbe24
|
||||
timeCreated: 1487152293
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,102 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
/// <summary>
|
||||
/// UIEffect editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(UIGradient))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIGradientEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
//================
|
||||
// Direction.
|
||||
//================
|
||||
var spDirection = serializedObject.FindProperty("m_Direction");
|
||||
EditorGUILayout.PropertyField(spDirection);
|
||||
|
||||
|
||||
//================
|
||||
// Color.
|
||||
//================
|
||||
var spColor1 = serializedObject.FindProperty("m_Color1");
|
||||
var spColor2 = serializedObject.FindProperty("m_Color2");
|
||||
var spColor3 = serializedObject.FindProperty("m_Color3");
|
||||
var spColor4 = serializedObject.FindProperty("m_Color4");
|
||||
switch ((UIGradient.Direction)spDirection.intValue)
|
||||
{
|
||||
case UIGradient.Direction.Horizontal:
|
||||
EditorGUILayout.PropertyField(spColor1, new GUIContent("Left"));
|
||||
EditorGUILayout.PropertyField(spColor2, new GUIContent("Right"));
|
||||
break;
|
||||
case UIGradient.Direction.Vertical:
|
||||
EditorGUILayout.PropertyField(spColor1, new GUIContent("Top"));
|
||||
EditorGUILayout.PropertyField(spColor2, new GUIContent("Bottom"));
|
||||
break;
|
||||
case UIGradient.Direction.Angle:
|
||||
EditorGUILayout.PropertyField(spColor1, new GUIContent("Color 1"));
|
||||
EditorGUILayout.PropertyField(spColor2, new GUIContent("Color 2"));
|
||||
break;
|
||||
case UIGradient.Direction.Diagonal:
|
||||
Rect r = EditorGUILayout.GetControlRect(false, 34);
|
||||
|
||||
r = EditorGUI.PrefixLabel(r, new GUIContent("Diagonal Color"));
|
||||
float w = r.width / 2;
|
||||
|
||||
EditorGUI.PropertyField(new Rect(r.x, r.y, w, 16), spColor3, GUIContent.none);
|
||||
EditorGUI.PropertyField(new Rect(r.x + w, r.y, w, 16), spColor4, GUIContent.none);
|
||||
EditorGUI.PropertyField(new Rect(r.x, r.y + 18, w, 16), spColor1, GUIContent.none);
|
||||
EditorGUI.PropertyField(new Rect(r.x + w, r.y + 18, w, 16), spColor2, GUIContent.none);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
//================
|
||||
// Angle.
|
||||
//================
|
||||
if ((int)UIGradient.Direction.Angle <= spDirection.intValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Rotation"));
|
||||
}
|
||||
|
||||
|
||||
//================
|
||||
// Offset.
|
||||
//================
|
||||
if ((int)UIGradient.Direction.Diagonal == spDirection.intValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Vertical Offset"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset2"), new GUIContent("Horizontal Offset"));
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Offset"));
|
||||
}
|
||||
|
||||
|
||||
//================
|
||||
// Advanced options.
|
||||
//================
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Advanced Options", EditorStyles.boldLabel);
|
||||
EditorGUI.indentLevel++;
|
||||
{
|
||||
//if ((target as UIGradient).targetGraphic is Text)
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_GradientStyle"));
|
||||
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorSpace"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IgnoreAspectRatio"));
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c28dcc885fbba4a5187a6a1aa5fb1b3b
|
||||
timeCreated: 1515895646
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,84 @@
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
/// <summary>
|
||||
/// UIEffect editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(UIHsvModifier))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIHsvModifierEditor : BaseMeshEffectEditor
|
||||
{
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable ();
|
||||
|
||||
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||
_spTargetColor = serializedObject.FindProperty("m_TargetColor");
|
||||
_spRange = serializedObject.FindProperty("m_Range");
|
||||
_spHue = serializedObject.FindProperty("m_Hue");
|
||||
_spSaturation = serializedObject.FindProperty("m_Saturation");
|
||||
_spValue = serializedObject.FindProperty("m_Value");
|
||||
|
||||
_shader = Shader.Find ("TextMeshPro/Distance Field (UIHsvModifier)");
|
||||
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIHsvModifier)");
|
||||
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIHsvModifier)");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
//================
|
||||
// Effect material.
|
||||
//================
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.PropertyField(_spMaterial);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
//================
|
||||
// Effect setting.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spTargetColor);
|
||||
EditorGUILayout.PropertyField(_spRange);
|
||||
EditorGUILayout.PropertyField(_spHue);
|
||||
EditorGUILayout.PropertyField(_spSaturation);
|
||||
EditorGUILayout.PropertyField(_spValue);
|
||||
|
||||
var c = target as UIHsvModifier;
|
||||
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
|
||||
ShowCanvasChannelsWarning ();
|
||||
|
||||
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
SerializedProperty _spMaterial;
|
||||
SerializedProperty _spTargetColor;
|
||||
SerializedProperty _spRange;
|
||||
SerializedProperty _spHue;
|
||||
SerializedProperty _spSaturation;
|
||||
SerializedProperty _spValue;
|
||||
|
||||
Shader _shader;
|
||||
Shader _mobileShader;
|
||||
Shader _spriteShader;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f002ba0ac474d487b936bc046dda56b4
|
||||
timeCreated: 1538806052
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
/// <summary>
|
||||
/// UIShadow editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(UIShadow))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIShadowEditor : Editor
|
||||
{
|
||||
UIEffect uiEffect;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
uiEffect = (target as UIShadow).GetComponent<UIEffect>();
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
//================
|
||||
// Shadow setting.
|
||||
//================
|
||||
var spShadowMode = serializedObject.FindProperty("m_Style");
|
||||
EditorGUILayout.PropertyField(spShadowMode);
|
||||
|
||||
// When shadow is enable, show parameters.
|
||||
if (spShadowMode.intValue != (int)ShadowStyle.None)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectDistance"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectColor"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_UseGraphicAlpha"));
|
||||
|
||||
if (uiEffect && uiEffect.blurMode != BlurMode.None)
|
||||
{
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e76e7f628f09af449321b4776123f13
|
||||
timeCreated: 1487152293
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,135 @@
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
/// <summary>
|
||||
/// UIEffect editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(UIShiny))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIShinyEditor : BaseMeshEffectEditor
|
||||
{
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable ();
|
||||
|
||||
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||
_spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
|
||||
_spEffectArea = serializedObject.FindProperty("m_EffectArea");
|
||||
_spWidth = serializedObject.FindProperty("m_Width");
|
||||
_spRotation = serializedObject.FindProperty("m_Rotation");
|
||||
_spSoftness = serializedObject.FindProperty("m_Softness");
|
||||
_spBrightness = serializedObject.FindProperty("m_Brightness");
|
||||
_spGloss = serializedObject.FindProperty("m_Gloss");
|
||||
var player = serializedObject.FindProperty("m_Player");
|
||||
_spPlay = player.FindPropertyRelative("play");
|
||||
_spDuration = player.FindPropertyRelative("duration");
|
||||
_spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
|
||||
_spLoop = player.FindPropertyRelative("loop");
|
||||
_spLoopDelay = player.FindPropertyRelative("loopDelay");
|
||||
_spUpdateMode = player.FindPropertyRelative("updateMode");
|
||||
|
||||
|
||||
_shader = Shader.Find ("TextMeshPro/Distance Field (UIShiny)");
|
||||
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIShiny)");
|
||||
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIShiny)");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
//================
|
||||
// Effect material.
|
||||
//================
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.PropertyField(_spMaterial);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
//================
|
||||
// Effect setting.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spEffectFactor);
|
||||
EditorGUILayout.PropertyField(_spWidth);
|
||||
EditorGUILayout.PropertyField(_spRotation);
|
||||
EditorGUILayout.PropertyField(_spSoftness);
|
||||
EditorGUILayout.PropertyField(_spBrightness);
|
||||
EditorGUILayout.PropertyField(_spGloss);
|
||||
|
||||
//================
|
||||
// Advanced option.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spEffectArea);
|
||||
|
||||
//================
|
||||
// Effect player.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spPlay);
|
||||
EditorGUILayout.PropertyField(_spDuration);
|
||||
EditorGUILayout.PropertyField(_spInitialPlayDelay);
|
||||
EditorGUILayout.PropertyField(_spLoop);
|
||||
EditorGUILayout.PropertyField(_spLoopDelay);
|
||||
EditorGUILayout.PropertyField(_spUpdateMode);
|
||||
|
||||
// Debug.
|
||||
using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
|
||||
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
|
||||
{
|
||||
GUILayout.Label("Debug");
|
||||
|
||||
if (GUILayout.Button("Play", "ButtonLeft"))
|
||||
{
|
||||
(target as UIShiny).Play();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Stop", "ButtonRight"))
|
||||
{
|
||||
(target as UIShiny).Stop();
|
||||
}
|
||||
}
|
||||
|
||||
var c = target as UIShiny;
|
||||
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
|
||||
ShowCanvasChannelsWarning ();
|
||||
|
||||
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
SerializedProperty _spMaterial;
|
||||
SerializedProperty _spEffectFactor;
|
||||
SerializedProperty _spWidth;
|
||||
SerializedProperty _spRotation;
|
||||
SerializedProperty _spSoftness;
|
||||
SerializedProperty _spBrightness;
|
||||
SerializedProperty _spGloss;
|
||||
SerializedProperty _spEffectArea;
|
||||
SerializedProperty _spPlay;
|
||||
SerializedProperty _spLoop;
|
||||
SerializedProperty _spLoopDelay;
|
||||
SerializedProperty _spDuration;
|
||||
SerializedProperty _spInitialPlayDelay;
|
||||
SerializedProperty _spUpdateMode;
|
||||
|
||||
Shader _shader;
|
||||
Shader _mobileShader;
|
||||
Shader _spriteShader;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0080e984bad7545cd957d9121e99f988
|
||||
timeCreated: 1538806052
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,190 @@
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||
{
|
||||
/// <summary>
|
||||
/// UIEffect editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(UITransitionEffect))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UITransitionEffectEditor : BaseMeshEffectEditor
|
||||
{
|
||||
static int s_NoiseTexId;
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||
_spEffectMode = serializedObject.FindProperty("m_EffectMode");
|
||||
_spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
|
||||
_spEffectArea = serializedObject.FindProperty("m_EffectArea");
|
||||
_spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
|
||||
_spDissolveWidth = serializedObject.FindProperty("m_DissolveWidth");
|
||||
_spDissolveSoftness = serializedObject.FindProperty("m_DissolveSoftness");
|
||||
_spDissolveColor = serializedObject.FindProperty("m_DissolveColor");
|
||||
_spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture");
|
||||
var player = serializedObject.FindProperty("m_Player");
|
||||
_spPlay = player.FindPropertyRelative("play");
|
||||
_spDuration = player.FindPropertyRelative("duration");
|
||||
_spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
|
||||
_spLoop = player.FindPropertyRelative("loop");
|
||||
_spLoopDelay = player.FindPropertyRelative("loopDelay");
|
||||
_spUpdateMode = player.FindPropertyRelative("updateMode");
|
||||
_spPassRayOnHidden = serializedObject.FindProperty("m_PassRayOnHidden");
|
||||
|
||||
s_NoiseTexId = Shader.PropertyToID("_NoiseTex");
|
||||
|
||||
_shader = Shader.Find("TextMeshPro/Distance Field (UITransition)");
|
||||
_mobileShader = Shader.Find("TextMeshPro/Mobile/Distance Field (UITransition)");
|
||||
_spriteShader = Shader.Find("TextMeshPro/Sprite (UITransition)");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
foreach (var d in targets.Cast<UITransitionEffect> ())
|
||||
{
|
||||
var mat = d.material;
|
||||
if (d.isTMPro && mat && mat.HasProperty (s_NoiseTexId))
|
||||
{
|
||||
Texture noiseTexture = mat.GetTexture (s_NoiseTexId);
|
||||
UITransitionEffect.EffectMode mode =
|
||||
mat.IsKeywordEnabled ("CUTOFF") ? UITransitionEffect.EffectMode.Cutoff
|
||||
: mat.IsKeywordEnabled ("FADE") ? UITransitionEffect.EffectMode.Fade
|
||||
: mat.IsKeywordEnabled ("DISSOLVE") ? UITransitionEffect.EffectMode.Dissolve
|
||||
: (UITransitionEffect.EffectMode)0;
|
||||
|
||||
if (mode == (UITransitionEffect.EffectMode)0)
|
||||
{
|
||||
mode = UITransitionEffect.EffectMode.Cutoff;
|
||||
mat.EnableKeyword ("CUTOFF");
|
||||
}
|
||||
|
||||
bool hasChanged = d.transitionTexture != noiseTexture || d.effectMode != mode;
|
||||
|
||||
if (hasChanged)
|
||||
{
|
||||
var so = new SerializedObject (d);
|
||||
so.FindProperty ("m_TransitionTexture").objectReferenceValue = noiseTexture;
|
||||
so.FindProperty ("m_EffectMode").intValue = (int)mode;
|
||||
so.ApplyModifiedProperties ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
serializedObject.Update();
|
||||
|
||||
//================
|
||||
// Effect material.
|
||||
//================
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.PropertyField(_spMaterial);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
//================
|
||||
// Effect setting.
|
||||
//================
|
||||
bool isAnyTMPro = targets.Cast<UITransitionEffect>().Any(x => x.isTMPro);
|
||||
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||
EditorGUILayout.PropertyField(_spEffectMode);
|
||||
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(_spEffectFactor);
|
||||
if (_spEffectMode.intValue == (int)UITransitionEffect.EffectMode.Dissolve)
|
||||
{
|
||||
EditorGUILayout.PropertyField(_spDissolveWidth);
|
||||
EditorGUILayout.PropertyField(_spDissolveSoftness);
|
||||
EditorGUILayout.PropertyField(_spDissolveColor);
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
//================
|
||||
// Advanced option.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spEffectArea);
|
||||
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||
EditorGUILayout.PropertyField(_spTransitionTexture);
|
||||
EditorGUILayout.PropertyField(_spKeepAspectRatio);
|
||||
EditorGUILayout.PropertyField(_spPassRayOnHidden);
|
||||
|
||||
//================
|
||||
// Effect player.
|
||||
//================
|
||||
EditorGUILayout.PropertyField(_spPlay);
|
||||
EditorGUILayout.PropertyField(_spDuration);
|
||||
EditorGUILayout.PropertyField(_spInitialPlayDelay);
|
||||
EditorGUILayout.PropertyField(_spLoop);
|
||||
EditorGUILayout.PropertyField(_spLoopDelay);
|
||||
EditorGUILayout.PropertyField(_spUpdateMode);
|
||||
|
||||
// Debug.
|
||||
using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
|
||||
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
|
||||
{
|
||||
GUILayout.Label("Debug");
|
||||
|
||||
if (GUILayout.Button("Show", "ButtonLeft"))
|
||||
{
|
||||
(target as UITransitionEffect).Show();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Hide", "ButtonRight"))
|
||||
{
|
||||
(target as UITransitionEffect).Hide();
|
||||
}
|
||||
}
|
||||
|
||||
var current = target as UITransitionEffect;
|
||||
current.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat =>
|
||||
{
|
||||
if (mat.shader == _spriteShader)
|
||||
{
|
||||
mat.shaderKeywords = current.material.shaderKeywords;
|
||||
mat.SetTexture(s_NoiseTexId, current.material.GetTexture(s_NoiseTexId));
|
||||
}
|
||||
});
|
||||
ShowCanvasChannelsWarning();
|
||||
|
||||
ShowMaterialEditors(current.materials, 1, current.materials.Length - 1);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
SerializedProperty _spMaterial;
|
||||
SerializedProperty _spEffectMode;
|
||||
SerializedProperty _spEffectFactor;
|
||||
SerializedProperty _spEffectArea;
|
||||
SerializedProperty _spKeepAspectRatio;
|
||||
SerializedProperty _spDissolveWidth;
|
||||
SerializedProperty _spDissolveSoftness;
|
||||
SerializedProperty _spDissolveColor;
|
||||
SerializedProperty _spTransitionTexture;
|
||||
SerializedProperty _spPlay;
|
||||
SerializedProperty _spLoop;
|
||||
SerializedProperty _spLoopDelay;
|
||||
SerializedProperty _spDuration;
|
||||
SerializedProperty _spInitialPlayDelay;
|
||||
SerializedProperty _spUpdateMode;
|
||||
SerializedProperty _spPassRayOnHidden;
|
||||
|
||||
Shader _shader;
|
||||
Shader _mobileShader;
|
||||
Shader _spriteShader;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 631f363a54c834f1f846f823b31bd321
|
||||
timeCreated: 1538806067
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7af5e5d189eb4d9479f0a083078f4946
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,238 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 8
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: UI-Effect-Dissolve
|
||||
m_Shader: {fileID: 4800000, guid: e1b48dc831eb147e9886c049033213bf, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 1
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
- first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _NoiseTex
|
||||
second:
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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spriteTessellationDetail: -1
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textureType: 10
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textureShape: 1
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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maxTextureSize: 256
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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maxTextureSize: 256
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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maxTextureSize: 256
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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- buildTarget: Android
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maxTextureSize: 256
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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maxTextureSize: 256
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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spritePackingTag:
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fileIDToRecycleName: {}
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mipmaps:
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sRGBTexture: 0
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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filterMode: -1
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aniso: -1
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mipBias: -1
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wrapMode: 1
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lightmap: 0
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spriteExtrude: 1
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaUsage: 2
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 10
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textureShape: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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- buildTarget: DefaultTexturePlatform
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maxTextureSize: 512
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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maxTextureSize: 512
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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- buildTarget: Android
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maxTextureSize: 512
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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- buildTarget: WebGL
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maxTextureSize: 512
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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- buildTarget: iPhone
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maxTextureSize: 512
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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spritePackingTag:
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userData:
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fileFormatVersion: 2
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guid: 03d05f9ad08aca246bc6462bb5972549
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Shader "UI/Hidden/UI-Effect-Dissolve"
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{
|
||||
Properties
|
||||
{
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[PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
|
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_Color ("Tint", Color) = (1,1,1,1)
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|
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
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|
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_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
|
||||
_ParamTex ("Parameter Texture", 2D) = "white" {}
|
||||
|
||||
[Header(Dissolve)]
|
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_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
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}
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|
||||
SubShader
|
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
|
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
|
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|
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Cull Off
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Lighting Off
|
||||
ZWrite Off
|
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ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
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Pass
|
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{
|
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Name "Default"
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|
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CGPROGRAM
|
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#pragma vertex vert
|
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#pragma fragment frag
|
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#pragma target 2.0
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|
||||
#define DISSOLVE 1
|
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
#pragma shader_feature __ ADD SUBTRACT FILL
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|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
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|
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#define UI_DISSOLVE 1
|
||||
#include "UI-Effect.cginc"
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#include "UI-Effect-Sprite.cginc"
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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|
||||
// Dissolve
|
||||
color = ApplyTransitionEffect(color, IN.eParam);
|
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|
||||
#ifdef UNITY_UI_ALPHACLIP
|
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clip (color.a - 0.001);
|
||||
#endif
|
||||
|
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return color;
|
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}
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||||
ENDCG
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}
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}
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}
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fileFormatVersion: 2
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guid: e1b48dc831eb147e9886c049033213bf
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timeCreated: 1523859834
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licenseType: Pro
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ShaderImporter:
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defaultTextures:
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- _MainTex: {instanceID: 0}
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- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,79 @@
|
||||
Shader "UI/Hidden/UI-Effect-HSV"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
|
||||
_ParamTex ("Parameter Texture", 2D) = "white" {}
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
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"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
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"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
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||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
|
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ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
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}
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||||
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||||
Cull Off
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||||
Lighting Off
|
||||
ZWrite Off
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||||
ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
#define UI_HSV_MODIFIER 1
|
||||
#include "UI-Effect.cginc"
|
||||
#include "UI-Effect-Sprite.cginc"
|
||||
|
||||
fixed4 frag(v2f IN) : COLOR
|
||||
{
|
||||
half4 color = tex2D(_MainTex, IN.texcoord);// + _TextureSampleAdd) * IN.color;
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
color = ApplyHsvEffect(color, IN.eParam);
|
||||
|
||||
return (color + _TextureSampleAdd) * IN.color;
|
||||
}
|
||||
|
||||
ENDCG
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||||
}
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}
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}
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fileFormatVersion: 2
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guid: 7fc74090480c84f8b977cfcd55cdfe82
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timeCreated: 1531882595
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licenseType: Pro
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,82 @@
|
||||
Shader "UI/Hidden/UI-Effect-Shiny"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
|
||||
_ParamTex ("Parameter Texture", 2D) = "white" {}
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
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{
|
||||
Name "Default"
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
#define UI_SHINY 1
|
||||
#include "UI-Effect.cginc"
|
||||
#include "UI-Effect-Sprite.cginc"
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
|
||||
color = ApplyShinyEffect(color, IN.eParam);
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
Loaded 100 of 401 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user