46 lines
1.1 KiB
C#

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
#if (!UNITY_IOS && !UNITY_ANDROID && !UNITY_WSA_10_0) || UNITY_EDITOR
using Microsoft.AppCenter.Unity.Crashes.Internal;
using System;
namespace Microsoft.AppCenter.Unity.Crashes
{
#if UNITY_IOS
using RawType = System.IntPtr;
#elif UNITY_ANDROID
using RawType = UnityEngine.AndroidJavaObject;
#else
using RawType = System.Object;
#endif
public class WrapperExceptionInternal
{
public static RawType Create()
{
return default(RawType);
}
public static void SetType(RawType exception, string type)
{
}
public static void SetMessage(RawType exception, string message)
{
}
public static void SetStacktrace(RawType exception, string stacktrace)
{
}
public static void SetInnerException(RawType exception, RawType innerException)
{
}
public static void SetWrapperSdkName(RawType exception, string sdkName)
{
}
}
}
#endif